All image resources (excluding UI) in this game are generated using AI.
- Creator
- K.K.
- Reviews
- 59
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
All image resources (excluding UI) in this game are generated using AI.
AI used for generating descriptions of game
This game uses generative AI tools to assist with some pre-generated visual assets, including background art, character-related promotional art, item imagery, and store page materials. All AI-assisted content is reviewed, selected, and edited by the developer before release. The game does not generate AI content during gameplay.
AI services used for voice overs
Development may involve AI and procedural tools, but the final content is shaped and finished by our team
Background generated with the assistance of artificial intelligence.
This game does not use generative AI in real time. Any generative AI content is created only in advance, in accordance with Steam's guidelines. Programming Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use. Translations For languages other than Japanese, AI tools may be used for translation. Assets Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is.
In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game.
AI was used to create the Steam title image.
English and Italian localization have been handled internally by our team. All other currently available languages, such as Simplified Chinese, Spanish, Brazilian Portuguese, German, Japanese, Russian, and French, are temporarily supported through AI-assisted translation. These translations are placeholder versions and will be gradually replaced with finalized localizations leading up to the 1.0 release of the game. No AI-generated content has been used for any other aspect of development, including coding, art, music, or 3D modeling.
AI was used to generate concept art and to generate voices for all characters.
Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there.
Generative AI was used in some localization and sound effects.
Throughout our development, we may leverage AI-based tools to assist our team in programming logic and audio production. Please rest assured that the final gameplay and soundscapes reflect the creativity and hard work of our team. Examples include code optimization and musical composition aids.
The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018.
Some of the musical motifs were generated by AI
AI was used in the production of this game: • Programming — Anthropic Claude AI Code • Music and some sound effects — Suno AI v5, Elevenlabs, Google Gemini (prompting support) • Many graphic assets — Nano Banana Pro with Google Flow, Google Gemini (prompting support) • Some graphic assets — Krea AI
Some of the image resources in the game are created using AI-generated art.
AI was used to generate the store graphical assets.
all the pictures are generated by artificial intelligence.
The pipes, ley lines, and gas mains of Arcana, Gas & Waterworks Inc. were designed, debated, and duct-taped together by a single developer. All music was licensed from real indie musicians, who did NOT use generative AI in any way, and who are credited in the game. Generative AI tools helped bring AGW Inc. to life by turning hand-drawn sketches into finished art, scripting sound effects, and contributing early drafts of in-game text. All of this content was rewritten, expanded, or replaced by the developer to fit the game's voice and world. Thanks to the help of these AI tools, I was able to finally answer the burning question, "What if fantasy worlds needed infrastructure?"
The following 3D models were generated using AI : Suit jacket, suit pants, socks, underwear, tie The following item images were generated using AI : Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks Achievement icons were generated using AI The following language logo images were generated using AI : Simplified Chinese, Traditional Chinese, Japanese Some or all translations for the following languages were generated using AI : English, Simplified Chinese, Traditional Chinese, Japanese
Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated assets were reviewed, modified, and integrated into the game by the developer.
This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer.
Some 2D textures
Some AI generated images and textures
This game uses generative AI tools during development to assist in the creation of certain visual assets and programming workflows. All AI-assisted content has been reviewed, edited, and approved by the developer to ensure compliance with Steam’s policies and quality standards.
all the pictures are generated by artificial intelligence.
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team. No generative AI is used during gameplay or to create real-time in-game content.
COALCOM was built by a solo developer with 20+ years in the power industry. Generative AI was used to write and iterate on game code — it's what made finishing a +10-year project idea finally possible. Some written content, including store page copy and the game manual, was drafted with AI assistance and refined by the developer. The game design, mechanics, domain expertise, and voice are entirely human. The visual assets were not AI-generated.
The program code for this game is AI-generated, the character designs are AI-generated, and the text dialogues have been polished/edited with AI.
Generate the background for part of the store page image.
Some images were AI-generated.
Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence.
Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content.
Some of the images in the game are created with AI
During the development of Cognitive Fracture, AI tools were used as assistants to support the creation of certain elements, such as text-to-speech voices, cover artwork, some non-interactable objects, and parts of the music. All final assets, design decisions, and gameplay remain the original work of our development team.
AI-assisted tools were used during development. Final content was curated and integrated by the developer.
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay! Some chat is also generated using LLM! Part of the art & promotional assets are generated by AI model.
I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants.
See the description for an extended discussion about the tools used to produce this game. AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude.
Several drawings of inventory items are provided by AI.
Some visual and audio assets were created with AI assistance as part of our creative process.
Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI. Video voiceovers are made with AI-powered text-to-speech services.
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team. No generative AI is used during gameplay or to create real-time in-game content.
This game uses IA generated music. Check game steam page for more infos.
I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game.
Some of the background concept art images are AI-generated. Examples include the character background on the right side of the main interface and the background of the puzzle mini-game.
Some textures in the game were created with the help of generative AI.
AI was used in the coding of this game. Some placeholder assets are AI, but rest assured we have excellent human artists working hard to replace every asset with hand-made human art by release!
