26,629 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

The Fallen KingdomSteam
Disclosure

Some auxiliary art assets (the overworld map background) used AI tools for concept assistance in the early stage of creation. The developer then conducted extensive manual secondary design and reconstruction, including hand-drawn routes, level node layout, color unification, and UI interaction design. The core gameplay, unit system, combat numerical balance, battle log system, and all strategic logic are purely hand-designed by the developer and do not use AI generation. This is a solo-developed strategy game; AI was only used to improve the efficiency of specific art assets. Thank you for your understanding

Creator
Hellfire Studio
Reviews
-
Added
Sep 18, 2026
Miners Cat RevolutionSteam
Disclosure

The pixel art in Miners Cat Revolution: the cats, the icons and the store art was generated with AI and then edited and assembled by hand. The translations into the nine languages other than Spanish were AI-assisted and reviewed afterwards. Everything else is human-made: the code, the game design, the balance and the original Spanish text are written by one person. Nothing is generated while you play. All of it ships with the game, finished and fixed.

Creator
Igris
Reviews
-
Added
Sep 18, 2026
TesseraSteam
Disclosure

Some of Tessera's assets - including monster and character artwork, background art, gem and tile art, certain UI icons, and some audio - were created with the assistance of generative AI tools (Google Gemini) during development. These assets were reviewed, edited, curated, and integrated by the developer. Tessera does NOT generate any AI content live during gameplay; all AI-assisted content is pre-made and fixed in the build.

Creator
Peace War Found
Reviews
-
Added
Sep 18, 2026
War of the WatchersSteam
Disclosure

War of the Watchers uses generative AI in two places. Both are pre-generated before release and ship as fixed files; nothing is generated while you play. Character dialogue is voiced using AI text-to-speech. Every line was written by the developer, and the tool performs those written lines. Each take is recorded before release and ships as an audio file. Some promotional artwork, including the key art and store capsules, was produced with AI image tools and then edited by the developer. Game code, level design and all in-game visuals are hand-authored. No content is generated during gameplay.

Creator
Crown & Cross Studios
Reviews
-
Added
Sep 18, 2026
Card Harts RebornSteam
Disclosure

This game and its store page use generative AI-assisted content, including artwork, music, sound, and other creative assets. Assets are created or assisted with AI tools, then curated and implemented by the developer. No live AI-generated player content is used during gameplay.

Creator
William VanDyke
Reviews
-
Added
Sep 18, 2026
Pixel Ping PongSteam
Disclosure

The store and library capsule images and the logo were created with AI image generation tools and edited by hand; AI also assisted with the store description and the in-game translations. The game itself contains no AI-generated content and generates nothing while you play. All screenshots and trailer footage come from the actual game.

Creator
Butterstick Games
Reviews
-
Added
Sep 18, 2026
Hasta Agotar ExistenciasSteam
Disclosure

Some 3D props, textures and ambient voice audio were pre-generated with AI tools during development and then edited by hand. The game does not generate any content with AI while you play.

Creator
Black and Bald Cats Studios
Reviews
-
Added
Sep 18, 2026
Warlords of Archaios OnlineSteam
Disclosure

Generative AI tools are used during development to help create selected artwork, including ability icons, and to draft and edit text. This content is prepared before release. No content is generated by AI during gameplay, and the game does not connect to external AI services.

Creator
Dario Koen
Reviews
-
Added
Sep 18, 2026
SoulSteam
Disclosure

Open AI Codex was used to generate the images, code and much of the text of the game.

Creator
Stavros Aeneas Kokkineas
Reviews
-
Added
Sep 18, 2026
GreedingsSteam
Disclosure

Since we, as developers, have no artistic design skills, artificial intelligence was used to create this game’s visual elements and music.

Creator
FatCatS
Reviews
-
Added
Sep 18, 2026
One More SinSteam
Disclosure

This game makes use of generative AI as part of its creation process of art and localization.

