25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Provisional Authority: An AI Governance SimulationSteam
Disclosure

An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using generative artificial intelligence. Music before remixing/producing created with generative AI.

Creator
Synthetic Mandate
Reviews
-
Added
May 23, 2026
電影大戦Steam
Disclosure

AI technologies were utilized during the development process to assist with multi-language localization of in-game text. Additionally, AI was used as a supportive tool for optimizing system code and developing specific logic components. All AI-assisted outputs have been reviewed, refined, and integrated by the developer. This game does not contain any AI-generated visual or audio assets.

Creator
XXL
Reviews
-
Added
May 23, 2026
TesseraSteam
Disclosure

I used Nano Nana ART work created by AI. Commentary, Music and Narration were created using ElevenLabs.

Creator
MUGI Games
Reviews
-
Added
May 23, 2026
SIGKILLSteam
Disclosure

AI tools were used to create the music for the store page and in-game soundtrack.

Creator
BrainFog Studios
Reviews
-
Added
May 23, 2026
SPACE HUG-DUNGSteam
Disclosure

Generative AI tools were used to create and refine VFX masks, base textures, and the game logo during the development process.

Creator
Syndicate Studio
Reviews
-
Added
May 23, 2026
Corporate BoardSteam
Disclosure

Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.

Creator
PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI
Reviews
-
Added
May 23, 2026
KeyFortressSteam
Disclosure

Generative AI was used during the development of this game for creating initial concepts and draft versions of certain art assets, including the main menu background and UI icons. These assets were then manually refined, polished, and integrated by the developer to fit the game's final aesthetic.

Creator
Daisen
Reviews
12
Added
May 23, 2026
Backpack RoguelikeSteam
Disclosure

Game artwork (sprites for items, enemies, characters, and UI elements) was generated using Stable Diffusion (DreamShaper model) running locally. Sound effects and music were generated using Meta AudioCraft (AudioGen/MusicGen) running locally. Non-English translations were generated using local LLMs (Ollama) and manually reviewed. No external AI services are used during gameplay. All AI-generated content was produced offline during development.

Creator
DerGronert
Reviews
-
Added
May 23, 2026
CyberJokerSteam
Disclosure

We confirm that AI-assisted tools were used in the development of our game. The specific scope and manner of use are as follows: 1. Type of AI-Generated Content: * Text Content: We used AI text-generation tools to assist in creating initial drafts for some of the in-game copy during the early conceptual stages of development. * This includes content for: * Background stories and design documents for boss characters, frigates, and other units. * Descriptive text for player skills. * Preliminary outlines and descriptions for the game's overall story background. * In-game text such as enemy names and skill descriptions. 2. Our Workflow and Human Oversight (The Key Part): * AI's role was that of an "Assistant Tool": The AI was used solely to generate preliminary, unpolished text drafts and inspiration based on core ideas and directions provided by our producers. * Deep Human Optimization and Review: All AI-generated text underwent strict review, selection, rewriting, and optimization by our producers and development team. We ensured: * Creative Direction: The final design direction and core ideas were entirely determined by the human team. * Content Ownership: We hold full and legal rights to all final content included in the game. The content, after profound human modification and optimization, is no longer a purely AI-generated product but the intellectual property of our team. * Quality and Compliance Control: We ensured all textual content met our quality standards and Steam's distribution rules, containing no infringing, offensive, or inappropriate material. 3. Commitment and Assurance: * We guarantee that the final version of the game does not directly include any unmodified AI-generated output. * We take full responsibility for all content in our game. In Summary: AI was used as a tool for assistance and inspiration during the design phase, but the final generation, approval, and copyright of all game content are the sole responsibility of our human development team.

Creator
GoldOrangeStudio
Reviews
-
Added
May 23, 2026
SwarmbreakSteam
Disclosure

AI is used to generate some art and sound during parts of development. As a solo dev this is a way for me to test gameplay easy. Translations for store pages are also made with AI

Creator
CallOfPort
Reviews
-
Added
May 23, 2026
Cage Bar: The Hunting GameSteam
Disclosure

The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.

Creator
FSK20006
Reviews
-
Added
May 23, 2026
Transforming my fiancéeSteam
Disclosure

The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.

Creator
FSK20006
Reviews
-
Added
May 23, 2026
Spreading eerie cursesSteam
Disclosure

The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.

Creator
FSK2_0007
Reviews
-
Added
May 23, 2026
Killware: Under ReviewSteam
Disclosure

The game uses generative AI for a fraction of the content, including gore 3d models, sounds (they are really good), and music.

Creator
Game Kiosk Digital
Reviews
-
Added
May 23, 2026
TYPER3000Steam
Disclosure

We have used AI primarily for image generation and for optimizing the network system in Typer3000. AI-driven image generation allowed us to rapidly create and iterate visual assets such as backgrounds, interface elements, and stylistic variations, ensuring a consistent and scalable visual design. In addition, we have used AI to support the setup and optimization of the multiplayer network architecture. It helped us refine data transmission strategies, reduce latency, and improve synchronization of player inputs, resulting in a smooth and responsive real-time gameplay experience.

