This game uses generative AI tools to create a small number of environmental textures and 3D props. All AI-generated assets were manually reviewed, edited and integrated by the developer.
- Creator
- Psycho Dream Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses generative AI tools to create a small number of environmental textures and 3D props. All AI-generated assets were manually reviewed, edited and integrated by the developer.
The accompanying background voice, as well as certain sound effects, background music, and atmospheric audio elements, were created using ElevenLabs (text-to-speech and audio generation). The AI is used exclusively for voice and sound synthesis. No other content (images, models, textures, story, or visual assets) was generated using AI. All other elements are either handcrafted or properly licensed. The developer confirms that the use of AI complies with Steam’s guidelines and does not infringe on any copyrights.
Generative AI is used to create imagery for paintings and notes that the player can interact with.
In the development of this game, generative AI was utilized in the following areas: ・Visual Assets: Generative AI was used to assist in the creation and enhancement of select visual effects and materials. ・Sound & Music: Generative AI was used to generate select background music (BGM) and as a tool within the music production process. All AI-generated content within this game has been reviewed, edited, and refined by the developer to ensure quality and artistic consistency.
Everything is made with AI: graphics, sound, code, even this text. I'm hoping to be able to replace it with human art when i'm rich.
AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors.
AI-generated art objects
Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
We utilize generative AI tools to create specific pre-rendered assets used in the game's introduction, including atmospheric concept images and two cinematic video sequences. These assets are used exclusively for world-building and narrative setup to enhance the game's opening experience.
The music and translations in this game are generated using artificial intelligence technology. Additionally, the background images in the story sections, the coloring of the character Lang, the coloring of the boss in the third memory interface, and the images of the three crystals are also AI-generated.
Some of the images used in the game are generated by AI.
Some in-game written notes were initially drafted with AI assistance and later refined by the developer.
Generative AI tools were used during development to assist in the creation of certain game assets, including 3D models, textures, images, voice processing, character dialogue, music, and sound effects. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure quality and consistency with the game’s artistic vision.
Game contains AI graphics
Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement. This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay.
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
The developer uses generative AI tools throughout the entire development process of this game. Visual Arts: All character illustrations, card designs, backgrounds, and UI elements were generated using AI. The developer has manually reviewed and post-processed these assets to ensure artistic consistency and quality. Code & Programming: The core game logic and systems were developed with the assistance of large language models (LLMs) to ensure stability and efficiency. Script & Dialogue: All narrative content, world-building lore, and character dialogues were generated using AI and subsequently edited by the developer for narrative flow. Commitment to Safety: > We ensure that the AI models and prompts used in development do not generate illegal or infringing content. All AI-generated assets have been thoroughly screened to comply with Steam's distribution policies.
This game uses pre-generated AI content. Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings. All AI-generated content was reviewed, edited, and integrated by the development team.
Our companion web app (optional) uses AI to convert 2D image to 3D assets (not the game itself).
all the pictures are generated by artificial intelligence.
Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools.
The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards.
The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created.
Some Images and text for the store page are generated by AI. I am solo and I am not much of a writer. The game was coded working hard for 10 months to put this together. It is my first major project in game dev.
Used for coding assistance and for generating textures for certain items.
This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio.
This game contains AI-generated art content.
Generative AI was used solely to assist in creating promotional materials and store page visuals. All in-game content is human-created and does not involve generative AI.
Game store page logo and headers made with ai tool.
本游戏部分素材使用了生成式人工智能技术: 1、男性配角的立绘由 AI 生成。(AI仅生成男性配角立绘) 2、部分背景图像基于 AI 生成内容创作。(背景画面为我们团队在dlsite、booth网站上付费购买所得,其中一些购买页面中有标注AI生成的情况) 所有角色配音、剧本、核心美术及程序相关内容均由人工团队完成,AI 仅作为辅助工具用于提升制作效率。
Generative AI tools were used as part of the creative workflow to help produce certain marketing and promotional assets, such as concept artwork and store page imagery. The game itself, including all gameplay, mechanics, in-game assets, and narrative content, is developed by a human team. No generative AI is used to create live or dynamic content within the game.
As a solo developer I did lean on a bit of AI for assisting me with the Title Screen and Steam Capsule Artwork though I did a lot of paint over in Photoshop. A few of the SFX are AI generated.
