25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

The AI BubbleSteam
Disclosure

This project utilizes generative AI tools as a development assistant. AI was used for Assisting with writing and debugging C# scripts for Unity. Brainstorming mechanics, item names, descriptions, and lore elements. Generating concept arts initial reference images for inspiration. Disclaimer: All final in-game visual assets (pixel art sprites, animations, and UI elements) were hand-drawn by the developer. No AI-generated graphics are included in the final build.

Creator
Szanny
Reviews
-
Added
Mar 18, 2026
Cyber EvolutionSteam
Disclosure

AI is used for some artwork images before being reworked or changed. All AI art is reviewed and cleared before being used in any form.

Creator
Final Chapter Games
Reviews
-
Added
Mar 18, 2026
Star LegionSteam
Disclosure

Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.

Creator
Hello World Games Studio
Reviews
-
Added
Mar 18, 2026
Arc’s Glitch DefenderSteam
Disclosure

The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.

Creator
Raivela Games
Reviews
-
Added
Mar 18, 2026
PONGBANGSteam
Disclosure

We used AI to create music and various marketing materials.

Creator
LuminDrive
Reviews
-
Added
Mar 18, 2026
Eternal VoyagerSteam
Disclosure

Artificial intelligence was used in the game's store page design and in several images within the game.

Creator
Unknown
Reviews
-
Added
Mar 18, 2026
Lunhowl: Coop HorrorSteam
Disclosure

We leveraged AI tools to enhance creativity and streamline certain aspects of development, ensuring a more immersive experience for players.

Creator
GalaVerse Creations
Reviews
-
Added
Mar 18, 2026
Bot Colony _reduxSteam
Disclosure

We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.

Creator
North Side Inc.
Reviews
-
Added
Mar 18, 2026
Robot HospiceSteam
Disclosure

AI was used in the following areas: • Generation of in-game scripts • Translation of in-game text • Translation of the Steam store page into English and Simplified Chinese

Creator
Buttercup garden
Reviews
50
Added
Mar 18, 2026
ASTRALSteam
Disclosure

We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position.

Creator
GURACORP®
Reviews
-
Added
Mar 18, 2026
Horde ArenaSteam
Disclosure

Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay.

Creator
FiveFiveSix Games
Reviews
-
Added
Mar 18, 2026
Path To YouSteam
Disclosure

This game uses generated AI for the following purposes - To generate some of the game's program code - To format text in the store to make it easier to read - To translate text into languages other than Japanese - However, the text rarely appears in the game - No content or code is generated live during gameplay

Creator
gunsturn Inc.
Reviews
-
Added
Mar 18, 2026
Little WoodySteam
Disclosure

Our game does not use AI to influence gameplay, player behavior, difficulty, or decision-making. The only temporary use of AI in the project is for generating placeholder narrator voice-over lines during development. All narration content is written by our team, and the AI is used solely as a text-to-speech tool for prototyping and demo purposes. These AI-generated voice-overs are planned to be fully replaced with recorded performances by a human voice actor before release. No other AI systems are used in the project.

Creator
Prism Realm Ltd.
Reviews
-
Added
Mar 18, 2026
404 Beat CrashSteam
Disclosure

Portions of the game's background artwork were generated and enhanced with the assistance of AI tools.

Creator
Evolution Studio
Reviews
-
Added
Mar 18, 2026
UNKNOWN FACESSteam
Disclosure

Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted.

Creator
Nerux Studio
Reviews
-
Added
Mar 18, 2026
Endless MachinesSteam
Disclosure

We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk

Creator
Corner Studio Games
Reviews
-
Added
Mar 18, 2026
5th Dimension World Builder (Beta)Steam
Disclosure

The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology. However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience

Creator
5th Dimension Games
Reviews
-
Added
Mar 18, 2026
JusTDSteam
Disclosure

Only the JusTD logo, without the text, so basically no A.I. content. The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!

Creator
Fairytales Games
Reviews
-
Added
Mar 18, 2026
Frontier Mech: Ash WalkersSteam
Disclosure

This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay.

Creator
Code Murphy
Reviews
-
Added
Mar 18, 2026
Chaos MachinaSteam
Disclosure

I use generative AI in Chaos Machina for the following: 1. Generating background for some promotional materials (example is Steam Capsule). 2. Grammar check of all written text. 3. Translation of Chaos Machina text to languages that are not English and Croatian.

Creator
Marko Zovko
Reviews
12
Added
Mar 18, 2026
CodeboundSteam
Disclosure

"This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation."

Creator
MUGO GAMES
Reviews
-
Added
Mar 18, 2026
sea fightSteam
Disclosure

The close-up pictures of the characters were completed with the assistance of AI.

Creator
YU BO
Reviews
14
Added
Mar 18, 2026
ZorezdraSteam
Disclosure

Some marketing artwork for this game was produced in part through the use of AI. The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated.

Creator
Varanid Cyber
Reviews
-
Added
Mar 18, 2026
SmokkehedSteam
Disclosure

Currently the main menu screen (and main logo) uses images generated by AI. These are placeholders and will be replaced by real art soon.

Creator
Tynepunk
Reviews
-
Added
Mar 18, 2026
201 - The Bad NumberSteam
Disclosure

In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence.

Creator
Pavel Kopylov
Reviews
-
Added
Mar 18, 2026
IAISteam
Disclosure

Some in-game images, illustrations, and decorative elements were created using AI-assisted image generation tools. Additionally, select voiceovers and sound effects were generated or enhanced using AI-based audio technologies.

Creator
Sola
Reviews
-
Added
Mar 18, 2026
Evo BornSteam
Disclosure

Some characters and backgrounds generated with Leoonardo AI.

Creator
Thisisdemo
Reviews
-
Added
Mar 18, 2026
Over HeroesSteam
Disclosure

We did not use AI to generate any content at runtime, we only used AI to generate some promotional images

Creator
Dog On God
Reviews
-
Added
Mar 18, 2026
RamhartSteam
Disclosure

The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music.

Creator
KGK Games
Reviews
11
Added
Mar 18, 2026
ROBOT OXSteam
Disclosure

Draw sketches and then generate AI images Game logic music generation

Creator
PAUL YEUNG
Reviews
-
Added
Mar 18, 2026
Scrap Age: SurvivorsSteam
Disclosure

AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used.

Creator
Fractal Blue Entertainment
Reviews
10
Added
Mar 18, 2026
Planet MinersSteam
Disclosure

An AI tool was used to translate texts in the game and on the Steam store page.

Creator
Moon Ice Games
Reviews
-
Added
Mar 18, 2026
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