Generative AI was used for most in-game voice lines and sound effects, and for some 3D props.
- Creator
- Alfamonk
- Reviews
- -
- Added
- Sep 20, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Generative AI was used for most in-game voice lines and sound effects, and for some 3D props.
Some of the artwork in this game was created with the assistance of AI tools.
Generative AI was used to assist in the creation of certain promotional and store page artwork. All gameplay, programming, game design, pixel art, and in-game content were created and reviewed by the developer.
This game utilizes Artificial Intelligence solely for text translation and localization across different languages. All translated text has been manually reviewed and proofread for quality and coherence. All other aspects of development, including game design, mechanics, and art, are original assets. The audio features a mix of original work and third-party assets used under their respective licenses.
Almost all graphic elements in the game were created using artificial intelligence tools and subsequently refined in graphic editing software to ensure visual consistency. Non-English translations are generated automatically. No AI-generated content is created in real time during gameplay. All graphical assets are static and pre-rendered.
Some of the graphics were inspired from AI references
This game uses artwork, audio, and other assets created with generative AI during development. These assets are generated in advance and included in the game installation. Generative AI is also used to create Steam store artwork. The game does not generate AI content during gameplay or connect to external AI services.
Generative AI tools were used during the development of the game to assist with creating parts of the game. AI was used as a development aid, while the final content and implementation were reviewed and integrated by the developer.
Art, sound, text and code
AI Generated Content Disclosure Generative AI tools were used to create some of the game's visual assets, audio elements, and code during development: Visuals & Art: Title artwork, in-game graphic assets. Audio: Background music (BGM) and sound effects (SFX). Code: Generative AI was used to assist in writing parts of the code.
Used standard commercial AI image generators (Stable Diffusion/Midjourney) to create some environmental assets and wall decorations.
Generative AI was used as an assistive tool to create and edit store page descriptions and marketing text. All generated content was reviewed and edited by the developer before publication. No generative AI is used during gameplay.
This game was coded in assistance by Claude code.
During the development of the game, AI tools have been used selectively and in a controlled manner to support certain creative and technical processes. Their use has always been guided, reviewed, and supervised by humans, with all final decisions remaining under the direction of the design and technical teams. AI has been used as a supporting tool, never as a replacement for human creativity, judgment, or development work
Generative AI was used for in-game illustrations, store and library artwork, and background music.
Some visual assets, including 3D objects and example artwork, sound effects, and music were created with generative AI during development. Promotional videos also use AI-generated narration. These assets are prepared in advance. The current game does not use generative AI to create content during gameplay.
AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.
Generative AI tools were used during the development of LOCKDOWN to assist in the creation of some artwork and music featured in the game. All AI-assisted content was reviewed, selected, edited, and integrated by the development team. Generative AI is not used to generate content in real time during gameplay.
AI tools were used to assist in creating some store page artwork and for language translation. All content was reviewed by the developer. No AI was not used in any 3d or 2d assets or sounds in the game.
The game contains AI generated visuals, which will be removed through further development. Replacement of AI generated contents will be announced and after full replacement the Generative Artificial Intelligence notice in the store page will be removed together.
Most of Stackade's code was written with generative AI coding tools, working to the developer's direction. Everything you see on the board is drawn by that code; the game contains no AI-generated images. The ten translations besides English were produced with AI. Parts of this store page, its marketing images and its trailer were also made with AI assistance. The sound effects and music are recordings made by people and are credited in the game. Nothing is generated by AI while you play, and the game never connects to an AI service.
Generative AI tools were used during development to assist with programming, debugging, and creating or refining some in-game assets.
The poster collectibles and a small number of icons in the game were generated with AI assistance
Some 3D character models and a few environment assets in this game were created with the help of generative AI tools, then manually edited, rigged and refined by the developer. Some promotional images were also produced with AI assistance. All AI-generated content was reviewed to ensure it does not infringe third-party rights.
We conducted game testing with AI bots and fine-tuned the balance. TIC.EXE does not use AI while you play. The procedurally generated boards, runs and the chiptune soundtrack are all produced by hand-written algorithms, and no content is generated at runtime.