Store based items and some ICON art that was then modified to fit game
This game was developed with the assistance of generative AI tools: - Game narratives, dialogue, and descriptive text were written collaboratively with AI assistance and edited by humans - Cover artwork was generated using AI image generation tools based on human-created prompts and edited by humans - Game code and engine systems were developed with AI programming assistance All AI-generated content was reviewed, edited, and curated by human developers to ensure quality and consistency.
This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone.
Built by a solo developer using AI as a creative tool for coding, music composition, and production support.
AI assisted in coding and translation, with human verification.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Some characters, music and Characters voice are generated by ai
Designs needed for the store entrance
This game utilizes generative AI tools to assist in the creation of visual assets, specifically sprites, as well as for generating in-game text for English language.
This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline. The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project. The game does not generate AI content dynamically during gameplay.
Enchant player experience
Generative AI tools were used during the development process for coding assistance and creating certain visual textures or artistic assets. All final assets have been reviewed and refined by the developer to ensure they align with the game's unique cyberpunk and steampunk art style.
I used generative AI tools to assist parts of production, including writing support (proofreading/translation) and the creation of some visual elements. AI was used to generate or iterate on specific visual assets (e.g., promotional images and/or certain 2D visuals), which were then curated and edited by me. Core development decisions (game design, implementation, narrative structure, and final integration) were made by me, and all AI-assisted outputs were reviewed and adjusted to fit the game’s artistic direction.
- Character profile images were generated using AI tools, then reviewed and edited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process. - No AI content is generated during gameplay. All in-game experiences are designed and curated by the developer.
AI-generated art objects
AI-generated artifacts
AI-generated art objects
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Silent Expedition Echo Protocol In-game content art | This game uses generative AI tools to create a small number of environmental textures and 3D props.
All AI-generated assets were manually reviewed, edited and integrated by the developer. | Psycho Dream Studio | - | Mar 18, 2026 | |
Playback '94: Post Office In-game content audio | The accompanying background voice, as well as certain sound effects, background music, and atmospheric audio elements, were created using ElevenLabs (text-to-speech and audio generation). The AI is used exclusively for voice and sound synthesis.
No other content (images, models, textures, story, or visual assets) was generated using AI. All other elements are either handcrafted or properly licensed.
The developer confirms that the use of AI complies with Steam’s guidelines and does not infringe on any copyrights. | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Hollowborn In-game content art | Generative AI is used to create imagery for paintings and notes that the player can interact with. | Blackguard | - | Mar 18, 2026 | |
Only you In-game content artaudio | In the development of this game, generative AI was utilized in the following areas:
・Visual Assets: Generative AI was used to assist in the creation and enhancement of select visual effects and materials.
・Sound & Music: Generative AI was used to generate select background music (BGM) and as a tool within the music production process.
All AI-generated content within this game has been reviewed, edited, and refined by the developer to ensure quality and artistic consistency. | worthless_ink | - | Mar 18, 2026 | |
Sitarane's Legacy In-game content artaudiotextcode | Everything is made with AI: graphics, sound, code, even this text. I'm hoping to be able to replace it with human art when i'm rich. | dreams | - | Mar 18, 2026 | |
Nerobreak: Cult Fall In-game content art | AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors. | Walther Von Crade | - | Mar 18, 2026 | |
We’re In Trouble In-game content art | AI-generated art objects | 11 Pet Studios | - | Mar 18, 2026 | |
Just an Ordinary Bike Ride In-game content artaudiotext | Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements. | The Hemohscin Project | - | Mar 18, 2026 | |
REMNANT: Rebirth In-game content art | We utilize generative AI tools to create specific pre-rendered assets used in the game's introduction, including atmospheric concept images and two cinematic video sequences. These assets are used exclusively for world-building and narrative setup to enhance the game's opening experience. | Hysteresis Studio | - | Mar 18, 2026 | |
生成式梦境 In-game content audiotextart | The music and translations in this game are generated using artificial intelligence technology. Additionally, the background images in the story sections, the coloring of the character Lang, the coloring of the boss in the third memory interface, and the images of the three crystals are also AI-generated. | 镜 | - | Mar 18, 2026 | |
到达彼岸 In-game content art | Some of the images used in the game are generated by AI. | 张崇 | - | Mar 18, 2026 | |
The Excavation : Beneath The Cathedral In-game content text | Some in-game written notes were initially drafted with AI assistance and later refined by the developer. | Wyrmfang Forge | - | Mar 18, 2026 | |
Dark Fantasy In-game content artaudiotext | Generative AI tools were used during development to assist in the creation of certain game assets, including 3D models, textures, images, voice processing, character dialogue, music, and sound effects. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure quality and consistency with the game’s artistic vision. | Nolodin Games LLC | - | Mar 18, 2026 | |
SaveDaOcean In-game content art | Game contains AI graphics | SaveDaOcean | - | Mar 18, 2026 | |
Elven Desire In-game content art | Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement.
