The developer describes how AI-generated content is used in the game as follows - Game Title Idea - Base of Main Character Design Concepts - Background Music (BGM) - Some Sound Effects (SFX)
- Creator
- 배머루@결속
- Reviews
- 120
- Added
- Mar 18, 2026
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The developer describes how AI-generated content is used in the game as follows - Game Title Idea - Base of Main Character Design Concepts - Background Music (BGM) - Some Sound Effects (SFX)
The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience.
Game translation made with MI!
AI was used to translate the Steam page
部分游戏图片由AI生成并修改
Some card faces are generated using AI
A few audio effects are generated by AI. Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI.
A part of the assets in this game were generated by AI
Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders.
Card illustration
We use AI only for research and text editing purposes.
The game uses generative artificial intelligence to generate some pre-rendered visual content.
Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing. Some Text was created with the assistance of AI.
To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool.
AI was used to help create some event scenes in this game.
I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game.
This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience.
We've used AI for placeholder assets in early development, all said material has been watermarked to avoid confusion with real art during Playtests, and will be totally removed on Demo and Launch builds. In terms of Coding, we're using Github Copilot to enhance our IDEs with improved code hints, but never Vibe Coding.
AI as been used for temporary placeholder images
This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand. No GenAI systems interact with players during gameplay and no visual content is live-generated. The game also does not collect or use player data for AI training or adaptive behavior.
Some images in the game are AI-generated.
As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team. We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals.
Background Image, Enemy Image
NO generative AI will be in the FINAL game. For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch.
Voice overs during game intro sequence. Some card art concepts. Some sound effects.
This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer and, when needed, edited or adjusted before being included in the game. The game does not run generative AI in real time. Some artwork: selected visuals such as certain card art and enemy character art. Some music: selected BGM tracks.
Use AI to create some art assets like event's picture
100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools.
I used some AI generated images for store page
Some elements of the promotional materials were generated with the help of AI.
・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。
AI was used for : - Card Template - Card Thumbnails - Artefact Icons - Status Icons - Personal logo
We used for for a few item generation icons, and banner.
Only localizations other than English or German (in-game and store page) were created with AI, nothing else. Any feedback or corrections to these localizations are very much welcome.
small draft Icons
- Dialogue Background Illusts - Background Music
Illustration: Event, Trial, Card Background Music
Artworks generated by AI were used to create portraits of characters and enemies, as well as backgrounds
Reference for artists and temporary artworks are AI-generated.
Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns.
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites. Store page assets like the box art also makes use of Artificial Intelligence.
Some game cards are generated by AI
Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement. AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer. Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services.
Generative AI used to complete the edition of some sprites/animations.
The localization of this game is assisted by AI.
Card illustrations and background images include AI-generated content. However, no content is generated in real-time by AI.
This game uses AI-generated images for some of its background assets.
AI has been used to help develop the game's cover art.
For generation of card images was used AI
Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Stellar Witch In-game content textartaudio | The developer describes how AI-generated content is used in the game as follows
- Game Title Idea
- Base of Main Character Design Concepts
- Background Music (BGM)
- Some Sound Effects (SFX) | 배머루@결속 | 120 | Mar 18, 2026 | |
Galactic Deck Clash In-game content art | The game uses AI to generate card assets and item icons, delivering a rich and diverse gameplay experience. | Froststone Game | - | Mar 18, 2026 | |
Game Dev Journey In-game content text | Game translation made with MI! | Fless Games | - | Mar 18, 2026 | |
Strigoi Town In-game content text | AI was used to translate the Steam page | seto_itchy | - | Mar 18, 2026 | |
我在西游当妖怪 Store/marketing art | 部分游戏图片由AI生成并修改 | RedKardia | - | Mar 18, 2026 | |
Crossed Tiles In-game content art | Some card faces are generated using AI | doughnutworks | - | Mar 18, 2026 | |
Square Colosseum: Cell B201 In-game content audiotext | A few audio effects are generated by AI.
Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI. | Selfward Games | - | Mar 18, 2026 | |
Caemdale In-game content art | A part of the assets in this game were generated by AI | JRB | 10 | Mar 18, 2026 | |
Deckanism: Singularity Island In-game content art | Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders. | Arvis Games | - | Mar 18, 2026 | |
奥术轮回 Arcane Eternity Store/marketing art | Card illustration | MoussyCat | 19 | Mar 18, 2026 | |
Doomclock Dev only text | We use AI only for research and text editing purposes. | Dancing Lobster | - | Mar 18, 2026 | |
Unsealed Pact In-game content art | The game uses generative artificial intelligence to generate some pre-rendered visual content. | Rockbench Studio | - | Mar 18, 2026 | |
Hexitten In-game content arttext | Character Portraits and backgrounds used Gen-AI as a starting point combined with Photoshop editing.
Some Text was created with the assistance of AI. | Korkea Maki Studios | - | Mar 18, 2026 | |
Noir Lords In-game content textart | To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool. | Speed Trail Games | 49 | Mar 18, 2026 | |
Gold and Graves In-game content text | AI was used to help create some event scenes in this game. | Yoon | 164 | Mar 18, 2026 | |
Coin War In-game content art | I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game. | Hetairoi Studio | - | Mar 18, 2026 | |
Dice To Pay In-game content art | This game uses advanced generative artificial intelligence to create part of its visual content, including vibrant icons and other art assets. This approach helps us deliver higher-quality visuals to our players. We hope you can understand our decision and continue to support the game. We will keep striving to provide you with an even better gaming experience. | Dave Hive | 23 | Mar 18, 2026 | |
Warring Triad Dev only artcode | We've used AI for placeholder assets in early development, all said material has been watermarked to avoid confusion with real art during Playtests, and will be totally removed on Demo and Launch builds.
