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I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants.
See the description for an extended discussion about the tools used to produce this game.
AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude.
Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors.
To ensure that players from diverse cultural backgrounds can fully immerse themselves in the narrative, AI-assisted tools were utilized for localization purposes. This allows us to bridge language barriers and make the game accessible to a global audience.
Generative AI tools were used during development as a coding assistant. They helped identify issues, suggest improvements, and speed up implementation. All ideas, designs, and gameplay concepts were created by the developer prior to coding. Generative AI was used in the creation of some art assets.
The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that.
It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay.
The visual assets for the cards used in the game were created using generative AI tools during the development process. All generated content has been manually reviewed, edited, and approved by the developer to ensure it aligns with the game's artistic vision and standards. The game code was developed with the assistance of AI coding tools but contains no real-time AI generation mechanics for the player.
Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running.
AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans.
Please note: DreamForge uses generative AI to create characters, environments, and storylines for all player-created games. We take reasonable precautions to reduce offensive and inaccurate content; however, we do not guarantee the accuracy, appropriateness, or completeness of any generated content. You may not use DreamForge to create, reproduce, or distribute content that infringes on third-party copyrights or other intellectual property rights. Violations may result in removal of content and/or account suspension.
Generative AI was used only in limited cases: for a few UI elements and temporary draft translation. Before release, all machine-translated text will be replaced with human localization.
AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made.
The development of The Utopian Project makes limited use of AI-assisted tools during early production, primarily for concept exploration and background asset iteration. All final content is curated, reviewed, and integrated by the development team.
Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations.
Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself.
This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase.
I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity.
In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~
I used AI for spelling, organizing the story and my thoughts as well as helping fix errors in my code and to figure out how to do stuff I didn't know as well as some of the store descriptions as I am not the best at spelling.
Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues.
Since our team is very small, due to a lack of certain skills and time, for now we had to use AI to create some of the icons and music in our game, as placeholders that will be replaced by handcrafted art in the future. All other visual content was created by real people.
Pre-Generated Content】:
The majority of assets in this game were created using generative AI technologies:
Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer.
Music: Background music (BGM) and sound effects were generated using Suno V5.
Voice Acting: All character voices were synthesized using the MiniMax speech model.
Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included.
【Live-Generated Content】:
No / None.
This product uses generative artificial intelligence as a development support tool.
Generative AI was used to assist with:
early concept ideation (including visual concepts and reference images)
draft text and descriptions
sound effects and music creation
Notice Regarding AI-Generated Content "To provide a more immersive visual experience within our limited resources, we have supplementally utilized generative AI technology to create a small number of photorealistic background images. All other character designs and core art assets have been handcrafted by our development team."
In this game, artificial intelligence technologies were used to generate part of the graphical materials and to translate texts. All generated materials were refined and integrated into the game by the developer.
Artificial intelligence tools were used to generate some in-game images displayed on paintings and environmental props. These images are used as part of the visual atmosphere and do not affect gameplay, story progression, or player interactions.
Generative AI tools were used exclusively in the creation of certain store page visual assets (such as promotional images and graphical materials).
All gameplay elements, in-game content, mechanics, design, and implementation were created and finalized by the developer. No generative AI was used in the development of the game itself.
Generative AI was used solely as a visual asset creation tool for marketing materials displayed on the store page.
Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development.
From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights.
I applied AI technology to character illustrations and game scenes. However, on this basis, I also carried out manual secondary refinement—the AI-generated assets were not used directly.
Besides, apart from the content mentioned above, all other parts of the game are originally created manually and no AI was employed in their production.
I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants.
See the description for an extended discussion about the tools used to produce this game.
AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude.
Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors.
To ensure that players from diverse cultural backgrounds can fully immerse themselves in the narrative, AI-assisted tools were utilized for localization purposes. This allows us to bridge language barriers and make the game accessible to a global audience.
Generative AI tools were used during development as a coding assistant. They helped identify issues, suggest improvements, and speed up implementation. All ideas, designs, and gameplay concepts were created by the developer prior to coding. Generative AI was used in the creation of some art assets.
The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that.
It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay.
The visual assets for the cards used in the game were created using generative AI tools during the development process. All generated content has been manually reviewed, edited, and approved by the developer to ensure it aligns with the game's artistic vision and standards. The game code was developed with the assistance of AI coding tools but contains no real-time AI generation mechanics for the player.
Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running.
AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans.
Please note: DreamForge uses generative AI to create characters, environments, and storylines for all player-created games. We take reasonable precautions to reduce offensive and inaccurate content; however, we do not guarantee the accuracy, appropriateness, or completeness of any generated content. You may not use DreamForge to create, reproduce, or distribute content that infringes on third-party copyrights or other intellectual property rights. Violations may result in removal of content and/or account suspension.
Generative AI was used only in limited cases: for a few UI elements and temporary draft translation. Before release, all machine-translated text will be replaced with human localization.
AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made.
The development of The Utopian Project makes limited use of AI-assisted tools during early production, primarily for concept exploration and background asset iteration. All final content is curated, reviewed, and integrated by the development team.
Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations.
Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself.
This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase.
I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity.
In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~
I used AI for spelling, organizing the story and my thoughts as well as helping fix errors in my code and to figure out how to do stuff I didn't know as well as some of the store descriptions as I am not the best at spelling.
Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues.
Since our team is very small, due to a lack of certain skills and time, for now we had to use AI to create some of the icons and music in our game, as placeholders that will be replaced by handcrafted art in the future. All other visual content was created by real people.
Pre-Generated Content】:
The majority of assets in this game were created using generative AI technologies:
Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer.
Music: Background music (BGM) and sound effects were generated using Suno V5.
Voice Acting: All character voices were synthesized using the MiniMax speech model.
Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included.
【Live-Generated Content】:
No / None.
This product uses generative artificial intelligence as a development support tool.
Generative AI was used to assist with:
early concept ideation (including visual concepts and reference images)
draft text and descriptions
sound effects and music creation
Notice Regarding AI-Generated Content "To provide a more immersive visual experience within our limited resources, we have supplementally utilized generative AI technology to create a small number of photorealistic background images. All other character designs and core art assets have been handcrafted by our development team."
In this game, artificial intelligence technologies were used to generate part of the graphical materials and to translate texts. All generated materials were refined and integrated into the game by the developer.
Artificial intelligence tools were used to generate some in-game images displayed on paintings and environmental props. These images are used as part of the visual atmosphere and do not affect gameplay, story progression, or player interactions.
Generative AI tools were used exclusively in the creation of certain store page visual assets (such as promotional images and graphical materials).
All gameplay elements, in-game content, mechanics, design, and implementation were created and finalized by the developer. No generative AI was used in the development of the game itself.
Generative AI was used solely as a visual asset creation tool for marketing materials displayed on the store page.
Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development.
From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights.
I applied AI technology to character illustrations and game scenes. However, on this basis, I also carried out manual secondary refinement—the AI-generated assets were not used directly.
Besides, apart from the content mentioned above, all other parts of the game are originally created manually and no AI was employed in their production.