Pre-rendered AI generated images may be used for card art.
- Creator
- Divergent Realities, LLC
- Reviews
- 938
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Pre-rendered AI generated images may be used for card art.
Capsule art generated by AI.
Puzzle Together includes the option for players to generate puzzle images using generative AI. All AI-generated images are clearly marked "AI" in the puzzle library.
As a solo developer I use AI assistance to generate graphics and audio content for my games and marketing material. No generative text is used.
Super Sketchy Party is using optional Image Recognition AI to guess what a player drew. The result is then presented as an additional guess the other players can pick. Especially with a small party size this gives the players more options to choose from. It not only rewards clear drawing skills but also encourages players to think outside the box with their guesses, as the AI handles the more predictable responses.
The headers for the page are made using GrokAI as well as some of the icons and parts of the code has guidance of AI too All of the AI generated images have been modified in big ways and due to US laws all rights are still reserved for them especially since the AI code is extremely modified and only used as a guide not as a way to slack off
AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials.
AI has been used to generate some sound effects
AI is used for a part of the localization, voice overs, artworks and other marketing materials.
art/music
Our team uses AI tools to help develop some in-game content.
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers.
There are some AI generated paintings found inside the main house.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI.
Players can generate unique textures and game assets inside the game based on voice input
During our creative processes, we may use modern digital tools that include AI-based features to assist with content creation. This helps us stay innovative without losing sight of what makes our games truly unique, while ensuring the final product preserves the distinctive style and quality our development team strives for.
Capsule art and one or two textures made partly with the help of generative AI.
A few icons and some of the voice acting is using temporary AI generated content.
AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually.
This game includes a limited number of AI assisted graphical assets.
We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor.
Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well.
We are only using AI for generating cool Images.
Remastered and restyled versions of card images
Warchief uses AI to generate UI unit images, enhancing the visual experience with dynamically created artwork. Each unit's appearance is crafted to fit seamlessly within the game's aesthetic, ensuring a fresh look.
AI is used to generate some UI Icons and concept art.
Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets and code base are created entirely by Wargaming’s artists and developers.
AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow. Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards. No AI systems generate live audio, voices, images, or visual content during gameplay. All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience.
AI use is quite limited to speech-to-speech models, allowing us to voice act many characters. Fortunately, this voice is highly realistic since we actually do the acting ourselves, and use the AI to enhance it. Additionally, AI is sparingly used for some images, and then manually cleaned up and modified by a professional artist.
For images and loading screens only.
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game; and is used for the AlienGPT custom species system using player inputs.
The illustration is created with AI and modified.
Images have been generated for marketing , steam community items, storepage and in game menu images. Voice has also been generated
AI-generated art objects
Generative AI is used for the English audio narration, loading screens and a small percentage of skill icons.
Only few images like alerite packs (In-game money) were generated by artificial intelligence
Icons + Artists Paintover for 5 icons, out of 100s of artist icons
Use of AI for backgrounds images in the menu presentation. Some decorative assets in the game like posters and paintings.
Card illustration: Created by editing AI-generated images.
AI may be used to assist in the generation of card art, UI elements and associated game marketing materials.
Used AI powered video editing tool to animate the static images of our Rico Character and Sky Marshal. We used all our fully contracted and paid for existing content and images we had with these actors from our original recording sessions. No new AI content was generated.
Marketing assets includes images that are AI generated
AI was used to create some of the in-game posters.
Some of our artwork is generated via an AI and then re-rendered by our artist.
AI stock images and generative AI content is occasionally used in the development process of art assets we use for things like, but not limited to, event themes.
We use AI for some 3d models and images, but most of the content created is not generated by AI.
