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Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play.
- Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand.
- Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy).
- Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai).
- Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka).
The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play.
Generative AI was used to assist in the creation of certain sound effects included in the game. These assets were generated during the development phase and are included as static elements in the final build. The AI was used as a supplementary tool to enhance environmental audio, while all creative direction, editing, and integration were performed by me as the solo developer
Pre-generated content:AI tools were used to generate 2D artwork and visual assets for the game's intro sequence. All AI-generated content has been thoroughly reviewed, curated, and does not contain any illegal or infringing material.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Some visual assets and textures used in this game were created or assisted by generative AI and have been reviewed and modified by the developer before being included in the final game.
1. Game Logo (Marketing / Store Page Asset)
The game's logo was created using generative AI tools. This logo appears on the store page, marketing materials, and within the game itself
2. Player Battle Armor Voice (In-Game Audio)
The player's battle armor uses voice samples generated using the ElevenLabs AI voice synthesis platform. This voice is heard in-game when the player receives feedback from the armor system (e.g., status alerts, warnings, or interactions).
Generative AI was used in this game to assist with the creation of some character voiceovers and in the coding process. The game's visual and narrative design were created by our team.
Some objects, textures, images, and audio assets in this game were created or enhanced using generative artificial intelligence. All AI-generated content has been reviewed, edited, and integrated by the developer as part of the game's artistic vision.
Background Music (BGM): Some in-game background music tracks were generated using AI tools.
Localization: The game's text localization (translations into various languages) was produced or assisted by AI.
All AI-generated content was reviewed and curated by the developer before inclusion in the game.
Generative AI was used to create selected voice performances (including the in-game commentator) as well as concept artwork and promotional illustrations. All AI-generated assets were reviewed, edited, and integrated by the developer.
Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content.
Generative AI was used only for creating some logos and images. All generated assets were reviewed and refined by the developer before being included in the game.
This game uses a mix of human and generative AI tools. AI was used in some visual art assets, code generation, and portions of the store page text. All writing in the game, voice acting, and music are fully human-created.
Generative AI was used solely for the creation of a store/community icon associated with this product. No gameplay content, in-game assets, or soundtrack audio were generated using AI.
Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself.
This game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand.
Code: Claude Opus 4.8, Claude Fable 5.0
Writing & translation: Claude Opus 4.8, Gemini Pro 3.1
Graphics: Gemini Nano Banana 2
Music: Claude Opus 4.8
Video: Gemini Omni
We have only used Gen AI for the purposes of creating and placing the Capsule Art of the game.
We will be replacing the capsule art with our in-house capsule art.
استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة، وكذلك في إنشاء بعض النماذج ثلاثية الأبعاد والخامات (التكستشر). جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته وتعديله واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوى بالذكاء الاصطناعي أثناء اللعب.
90% of the art is from Eggy's Games. However 10% of AI images were generated for late game worlds, star cosmos backgrounds, alt reality backgrounds and items.
The music featured in the game is AI-generated.
Sound effects, UI audio, and other audio assets are not AI-generated; they are manually edited or sourced from royalty-free sound libraries.
This game uses prerendered visual content, store assets, and translations assisted by generative AI. All AI-assisted content is created before release. It is not generated dynamically during gameplay. The game does not connect to external AI services during gameplay.
Generative AI was used as an assistive tool during development for selected visual assets, promotional materials, and text drafts. All resulting content was reviewed, edited, and integrated by the developer. The game does not generate content during gameplay and does not connect to third-party AI services.
AI tools were used during development to assist in creating portions of the game's code, text, and 2D artwork, including some store page assets. All AI-assisted content was generated during development and reviewed by the developer. The game does not use AI to generate any content at runtime.
Generative AI was used to help create promotional capsule artwork and music/audio material for the game. The gameplay, level design, mechanics, and final implementation were created and reviewed by the developer.
It was found that some character art pieces in the game used AI references after artists received explicit instruction and legal binding not to use AI.
This will be rectified in the future. I am committed to providing a game without AI usage.
This game's code was written with the assistance of generative AI. No AI-generated artwork or audio is used.
The visuals are hand-coded by the developer and the music is procedurally generated. AI also assisted with some in-game text and its French translation.
Generative AI was used as a production tool to help create selected visual and audio assets and to assist with refining some written content. The game’s concept, narrative direction, scenes, mechanics, and final presentation were defined, directed, reviewed, and edited by the developer. No content is generated by AI during gameplay.
Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play.
- Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand.
- Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy).
- Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai).
- Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka).