This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay. | Red Sasori | - | Mar 18, 2026 | |
KNAD - First Chapter In-game content artaudio | A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team. | Matt Against Yokai | - | Mar 18, 2026 | |
鬼島傳奇 In-game content arttextcode | The developer uses generative AI tools throughout the entire development process of this game.
Visual Arts: All character illustrations, card designs, backgrounds, and UI elements were generated using AI. The developer has manually reviewed and post-processed these assets to ensure artistic consistency and quality.
Code & Programming: The core game logic and systems were developed with the assistance of large language models (LLMs) to ensure stability and efficiency.
Script & Dialogue: All narrative content, world-building lore, and character dialogues were generated using AI and subsequently edited by the developer for narrative flow.
Commitment to Safety: > We ensure that the AI models and prompts used in development do not generate illegal or infringing content. All AI-generated assets have been thoroughly screened to comply with Steam's distribution policies. | 魔魔王 | - | Mar 18, 2026 | |
Dreams Of A Visionary In-game content artaudio | This game uses pre-generated AI content.
Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings.
All AI-generated content was reviewed, edited, and integrated by the development team. | Flunder Games | - | Mar 18, 2026 | |
My Favourite T-Shirt Dev only art | Our companion web app (optional) uses AI to convert 2D image to 3D assets (not the game itself). | KeepItHuman Studios | - | Mar 18, 2026 | |
Flying over the penguin's hollow Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 15 | Mar 18, 2026 | |
Comet Busters In-game content audioart | Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools. | Jason Hall | - | Mar 18, 2026 | |
DNOWHERE In-game content artaudiocode | The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards. | Matous Pilny | - | Mar 18, 2026 | |
THE WITCH'S GRIMOIRE In-game content artcode | The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created. | Ismail Mehdi Gunel | - | Mar 18, 2026 | |
Aura Store/marketing textart | Some Images and text for the store page are generated by AI. I am solo and I am not much of a writer. The game was coded working hard for 10 months to put this together. It is my first major project in game dev. | Caydn Lofton | - | Mar 18, 2026 | |
Seven Nights Ghost 2 In-game content artcode | Used for coding assistance and for generating textures for certain items. | TozukuGames | - | Mar 18, 2026 | |
REQUIRED SYNERGY WORKSHOP: Deja Damnation In-game content artaudio | This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio. | Moire X Studio | - | Mar 18, 2026 | |
VIGNETTE In-game content art | This game contains AI-generated art content. | Loxarc Inc. | - | Mar 18, 2026 | |
Lighthouse Keeper: Lost At Sea Store/marketing art | Generative AI was used solely to assist in creating promotional materials and store page visuals.
All in-game content is human-created and does not involve generative AI. | Ascendara Games | - | Mar 18, 2026 | |
Super Clown Obstacles Store/marketing art | Game store page logo and headers made with ai tool. | Tero Lunkka | - | Mar 18, 2026 | |
关于我被学姐捡回家当女友这件事 In-game content art | 本游戏部分素材使用了生成式人工智能技术:
1、男性配角的立绘由 AI 生成。(AI仅生成男性配角立绘)
2、部分背景图像基于 AI 生成内容创作。(背景画面为我们团队在dlsite、booth网站上付费购买所得,其中一些购买页面中有标注AI生成的情况)
所有角色配音、剧本、核心美术及程序相关内容均由人工团队完成,AI 仅作为辅助工具用于提升制作效率。 | 鱼信渊科技 | 16 | Mar 18, 2026 | |
Gecko: Wall Hacker In-game content art | Generative AI tools were used as part of the creative workflow to help produce certain marketing and promotional assets, such as concept artwork and store page imagery.
