Generative AI tools were used during development to assist with some visual assets and written content. All AI-assisted content was reviewed and edited.
- Creator
- Imbölt
- Reviews
- -
- Added
- Sep 16, 2026
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Generative AI tools were used during development to assist with some visual assets and written content. All AI-assisted content was reviewed and edited.
Some graphical assets of the game like cat characters are made using generative artificial intelligence.
Some of the text in this game was created with the help of generative AI tools. - In-game text: Korean dialogue, stage narration and help text were drafted with an AI assistant, then rewritten and reviewed by the developer. - Localization: the English text was produced with AI assistance and reviewed by the developer. All artwork and UI icons are hand-authored by the developer, the sound effects are synthesized procedurally in code, and the background music is a licensed stock track. No AI runs during gameplay — all content is fixed at build time. - Store page: the store description text was drafted with AI assistance and edited by the developer.
Part of the modeling was done using AI-generated technology.
Generative AI tools were used purely in the background to assist and speed up the production workflow as a solo developer, serving only as an aid during development. The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content produced live.
Puzzle grids are constructed using Crossword Compiler, a conventional (non-AI) crossword construction tool. AI tools were used to assist in drafting clue text, which was then rewritten and reviewed by hand before inclusion. Every clue and answer that ships in the game has been checked by an individual human for accuracy, solvability, and quality. No content is generated during gameplay.
Generative AI tools were used to create photographic source images that were then painted over and edited in Photoshop for the game’s artwork, and to create the game’s background music. Generative AI also assisted with portions of the game’s written text and localization and with drafting and editing Steam store-page copy. All AI-assisted material was reviewed and incorporated into the final work by the developer. No content is generated during gameplay.
Some of the in game textures are a mix of handmade and LLM generated assets, for instance the standard nutritional information on the the tea-boxes. We plan to remove any LLM assets until release.
This game includes a number of images that were produced with the assistance of generative artificial intelligence.
This game uses generative artificial intelligence to create some of its visual assets. Specifically, the food images and the number graphics featured in the game were generated using AI tools.
Tripo AI: Modelos y ChatGPT: Imagenes
During the development of this title, generative AI was used as an assistive tool for writing some code, as well as for text polishing and translation. Other elements—including core artwork, character and environment designs, and the overall visual presentation—were created entirely by the developers themselves.
This game uses generative AI to create images and audio as game materials.
This game uses generative AI in parts of its development. - Code — an AI coding assistant was used to help write the source code. - Text translation — AI was used to translate the game's text into each supported language. All of the above was reviewed and adjusted by the developer before release. No content is generated by AI while the game is running.
小部分画面和语音由ai协助渲染
The background, as well as the mesh and base textures for the Matryoshka dolls, were created entirely by hand. Some of the Matryoshka patterns and the fang meshes were generated using AI, then however directed and revised by humans. AI tools were also used to assist with language localization.
AI was used in the translation.
AI was used to create some of the images.
Generative AI is used during development to create artwork, animation, music, sound effects and some text, including store artwork and descriptions. Content is selected, edited and integrated before release. SkyStray does not generate AI content during gameplay or connect to external AI services while you play.
Some icons, UI elements and text were created with the help of AI tools during development, then reviewed and edited by hand. Nothing is generated while you play.
This game uses some pre-generated content created with generative AI tools. It does not use generative AI to generate content in real time in response to player actions. Artwork Generative AI tools were used to create some in-game graphics, as well as images for the Steam store page and promotional and marketing materials. Generated assets are reviewed by the developer and edited or adjusted when necessary. Some assets are used without additional editing. Translation AI tools are used to assist with translation and localization for some languages other than Japanese. Translations are reviewed and corrected by the developer.
This game uses generative AI tools for some image assets and translations. All AI-generated materials are reviewed, adjusted, and edited by the development team before being used in the game.
AI coding assistance was used in developing some parts of the game's code and in drafting in-game text, all of it directed and reviewed by the developer.
Halloween Trouble 8 utilizes generative artificial intelligence tools to assist in creating several elements of the game. Specifically, AI was used in the generation of: Art & Visuals: Background environments, character portraits, and the in-game puzzle tiles and runes. Audio: The game's musical soundtrack. Narrative & Writing: The overarching story generation and descriptive in-game text.
This game used AI assistance in the early stage of art assets.