Usage of AI-Generated and Assisted Illustrations in Shadow Empire Post-release Illustration Creation Process The developers use Midjourney and Nano Banana to generate high-resolution illustrations for new functionality added post-release, particularly for Vidcom and Stratagem artwork. These images are often post-processed by hand, as well as enhanced using tools like Magnific, Topaz Labs, or other upscaling and refinement software. AI in Post-release Portrait Art Portraits: A base image is generated using Midjourney with a generic prompt such as “portrait of young woman, military.” Smaller parts (eyes, nose, mouth, hair, etc.) are overlaid using DALL·E to create variations. Aging effects are achieved by rendering an older skin texture with partial transparency over the younger base face. The older the character, the more opaque the overlay becomes. (Note: Eyes and lips often retain a youthful appearance.) This effect is gradually applied using a limited number of sprite layers, allowing nuanced visual transitions. AI-Generated Art in Post-release Game Content The game includes AI-generated and AI-assisted illustrations for Vidcoms and Stratagems. All such AI-generated art is pre-generated — no generative AI tools are called or used in real-time by the game itself. The intention is to provide players with an option to toggle between the original and updated AI-enhanced graphics via preferences. (Note: This is an aim and may not yet apply to all content.)
We use Generative AI for a select few minor assets, but the vast majority of our game's content is proudly hand-crafted.
AI was used to generate the main store art for the game.
During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cards & Tankards In-game content art | Pre-rendered AI generated images may be used for card art. | Divergent Realities, LLC | 938 | Mar 18, 2026 | |
Dice Kingdoms Store/marketing art | Capsule art generated by AI. | Fivemid Studio | 561 | Mar 18, 2026 | |
Puzzle Together Live AI art | Puzzle Together includes the option for players to generate puzzle images using generative AI. All AI-generated images are clearly marked "AI" in the puzzle library. | IronZog | 1.9k | Mar 18, 2026 | |
Squirrelmageddon! In-game content artaudio | As a solo developer I use AI assistance to generate graphics and audio content for my games and marketing material. No generative text is used. | Squirrel Brain Games | - | Mar 18, 2026 | |
Super Sketchy Party Live AI art | Super Sketchy Party is using optional Image Recognition AI to guess what a player drew. The result is then presented as an additional guess the other players can pick. Especially with a small party size this gives the players more options to choose from.
It not only rewards clear drawing skills but also encourages players to think outside the box with their guesses, as the AI handles the more predictable responses. | Elusive Drafts | - | Mar 18, 2026 | |
Manikineko Online In-game content artcode | The headers for the page are made using GrokAI
as well as some of the icons and parts of the code has guidance of AI too
All of the AI generated images have been modified in big ways and due to US laws all rights are still reserved for them especially since the AI code is extremely modified and only used as a guide not as a way to slack off | manikineko.nl | - | Mar 18, 2026 | |
Underground Garage In-game content textaudioart | AI is used for localization, voice acting, in-game cutscenes, artworks and other marketing materials. | BeardedBrothers.games | 590 | Mar 18, 2026 | |
Hack Slash Anon In-game content audio | AI has been used to generate some sound effects | Delta Jungle | - | Mar 18, 2026 | |
Storage Hunter In-game content textaudioart | AI is used for a part of the localization, voice overs, artworks and other marketing materials. | Raccoons Studio | 1.8k | Mar 18, 2026 | |
Starfighter General Unclear artaudio | art/music | James Sager III | 31 | Mar 18, 2026 | |
PUBG: BATTLEGROUNDS Unclear | Our team uses AI tools to help develop some in-game content. | PUBG Corporation | 447.5k | Mar 18, 2026 | |
World of Warships In-game content art | Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 49.3k | Mar 18, 2026 | |
My Summer Car In-game content art | There are some AI generated paintings found inside the main house. | Amistech Games | 35.6k | Mar 18, 2026 | |