Generative AI tools were used during development to create and revise pre-generated illustrations, narrative text, localization and promotional artwork. Content is prepared before play; the game does not generate AI content at runtime or connect to an external AI service during play.
Generative AI tools were used during development to assist in creating some visual assets, audio, and other game content. All AI-assisted content included in the final game was reviewed and selected by the developer.
Visual assets and translations were created with the assistance of generative AI tools. All assets and translations were reviewed, edited, and incorporated by the developer to align with the game’s established art direction.
Generative AI tools were used during the development of GIGA BRAIN TACTICS to assist with the creation of certain visual and audio assets, as well as during the game development process. All AI-assisted content is reviewed, refined, and integrated by the developers to ensure consistency with the game's visual style and quality standards.
Hexcavate uses AI-assisted tools in parts of its development: some UI icons and Images were made with AI image generation. All of it was reviewed and edited by the developer. 2D art, level design, game design and codes are human made or licensed. No content is generated by AI while the game runs.
Generative AI was used during development to assist in creating some pre-generated game assets, such as sound effects and visual content. No AI-generated content is created during gameplay.
Generative AI was used to create some of the image assets used in the game.
Generative AI was used to support and enhance the Soundtrack Production.
Generative AI tools were used to assist in creating some pre-generated UI images, promotional artwork, and graphical assets. All AI-assisted assets are pre-generated and were reviewed and edited by the developer before being included in the game or used on the Steam store page. The game does not generate AI content during gameplay.
Some pre-rendered visual assets and music were created with generative AI tools, then curated, edited, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services.
This game features AI-assisted artwork and language translation. All assets were [reviewed or edited or approved] by the developer to ensure quality and consistency with the game's vision.
The text in HEATSINK — its interface strings and its translations — was written with the assistance of generative AI. Nothing is generated while you play. There are no AI-generated images or audio in this game, because there are no image or audio files at all: every shape on screen is drawn by code, and every sound is synthesised when the game launches.
Artificial Intelligence was used in the programming process and creation of Steam store assets.
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
Generative AI was used to assist in the creation of some in-game graphical assets and to generate or process some voice audio. All AI-assisted content was created and reviewed during development. The game does not generate AI content during gameplay.
Feltfall uses pre-generated AI content. The felt-style illustrations (characters, animals, cards, backgrounds and key visuals), enemy sprite animations, the logo and parts of the promotional videos were generated with generative AI image and video tools, then selected, retouched and composited by the developer. Some of the source code was written with the help of AI coding assistants and reviewed by the developer. No content is generated by AI while you play, and the game does not connect to any external AI service.
This game uses generative AI tools during development to assist with art assets, soundtrack production, code drafting and text localization. All in-game content is pre-generated, manually reviewed, refined and finalized by the development team. No content is generated in real time during gameplay.
The artwork in the game includes pieces generated by AI.
Some visual assets and all story voice-over audio in this game were generated using AI tools, then curated and edited by the developer. Some store page and marketing assets were also AI-assisted.
Helped with some art
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some icons, sounds and translations were created with AI.
AI tools were used to assist with localization
The pixel art in Miners Cat Revolution: the cats, the icons and the store art was generated with AI and then edited and assembled by hand. The translations into the nine languages other than Spanish were AI-assisted and reviewed afterwards. Everything else is human-made: the code, the game design, the balance and the original Spanish text are written by one person. Nothing is generated while you play. All of it ships with the game, finished and fixed.
