25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

HiraethSteam
Disclosure

The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time.

Creator
Jade Horse
Reviews
24
Added
Mar 18, 2026
Ashes of AmbitionSteam
Disclosure

We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically: Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards. Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy. Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision.

Creator
HiddenGem Studio
Reviews
-
Added
Mar 18, 2026
Back to HearthSteam
Disclosure

A small number of textures were created using AI, and then manually processed to match the game's visual style.

Creator
Podoba Interactive
Reviews
256
Added
Mar 18, 2026
BaskervilleSteam
Disclosure

This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content The game contains no other AI assets, such as code or sound, which were created by humans

Creator
DragonCog Interactive
Reviews
-
Added
Mar 18, 2026
Rain TacticsSteam
Disclosure

A limited number of talent icons have been created using AI generation.

Creator
Ervya Studios
Reviews
-
Added
Mar 18, 2026
Ink Pen TypewriterSteam
Disclosure

AI has been used for graphics--assets, characters, and backgrounds, though these AI graphics have been extensively edited and color corrected. AI has also been used to generate background music in keeping with the time period and style of the 1930s.

Creator
Mrs. Battle's Games
Reviews
-
Added
Mar 18, 2026
校园幻想录Steam
Disclosure

This game uses AI to generate character avatars and a little CG. The AI models used are Anything and QTea, and the generation tool StableDiffusion is used

Creator
ChenGame
Reviews
-
Added
Mar 18, 2026
HANGRYSteam
Disclosure

For recipe art only: Our artist used an AI assistant. We made a hand-painted recipe base. Then we used AI to add a detail layer. Then we hand-painted all final details.

Creator
Game Pill
Reviews
-
Added
Mar 18, 2026
Born In ReverieSteam
Disclosure

When Born In Reverie is released in full, around 5% of the code base will be AI generated snippets. All illustrations, UI elements, soundtracks, dialogue, sprite designs, etc. will be human-created. -AI image generation was used for ideation on a small number of designs. What this actually means in practice is that AI images were created, modified, and then sent to real artists to serve as reference material in their work. The final illustrations and designs, were created by artists. -To improve productivity, the development of Born in Reverie utilized AI tools for coding/programming support, and AI scaling algorithms to up/down sample a small number of human-created assets. Born in Reverie DOES NOT live produce anything in-game via AI generation. -As an indie developer, I am unable to supervise the work of all the freelancers I work with and cannot guarantee their work is entirely AI free. If anyone I work with is found to produce content with significant AI usage, I will be removing their content and credits from the game and replacing their content with proper human artistry. Above all else, Born in Reverie values human artistry and seeks to create something genuine and authentic for players to experience.

Creator
Axial Escape
Reviews
-
Added
Mar 18, 2026
ValdisSteam
Disclosure

AI has been used in image generation for the portraits of the characters. These images are then post-processed through a quantizer, which lowers the resolution and quantizes the image into only having the colors from my color palette.

Creator
Sgull Games
Reviews
-
Added
Mar 18, 2026
Mortgage nightmaresSteam
Disclosure

The backgrounds were generated using neural networks such as NijiJourney, LeonardoAI, and PlaygroundAI with some minor post-processing. The characters and storyline art were drawn by artists.

Creator
Real life Games
Reviews
173
Added
Mar 18, 2026
IDILISteam
Disclosure

We used AI to create the voices for John, Ellie, Matt, and Becca. This is a temporary solution; we intend to replace these audio tracks with professional voice acting as soon as possible.

Creator
Megalith Interactive Studios
Reviews
27
Added
Mar 18, 2026
MEAT-GRINDERSteam
Disclosure

Background images in some scenes are created using artificial intelligence with significant post-processing. Some animations in the game are based on neural network animations with significant manual post-processing.

Creator
Oyashiro.dev
Reviews
-
Added
Mar 18, 2026
BARA LabsSteam
Disclosure

This is an experimental short prototype demo, so a few images are generated by AI. The AI-generated images include only: 1. Unimportant villager portraits. 2. The dream concept illustration at the beginning.

Creator
Barasia Games
Reviews
19
Added
Mar 18, 2026
Monster HeroSteam
Disclosure

I've used AI to help with spell checks / grammer and voice over in the trailer.

