Indexed March 18, 2026
View on Steam Disclosure Analysis
AI tools were used to generate initial character designs and voice dialogue, which were then heavily refined by human artists for final in-game and store page assets.
Where AI appears
AI-made content in the game
Content mentioned
Art Audio
Method disclosed
Generated content Edited content
Evidence
A portion of the initial character design concepts and visual elements (used on the store page and in-game) were informed by licensed image generation tools
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
**Disclosure on Use of Generative AI in Development** *Lost Traces: False Awakening* and *Lost Traces: Genesis* are ambitious projects developed by a **small indie team**. To efficiently achieve the large scope and detail of the game's world, we made selective use of pre-generated tools during development. This approach was strictly limited to foundational elements which were then heavily refined by human artists and engineers: * **Character Designs (Images):** A portion of the initial character design concepts and visual elements (used on the store page and in-game) were informed by licensed image generation tools, such as **Stable Diffusion**. Every single piece of content has since been **manually edited, digitally painted, and extensively refined** by our artists to ensure unique visual identity and high quality. * **Voice Dialogue (Audio):** A portion of the in-game voice dialogue was generated using licensed text-to-speech or AI voice tools. This audio was subsequently run through **professional editing, mastering, and processing** to ensure vocal quality, pacing, and consistency across the game's soundscape. Our team maintains **full creative and artistic control** over all final assets. We did not use any AI tools to generate content *live* during gameplay.
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