Some 3D props, textures and ambient voice audio were pre-generated with AI tools during development and then edited by hand. The game does not generate any content with AI while you play.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tutorial Hell In-game content audioart | Generative AI was used for most in-game voice lines and sound effects, and for some 3D props. | Alfamonk | - | Sep 20, 2026 | |
Horde is Coming In-game content art | Some of the artwork in this game was created with the assistance of AI tools. | NeuroCore Studios | - | Sep 20, 2026 | |
Ghosts and Monsters In-game content art | Generative AI was used to assist in the creation of certain promotional and store page artwork. All gameplay, programming, game design, pixel art, and in-game content were created and reviewed by the developer. | Michel Marcoux | - | Sep 20, 2026 | |
UNDER ROOMS In-game content text | This game utilizes Artificial Intelligence solely for text translation and localization across different languages. All translated text has been manually reviewed and proofread for quality and coherence. All other aspects of development, including game design, mechanics, and art, are original assets. The audio features a mix of original work and third-party assets used under their respective licenses. | Valdez Brothers | - | Sep 20, 2026 | |
TohoKids In-game content arttext | Almost all graphic elements in the game were created using artificial intelligence tools and subsequently refined in graphic editing software to ensure visual consistency. Non-English translations are generated automatically.
No AI-generated content is created in real time during gameplay. All graphical assets are static and pre-rendered. | MonardoFunClub | - | Sep 20, 2026 | |
PAWSHOT Unclear art | Some of the graphics were inspired from AI references | DenaZ | - | Sep 19, 2026 | |
三国 · 烽火尖塔 In-game content artaudio | This game uses artwork, audio, and other assets created with generative AI during development. These assets are generated in advance and included in the game installation. Generative AI is also used to create Steam store artwork. The game does not generate AI content during gameplay or connect to external AI services. | Yang | - | Sep 19, 2026 | |
Killpath Dev only | Generative AI tools were used during the development of the game to assist with creating parts of the game. AI was used as a development aid, while the final content and implementation were reviewed and integrated by the developer. | Szymon Deresz | - | Sep 19, 2026 | |
Skywatch Unclear artaudiotextcode | Art, sound, text and code | BearLoop | - | Sep 19, 2026 | |
WRITE HOUSE In-game content artaudiocode | AI Generated Content Disclosure
Generative AI tools were used to create some of the game's visual assets, audio elements, and code during development:
Visuals & Art: Title artwork, in-game graphic assets.
Audio: Background music (BGM) and sound effects (SFX).
Code: Generative AI was used to assist in writing parts of the code. | Studio Writehouse | - | Sep 19, 2026 | |
Anomaly Archives In-game content art | Used standard commercial AI image generators (Stable Diffusion/Midjourney) to create some environmental assets and wall decorations. | Yousf Jawhar | - | Sep 19, 2026 | |
Teleport Master Store/marketing text | Generative AI was used as an assistive tool to create and edit store page descriptions and marketing text. All generated content was reviewed and edited by the developer before publication. No generative AI is used during gameplay. | Fluffy Games | - | Sep 19, 2026 | |
Blackout Dev only code | This game was coded in assistance by Claude code. | Len Syrudas | - | Sep 19, 2026 | |
UNCOUNTED Dev only | During the development of the game, AI tools have been used selectively and in a controlled manner to support certain creative and technical processes. Their use has always been guided, reviewed, and supervised by humans, with all final decisions remaining under the direction of the design and technical teams. AI has been used as a supporting tool, never as a replacement for human creativity, judgment, or development work | Hispagames Estudios | - | Sep 19, 2026 | |
Last Bottle In-game content artaudio | Generative AI was used for in-game illustrations, store and library artwork, and background music. | Entity Welfare | - | Sep 19, 2026 | |
One Million Canvas In-game content artaudio | Some visual assets, including 3D objects and example artwork, sound effects, and music were created with generative AI during development. Promotional videos also use AI-generated narration. These assets are prepared in advance. The current game does not use generative AI to create content during gameplay. | One Million Canvas | - | Sep 19, 2026 | |
Christmas Mystery: 100 Hidden Cats Dev only code | AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay. | ArPeaKK Games | - | Sep 19, 2026 | |
LOCKDOWN In-game content artaudio | Generative AI tools were used during the development of LOCKDOWN to assist in the creation of some artwork and music featured in the game. All AI-assisted content was reviewed, selected, edited, and integrated by the development team. Generative AI is not used to generate content in real time during gameplay. | M1G GAMES STUDIOS | - | Sep 19, 2026 | |
YBR-You Break Rock In-game content arttext | AI tools were used to assist in creating some store page artwork and for language translation. All content was reviewed by the developer.