Some of the artwork in Boom Crew was created with the help of generative AI image tools. This covers character and object sprites, ground and paper textures, the game logo, and the capsule art on this store page. Every generated image was directed from hand-drawn mockups, then cut out, corrected and assembled by hand before it shipped. Code, level generation, on-screen text and audio contain no generative AI content, and nothing is generated live while you play.
Generative AI was used to create some content for the game, including cutscenes and related visual materials.
I have used generative AI to help with localisation. NO AI was used to generate any other content, such as artwork, cover art, or store page assets.
Generative AI was used to assist with bug fixes, text editing, and portions of the game's music. Generative AI was not used for the game's direction, art direction, or gameplay mechanics.
In terms of art direction, AI was used as a supplementary tool for improvement; it was not a completely automated process from scratch, nor were AI-generated assets used directly. In terms of music, AI generation was used directly.
AI was used to create some of the game's artwork and visual assets.
Some AI was used to generate marketing images and in-game content, including music and art. This game would not be possible for a 1-person studio without such tools.
Generative AI was used to assist in creating store promotional artwork, drafting artwork descriptions, and translating interface and notebook text. The paintings used as puzzles are existing historical artworks, not AI-generated images. The game does not generate AI content during gameplay or connect to external AI services.
Pawnimals uses generative AI as part of its development and content creation process. Generative AI tools were used to assist with the creation and refinement of some visual assets, character artwork, animations, voice/audio content, and other creative elements in the game. AI-generated content is reviewed, edited, directed, and integrated by the developer to maintain a consistent visual style, character design, and overall player experience. Generative AI is used as a production tool and does not generate unrestricted content based on player prompts during normal gameplay.
・We are using generative AI to reimagine characters based on original designs. ・We are using AI to generate characters based on some original designs. ・We use generative AI to create illustrations for store and website images. ・We conduct pattern testing using generative AI for logic and communication tests.
This game uses generative AI in the following ways: Music — tracks were built from AI-generated material, then edited and arranged by hand. Title artwork — an AI-generated rough was used as reference and redrawn by hand as pixel art. English localization — the English text was machine-translated and then reviewed and corrected by the developer. Code — parts of the game's code were written with AI assistance. Everything else is made by the developer by hand: all 145 in-game icons, every UI image, the cigarette package illustrations, and the achievement icons.
Cover arts are IA generated, inspired on the covers from the original games.
Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D weapon and armor models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service.
Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D shoe models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service.
Generative AI was used to create some of the game's graphics and sound assets.
Some pre-generated visual concepts were created with the help of AI tools and then manually edited, redrawn, and finalized by the artist
All 3D models, and ui created by humans. Ai helps little with some translation and capsules and artworks
Some visual assets, icons, and artwork in this game were created or refined with the assistance of generative AI. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game. No AI-generated content is created during gameplay, and the game does not rely on AI services while being played.
Helped with coding the games functionality.
AI was used to create the Steam page design based on in-game 3D models.
AI tools were used to assist with translations for game and store page text.
Current music has been generated with AI with plans to replace.
The developer first created a visual guide for the character NULL. Based on that guide, Meshy AI was used to create one pre-generated 3D character model. No AI-generated content is created during gameplay. All other game content, music, audiovisual works, film, website, and Unreal Engine and Wwise systems were created by the developer.
Generative AI tools were used during development to assist with some 2D background artwork and decorative visual assets. All AI-assisted assets were reviewed and edited before inclusion. The game does not use generative AI during gameplay, and no player input or data is sent to generative AI services. Puzzles and answers are not generated by AI.
Generative AI was used to assist in the creation of some pre-generated promotional artwork for the Steam store page. ModuleZ does not use generative AI to generate content during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Oscilloscopia Unclear arttext | Generative AI tools were used during development to assist with some visual assets and written content. All AI-assisted content was reviewed and edited. | Imbölt | - | Sep 16, 2026 | |
Cat Omni: Card Cats In-game content art | Some graphical assets of the game like cat characters are made using generative artificial intelligence. | DIONYSIOS DIAMANTOPOULOS | - | Sep 16, 2026 | |
폴더 탈출 In-game content text | Some of the text in this game was created with the help of generative AI tools.
- In-game text: Korean dialogue, stage narration and help text were drafted with an AI assistant, then rewritten and reviewed by the developer.
- Localization: the English text was produced with AI assistance and reviewed by the developer.
All artwork and UI icons are hand-authored by the developer, the sound effects are synthesized procedurally in code, and the background music is a licensed stock track. No AI runs during gameplay — all content is fixed at build time.
