Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs.
AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech was used to create character voices.
This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime.
We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use.
As an indie game developed by a team of two, some of the in-game visuals, UI elements, and sound effects were created using a combination of human work and AI-assisted tools. These assets are pre-rendered and do not change during gameplay.
Music (BGM & Tracks): Suno and Udio were used for initial music generation concepts. Our sound artist then refined, mixed, mastered, and remade these tracks to create the final in-game BGM and rhythm game audio. (Sound effects and other audio elements were produced directly without AI.)
Graphics (In-game Icons & Illustrations): Gemini and ChatGPT were used to generate initial drafts for select in-game icons and illustrations. Our graphic artists then directly edited, corrected, and retouched these assets to refine them for the final game.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Some visual elements, such as wall reliefs and parts of the user interface, were generated using AI tools and slightly modified. These assets were used solely during the pre-production phase — in the final version of the game, they will be replaced with illustrations created by artists.
Some of the game’s 2D artwork was created by feeding my original 3D models and hand drawn sketches to a generative model. I further edited and refined the output using digital painting to match the game’s style and maintain a cohesive visual identity.
The major portion of the stories in the game is fundamentally human-made. See below for details.
All raw graphics are generated using AI. Subsequently, manual work is performed by our developer, including composition revisions, visual detail correction, and color synchronization of images.
For Graphics
For all stories, raw graphics are generated by AI. Depending on the image structure and complexity, one to three hours of manual graphics work is required to achieve the final result.
For Stories
Magical Cats: After the images are created by artificial intelligence, we use our natural intelligence to imagine and write appropriate stories for each image. Since these stories make little sense as they are intended to.
Moon Shade Tarot: After the images are created by artificial intelligence, the core story concept and event for each card have been devised by our developer. AI is then used to expand and rewrite this content for narrative fluency and readability.
Missing Velsoro (Rangers Under The Moons): The story, characters, and narrative are written by our writer. Some adjustments are done by our developer. The images are composed of multiple raw images to match the story.
To improve fluency and enjoyment for native speakers, artificial intelligence is used to perform final grammatical and stylistic corrections on all of the stories.
Please check the respective DLC explanations for similar usage details regarding their content.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork.
The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements.
All map visuals were initially created using AI tools for concept generation. These were then heavily edited and stylized manually to match the game's final silhouette-based design. No real-time AI is used during gameplay.
We use machine translation to help translate the store page descriptions.
None of the content in this game uses generative AI at all.
Every game asset is handcrafted by our game artist and collaborator, and all the photos are legally licensed from stock photo site.
We credit the respective owners of each photo within the corresponding levels.
The in-game translations were entirely handled by our community members without any assistance from generative AI.
Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs.
AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech was used to create character voices.
This game used AI-assisted tools during development (for code suggestions and some asset creation/editing). No AI-generated code or content is produced at runtime.
We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use.
As an indie game developed by a team of two, some of the in-game visuals, UI elements, and sound effects were created using a combination of human work and AI-assisted tools. These assets are pre-rendered and do not change during gameplay.
Music (BGM & Tracks): Suno and Udio were used for initial music generation concepts. Our sound artist then refined, mixed, mastered, and remade these tracks to create the final in-game BGM and rhythm game audio. (Sound effects and other audio elements were produced directly without AI.)
Graphics (In-game Icons & Illustrations): Gemini and ChatGPT were used to generate initial drafts for select in-game icons and illustrations. Our graphic artists then directly edited, corrected, and retouched these assets to refine them for the final game.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Some visual elements, such as wall reliefs and parts of the user interface, were generated using AI tools and slightly modified. These assets were used solely during the pre-production phase — in the final version of the game, they will be replaced with illustrations created by artists.
Some of the game’s 2D artwork was created by feeding my original 3D models and hand drawn sketches to a generative model. I further edited and refined the output using digital painting to match the game’s style and maintain a cohesive visual identity.
The major portion of the stories in the game is fundamentally human-made. See below for details.
All raw graphics are generated using AI. Subsequently, manual work is performed by our developer, including composition revisions, visual detail correction, and color synchronization of images.
For Graphics
For all stories, raw graphics are generated by AI. Depending on the image structure and complexity, one to three hours of manual graphics work is required to achieve the final result.
For Stories
Magical Cats: After the images are created by artificial intelligence, we use our natural intelligence to imagine and write appropriate stories for each image. Since these stories make little sense as they are intended to.
Moon Shade Tarot: After the images are created by artificial intelligence, the core story concept and event for each card have been devised by our developer. AI is then used to expand and rewrite this content for narrative fluency and readability.
Missing Velsoro (Rangers Under The Moons): The story, characters, and narrative are written by our writer. Some adjustments are done by our developer. The images are composed of multiple raw images to match the story.
To improve fluency and enjoyment for native speakers, artificial intelligence is used to perform final grammatical and stylistic corrections on all of the stories.
Please check the respective DLC explanations for similar usage details regarding their content.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio.
We pay our artists, and we DO NOT use stolen Artwork.
The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements.
All map visuals were initially created using AI tools for concept generation. These were then heavily edited and stylized manually to match the game's final silhouette-based design. No real-time AI is used during gameplay.
We use machine translation to help translate the store page descriptions.
None of the content in this game uses generative AI at all.
Every game asset is handcrafted by our game artist and collaborator, and all the photos are legally licensed from stock photo site.
We credit the respective owners of each photo within the corresponding levels.
The in-game translations were entirely handled by our community members without any assistance from generative AI.
Artificial intelligence helped create some of the basic graphics and sounds in the game. It was not used for the game code. We plan to use AI for future promotions and for entertaining content for the community and fans of the game.