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Runren Simulator In-game content art | All image resources (excluding UI) in this game are generated using AI. | K.K. | 59 | May 23, 2026 | |
Bloody detective`s last case Store/marketing text | AI used for generating descriptions of game | Frozen Castle | - | May 23, 2026 | |
Red Ledger Store/marketing art | This game uses generative AI tools to assist with some pre-generated visual assets, including background art, character-related promotional art, item imagery, and store page materials. All AI-assisted content is reviewed, selected, and edited by the developer before release. The game does not generate AI content during gameplay. | Comrade Sovia | - | May 23, 2026 | |
Grand Taking Ages In-game content audio | AI services used for voice overs | Violarte | - | May 23, 2026 | |
Jailbreak Dev only | Development may involve AI and procedural tools, but the final content is shaped and finished by our team | PlayVibe | - | May 23, 2026 | |
赢了嫩模 输了不活 All In Everyday Store/marketing art | Background generated with the assistance of artificial intelligence. | 星辰重工StellaGames | - | May 23, 2026 | |
Life of a Lonely Indie Game Developer In-game content artcodetext | This game does not use generative AI in real time.
Any generative AI content is created only in advance, in accordance with Steam's guidelines.
Programming
Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use.
Translations
For languages other than Japanese, AI tools may be used for translation.
Assets
Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is. | kan.kikuchi | - | May 23, 2026 | |
我的刀盾 In-game content art | In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game. | 庇护所游戏公社 | - | May 23, 2026 | |
Geriatric Tactics Store/marketing art | AI was used to create the Steam title image. | Alexandre Kharlamov | - | May 23, 2026 | |
Panic Delivery In-game content text | English and Italian localization have been handled internally by our team. All other currently available languages, such as Simplified Chinese, Spanish, Brazilian Portuguese, German, Japanese, Russian, and French, are temporarily supported through AI-assisted translation.
These translations are placeholder versions and will be gradually replaced with finalized localizations leading up to the 1.0 release of the game.
No AI-generated content has been used for any other aspect of development, including coding, art, music, or 3D modeling. | Invader Studios | 50 | May 23, 2026 | |
Zомби Апокалипсис - Война Марка Фейгина In-game content artaudio | AI was used to generate concept art and to generate voices for all characters. | Zehn Bros Productions | - | May 23, 2026 | |
Downsizing In-game content art | Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there. | Severian | - | May 23, 2026 | |
Conge's Crunch Time In-game content textaudio | Generative AI was used in some localization and sound effects. | Joyful Jo | 19 | May 23, 2026 | |
Kasasaburo's Secret Fishing Spot In-game content codeaudio | Throughout our development, we may leverage AI-based tools to assist our team in programming logic and audio production. Please rest assured that the final gameplay and soundscapes reflect the creativity and hard work of our team. Examples include code optimization and musical composition aids. | 蜃界屋 MIRAGEHOUSE | - | May 23, 2026 | |
Cat's Menace In-game content text | The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018. | CGCFSS | - | May 23, 2026 | |
Jester's Quest In-game content audio | Some of the musical motifs were generated by AI | Cybernautic | - | May 23, 2026 | |
Space Salvage Simulator In-game content artaudiocode | AI was used in the production of this game:
• Programming — Anthropic Claude AI Code
• Music and some sound effects — Suno AI v5, Elevenlabs, Google Gemini (prompting support)
• Many graphic assets — Nano Banana Pro with Google Flow, Google Gemini (prompting support)
• Some graphic assets — Krea AI | Surgical | - | Mar 18, 2026 | |
东方求财史记 Touhou: Records of Wealth-Seeking In-game content art | Some of the image resources in the game are created using AI-generated art. | 理塘时报游戏制作组 | 21 | Mar 18, 2026 | |
Yelling At Cats: The Game Store/marketing art | AI was used to generate the store graphical assets. | MarineMaaan | - | Mar 18, 2026 | |
Visual Novel: Requiem for Noodles Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
Arcana, Gas & Waterworks Inc. In-game content arttextaudio | The pipes, ley lines, and gas mains of Arcana, Gas & Waterworks Inc. were designed, debated, and duct-taped together by a single developer. All music was licensed from real indie musicians, who did NOT use generative AI in any way, and who are credited in the game. Generative AI tools helped bring AGW Inc. to life by turning hand-drawn sketches into finished art, scripting sound effects, and contributing early drafts of in-game text. All of this content was rewritten, expanded, or replaced by the developer to fit the game's voice and world. Thanks to the help of these AI tools, I was able to finally answer the burning question, "What if fantasy worlds needed infrastructure?" | Shawn Rider | - | Mar 18, 2026 | |
Holy Crap! I'm Out of Paper! : The In-Law Survival Guide In-game content arttext | The following 3D models were generated using AI
: Suit jacket, suit pants, socks, underwear, tie
The following item images were generated using AI
: Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks
Achievement icons were generated using AI
The following language logo images were generated using AI
: Simplified Chinese, Traditional Chinese, Japanese