Creator
Robo Goat
Reviews
-
Added
Sep 18, 2026
SignalLostSteam
Disclosure

SignalLost uses generative AI only during development to create and refine selected 2D artwork, promotional images, and trailer assets. No AI content is generated during gameplay, and the game does not connect to external AI services. All shipped assets are reviewed, edited, and integrated by the developer before release.

Creator
Dr. Wang
Reviews
-
Added
Sep 18, 2026
SlimefallSteam
Disclosure

Generative AI tools were used during development to assist with code optimization and UI icon prototyping. All content is safe for all audiences and does not infringe any copyrights.

Creator
Funny Turtle Games
Reviews
-
Added
Sep 18, 2026
1vs1Steam
Disclosure

Our team uses generative AI tools to help develop some in game assets.

Creator
1vs1 Develops
Reviews
-
Added
Sep 18, 2026
MOGGED: Looksmaxx or DieSteam
Disclosure

AI tools were used in a limited way to help generate parts of some in-game comedic images and voice barks, which were then edited, refined, and finalized by human artists.

Creator
Sigma Labs
Reviews
271
Added
Sep 18, 2026
Intercept LineSteam
Disclosure

Some 2D sprites, sound effects, and music tracks were created with the assistance of generative AI tools during development and were manually reviewed and edited by the developer.

Creator
Kinato
Reviews
11
Added
Sep 18, 2026
Forest Quest 88Steam
Disclosure

The branching narrative in FOREST QUEST '88 was generated during development using a locally-run AI language model (an offline Dolphin/LLaMA-family model via Ollama). All AI-generated text was produced ahead of time, then reviewed, edited, and curated by the developer before being baked into the finished game as fixed, hand-checked content. The shipped game contains no live AI generation — it plays back a static, pre-authored story. No player data is sent to any AI service; the game runs fully offline.

Creator
ShangkoStudio
Reviews
-
Added
Sep 18, 2026
Below The LoopSteam
Disclosure

Below The Loop uses generative AI-assisted tools during development to create some visual assets and marketing artwork. These assets are pre-generated and reviewed and edited as part of the development process. The game does not use AI to generate content in real time during gameplay.

Creator
Sandbox Studio
Reviews
-
Added
Sep 18, 2026
Factory ShiftSteam
Disclosure

Generative AI assisted in creating some artwork, text, translations, and sound effects during development. No AI content is generated during gameplay.

Creator
Xishun Studio
Reviews
-
Added
Sep 18, 2026
For the Common WealthSteam
Disclosure

AI was used to help with created capsule art and assist with building the teaser trailers. There is no generative AI art, sound effects, video, or voice art in the game itself.

Creator
Podule Games
Reviews
-
Added
Sep 18, 2026
To Rule... BavarinSteam
Disclosure

There is no active generative AI content when you play the game. Some of the still images to support the quests, fate and hope cards were originally AI generated.

Creator
Andy House
Reviews
-
Added
Sep 18, 2026
Whisper in the HallsSteam
Disclosure

AI is used in early visual concept explorations for certain environments. Every aspect of the game at runtime including the story, visuals, environments, dialogues and music is all handcrafted with utmost human care.

Creator
FreakGang Interactive
Reviews
-
Added
Sep 18, 2026
MASH CommanderSteam
Disclosure

-- Store page capsule art was created in a comprehensive workflow with OpenArt.ai, using Blender and Windows Paint3D, and by employing painstakingly crafted text prompts over dozens of A.I. generations, while incorporating thousands of my own brushstrokes and adhering to my own artistic vision for composition and mood. -- The game’s main logo texture was refined with OpenArt.ai. -- 30+ characters may be heard with distinct voices speaking in the background, commenting generally about the situation at hand with any of dozens of phrases, or hundreds of snippets of phrases. The things they say are my creation, but as an early development budget consideration the voices were generated using OpenArt.ai. Clerk P.A. announcements are also an A.I.-generated voice. -- Some vehicle sounds and background activity sound loops were generated using A.I. from OpenArt.ai or freesound.org.