Soccer Online: Ball 3D In-game content artaudiotext | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI. | Unusualsoft | 936 | Mar 18, 2026 | |
Rec Room Live AI art | Players can generate unique textures and game assets inside the game based on voice input | Rec Room | 62.4k | Mar 18, 2026 | |
Zaccaria Pinball Unclear | During our creative processes, we may use modern digital tools that include AI-based features to assist with content creation. This helps us stay innovative without losing sight of what makes our games truly unique, while ensuring the final product preserves the distinctive style and quality our development team strives for. | Magic Pixel Kft. | 1.4k | Mar 18, 2026 | |
Stack Gun Heroes In-game content art | Capsule art and one or two textures made partly with the help of generative AI. | Unstackd | - | Mar 18, 2026 | |
Lifeless In-game content artaudio | A few icons and some of the voice acting is using temporary AI generated content. | Desync Donkeys | 550 | Mar 18, 2026 | |
Sentou Gakuen: Revival In-game content text | AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually. | gakuen.org | 31 | Mar 18, 2026 | |
Knight Online In-game content art | This game includes a limited number of AI assisted graphical assets. | Noah System | 1.8k | Mar 18, 2026 | |
Stellaris In-game content artaudiotext | We employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a minor component of the overall development. AI has been used to generate voices for an AI antagonist and a player advisor. | Paradox Development Studio | 76.2k | Mar 18, 2026 | |
Infinity Wars - Animated Trading Card Game In-game content art | Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well. | Lightmare Studios | 2.4k | Mar 18, 2026 | |
Infestation: The New Beginning Store/marketing art | We are only using AI for generating cool Images. | Fredaikis AB | 11k | Mar 18, 2026 | |
Spectromancer In-game content art | Remastered and restyled versions of card images | Apus Software | 323 | Mar 18, 2026 | |
Warchief In-game content art | Warchief uses AI to generate UI unit images, enhancing the visual experience with dynamically created artwork. Each unit's appearance is crafted to fit seamlessly within the game's aesthetic, ensuring a fresh look. | Honikou Games | 70 | Mar 18, 2026 | |
Shadow Eclipse In-game content art | AI is used to generate some UI Icons and concept art. | Shadow Eclipse | - | Mar 18, 2026 | |
World of Tanks In-game content art | Generative AI is used only during development for minor, replaceable elements like textures or icons. All core assets and code base are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 25.1k | Mar 18, 2026 | |
Hack The Stars In-game content audioart | AI-assisted tools may also be used during development for temporary voice-over drafts, sound exploration, and visual concept iteration, strictly as part of the production workflow.
Final voice acting, sound effects, music selection, visual assets, and UI elements are curated, edited, or replaced by the developer before release to meet quality, consistency, and licensing standards.
No AI systems generate live audio, voices, images, or visual content during gameplay.
All final in-game audiovisual content is authored, validated, and intentionally integrated into the game experience. | LeandroSilva | - | Mar 18, 2026 | |
Pantomime In-game content audioart | AI use is quite limited to speech-to-speech models, allowing us to voice act many characters.
Fortunately, this voice is highly realistic since we actually do the acting ourselves, and use the AI to enhance it.
Additionally, AI is sparingly used for some images, and then manually cleaned up and modified by a professional artist. | Zachary Canann | - | Mar 18, 2026 | |
Animalia Survival In-game content art | For images and loading screens only. | High Brazil Studio | 1.9k | Mar 18, 2026 | |
Galactic Civilizations IV Live AI arttext | This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game; and is used for the AlienGPT custom species system using player inputs. | Stardock Entertainment | 1.7k | Mar 18, 2026 | |
ACE:Alice Card Episode In-game content art | The illustration is created with AI and modified. | MAF Studio | 26 | Mar 18, 2026 | |
Death in the Water 2 In-game content artaudio | Images have been generated for marketing , steam community items, storepage and in game menu images.