Creator
ALBATROS
Reviews
-
Added
May 23, 2026
Angel Devil Machine - Episode 1: The Princes and the PrototypeSteam
Disclosure

ADM Team AI Statement: In this project, AI has only been used as a supporting tool in production. We recognize AI as a powerful production support tool, but we will always honour the final human touch and the essential primacy of real-human creativity in everything that we produce: (1) Some textures and artwork were AI assisted, but as with our studio policy, it was creatively altered by human hand throughout the production process before final in-game use. (2) Most of the voice acting is human, but in some cases AI was used due to the specific nature of the characters acted (cyborgs etc.). In this project, all creative ideas and I.P. are the product of real-human origin. Apart from that, some production processes may have been assisted by AI before human alteration for final use.

Creator
Baron Marcus
Reviews
-
Added
May 23, 2026
LADRSteam
Disclosure

Store page splash art is using a temporary generative AI placeholder.

Creator
Nymora Studio
Reviews
-
Added
May 23, 2026
WIRED TOKYOSteam
Disclosure

I use generation AI for some original assets during the production process. Less than 1% of the total.

Creator
Daikichi_EMP
Reviews
-
Added
May 23, 2026
Deep SheolSteam
Disclosure

Generative AI (LLM) was used to assist in translating in-game text. Additionally, AI tools provided assistance in writing, optimizing, and debugging source code.

Creator
Acid Arrow Studio
Reviews
-
Added
May 23, 2026
SYNCLITSteam
Disclosure

Some visual and textual assets in this game were created or assisted using generative AI during development.

Creator
Epistemic Core
Reviews
-
Added
May 23, 2026
INNBC STARFIGHTERSteam
Disclosure

AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies

Creator
Jonathan Fior
Reviews
-
Added
May 23, 2026
CyberZSteam
Disclosure

AI is used solely to create materials for marketing purposes.

Creator
Funexagon
Reviews
-
Added
May 23, 2026
Aurora DirectiveSteam
Disclosure

The current version of the game utilizes a variety of AI-assisted / AI-generated assets to support its development. My intent is to eventually replace or further polish as many of these assets as is feasible during the Early Access journey, though this remains a long-term aspiration. - 2D Assets: Some character portraits, backgrounds, minor textures, and store artwork are generated or enhanced using AI (e.g. style transfer from custom 3D renders and upscaling). These assets are further edited and integrated manually. - Narrative Slides: Images used in story sequences are AI-generated and used with minimal or no manual modification. - Voice Acting: Dialogue voiceovers use text-to-speech (TTS). - Text: Store descriptions, in-game text, and dialogue are written by the developer and refined using AI tools for clarity, consistency, and phrasing (e.g. tooltips and ability descriptions).

Creator
Breakdown Police Games
Reviews
-
Added
May 23, 2026
Augmented FearSteam
Disclosure

As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful.

Creator
OneFurInTheBox
Reviews
-
Added
May 23, 2026
Sketchy FablesSteam
Disclosure

This game uses AI only for some UI and dialogue localization, helping me as a solo developer make the game accessible to a wider audience.

Creator
Alle Jong
Reviews
-
Added
May 23, 2026
District SteelSteam
Disclosure

The cyborg HUD AI assistant voice is voiced by AI. Can be disabled in the options.

Creator
Barricade Studio
Reviews
72
Added
May 23, 2026
Dope Wars - The DopestSteam
Disclosure

This game has used AI as a coding assistant and to help build tooling and interconnections (think API development and unit-testing). I've not used AI to make the premise of any function, utilize it for pure vibe-coding or anything beyond additional tooling for the asset and behaviors.

Creator
JohnDou
Reviews
-
Added
Mar 18, 2026
Rogue Hex MinesSteam
Disclosure

Some visual assets in this game were generated with the assistance of generative AI tools. These assets were reviewed and edited by the developer before being included in the final game.

Creator
rgyrg
Reviews
-
Added
Mar 18, 2026
Zero PointSteam
Disclosure

This game utilizes generative AI tools to assist in the development process. Illustrations: AI generation tools (such as Midjourney) were used to create and refine certain 2D graphic assets, including character illustrations and UI elements. Dialogue: Text-generation AI models were utilized as assistive tools to draft and polish character dialogue and in-game scripts. All AI-generated content has been heavily edited and directed by the developer to fit the game's original vision and world.

Creator
Bloomery
Reviews
-
Added
Mar 18, 2026
:RECODEDSteam
Disclosure

This game was created with the use of Cursor for coding almost exclusively. Storefront uses AI images, all else is created by the developer.

Creator
Joshua Gibson
Reviews
-
Added
Mar 18, 2026
Neon HoleSteam
Disclosure

Music used in the game is generated by AI. Writing code of the game was supported by AI.

Creator
PerceptionEnchanter
Reviews
-
Added
Mar 18, 2026
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