No AI was not used in any 3d or 2d assets or sounds in the game. | Lemon games | - | Sep 19, 2026 | |
Rise From Ashes In-game content art | The game contains AI generated visuals, which will be removed through further development. Replacement of AI generated contents will be announced and after full replacement the Generative Artificial Intelligence notice in the store page will be removed together. | Luminark Studio | - | Sep 19, 2026 | |
Stackade In-game content codetext | Most of Stackade's code was written with generative AI coding tools, working to the developer's direction. Everything you see on the board is drawn by that code; the game contains no AI-generated images. The ten translations besides English were produced with AI. Parts of this store page, its marketing images and its trailer were also made with AI assistance. The sound effects and music are recordings made by people and are credited in the game. Nothing is generated by AI while you play, and the game never connects to an AI service. | Game Bistro | - | Sep 19, 2026 | |
Pocket Parade In-game content artcode | Generative AI tools were used during development to assist with programming, debugging, and creating or refining some in-game assets. | Digital Mishappp | - | Sep 19, 2026 | |
购物车管理员 In-game content art | The poster collectibles and a small number of icons in the game were generated with AI assistance | Jack Li | - | Sep 19, 2026 | |
Merkalis: Conquest In-game content art | Some 3D character models and a few environment assets in this game were created with the help of generative AI tools, then manually edited, rigged and refined by the developer. Some promotional images were also produced with AI assistance. All AI-generated content was reviewed to ensure it does not infringe third-party rights. | Hexagon Games | - | Sep 18, 2026 | |
TIC.EXE Dev only | We conducted game testing with AI bots and fine-tuned the balance.
TIC.EXE does not use AI while you play. The procedurally generated boards, runs and the chiptune soundtrack are all produced by hand-written algorithms, and no content is generated at runtime. | RedRock Games | - | Sep 18, 2026 | |
El Mequetrefe In-game content arttext | Generative AI tools were used during development to create and revise pre-generated illustrations, narrative text, localization and promotional artwork. Content is prepared before play; the game does not generate AI content at runtime or connect to an external AI service during play. | Pudim Studios | - | Sep 18, 2026 | |
Prehistoric toybox In-game content artaudio | Generative AI tools were used during development to assist in creating some visual assets, audio, and other game content. All AI-assisted content included in the final game was reviewed and selected by the developer. | picnic rice | - | Sep 18, 2026 | |
Arborist In-game content arttext | Visual assets and translations were created with the assistance of generative AI tools.
All assets and translations were reviewed, edited, and incorporated by the developer to align with the game’s established art direction. | Sprout and Sesame | - | Sep 18, 2026 | |
GiGA BRAIN TACTICS In-game content artaudio | Generative AI tools were used during the development of GIGA BRAIN TACTICS to assist with the creation of certain visual and audio assets, as well as during the game development process.
All AI-assisted content is reviewed, refined, and integrated by the developers to ensure consistency with the game's visual style and quality standards. | One Solution Games | - | Sep 18, 2026 | |
Hexcavate In-game content art | Hexcavate uses AI-assisted tools in parts of its development: some UI icons and Images were made with AI image generation. All of it was reviewed and edited by the developer. 2D art, level design, game design and codes are human made or licensed. No content is generated by AI while the game runs. | Robo Sombrero Studios | - | Sep 18, 2026 | |
Life bar In-game content artaudio | Generative AI was used during development to assist in creating some pre-generated game assets, such as sound effects and visual content. No AI-generated content is created during gameplay. | liam frydman | - | Sep 18, 2026 | |
AXE DESCENT In-game content art | Generative AI was used to create some of the image assets used in the game. | GGGsoft5 | - | Sep 18, 2026 | |
Nullwatch In-game content audio | Generative AI was used to support and enhance the Soundtrack Production. | Grid North Games | - | Sep 18, 2026 | |
ROCK//CLICK In-game content art | Generative AI tools were used to assist in creating some pre-generated UI images, promotional artwork, and graphical assets. All AI-assisted assets are pre-generated and were reviewed and edited by the developer before being included in the game or used on the Steam store page. The game does not generate AI content during gameplay. | Studio Ember | - | Sep 18, 2026 | |
Vocabug In-game content artaudio | Some pre-rendered visual assets and music were created with generative AI tools, then curated, edited, and integrated by the developer. No AI content is generated during gameplay, and the game does not connect to external AI services. | Rovshan Garayev | - | Sep 18, 2026 | |
The Last Buffet In-game content arttext | This game features AI-assisted artwork and language translation. All assets were [reviewed or edited or approved] by the developer to ensure quality and consistency with the game's vision. | Sanalötesi Oyun Stüdyosu | - | Sep 18, 2026 | |
HEATSINK In-game content text | The text in HEATSINK — its interface strings and its translations — was written with the assistance of generative AI.