Creator
Tinny Studios
Reviews
-
Added
Mar 18, 2026
Brownie's AdventureSteam
Disclosure

The game uses backgrounds (and a handful of characters) that were made using images generated from a Public Domain scraped data set. The background images have been altered very little but the character images are used as a basis and edited in a powerful editing suite called Microsoft Paint.

Creator
Beardy Ramblin Games
Reviews
20
Added
Mar 18, 2026
GolelSteam
Disclosure

I am using AI for the NPC and narrator voice. Also some NPC portraits, and a few other 2D elements. Also some of the store assets like the box art.

Creator
Ofer Rubinstein
Reviews
-
Added
Mar 18, 2026
Age of TribulationSteam
Disclosure

Apostle Games uses purchased & licensed AI assisted artwork for its in-game character portraits, occasional in-game environment backgrounds, and marketing materials on its Steam page. All AI assisted artwork has been repainted by a human artist to work seamlessly within the game world, using the AI assisted artwork as a base only.

Creator
Apostle Games
Reviews
-
Added
Mar 18, 2026
Conquistador RexSteam
Disclosure

This game is fully human‑programmed. All objects, characters and enemies were hand‑drawn with only one exception: The Rex head in level 10. A few AI‑generated images were used for Steam and simple backgrounds.

Creator
8º Arte Games
Reviews
-
Added
Mar 18, 2026
LuctusSteam
Disclosure

The two pieces of music and three mini visuals used in the game were created using artificial intelligence. All other visuals were hand-drawn, and all music was composed by musicians.

Creator
Mriya Game Studio
Reviews
62
Added
Mar 18, 2026
Orb Of The WatcherSteam
Disclosure

Character portraits were made using AI. The two paintings in the main menu in the background are also AI generated. Intro movie contains AI images.

Creator
40 Pound Tiger Studios
Reviews
-
Added
Mar 18, 2026
ヌースジャンプの前奏曲Steam
Disclosure

Character voices are produced by VOIVEVOX software and licensed by the voice owners. Songs are sung by AI virtual singers of ACE software, and have obtained relevant commercial licenses. The English text of this game is translated by AI Translator, and the translated text is from the game script.

Creator
蔡承龙
Reviews
-
Added
Mar 18, 2026
Manhattan DollsSteam
Disclosure

Artificial Intelligence has been used to generate the game's sprites, backgrounds and CGs.

Creator
TasteT Games
Reviews
-
Added
Mar 18, 2026
The Tower Stories Green 1Steam
Disclosure

In the game's background drawings, outputs of drawing samples from the Midjourney artificial intelligence were taken, and background drawings were produced by making corrections on those samples.

Creator
Seals and Equilibria
Reviews
-
Added
Mar 18, 2026
Quiet on SetSteam
Disclosure

In the heart of a captivating murder mystery, 'Quiet on Set' employs advanced AI technology to dynamically craft dialogue in real-time. Immerse yourself in a world of intrigue as you interact with the enigmatic characters, employing natural language input, whether through typing or microphone interaction. Every conversation, every interaction, is a unique piece of the puzzle, offering an unrivaled level of immersion in the suspenseful unraveling of the mystery.

Creator
Northern Dev Studio
Reviews
14
Added
Mar 18, 2026
1001 NightsSteam
Disclosure

1001 Nights is a story-crafting game that started development as early as 2020, exploring creative narrative gameplay to bring players novel experiences they've never had before: telling stories and turning those stories into reality.All traditional game art assets are hand-crafted by our talented human artists. This includes character illustrations, scene models, UI elements, and all visual components that form the core aesthetic of our game. The game features an adaptive LLM-based storytelling system that responds to your unique inputs based on a language model called Qwen. Our narrative engine draws from the rich tradition of Persian folklore and our original hand-written story frameworks by paid writers, then dynamically adapts these materials to create personalized experiences based on your inputs. Each playthrough becomes a unique collaboration between you and our narrative system.Our guiding principle has always been to create gaming experiences that were previously impossible - where technology serves as a creative collaborator rather than a replacement for human imagination. The soul of 1001 Nights comes from our human creators, inspired by ancient Persian folklore and brought to life through innovative narrative systems.For technical details about our implementation and the academic research behind our systems, please refer to the in-game introduction, and our published papers available on our official website. We're a small indie team committed to pushing the boundaries of interactive storytelling while respecting both player creativity and artistic integrity.We welcome any questions or feedback about our creative process via adaeden1001[at]gmail[dot]com or through our Discord community. Your input helps us continue improving this unique storytelling experience.

