It's midjourney premium for the backgrounds.
- Creator
- Aleksey Izimov
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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It's midjourney premium for the backgrounds.
This game includes dialogues generated with the help of a conversational AI and may not be appropriate for all audiences.
To create a unique art style, I employed various technical methods during development, including the use of AI-generated tools to assist in producing some of the materials. These tools significantly streamlined my workflow as a solo developer, allowing me to focus more on core gameplay and detailed refinement. This approach ultimately delivers a richer and more immersive post-apocalyptic world for players. All content has been carefully curated, refined, and integrated to ensure it aligns with the game’s overall quality and artistic vision, while also complying with applicable copyright regulations.
Some of the pictures in the game are generated by AI
During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material.
Every whisper, every shout, and every question you dare to utter can provoke a response from the beyond.
Some graphics were created and edited with AI.
This work extensively uses AI-generated images for the 2D art portion, while all 3D elements are created entirely by ourselves.
The Steam capsule artwork relies on AI-generated character visuals, further refined through manual editing. The "Suspicious Accident" puzzles use AI-generated artwork for scene elements, arranged and edited manually for the final compositions.
We used AI-assisted tools to help create pre-generated assets such as concept art variations and promotional material. All final in-game assets are fully owned and licensed by us, and do not include illegal or infringing content. The game does not use live AI generation during gameplay.
This game uses AI images for cutscenes and monsters
- The background music is AI generated
The game itself is completely 100% free of AI-generated content. I only used AI to help myself with store page. Examples: grammar corrections or generating character poses for artworks (composition and character designs are still handcrafted)
during the creation of a few assets.
The background music (BGM) of our game uses assets from Soundraw, a music production site that uses AI.
AI generated artwork used on Store Page
some textures were generated with AI
The images in the game are collages and/or modified parts of images created by AI. Each image was processed and animated manually by a human.
We used AI to generate promotional images for the game.
AI was partially used for the creation of the Steam page cover, as well as to assist with the translation of UI and texts in the Early Access version.
AI is used for the voice acting and the Steam achievement emblems.
Generative artificial intelligence was used to create the game's cover, but everything else was done manually by a human.
AI is used for some images and promotional materials. It also serves as a working basis for image editing. It is used anecdotally. It has been used for some secondary elements of the game to populate the universe, such as decorative objects. AI is not used exclusively. As a solo dev, I also work with freelance artists for main content and assets on the Unity Store.
(Newcomer uses AI in a variety of contexts. If you have moral conundrums about AI usage or you do not want to use a resource with AI translations, I recommend finding learner/teacher curated non-AI resources. Thankyou!) Text to speech (TTS): Newcomer uses text to speech to generate voices for anything the user or NPC might say. Translations: Newcomer uses Google's Gemini to generate translations across all content (dialogue, stories, etc.) for all language pair combinations. Grammar Explanations: Newcomer uses Google's Gemini to allow users to click on any word to receive a localized grammar explanation. NPC Response Generation: Beginner mode dialogue is handcrafted and planned. However, the majority of NPC responses in intermediate mode are generated using Google Gemini. This allows Newcomer to handle any type of response the player might communicate. Developer response: I am using AI primarily to help me provide the best RPG experience I can for as many language learners as possible while I continue to build the game. Thankyou! - Jason
Generative Artificial Intelligence (AI) Disclosure for NecroNomNomNom: Eldritch Horror Dating From the very outset, "NecroNomNomNom: Eldritch Horror Dating" was conceived as a cosmic horror experiment in itself. Instead of passively wondering how generative AI might impact creative professions, we decided to confront that existential dread head-on. Our core design philosophy was to push the boundaries of AI's capabilities, attempting to completely replace human creative input and, in essence, make ourselves obsolete in the game development process. Our findings, however, have been profoundly ironic and surprisingly reassuring. While generative AI played a significant role in various aspects of the game's development (including concept generation, preliminary asset creation, dialogue outlines, and certain code snippets), we discovered that achieving a cohesive, engaging, and polished experience still required substantial human oversight and manual intervention. AI, in its current form, proved to be an invaluable tool for iteration and initial ideation, but it could not replicate the nuanced artistic direction, problem-solving, and quality assurance that only human creativity and discernment can provide. Ultimately, this experiment demonstrated that the path to creative obsolescence is far from straightforward. In a twist we didn't anticipate, the very act of attempting to replace ourselves with AI actually created new roles and opportunities for human collaborators in areas where AI fell short. This project, born from a fear of replacement, has, against all odds, generated more work for creative professionals rather than eliminating it. The human touch remains indispensable in bringing a truly unique and compelling vision to life.