Nothing is generated while you play. There are no AI-generated images or audio in this game, because there are no image or audio files at all: every shape on screen is drawn by code, and every sound is synthesised when the game launches. | Anquri | - | Sep 18, 2026 | |
Minefield Mayhem Store/marketing codeart | Artificial Intelligence was used in the programming process and creation of Steam store assets. | David Allendorfer | - | Sep 18, 2026 | |
GARAKEI | ガラケー general | Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team. | SATEKI GAMES | - | Sep 18, 2026 | |
LOVE COMPANY: A Romance Escape In-game content artaudio | Generative AI was used to assist in the creation of some in-game graphical assets and to generate or process some voice audio. All AI-assisted content was created and reviewed during development. The game does not generate AI content during gameplay. | jbdjgames | - | Sep 18, 2026 | |
Feltfall In-game content artcode | Feltfall uses pre-generated AI content. The felt-style illustrations (characters, animals, cards, backgrounds and key visuals), enemy sprite animations, the logo and parts of the promotional videos were generated with generative AI image and video tools, then selected, retouched and composited by the developer. Some of the source code was written with the help of AI coding assistants and reviewed by the developer. No content is generated by AI while you play, and the game does not connect to any external AI service. | Yamaneko Works, K. K. | - | Sep 18, 2026 | |
Fantasia Sango In-game content artaudiotextcode | This game uses generative AI tools during development to assist with art assets, soundtrack production, code drafting and text localization. All in-game content is pre-generated, manually reviewed, refined and finalized by the development team. No content is generated in real time during gameplay. | YOU SHUAI | - | Sep 18, 2026 | |
Minesweeper Scapes In-game content art | The artwork in the game includes pieces generated by AI. | 16F | - | Sep 18, 2026 | |
Code Grid In-game content artaudiotext | Some visual assets and all story voice-over audio in this game were generated using AI tools, then curated and edited by the developer. Some store page and marketing assets were also AI-assisted. | NanQi | - | Sep 18, 2026 | |
Horror Stories: Social Problems Unclear art | Helped with some art | YarFunnyStar | - | Sep 18, 2026 | |
Fieldmade Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Andrew Brown | - | Sep 18, 2026 | |
Atomic Hockey In-game content artaudiotext | Some icons, sounds and translations were created with AI. | Purple Dragon Studios | - | Sep 18, 2026 | |
Before Six In-game content text | AI tools were used to assist with localization | Tou Games | - | Sep 18, 2026 | |
Miners Cat Revolution In-game content arttext | The pixel art in Miners Cat Revolution: the cats, the icons and the store art was generated with AI and then edited and assembled by hand. The translations into the nine languages other than Spanish were AI-assisted and reviewed afterwards.
Everything else is human-made: the code, the game design, the balance and the original Spanish text are written by one person.
Nothing is generated while you play. All of it ships with the game, finished and fixed. | Igris | - | Sep 18, 2026 | |
Hasta Agotar Existencias In-game content artaudio | Some 3D props, textures and ambient voice audio were pre-generated with AI tools during development and then edited by hand. The game does not generate any content with AI while you play. | Black and Bald Cats Studios | - | Sep 18, 2026 |