October 31, 2025
Very Positive (122)
Indexed March 18, 2026
View on Steam

Disclosure Analysis

Generative AI was used to create backgrounds and update enemy sprites, which are part of the game's graphics assets.

Where AI appears
AI-made content in the game
Content mentioned
Art
Method disclosed
Generated content
Evidence

Generative AI was used to create backgrounds images such as class backgrounds, menu backgrounds, battle backgrounds

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

Human creation and the use of AI : ➧ 100% of the game's sounds were purchased and designed by humans. ➧ 100% of the animations VFX were purchased and designed by humans. ➧ 100% of the interface was designed, customized, and integrated by me over more than two years of meticulous, case-by-case attention, representing thousands of hours of work. These interface elements come from numerous resource packs purchased online from human artists such as Kodiac Graphics and his amazing Mercenary GUI https://kodiakgraphics.itch.io/mercenary-rpg-gui or PONETI and his 4000 icons https://poneti.artstation.com/store/zVzR/4000-fantasy-icons or PVGames and his trully unique 2D Srpites used as cosmetic in-game coat of arms appearances, REXARD https://assetstore.unity.com/publishers/13229 Dream Circle for hundreds of incredible animations vfx https://dreams-circle.itch.io/ And many more ! Generative AI was used to create backgrounds images such as class backgrounds, menu backgrounds, battle backgrounds. I recently updated the sprites of all the enemies in the game using generative AI; the retro 3D rendering is incredible and perfectly matches the art style. All this represents approximately 15% of the game's graphics assets. But this was done carefully and sparingly, and in conjunction with human work and my artistic direction. ➧ 100% of the game's music was made by humans 15 Soundtracks by Alexander Nakarada 1 Soundtrack by Wolfgang Muermann 26 Soundtracks by Alkakrab

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Disclosure History

Environ 5% des ressources graphiques du jeu ont été générées par IA et ce de manière discrète pour des background de fond peu visibles par exemple. L'ensemble des ressources graphiques importantes : éléments d'interface comme les icones, les sprites 2d des ennemis ont été acheté ou commandé à des artistes.

Human creation and the use of AI : ➧ 100% of the game's sounds were purchased and designed by humans. ➧ 100% of the animations VFX were purchased and designed by humans. ➧ 100% of the interface was designed, customized, and integrated by me over more than two years of meticulous, case-by-case attention, representing thousands of hours of work. These interface elements come from numerous resource packs purchased online from human artists such as Kodiac Graphics and his amazing Mercenary GUI https://kodiakgraphics.itch.io/mercenary-rpg-gui or PONETI and his 4000 icons https://poneti.artstation.com/store/zVzR/4000-fantasy-icons or PVGames and his trully unique 2D Srpites used as cosmetic in-game coat of arms appearances, REXARD https://assetstore.unity.com/publishers/13229 Dream Circle for hundreds of incredible animations vfx https://dreams-circle.itch.io/ And many more ! Generative AI was used to create backgrounds images such as class backgrounds, menu backgrounds, battle backgrounds. I recently updated the sprites of all the enemies in the game using generative AI; the retro 3D rendering is incredible and perfectly matches the art style. All this represents approximately 15% of the game's graphics assets. But this was done carefully and sparingly, and in conjunction with human work and my artistic direction. ➧ 100% of the game's music was made by humans 15 Soundtracks by Alexander Nakarada 1 Soundtrack by Wolfgang Muermann 26 Soundtracks by Alkakrab