Voice has also been generated | Lighthouse Games Studio | 1.7k | Mar 18, 2026 | |
Hashiriya Drifter Unclear art | AI-generated art objects | Midnight Games | 1.3k | Mar 18, 2026 | |
Stolen Realm In-game content audioart | Generative AI is used for the English audio narration, loading screens and a small percentage of skill icons. | Burst2Flame Entertainment | 2.5k | Mar 18, 2026 | |
Hunt In Town In-game content art | Only few images like alerite packs (In-game money) were generated by artificial intelligence | Spyco01 | - | Mar 18, 2026 | |
Kingdoms Reborn In-game content art | Icons + Artists Paintover for 5 icons, out of 100s of artist icons | Earthshine | 4.4k | Mar 18, 2026 | |
Terrordrome - Reign of the Legends In-game content art | Use of AI for backgrounds images in the menu presentation. Some decorative assets in the game like posters and paintings. | Huracan Studio | 155 | Mar 18, 2026 | |
Lucky Heroes In-game content art | Card illustration: Created by editing AI-generated images. | Sinkhole Studio | - | Mar 18, 2026 | |
Bud Masters - Battle Edition Store/marketing art | AI may be used to assist in the generation of card art, UI elements and associated game marketing materials. | Other Account Games | - | Mar 18, 2026 | |
Starship Troopers: Extermination In-game content art | Used AI powered video editing tool to animate the static images of our Rico Character and Sky Marshal. We used all our fully contracted and paid for existing content and images we had with these actors from our original recording sessions. No new AI content was generated. | Offworld | 20.8k | Mar 18, 2026 | |
Real VR Fishing Store/marketing art | Marketing assets includes images that are AI generated | Devs United Games, Inc | 181 | Mar 18, 2026 | |
Professional Fishing 2 In-game content art | AI was used to create some of the in-game posters. | MasterCode | 427 | Mar 18, 2026 | |
Warnament In-game content art | Some of our artwork is generated via an AI and then re-rendered by our artist. | Luden.io | 445 | Mar 18, 2026 | |
WGT Golf In-game content art | AI stock images and generative AI content is occasionally used in the development process of art assets we use for things like, but not limited to, event themes. | World Golf Tour, LLC | 2.5k | Mar 17, 2026 | |
Outerstellar In-game content art | We use AI for some 3d models and images, but most of the content created is not generated by AI. | Strange Horizons Ltd | 172 | Mar 17, 2026 | |
Shadow Empire In-game content art | Usage of AI-Generated and Assisted Illustrations in Shadow Empire
Post-release Illustration Creation Process
The developers use Midjourney and Nano Banana to generate high-resolution illustrations for new functionality added post-release, particularly for Vidcom and Stratagem artwork.
These images are often post-processed by hand, as well as enhanced using tools like Magnific, Topaz Labs, or other upscaling and refinement software.
AI in Post-release Portrait Art
Portraits: A base image is generated using Midjourney with a generic prompt such as “portrait of young woman, military.”
Smaller parts (eyes, nose, mouth, hair, etc.) are overlaid using DALL·E to create variations.
Aging effects are achieved by rendering an older skin texture with partial transparency over the younger base face. The older the character, the more opaque the overlay becomes. (Note: Eyes and lips often retain a youthful appearance.)
This effect is gradually applied using a limited number of sprite layers, allowing nuanced visual transitions.
AI-Generated Art in Post-release Game Content
The game includes AI-generated and AI-assisted illustrations for Vidcoms and Stratagems.
All such AI-generated art is pre-generated — no generative AI tools are called or used in real-time by the game itself.
The intention is to provide players with an option to toggle between the original and updated AI-enhanced graphics via preferences. (Note: This is an aim and may not yet apply to all content.) | VR Designs | 1.4k | Mar 17, 2026 | |
Curve Fever In-game content art | We use Generative AI for a select few minor assets, but the vast majority of our game's content is proudly hand-crafted. | Jos Games | - | Mar 17, 2026 | |
TACTICAL BANDITS Store/marketing art | AI was used to generate the main store art for the game. | Make Good Games | - | Mar 17, 2026 | |
CarX Street In-game content audioart | During development, we may use AI tools to assist with character voice-overs and certain illustrations. In all such cases, AI-generated materials are treated as draft content: our team selects, edits, and combines them before approving the end result. The final product is made under the full creative control of our developers and artists and reflects their artistic vision. | CarX Technologies, LLC | 9.4k | Mar 17, 2026 |