All images are neural network generated and hand-drawn by me.
AI is used to create achievement icons.
AI assisted frame animation
AI-generated music.
some pictures are made from AI, such as some background images, or some characters.
Our game contains a very limited use of AI-generated imagery. Specifically, a small number of static portrait images displayed in a hallway scene were created using AI tools. These portraits are decorative only, used to add visual variety to the champions portrayed. They do not impact gameplay, story progression, or player decisions.
Some of the images used on decoration paintings in some of the levels are AI generated images
You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player.
In the initial creation of illustrations for the maps, neural networks were used, followed by refinement by the artist.
Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content.
Both Generative AI and AI editing tools were used for some background and menu images, textures, and voices.
Currently most translations are done using mix of Google translation and LLMs.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Music is generated by AI
Used to create some visual assets for subsequent refinement by the artist.
Store page translation into other languages was made with the assistance of AI.
Marketing Art made with AI
All illustrations were generated by AI.
Dev uses generative AI tools to help develop some in game assets.
I used an AI, icon images and images for the intro video.
AI was used to generate some in-game images.
Dynamic Aging: Unit portraits realistically age over time. Each character is initially AI-generated and then hand-finished by our artist.
Localisation Text for certain language options in the game were generated using the shear power of AI models to produce, no doubt, horrible/humourous/confusing results. This is Temporary!, with updates coming in the future, If anyone wishes to provide translations/corrections, please do get in contact :)
The game use AI generated music and some pictures generated by AI.
AI backgrounds.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Without You In-game content art | It's midjourney premium for the backgrounds. | Aleksey Izimov | - | Mar 18, 2026 | |
Vaudeville In-game content text | This game includes dialogues generated with the help of a conversational AI and may not be appropriate for all audiences. | Bumblebee Studios | 271 | Mar 18, 2026 | |
A Wasteland Robot: Atavism In-game content art | To create a unique art style, I employed various technical methods during development, including the use of AI-generated tools to assist in producing some of the materials.
These tools significantly streamlined my workflow as a solo developer, allowing me to focus more on core gameplay and detailed refinement. This approach ultimately delivers a richer and more immersive post-apocalyptic world for players. All content has been carefully curated, refined, and integrated to ensure it aligns with the game’s overall quality and artistic vision, while also complying with applicable copyright regulations. | Scrap Iron Studio | - | Mar 18, 2026 | |
the Kind God of Wealth In-game content art | Some of the pictures in the game are generated by AI | JHZD | - | Mar 18, 2026 | |
Fellowship of the Oak In-game content artaudio | During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material. | Red Fur Games | - | Mar 18, 2026 | |
Ectoplasm Unclear | Every whisper, every shout, and every question you dare to utter can provoke a response from the beyond. | Scar | - | Mar 18, 2026 | |
Maze Nuts In-game content art | Some graphics were created and edited with AI. | White Keyframe | - | Mar 18, 2026 | |
怪物X勇者 Monster X Hero In-game content art | This work extensively uses AI-generated images for the 2D art portion, while all 3D elements are created entirely by ourselves. | 香蜂草 | - | Mar 18, 2026 | |
Words of Yendor In-game content art | The Steam capsule artwork relies on AI-generated character visuals, further refined through manual editing.