Creator
Ada Eden
Reviews
-
Added
Mar 18, 2026
Squat OpsSteam
Disclosure

Development content uses AI for narrative elements (like audio). This is intended to be replaced prior to release.

Creator
Parasol Corp
Reviews
-
Added
Mar 18, 2026
GINKASteam
Disclosure

The English synthetic voices have been developed using AI technology.

Creator
Frontwing
Reviews
2.6k
Added
Mar 18, 2026
Stream or Die!Steam
Disclosure

Some in-game content, such as simulated chat spam and cutscene art in WISH (as befits the narrative) was created with the assistance of AI powered tools.

Creator
Taming Dragons
Reviews
-
Added
Mar 18, 2026
The Dark CowboySteam
Disclosure

The Dark Cowboy is a solo-developed project created over several years in Unreal Engine. To achieve a cinematic experience as a single creator, AI tools were integrated into the production workflow in a few specific areas. Cinematics & Visuals Generative AI tools assisted in creating visual material for cinematic sequences, as well as static artwork for loading screens and promotional imagery. Audio & Voice Performances Character dialogue is performed using voice models derived from licensed human voice performances, alongside select atmospheric tracks to enhance the game’s immersive soundscape. Writing & Localization Language models assisted with editorial review of scripts and helped produce translations across the game's 14 supported languages. All such elements were carefully directed, manually refined, and integrated by the developer to ensure they fully support the atmosphere and storytelling of The Dark Cowboy.

Creator
Valezart
Reviews
-
Added
Mar 18, 2026
九条命Steam
Disclosure

As an independent developer, I use AI during development as a learning and workflow assistant. It helps me understand tools, write a small portion of code, and polish some localization. All final content in the game is personally reviewed and tested.

Creator
Yoyiyo Studio
Reviews
-
Added
Mar 18, 2026
NogaSteam
Disclosure

The characters dialogue sound clips were pre-generated using AI.

Creator
Ilan Manor
Reviews
-
Added
Mar 18, 2026
All in Abyss: Judge the FakeSteam
Disclosure

Background images in this game partially contains AI generated content that is post-processed by hand and given final touches to best suit the game's thematics. "The City" does not conform to this, and is created from the ground up by the fine hands of the creators and artists.

Creator
ACQUIRE Corp.
Reviews
366
Added
Mar 18, 2026
Unfeigned DepthsSteam
Disclosure

This game contains works created by use of AI in the creation of dialogue audio for the characters. All AI generated content was created as original works by the developer.

Creator
Voidwire Interactive
Reviews
-
Added
Mar 18, 2026
ESCAPELANDSteam
Disclosure

Contains a certain amount of art, game textures, and radio music generated or assembled using AI.

Creator
eX Software
Reviews
-
Added
Mar 18, 2026
Lost Traces: GenesisSteam
Disclosure

**Disclosure on Use of Generative AI in Development** *Lost Traces: False Awakening* and *Lost Traces: Genesis* are ambitious projects developed by a **small indie team**. To efficiently achieve the large scope and detail of the game's world, we made selective use of pre-generated tools during development. This approach was strictly limited to foundational elements which were then heavily refined by human artists and engineers: * **Character Designs (Images):** A portion of the initial character design concepts and visual elements (used on the store page and in-game) were informed by licensed image generation tools, such as **Stable Diffusion**. Every single piece of content has since been **manually edited, digitally painted, and extensively refined** by our artists to ensure unique visual identity and high quality. * **Voice Dialogue (Audio):** A portion of the in-game voice dialogue was generated using licensed text-to-speech or AI voice tools. This audio was subsequently run through **professional editing, mastering, and processing** to ensure vocal quality, pacing, and consistency across the game's soundscape. Our team maintains **full creative and artistic control** over all final assets. We did not use any AI tools to generate content *live* during gameplay.

Creator
Stavros Theologou
Reviews
-
Added
Mar 18, 2026
AbyssSteam
Disclosure

We have used open source LLMs trained on our game's lore and dialogue to generate quests. We have used our own private NeRF systems to generate some 3D models. Some of our marketing materials, game icons, and concept art was generated using art we had designers create under contract for this game. That art was used to train an open source generative system.

Creator
Old World Labs
Reviews
34
Added
Mar 18, 2026
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