In terms of Coding, we're using Github Copilot to enhance our IDEs with improved code hints, but never Vibe Coding. | Fractal Forge | - | Mar 18, 2026 | |
Six Chambers Dev only art | AI as been used for temporary placeholder images | BojGames | - | Mar 18, 2026 | |
Texas Twist Poker 3: Bandit's Run In-game content art | This game was built by a solo dev experimenting with GenAI. GenAI tools were used to help draft character portraits, reward videos, and icons (Jokers, Mods, Stagecoaches, Trinkets) along with background variations and some marketing materials. Every asset that made it into the final game was reviewed, refined, and approved by hand.
No GenAI systems interact with players during gameplay and no visual content is live-generated.
The game also does not collect or use player data for AI training or adaptive behavior. | Spontaneous QuirK | - | Mar 18, 2026 | |
Zombie Epoch:Deck Apocalypse In-game content art | Some images in the game are AI-generated. | HY Indie Game | 24 | Mar 18, 2026 | |
Toy Smash Kaboom! In-game content audio | As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team.
We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals. | Free Particle | 531 | Mar 18, 2026 | |
イーシャの魔法書解読室 Unclear art | Background Image, Enemy Image | 放課後の生徒会室 | - | Mar 18, 2026 | |
Bannerlands Dev only art | NO generative AI will be in the FINAL game.
For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch. | Dark Inertia Studios | - | Mar 18, 2026 | |
That Time I Found A Box In-game content audioart | Voice overs during game intro sequence.
Some card art concepts.
Some sound effects. | Otter Paw Press | - | Mar 18, 2026 | |
NINDO 星影の守護者 In-game content artaudio | This game uses generative AI in parts of the development process. Any AI-assisted assets are reviewed by the developer and, when needed, edited or adjusted before being included in the game. The game does not run generative AI in real time.
Some artwork: selected visuals such as certain card art and enemy character art.
Some music: selected BGM tracks. | MORIKICHIDO | 11 | Mar 18, 2026 | |
TOKIGEON Store/marketing art | Use AI to create some art assets like event's picture | TOKI Games | - | Mar 18, 2026 | |
RogueJack21 In-game content text | 100% of the in-game art was made by artists, including marketing material. However, some of the in-game text was created with the assistance of AI tools. | Zandbox Studio | 194 | Mar 18, 2026 | |
Multi Deck Hero Store/marketing art | I used some AI generated images for store page | Last Token | - | Mar 18, 2026 | |
Wizard Hand Store/marketing art | Some elements of the promotional materials were generated with the help of AI. | Capibarium | - | Mar 18, 2026 | |
花札の虎 In-game content art | ・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。 | Garuru Software labs inc. | 12 | Mar 18, 2026 | |
Cave Crusade In-game content art | AI was used for :
- Card Template
- Card Thumbnails
- Artefact Icons
- Status Icons
- Personal logo | LunarTailBlazer | - | Mar 18, 2026 | |
Papercraft Tactics art | We used for for a few item generation icons, and banner. | AGE Zero | - | Mar 18, 2026 | |
Card Coder In-game content text | Only localizations other than English or German (in-game and store page) were created with AI, nothing else. Any feedback or corrections to these localizations are very much welcome. | Prof. Scherer | 27 | Mar 18, 2026 | |
Golden Swirl Unclear art | small draft Icons | Snako Production | - | Mar 18, 2026 | |
Dr. COG In-game content artaudio | - Dialogue Background Illusts
- Background Music | Re:ZT1 | 90 | Mar 18, 2026 | |
Balantica Unclear artaudio | Illustration: Event, Trial, Card
Background Music | Team Hanzan | 134 | Mar 18, 2026 | |
碎梦人 DreamBreaker In-game content art | Artworks generated by AI were used to create portraits of characters and enemies, as well as backgrounds | MOYUN Game | - | Mar 18, 2026 | |
Re: Spin. Die. Repeat. Dev only art | Reference for artists and temporary artworks are AI-generated. | Isekai Interactive | - | Mar 18, 2026 | |
Qurtys In-game content art | Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns. | Qurtys | - | Mar 18, 2026 | |
Myths of Minerva: Stolen Sceptre In-game content art | Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence. | Myths of Minerva | - | Mar 18, 2026 | |
心核 Store/marketing art | Some game cards are generated by AI | ArchZoDo | 11 | Mar 18, 2026 | |
Ashes of Morgravia Dev only artcode | Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement.
AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer.
Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services. | background blur. | 43 | Mar 18, 2026 | |
Shiba Heroes In-game content art | Generative AI used to complete the edition of some sprites/animations. | Ricegate Games | - | Mar 18, 2026 | |
Infinite Ball Well In-game content text | The localization of this game is assisted by AI. | Jamesika | - | Mar 18, 2026 | |
Enerdusk In-game content art | Card illustrations and background images include AI-generated content. However, no content is generated in real-time by AI. | tortoiseUGS | - | Mar 18, 2026 | |
Aleae In-game content art | This game uses AI-generated images for some of its background assets. | Ginnungames | - | Mar 18, 2026 | |
Lucky Hand: Roguelike Deck Builder Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Through the stars In-game content art | For generation of card images was used AI | BMGames | - | Mar 18, 2026 | |
Urban Lemons In-game content art | Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated. | Kyer | - | Mar 18, 2026 |