The "Suspicious Accident" puzzles use AI-generated artwork for scene elements, arranged and edited manually for the final compositions. | SandorHQ | 30 | Mar 18, 2026 | |
Chaosborn In-game content art | We used AI-assisted tools to help create pre-generated assets such as concept art variations and promotional material. All final in-game assets are fully owned and licensed by us, and do not include illegal or infringing content. The game does not use live AI generation during gameplay. | Erich Meurer | - | Mar 18, 2026 | |
When You See It In-game content art | This game uses AI images for cutscenes and monsters | Shadowcraft Games | - | Mar 18, 2026 | |
Pixelmancer In-game content audio | - The background music is AI generated | Gem Bear Games | 13 | Mar 18, 2026 | |
Caveshifter Store/marketing textart | The game itself is completely 100% free of AI-generated content. I only used AI to help myself with store page. Examples: grammar corrections or generating character poses for artworks (composition and character designs are still handcrafted) | Ganiroo | - | Mar 18, 2026 | |
Isle Of Pochimoon Unclear | during the creation of a few assets. | Antitesa Studio | - | Mar 18, 2026 | |
Kitchen Crisis In-game content audio | The background music (BGM) of our game uses assets from Soundraw, a music production site that uses AI. | Team Samoyed | 307 | Mar 18, 2026 | |
Outrun Them Store/marketing art | AI generated artwork used on Store Page | TheBean | - | Mar 18, 2026 | |
the Shadow of Swallow In-game content art | some textures were generated with AI | Raine Studio | 29 | Mar 18, 2026 | |
I Live Under Your House In-game content art | The images in the game are collages and/or modified parts of images created by AI.
Each image was processed and animated manually by a human. | SpoocleMacBoogle | 304 | Mar 18, 2026 | |
Dual Gun Store/marketing art | We used AI to generate promotional images for the game. | Rocket Game | - | Mar 18, 2026 | |
Eleven Sunrises In-game content textart | AI was partially used for the creation of the Steam page cover, as well as to assist with the translation of UI and texts in the Early Access version. | Full Ideas Games | - | Mar 18, 2026 | |
Sophonce In-game content audioart | AI is used for the voice acting and the Steam achievement emblems. | Sameer Hirezi | 24 | Mar 18, 2026 | |
A SIMPLE REQUEST Store/marketing art | Generative artificial intelligence was used to create the game's cover, but everything else was done manually by a human. | Michael Derek | 14 | Mar 18, 2026 | |
Influences RPG In-game content art | AI is used for some images and promotional materials. It also serves as a working basis for image editing. It is used anecdotally.
It has been used for some secondary elements of the game to populate the universe, such as decorative objects.
AI is not used exclusively. As a solo dev, I also work with freelance artists for main content and assets on the Unity Store. | S Martin Game | - | Mar 18, 2026 | |
Newcomer Live AI audiotext | (Newcomer uses AI in a variety of contexts. If you have moral conundrums about AI usage or you do not want to use a resource with AI translations, I recommend finding learner/teacher curated non-AI resources. Thankyou!)
Text to speech (TTS): Newcomer uses text to speech to generate voices for anything the user or NPC might say.
Translations: Newcomer uses Google's Gemini to generate translations across all content (dialogue, stories, etc.) for all language pair combinations.
Grammar Explanations: Newcomer uses Google's Gemini to allow users to click on any word to receive a localized grammar explanation.
NPC Response Generation: Beginner mode dialogue is handcrafted and planned. However, the majority of NPC responses in intermediate mode are generated using Google Gemini. This allows Newcomer to handle any type of response the player might communicate.
Developer response: I am using AI primarily to help me provide the best RPG experience I can for as many language learners as possible while I continue to build the game. Thankyou! - Jason | Jason Kappes | 61 | Mar 18, 2026 | |
NecroNomNomNom: Eldritch Horror Dating In-game content textcodeart | Generative Artificial Intelligence (AI) Disclosure for NecroNomNomNom: Eldritch Horror Dating
From the very outset, "NecroNomNomNom: Eldritch Horror Dating" was conceived as a cosmic horror experiment in itself. Instead of passively wondering how generative AI might impact creative professions, we decided to confront that existential dread head-on. Our core design philosophy was to push the boundaries of AI's capabilities, attempting to completely replace human creative input and, in essence, make ourselves obsolete in the game development process.
Our findings, however, have been profoundly ironic and surprisingly reassuring. While generative AI played a significant role in various aspects of the game's development (including concept generation, preliminary asset creation, dialogue outlines, and certain code snippets), we discovered that achieving a cohesive, engaging, and polished experience still required substantial human oversight and manual intervention. AI, in its current form, proved to be an invaluable tool for iteration and initial ideation, but it could not replicate the nuanced artistic direction, problem-solving, and quality assurance that only human creativity and discernment can provide.