Some or all translations for the following languages were generated using AI
: English, Simplified Chinese, Traditional Chinese, Japanese | EXPECTACLE | 28 | Mar 18, 2026 | |
OBOSRACA In-game content art | Artificial intelligence tools were used during development to assist in the creation of certain 3D models. All generated assets were reviewed, modified, and integrated into the game by the developer. | Kirill Production Studios | - | Mar 18, 2026 | |
Organomancer In-game content artaudiotext | This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer. | Vanta Chamber Interactive LLC | - | Mar 18, 2026 | |
デスハネムーン Deadly Honeymoon Unclear art | Some 2D textures | Gonta | - | Mar 18, 2026 | |
Splatsplasm In-game content art | Some AI generated images and textures | PRPVFX Ltd. | - | Mar 18, 2026 | |
难蚌尖塔 In-game content artcode | This game uses generative AI tools during development to assist in the creation of certain visual assets and programming workflows. All AI-assisted content has been reviewed, edited, and approved by the developer to ensure compliance with Steam’s policies and quality standards. | JOYBOY | - | Mar 18, 2026 | |
Flying over the penguin's hollow Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 15 | Mar 18, 2026 | |
Market is Fine Store/marketing art | Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content. | Vortexon Studios | - | Mar 18, 2026 | |
COALCOM: Power Station Dev only codetext | COALCOM was built by a solo developer with 20+ years in the power industry. Generative AI was used to write and iterate on game code — it's what made finishing a +10-year project idea finally possible. Some written content, including store page copy and the game manual, was drafted with AI assistance and refined by the developer. The game design, mechanics, domain expertise, and voice are entirely human. The visual assets were not AI-generated. | Pedro Matos | - | Mar 18, 2026 | |
Midnight Food Truck In-game content codearttext | The program code for this game is AI-generated, the character designs are AI-generated, and the text dialogues have been polished/edited with AI. | eroAlucard | - | Mar 18, 2026 | |
一款全屏打码的游戏 Store/marketing art | Generate the background for part of the store page image. | Meme Games | - | Mar 18, 2026 | |
Spooky Dwellers 4 Unclear art | Some images were AI-generated. | IKIGames | - | Mar 18, 2026 | |
MADURO RUN In-game content art | Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence. | Biba Production | 14 | Mar 18, 2026 | |
POTUS vs. The World! Store/marketing art | Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content. | F.a. Forge | - | Mar 18, 2026 | |
MEME EXAM 2025 In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 123 | Mar 18, 2026 | |
Cognitive Fracture In-game content audioart | During the development of Cognitive Fracture, AI tools were used as assistants to support the creation of certain elements, such as text-to-speech voices, cover artwork, some non-interactable objects, and parts of the music. All final assets, design decisions, and gameplay remain the original work of our development team. | Funny Spritz Interactive | - | Mar 18, 2026 | |
Catriarch Dev only | AI-assisted tools were used during development. Final content was curated and integrated by the developer. | Nelepus Games | - | Mar 18, 2026 | |
Publish! A Game About Making Games Live AI text | This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model. | AlterStaff Inc. | - | Mar 18, 2026 | |
Streets of Miami VR Dev only textcode | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants. | MDRNgames Inc | - | Mar 18, 2026 | |
Memories Loaming In-game content artaudiotextcode | See the description for an extended discussion about the tools used to produce this game.
AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude. | Snowy Plover Games | - | Mar 18, 2026 | |
Lost on Cow Island In-game content art | Several drawings of inventory items are provided by AI. | Tessier/Ashpool | - | Mar 18, 2026 | |
Conspiracy Simulator In-game content artaudio | Some visual and audio assets were created with AI assistance as part of our creative process. | Daniel Joseph | - | Mar 18, 2026 | |
PoliCromix In-game content artaudio | Board/scene backgrounds, some video footage and a few character variations are made with the help of generative AI.
Video voiceovers are made with AI-powered text-to-speech services. | LAVA Softworks | - | Mar 18, 2026 | |
Haunted Bar Simulator 🍻 Store/marketing art | Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content. | AREZ | - | Mar 18, 2026 | |
Don't Click The Flower In-game content audio | This game uses IA generated music. Check game steam page for more infos. | Studio Leclercq | 27 | Mar 18, 2026 | |
Stinky Cat In-game content artaudio | I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game. | Utterly Useless | - | Mar 18, 2026 | |
Game Company Simulator In-game content art | Some of the background concept art images are AI-generated. Examples include the character background on the right side of the main interface and the background of the puzzle mini-game. | Lonely Gamer | - | Mar 18, 2026 | |
Wittengrad is no more In-game content art | Some textures in the game were created with the help of generative AI. | Faynogames | 18 | Mar 18, 2026 | |
Mental Break In-game content codeart | AI was used in the coding of this game. Some placeholder assets are AI, but rest assured we have excellent human artists working hard to replace every asset with hand-made human art by release! | Keaton Lee | - | Mar 18, 2026 |