AI-generated art object
- Creator
- Oddi Tycoon
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
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AI-generated art object
During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, primarily applied to conceptual art assets and some narrative text. Our use of AI is not intended to replace traditional creation, but to push the boundaries of conventional gaming and deliver a unique, surprise-filled adventure for you. All AI-generated content operates within our carefully designed framework to ensure a coherent and engaging experience.
AI tools were used to support early concept exploration and visual ideation during development. Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations.
Some 3D models were created with generative AI tools and then added into the game.
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
"Certain promotional visuals and music in this game were produced with the assistance of generative AI tools.
Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game.
We used generative AI tools to create some in-game graffiti textures.
The game uses AI to create some graphic assets.
Store assets and in-Game Music are AI-generated.
This game uses AI-assisted tools to help create some store page assets and in-game text descriptions. All gameplay, art, and systems are hand-crafted and not AI-generated during play.
This game utilizes generative AI in a supplementary role to create and modify some of the image assets. Our use of generative AI includes: Creation from scratch: An image of a digital scale. Editing and processing of original/stock photos: A stylized illustration of the motorcycle used in the game's logo. Images of a fictional map book titled "Touring Mapping". Weather effects (such as adding rain) to some of the background images. The core of this game—the actual photos taken by the developer in 2007—are not generated by AI.
Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical. AI-Generated Content: - Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore - Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player actions - Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items How It Works: When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each player. Data Usage: Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train AI models. Game content is generated on-demand and stored locally on the player's device.
During the development of our game, we utilized generative AI to create the main background image used in the game scene.
The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself.
A small portion of the content in the game was created using AI, but the majority was developed by our team.
This game contains images, sound effects, and music generated with the assistance of AI.
AI is used exclusively for creating musical content.
Some wall portraits were generated using AI tools.
AI usage (development & marketing only). Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content. If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets. Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
AI-generated art object
Achievement images
Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей
Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards.
Artificial intelligence was used to create the character appearances.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
Some pictures and icons are created and/or modified using AI. Text-to-speech was used for voice recordings.
The developers of this game have used generative AI to create various visual and audio aspects of the experience.
Some in-game illustrations were created using generative AI tools. All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies.
AI-Generated Content Disclosure AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images. AI is used in in-game chat to help players understand different languages.
Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence.
The puzzle images pre-rendered AI art
The project makes use of AI as a support tool in the creation of Steam banners and marketing assets, especially for refining colors and lighting. This assistance is crucial because our designer is color-blind (yes, daltonic), and AI helps ensure that the visual presentation maintains the intended impact and consistency. In this way, technology complements creativity, guaranteeing banners that are both aesthetically appealing and effective for promotion.
This game contains visuals enhanced by AI.
Some AI generated Images
Backgrounds
There were use of Gen AI in a few of the collectibles present in the game
This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are. The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.
Promotional images and some pixel art assets in this game were generated by AI.
The app uses AI to create personalized daily recommendations and to generate adaptive reading texts.
This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play.
Its used for images, headers, logos, Icons and visual assets.
The game uses pre-rendered AI generated voices instead of live voice actors, as well as some AI modified artwork for the marketing material, a very small portion of the in game art assets, and some aspects of the introduction video. None of the content is rendered in real time or live-generated.
Some images and sounds were additionally generated by AI-assisted tools.
This game uses generative AI tools to assist in the creation of certain art assets and narration voices. All AI-generated content has been carefully reviewed, edited, and integrated by the developer to ensure originality, consistency, and compliance with Steam’s content rules.
AI tools were used in a limited capacity during development to assist with concept art, promotional material, background music, design ideation, and co-writing some descriptive text. No AI is used in actual gameplay, player interaction, or game logic.
We used AI to generate some of the images.
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Vice Thief Simulator: 80s Nostalgia In-game content art | AI-generated art object | Oddi Tycoon | - | Mar 18, 2026 | |
手撕道祖,脚踩大乘 In-game content arttext | During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, primarily applied to conceptual art assets and some narrative text. Our use of AI is not intended to replace traditional creation, but to push the boundaries of conventional gaming and deliver a unique, surprise-filled adventure for you. All AI-generated content operates within our carefully designed framework to ensure a coherent and engaging experience. | Jinglin Games | 15 | Mar 18, 2026 | |
MoonVeil In-game content audio | AI tools were used to support early concept exploration and visual ideation during development.
Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations. | GrindGames | - | Mar 18, 2026 | |
Lola Maria In-game content art | Some 3D models were created with generative AI tools and then added into the game. | Kallim Studio | 14 | Mar 18, 2026 | |
Tower vs Goblins: Fight & Defence Store/marketing art | Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style. | Maksym Melnyk | - | Mar 18, 2026 | |
Neon Rush Highway In-game content artaudio | "Certain promotional visuals and music in this game were produced with the assistance of generative AI tools. | Berk Kalfa | - | Mar 18, 2026 | |
Lost Diver In-game content textart | Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game. | Editmode | - | Mar 18, 2026 | |
Fpv Labs - Drone Simulator In-game content art | We used generative AI tools to create some in-game graffiti textures. | FPVLabs | 99 | Mar 18, 2026 | |
Don’t Make Her Open Her Eyes! In-game content art | The game uses AI to create some graphic assets. | Velvet Rot Games | - | Mar 18, 2026 | |
Arcane Rivals In-game content artaudio | Store assets and in-Game Music are AI-generated. | SAT Productions | 42 | Mar 18, 2026 | |
Overlord’s Harvest In-game content text | This game uses AI-assisted tools to help create some store page assets and in-game text descriptions. All gameplay, art, and systems are hand-crafted and not AI-generated during play. | ISSA Game | 15 | Mar 18, 2026 | |
ぼっち風来記:ニートの日本一周バイク旅 In-game content art | This game utilizes generative AI in a supplementary role to create and modify some of the image assets.
Our use of generative AI includes:
Creation from scratch:
An image of a digital scale.
Editing and processing of original/stock photos:
A stylized illustration of the motorcycle used in the game's logo.
Images of a fictional map book titled "Touring Mapping".
Weather effects (such as adding rain) to some of the background images.
The core of this game—the actual photos taken by the developer in 2007—are not generated by AI. | Sakura ARC | - | Mar 18, 2026 | |
Haze Live AI arttext | Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical.
AI-Generated Content:
- Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore
- Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player
actions
- Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items
How It Works:
When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current
story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each
player.
Data Usage:
Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train
AI models. Game content is generated on-demand and stored locally on the player's device. | Glassmind Interactive | - | Mar 18, 2026 | |
Spot The Word In-game content art | During the development of our game, we utilized generative AI to create the main background image used in the game scene. | Enseke | - | Mar 18, 2026 | |
The Butcher's Village™ Store/marketing art | The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself. | Murtaza Error | 12 | Mar 18, 2026 | |
Escape: Immersion In-game content | A small portion of the content in the game was created using AI, but the majority was developed by our team. | AzDimension, Royal Games | - | Mar 18, 2026 | |
Rosepine hotel In-game content artaudio | This game contains images, sound effects, and music generated with the assistance of AI. | VOIDBEE | - | Mar 18, 2026 | |
To the Carrot In-game content audio | AI is used exclusively for creating musical content. | Sapphirealone | - | Mar 18, 2026 | |
Neverless Academy In-game content art | Some wall portraits were generated using AI tools. | Man | - | Mar 18, 2026 | |
Paws & Circuits: Reboot Earth In-game content arttextaudio | AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence. | Flame Lashes | - | Mar 18, 2026 | |
LITTLE CAT TINY STRAYS In-game content art | AI-generated art object | Phillip Burton | - | Mar 18, 2026 | |
The Vessel In-game content art | Achievement images | Raman Tarasau | - | Mar 18, 2026 | |
Скуф на даче In-game content artaudio | Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей | KickedMesh | 649 | Mar 18, 2026 | |
DraQu: Elemental Awakening Store/marketing art | Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards. | ALTF4 Games | - | Mar 18, 2026 | |
ListenUp! In-game content art | Artificial intelligence was used to create the character appearances. | Predicate games | - | Mar 18, 2026 | |
Halloween Trouble 7: The Apprentice In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Ironcode Gaming | - | Mar 18, 2026 | |
Vichitra - Chakra In-game content audio | We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting. | The Chakra Games | - | Mar 18, 2026 | |
Les aventures d'Emilie à Paris In-game content art | AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand. | Vernepixel lab | 21 | Mar 18, 2026 | |
Hadal In-game content artaudio | Some pictures and icons are created and/or modified using AI.