Ultimately, this experiment demonstrated that the path to creative obsolescence is far from straightforward. In a twist we didn't anticipate, the very act of attempting to replace ourselves with AI actually created new roles and opportunities for human collaborators in areas where AI fell short. This project, born from a fear of replacement, has, against all odds, generated more work for creative professionals rather than eliminating it. The human touch remains indispensable in bringing a truly unique and compelling vision to life. | Pixel After Pixel | - | Mar 18, 2026 | |
White Room Store/marketing art | All images are neural network generated and hand-drawn by me. | FreezyCat | - | Mar 18, 2026 | |
The Last Station In-game content art | AI is used to create achievement icons. | FreezyCat | - | Mar 18, 2026 | |
铁骑少女(Cavalry Girls) In-game content art | AI assisted frame animation | 中子星游戏研究所 | 1.9k | Mar 18, 2026 | |
Energy Collector In-game content audio | AI-generated music. | Jens Roderus | 26 | Mar 18, 2026 | |
九尾异神录 The Nine Tailed Celestial Fox In-game content art | some pictures are made from AI, such as some background images, or some characters. | looook.me | 15 | Mar 18, 2026 | |
The Mad House Season One In-game content art | Our game contains a very limited use of AI-generated imagery. Specifically, a small number of static portrait images displayed in a hallway scene were created using AI tools. These portraits are decorative only, used to add visual variety to the champions portrayed. They do not impact gameplay, story progression, or player decisions. | Crazy Carrot Studios | - | Mar 18, 2026 | |
Inside the Backrooms In-game content art | Some of the images used on decoration paintings in some of the levels are AI generated images | MrFatcat | 10.2k | Mar 18, 2026 | |
Vojna Live AI text | You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player. | HFM Games | 39 | Mar 18, 2026 | |
CyberNet In-game content art | In the initial creation of illustrations for the maps, neural networks were used, followed by refinement by the artist. | BitLight | - | Mar 18, 2026 | |
Fidget Spinner RPG In-game content text | Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content. | Bryce Summer | 215 | Mar 18, 2026 | |
GOONCRUSHER In-game content artaudio | Both Generative AI and AI editing tools were used for some background and menu images, textures, and voices. | Gregry Boyd | - | Mar 18, 2026 | |
Paper Kingdom In-game content text | Currently most translations are done using mix of Google translation and LLMs. | obece | 61 | Mar 18, 2026 | |
俺に地球は狭すぎる Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
ReUpRise In-game content audio | Music is generated by AI | Livinskii Aleksandr | 11 | Mar 18, 2026 | |
Voice over In-game content art | Used to create some visual assets for subsequent refinement by the artist. | Relax&Play | - | Mar 18, 2026 | |
Square In-game content text | Store page translation into other languages was made with the assistance of AI. | Unusualsoft | 80 | Mar 18, 2026 | |
MARY Store/marketing art | Marketing Art made with AI | Xyak-Xyak | 11 | Mar 18, 2026 | |
Deep Russian Depression In-game content art | All illustrations were generated by AI. | Pyconcux | - | Mar 18, 2026 | |
Out Of Hands In-game content art | Dev uses generative AI tools to help develop some in game assets. | Game River | 1.3k | Mar 18, 2026 | |
-HOME- Survival In-game content art | I used an AI, icon images and images for the intro video. | Eigen-Kreationen Game Studios | - | Mar 18, 2026 | |
STORM: lost normality In-game content art | AI was used to generate some in-game images. | dain mysh | - | Mar 18, 2026 | |
The Ballad Singer: Knights Templar In-game content art | Dynamic Aging: Unit portraits realistically age over time. Each character is initially AI-generated and then hand-finished by our artist. | Curtel Games | - | Mar 18, 2026 | |
orrb In-game content text | Localisation Text for certain language options in the game were generated using the shear power of AI models to produce, no doubt, horrible/humourous/confusing results.
This is Temporary!, with updates coming in the future, If anyone wishes to provide translations/corrections, please do get in contact :) | mjwt | - | Mar 18, 2026 | |
Computer Developing Simulator In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Planetkillerz: death of a world in five acts. Unclear art | AI backgrounds. | Stegalosaurus Game Development | - | Mar 18, 2026 |