SI is used to generate character voices in dialogues.
- Creator
- Simplicity Games
- Reviews
- -
- Added
- Mar 18, 2026
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SI is used to generate character voices in dialogues.
Some static graphical elements were created with generative AI
Artificial intelligence has been used in store materials due to financial difficulties.
We used the neural network for some images
AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith.
Use generative AI to forge your own unique fighter!
AI is used to help create some of the sprites, music and sound in this game.
Artificial intelligence used in promotional artwork, store page design, and soundtrack.
The two pieces of music and three mini visuals used in the game were created using artificial intelligence. All other visuals were hand-drawn, and all music was composed by musicians.
Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well.
Artificial intelligence was used both for multilingual translation and for creating the DLC illustrations.
Human creation and the use of AI : ➧ 100% of the game's sounds were purchased and designed by humans. ➧ 100% of the animations VFX were purchased and designed by humans. ➧ 100% of the interface was designed, customized, and integrated by me over more than two years of meticulous, case-by-case attention, representing thousands of hours of work. These interface elements come from numerous resource packs purchased online from human artists such as Kodiac Graphics and his amazing Mercenary GUI https://kodiakgraphics.itch.io/mercenary-rpg-gui or PONETI and his 4000 icons https://poneti.artstation.com/store/zVzR/4000-fantasy-icons or PVGames and his trully unique 2D Srpites used as cosmetic in-game coat of arms appearances, REXARD https://assetstore.unity.com/publishers/13229 Dream Circle for hundreds of incredible animations vfx https://dreams-circle.itch.io/ And many more ! Generative AI was used to create backgrounds images such as class backgrounds, menu backgrounds, battle backgrounds. I recently updated the sprites of all the enemies in the game using generative AI; the retro 3D rendering is incredible and perfectly matches the art style. All this represents approximately 15% of the game's graphics assets. But this was done carefully and sparingly, and in conjunction with human work and my artistic direction. ➧ 100% of the game's music was made by humans 15 Soundtracks by Alexander Nakarada 1 Soundtrack by Wolfgang Muermann 26 Soundtracks by Alkakrab
AI used for some level art
some textures were generated with AI
Translations are AI generated. NOTHING else is AI generated!
Image generation for game update announcements
Use of AI for backgrounds images in the menu presentation. Some decorative assets in the game like posters and paintings.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hoodies Squad: Alcoholypse In-game content audio | SI is used to generate character voices in dialogues. | Simplicity Games | - | Mar 18, 2026 | |
Stars Survivor In-game content art | Some static graphical elements were created with generative AI | Cosmix | - | Mar 18, 2026 | |
Battle Street Store/marketing art | Artificial intelligence has been used in store materials due to financial difficulties. | X Game Studio | - | Mar 18, 2026 | |
Blacklist Mafia Unclear art | We used the neural network for some images | VICTORIA Games | 62 | Mar 18, 2026 | |
Game Changer: Zenith In-game content art | AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith. | Philip Wolfe | - | Mar 18, 2026 | |
Street Flicker 3 Unclear | Use generative AI to forge your own unique fighter! | Alphane | - | Mar 18, 2026 | |
Extermination Overdrive In-game content artaudio | AI is used to help create some of the sprites, music and sound in this game. | Denormalizer | - | Mar 18, 2026 | |
Brazilian Fight: Capoeira In-game content artaudio | Artificial intelligence used in promotional artwork, store page design, and soundtrack. | The Mystery Box | - | Mar 18, 2026 | |
Luctus In-game content audioart | The two pieces of music and three mini visuals used in the game were created using artificial intelligence. All other visuals were hand-drawn, and all music was composed by musicians. | Mriya Game Studio | 62 | Mar 18, 2026 | |
SLAVFIGHT Store/marketing textart | Storepage descriptions frst draftwas were AI generated. Some concept work and refs for 'arts' were AI generated, used ChatGPT to help with grammar as well. | SlavDev | - | Mar 18, 2026 | |
NeoCars In-game content textart | Artificial intelligence was used both for multilingual translation and for creating the DLC illustrations. | Valakey | 15 | Mar 18, 2026 | |
Alquiem In-game content art | Human creation and the use of AI :
➧ 100% of the game's sounds were purchased and designed by humans.
➧ 100% of the animations VFX were purchased and designed by humans.
➧ 100% of the interface was designed, customized, and integrated by me over more than two years of meticulous, case-by-case attention, representing thousands of hours of work. These interface elements come from numerous resource packs purchased online from human artists such as Kodiac Graphics and his amazing Mercenary GUI https://kodiakgraphics.itch.io/mercenary-rpg-gui or PONETI and his 4000 icons https://poneti.artstation.com/store/zVzR/4000-fantasy-icons or PVGames and his trully unique 2D Srpites used as cosmetic in-game coat of arms appearances, REXARD https://assetstore.unity.com/publishers/13229 Dream Circle for hundreds of incredible animations vfx https://dreams-circle.itch.io/ And many more !
Generative AI was used to create backgrounds images such as class backgrounds, menu backgrounds, battle backgrounds. I recently updated the sprites of all the enemies in the game using generative AI; the retro 3D rendering is incredible and perfectly matches the art style.
All this represents approximately 15% of the game's graphics assets. But this was done carefully and sparingly, and in conjunction with human work and my artistic direction.
➧ 100% of the game's music was made by humans
15 Soundtracks by Alexander Nakarada
1 Soundtrack by Wolfgang Muermann
26 Soundtracks by Alkakrab | Regalia Project | 122 | Mar 18, 2026 | |
Hitmen Havoc In-game content art | AI used for some level art | Andreas O. | - | Mar 18, 2026 | |
the Shadow of Swallow In-game content art | some textures were generated with AI | Raine Studio | 29 | Mar 18, 2026 | |
This new City-Builder game In-game content text | Translations are AI generated. NOTHING else is AI generated! | Maffin | - | Mar 18, 2026 | |
Write 'n' Fight Store/marketing art | Image generation for game update announcements | AVOS' | 33 | Mar 18, 2026 | |
Terrordrome - Reign of the Legends In-game content art | Use of AI for backgrounds images in the menu presentation. Some decorative assets in the game like posters and paintings. | Huracan Studio | 155 | Mar 18, 2026 |