Text-to-speech was used for voice recordings. | CoralHeavens | - | Mar 18, 2026 | |
Singularity In-game content artaudio | The developers of this game have used generative AI to create various visual and audio aspects of the experience. | Fractal Mind Studios | - | Mar 18, 2026 | |
カワサキデビルズ In-game content art | Some in-game illustrations were created using generative AI tools.
All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
Heartopia Live AI arttext | AI-Generated Content Disclosure
AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images.
AI is used in in-game chat to help players understand different languages. | XD | 7.8k | Mar 18, 2026 | |
Sancta In-game content artaudio | Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence. | Jan Lebeda | - | Mar 18, 2026 | |
Color Splash: Butterflies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
MIA Store/marketing art | The project makes use of AI as a support tool in the creation of Steam banners and marketing assets, especially for refining colors and lighting.
This assistance is crucial because our designer is color-blind (yes, daltonic), and AI helps ensure that the visual presentation maintains the intended impact and consistency.
In this way, technology complements creativity, guaranteeing banners that are both aesthetically appealing and effective for promotion. | Trigger The Monster | - | Mar 18, 2026 | |
Pentimento In-game content art | This game contains visuals enhanced by AI. | Fool Bloom Games | - | Mar 18, 2026 | |
Whisper Protocol Store/marketing art | Some AI generated Images | BAXON GAMES | - | Mar 18, 2026 | |
Charm&Clue | Backgrounds | 8floor ltd | - | Mar 18, 2026 | |
V.I.P Client In-game content art | There were use of Gen AI in a few of the collectibles present in the game | AndreaDzn | - | Mar 18, 2026 | |
Before the Silence Claims: In Absentia In-game content text | This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are.
The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support. | Remnescens | - | Mar 18, 2026 | |
Extraction Manifest In-game content art | Promotional images and some pixel art assets in this game were generated by AI. | Hello Mirror | - | Mar 18, 2026 | |
Catch the Light Live AI text | The app uses AI to create personalized daily recommendations and to generate adaptive reading texts. | Hugglebit | - | Mar 18, 2026 | |
The Things I Left Behind In-game content arttext | This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play. | Big Little Man | - | Mar 18, 2026 | |
Flip Dice In-game content art | Its used for images, headers, logos, Icons and visual assets. | Darren Keathley | - | Mar 18, 2026 | |
Cardinal Fall In-game content audioart | The game uses pre-rendered AI generated voices instead of live voice actors, as well as some AI modified artwork for the marketing material, a very small portion of the in game art assets, and some aspects of the introduction video. None of the content is rendered in real time or live-generated. | Metahusk | - | Mar 18, 2026 | |
The Golden Horde: Story of Jambul In-game content artaudio | Some images and sounds were additionally generated by AI-assisted tools. | Doomers Entertainment | - | Mar 18, 2026 | |
Optasia: The Last Visit In-game content artaudio | This game uses generative AI tools to assist in the creation of certain art assets and narration voices. All AI-generated content has been carefully reviewed, edited, and integrated by the developer to ensure originality, consistency, and compliance with Steam’s content rules. | Optasia Studio | - | Mar 18, 2026 | |
Mechanis Obscura In-game content artaudiotext | AI tools were used in a limited capacity during development to assist with
concept art, promotional material, background music, design ideation,
and co-writing some descriptive text.
No AI is used in actual gameplay, player interaction, or game logic. | Konstantinos Klimantakis | - | Mar 18, 2026 | |
Work Till Die In-game content art | We used AI to generate some of the images. | Ryoshi games | - | Mar 18, 2026 | |
You’ve Got a Package In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music. | REVVALUTION Studio | 154 | Mar 18, 2026 |