Creator
General Y-Rot
Reviews
-
Added
Sep 18, 2026
KotamasSteam
Disclosure

only for marketing images, the assets are from real artist 2d animations, updated with coloring to have variation.

Creator
Nalora Studio
Reviews
-
Added
Sep 18, 2026
MythopolisSteam
Disclosure

Some store artwork (capsules, hero art, page background) was created with generative AI and then edited by hand. All in-game art, audio and text are hand-made or licensed. The game does not generate any content at runtime.

Creator
Ridvan Dursun
Reviews
-
Added
Sep 18, 2026
Ceniza - Tower DefenseSteam
Disclosure

CENIZA is created using AI tools under human creative direction. Pre-generated content includes environmental textures, interface artwork, game text and translations, promotional art, and assets produced through AI-assisted modeling, coding and audio workflows. The base game does not generate content with generative AI while you play and does not connect to an AI service. Mod authors may optionally use external AI tools; manual editing and conventional tools are equally welcome.

Creator
Aurora La Revoltosa
Reviews
-
Added
Sep 17, 2026
Insanity: AlteredSteam
Disclosure

For game banners, we collect elements from game art and then use AI to turn them into a single composition.

Creator
ARA Games
Reviews
-
Added
Sep 17, 2026
Deathmarch TitansSteam
Disclosure

AI was used to create write parts of the game code and scripting, to refine mech textures, and for voiceover and audio content - to be used as placeholders while in playtests.

Creator
DM Studios
Reviews
-
Added
Sep 17, 2026
Mineral ZoneSteam
Disclosure

Generative AI was used as an assistive tool during development for selected visual assets and promotional materials. All AI-assisted content was reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game does not connect to any external AI services.

Creator
Surio
Reviews
-
Added
Sep 17, 2026
CodeX ProtocolSteam
Disclosure

The game had used AI tools for localization and dialogue voice lines. The game does not use any generative AI or any sort of AI during gameplay.

Creator
CodingKraft
Reviews
-
Added
Sep 17, 2026
VoxelForgeSteam
Disclosure

Generative AI tools were used during development to assist with some visual assets, including textures, 3D asset creation and store artwork, as well as store text and translations. Assets are reviewed and adapted before integration. VoxelForge does not generate AI content during play and does not connect to an external AI service during play.

Creator
Mister_D Games
Reviews
-
Added
Sep 17, 2026
AI修仙沙盒Steam
Disclosure

AI Cultivation Sandbox uses generative AI technology to assist in creating game content. The AI systems in the game may generate or assist with generating character backgrounds, character dialogue, world events, story content, and visual assets. AI-generated content is guided by game systems and safety mechanisms to create a more dynamic and personalized cultivation world experience.

Creator
AIGame工作室
Reviews
-
Added
Sep 17, 2026
Cast & ClickSteam
Disclosure

We use generative AI to support the creation of promotional materials, translations, selected artwork, music, and sound effects. These tools help bring our ideas to life, while the game’s creative direction and final decisions will always remain in human hands.

Creator
LOG51
Reviews
-
Added
Sep 17, 2026
Smoke and SteelSteam
Disclosure

Modern generative AI tools have been used alongside traditional development tools to assist with creating and modifying some visual and audio assets. This includes tasks such as retexturing assets to improve historical accuracy.

Creator
Generalship Games
Reviews
-
Added
Sep 17, 2026
The Mighty Wizard's TaleSteam
Disclosure

I use AI as a "better search engine" for code snippets and design research, and to create examples I can mark up to show artists what I am looking for. Paid artists create the monsters, backgrounds and UI icons, and everything else is hand-created or downloaded from asset packs or is available from free art sites. The artists also use AI in their workflows.

Creator
Oxdeadbeef Games
Reviews
-
Added
Sep 17, 2026
Working DeadSteam
Disclosure

Generative AI was used exclusively to create promotional artwork for the game's Steam page, including capsule images, banners, and backgrounds.

Creator
Frogberry
Reviews
-
Added
Sep 16, 2026
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