The game itself, including all gameplay, mechanics, in-game assets, and narrative content, is developed by a human team.
No generative AI is used to create live or dynamic content within the game. | Bright 8 Games | - | Mar 18, 2026 | |
TUSK In-game content artaudio | As a solo developer I did lean on a bit of AI for assisting me with the Title Screen and Steam Capsule Artwork though I did a lot of paint over in Photoshop. A few of the SFX are AI generated. | NeverCry Studio | - | Mar 18, 2026 | |
Dracula - Blood Moon In-game content art | Store based items and some ICON art that was then modified to fit game | Outlaw Games | - | Mar 18, 2026 | |
Terminal Tales: An Interactive Fiction Anthology In-game content textartcode | This game was developed with the assistance of generative AI tools:
- Game narratives, dialogue, and descriptive text were written collaboratively with AI assistance and edited by humans
- Cover artwork was generated using AI image generation tools based on human-created prompts and edited by humans
- Game code and engine systems were developed with AI programming assistance
All AI-generated content was reviewed, edited, and curated by human developers to ensure quality and consistency. | NEWB GAMES, LLC | - | Mar 18, 2026 | |
Imperium Europae What Remains? In-game content art | This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone. | Simone Castaldo | - | Mar 18, 2026 | |
Drink In-game content codeaudio | Built by a solo developer using AI as a creative tool for coding, music composition, and production support. | Sam Small | - | Mar 18, 2026 | |
The Book of Prosperity In-game content codetext | AI assisted in coding and translation, with human verification. | SingKeys | - | Mar 18, 2026 | |
They Left in a Hurry: A Hidden Object Home In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Softlight Studio | - | Mar 18, 2026 | |
舔狗三年 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
凶鄰 In-game content artaudiotext | Some characters, music and Characters voice are generated by ai | Seasonbean Team | 10 | Mar 18, 2026 | |
The Curse in the Village - Remastered Unclear | Designs needed for the store entrance | AnilinA | - | Mar 18, 2026 | |
Furry Tales: A Roguelike RPG In-game content arttext | This game utilizes generative AI tools to assist in the creation of visual assets, specifically sprites, as well as for generating in-game text for English language. | Blueace Studios | - | Mar 18, 2026 | |
Chakra Hearts In-game content artaudiotext | This game includes pre-generated assets created with generative AI tools during development. Visual artwork was generated using Midjourney and music was generated using Suno, and these assets were curated and integrated by the developer as part of the game's creative pipeline.
The narrative, game design, and dialogue were written by the developer, and the game runs on a custom-built engine developed specifically for this project.
The game does not generate AI content dynamically during gameplay. | Bug Queen Flow Studio | - | Mar 18, 2026 | |
Navtorio Unclear | Enchant player experience | wilmer100101 | - | Mar 18, 2026 | |
BLACK ART In-game content artcode | Generative AI tools were used during the development process for coding assistance and creating certain visual textures or artistic assets. All final assets have been reviewed and refined by the developer to ensure they align with the game's unique cyberpunk and steampunk art style. | Black Art Game Studio | - | Mar 18, 2026 | |
Echoes of a Thread Store/marketing arttext | I used generative AI tools to assist parts of production, including writing support (proofreading/translation) and the creation of some visual elements. AI was used to generate or iterate on specific visual assets (e.g., promotional images and/or certain 2D visuals), which were then curated and edited by me. Core development decisions (game design, implementation, narrative structure, and final integration) were made by me, and all AI-assisted outputs were reviewed and adjusted to fit the game’s artistic direction. | Alexis Chanyabanchachai | - | Mar 18, 2026 | |
異変マチアプ - Tindark In-game content art | - Character profile images were generated using AI tools, then reviewed and edited by the developer to fit the game's art direction.
- AI-assisted tools were used in parts of the development process.
- No AI content is generated during gameplay. All in-game experiences are designed and curated by the developer. | Hot Tea Works | 17 | Mar 18, 2026 | |
Dinosaur Survival Simulator - Prehistoric RPG In-game content art | AI-generated art objects | Play Games | - | Mar 18, 2026 | |
Drug Farmer Simulator Unclear | AI-generated artifacts | GOOSE GAME | - | Mar 18, 2026 | |
Bigfoot Hunting In-game content art | AI-generated art objects | VRCFORGE STUDIOS | - | Mar 18, 2026 |