The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play.
Generative AI was used to assist in the creation of certain sound effects included in the game. These assets were generated during the development phase and are included as static elements in the final build. The AI was used as a supplementary tool to enhance environmental audio, while all creative direction, editing, and integration were performed by me as the solo developer
Pre-generated content:AI tools were used to generate 2D artwork and visual assets for the game's intro sequence. All AI-generated content has been thoroughly reviewed, curated, and does not contain any illegal or infringing material.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Some visual assets and textures used in this game were created or assisted by generative AI and have been reviewed and modified by the developer before being included in the final game.
1. Game Logo (Marketing / Store Page Asset)
The game's logo was created using generative AI tools. This logo appears on the store page, marketing materials, and within the game itself
2. Player Battle Armor Voice (In-Game Audio)
The player's battle armor uses voice samples generated using the ElevenLabs AI voice synthesis platform. This voice is heard in-game when the player receives feedback from the armor system (e.g., status alerts, warnings, or interactions).
Generative AI was used in this game to assist with the creation of some character voiceovers and in the coding process. The game's visual and narrative design were created by our team.
Some objects, textures, images, and audio assets in this game were created or enhanced using generative artificial intelligence. All AI-generated content has been reviewed, edited, and integrated by the developer as part of the game's artistic vision.
Background Music (BGM): Some in-game background music tracks were generated using AI tools.
Localization: The game's text localization (translations into various languages) was produced or assisted by AI.
All AI-generated content was reviewed and curated by the developer before inclusion in the game.
Generative AI was used to create selected voice performances (including the in-game commentator) as well as concept artwork and promotional illustrations. All AI-generated assets were reviewed, edited, and integrated by the developer.
Some store page promotional artwork may include AI generated or AI-assisted elements. These materials are limited to store/marketing presentation assets and are not part of the gameplay content.
Generative AI was used only for creating some logos and images. All generated assets were reviewed and refined by the developer before being included in the game.
This game uses a mix of human and generative AI tools. AI was used in some visual art assets, code generation, and portions of the store page text. All writing in the game, voice acting, and music are fully human-created.
Generative AI was used solely for the creation of a store/community icon associated with this product. No gameplay content, in-game assets, or soundtrack audio were generated using AI.
Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself.
This game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand.
Code: Claude Opus 4.8, Claude Fable 5.0
Writing & translation: Claude Opus 4.8, Gemini Pro 3.1
Graphics: Gemini Nano Banana 2
Music: Claude Opus 4.8
Video: Gemini Omni
We have only used Gen AI for the purposes of creating and placing the Capsule Art of the game.
We will be replacing the capsule art with our in-house capsule art.
استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة، وكذلك في إنشاء بعض النماذج ثلاثية الأبعاد والخامات (التكستشر). جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته وتعديله واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوى بالذكاء الاصطناعي أثناء اللعب.
90% of the art is from Eggy's Games. However 10% of AI images were generated for late game worlds, star cosmos backgrounds, alt reality backgrounds and items.
The music featured in the game is AI-generated.
Sound effects, UI audio, and other audio assets are not AI-generated; they are manually edited or sourced from royalty-free sound libraries.
This game uses prerendered visual content, store assets, and translations assisted by generative AI. All AI-assisted content is created before release. It is not generated dynamically during gameplay. The game does not connect to external AI services during gameplay.
Generative AI was used as an assistive tool during development for selected visual assets, promotional materials, and text drafts. All resulting content was reviewed, edited, and integrated by the developer. The game does not generate content during gameplay and does not connect to third-party AI services.
AI tools were used during development to assist in creating portions of the game's code, text, and 2D artwork, including some store page assets. All AI-assisted content was generated during development and reviewed by the developer. The game does not use AI to generate any content at runtime.
Generative AI was used to help create promotional capsule artwork and music/audio material for the game. The gameplay, level design, mechanics, and final implementation were created and reviewed by the developer.
It was found that some character art pieces in the game used AI references after artists received explicit instruction and legal binding not to use AI.
This will be rectified in the future. I am committed to providing a game without AI usage.
This game's code was written with the assistance of generative AI. No AI-generated artwork or audio is used.
The visuals are hand-coded by the developer and the music is procedurally generated. AI also assisted with some in-game text and its French translation.
Generative AI was used as a production tool to help create selected visual and audio assets and to assist with refining some written content. The game’s concept, narrative direction, scenes, mechanics, and final presentation were defined, directed, reviewed, and edited by the developer. No content is generated by AI during gameplay.