25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Laby's VillageSteam
Disclosure

Some art, music, and code structures in this game were assisted by AI tools during development. All outputs have been reviewed, refined, and integrated by human developers to ensure consistent style and high-quality gameplay experience.

Creator
SlimeBox
Reviews
-
Added
Mar 18, 2026
Synergy StrikeSteam
Disclosure

The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core.

Creator
strangeboltz
Reviews
-
Added
Mar 18, 2026
MycofallSteam
Disclosure

Generation of texts and translations for in-game texts and store page.

Creator
Lazy KodKod Games
Reviews
38
Added
Mar 18, 2026
Arc’s Glitch DefenderSteam
Disclosure

The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.

Creator
Raivela Games
Reviews
-
Added
Mar 18, 2026
One More RunSteam
Disclosure

One More Run is a solo-developed project. As a result, I've selectively used AI art in some areas to make sure the game's presentation is quality.

Creator
Rekatan
Reviews
-
Added
Mar 18, 2026
Rock CrusherSteam
Disclosure

As a solo indie dev with very limited resources, and also not a native English speaker. I use AI to assist with writing for both in-game and store page content, and translate the game to other languages.

Creator
Mini Fun Games
Reviews
328
Added
Mar 18, 2026
Scrap Age: SurvivorsSteam
Disclosure

AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used.

Creator
Fractal Blue Entertainment
Reviews
10
Added
Mar 18, 2026
Greed ForestSteam
Disclosure

A couple of icons and some promotional artwork was created using AI tools and then edited and refined by hand. Character models, towers, effects, and animations, and game design are all human-made. No content is generated by AI at runtime.

Creator
Martin Grysbæk
Reviews
-
Added
Mar 18, 2026
Crucible of the ForgottenSteam
Disclosure

Some tools making use of AI were used in some phases of the production of some of the visual assets, e.g. generative resize when upscaling some images.

Creator
Dominic Bolin
Reviews
30
Added
Mar 18, 2026
WESTMENSteam
Disclosure

The trees in the Germany Stage (shown in the first trailer) were generated with retro-diffusion. I intend to replace them with hand-drawn trees in the final game. There's also the "modern art" enemy that has ai-generated images displayed inside a frame. Besides that everything is hand made.

Creator
Studio DynoStorm
Reviews
-
Added
Mar 18, 2026
Hopeless SeaSteam
Disclosure

This game involves localization works (Russian, Korean) generated from GPT.

Creator
Potato Cat
Reviews
26
Added
Mar 18, 2026
RiftstormSteam
Disclosure

Text-to-speech software is used to synthesize our in-game and in-cinematic robotic announcer. RIFTSTORM’s creative direction and all content included in the game are produced, reviewed, and implemented by our team.

Creator
Confiction Labs
Reviews
559
Added
Mar 18, 2026
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