- Store page: the store description text was drafted with AI assistance and edited by the developer. | TeamCrux | - | Sep 16, 2026 | |
After closing In-game content art | Part of the modeling was done using AI-generated technology. | FANGYAOYUE | - | Sep 16, 2026 | |
Phobophobia 2.0 – System Override Dev only | Generative AI tools were used purely in the background to assist and speed up the production workflow as a solo developer, serving only as an aid during development.
The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content produced live. | ghoSTudio games | - | Sep 16, 2026 | |
Lexiclue In-game content text | Puzzle grids are constructed using Crossword Compiler, a conventional (non-AI) crossword construction tool. AI tools were used to assist in drafting clue text, which was then rewritten and reviewed by hand before inclusion. Every clue and answer that ships in the game has been checked by an individual human for accuracy, solvability, and quality. No content is generated during gameplay. | Imaginary Component | - | Sep 16, 2026 | |
Maze of Thorns In-game content artaudiotext | Generative AI tools were used to create photographic source images that were then painted over and edited in Photoshop for the game’s artwork, and to create the game’s background music. Generative AI also assisted with portions of the game’s written text and localization and with drafting and editing Steam store-page copy. All AI-assisted material was reviewed and incorporated into the final work by the developer. No content is generated during gameplay. | Fire Maple Games | - | Sep 16, 2026 | |
The Tidy TeaShop: Tidy Up The Tea Collection In-game content art | Some of the in game textures are a mix of handmade and LLM generated assets, for instance the standard nutritional information on the the tea-boxes.
We plan to remove any LLM assets until release. | Pebble & Pine | - | Sep 16, 2026 | |
Night Gig Unclear art | This game includes a number of images that were produced with the assistance of generative artificial intelligence. | Saucy Steel Games | - | Sep 16, 2026 | |
SonDouKee In-game content art | This game uses generative artificial intelligence to create some of its visual assets. Specifically, the food images and the number graphics featured in the game were generated using AI tools. | CooDxRooT | - | Sep 16, 2026 | |
Chocolat Shoot Bite Destroy Unclear art | Tripo AI: Modelos y ChatGPT: Imagenes | JoseDVJ | - | Sep 16, 2026 | |
凯索斯之遗 In-game content codetext | During the development of this title, generative AI was used as an assistive tool for writing some code, as well as for text polishing and translation. Other elements—including core artwork, character and environment designs, and the overall visual presentation—were created entirely by the developers themselves. | The Silent Piper | - | Sep 16, 2026 | |
Panda Minesweeper In-game content artaudio | This game uses generative AI to create images and audio as game materials. | 张 潘达 | - | Sep 16, 2026 | |
NOYAKI — CONTROLLED BURN In-game content codetext | This game uses generative AI in parts of its development.
- Code — an AI coding assistant was used to help write the source code.
- Text translation — AI was used to translate the game's text into each supported language.
All of the above was reviewed and adjusted by the developer before release.
No content is generated by AI while the game is running. | PinCool | - | Sep 16, 2026 | |
萦回 In-game content artaudio | 小部分画面和语音由ai协助渲染 | 白鹤 | - | Sep 16, 2026 | |
Matryoshka In-game content arttext | The background, as well as the mesh and base textures for the Matryoshka dolls, were created entirely by hand.
Some of the Matryoshka patterns and the fang meshes were generated using AI, then however directed and revised by humans.
AI tools were also used to assist with language localization. | flapper3 | - | Sep 16, 2026 | |
Tilements In-game content text | AI was used in the translation. | bbibic | - | Sep 16, 2026 | |
BigFooten Unclear art | AI was used to create some of the images. | Dan Smith | - | Sep 16, 2026 | |
SkyStray In-game content artaudiotext | Generative AI is used during development to create artwork, animation, music, sound effects and some text, including store artwork and descriptions. Content is selected, edited and integrated before release. SkyStray does not generate AI content during gameplay or connect to external AI services while you play. | Sam Mayell | - | Sep 15, 2026 | |
One Pixel In-game content arttext | Some icons, UI elements and text were created with the help of AI tools during development, then reviewed and edited by hand. Nothing is generated while you play. | Andret2344 | - | Sep 15, 2026 | |
Black & White in Balance In-game content arttext | This game uses some pre-generated content created with generative AI tools. It does not use generative AI to generate content in real time in response to player actions.
Artwork
Generative AI tools were used to create some in-game graphics, as well as images for the Steam store page and promotional and marketing materials. Generated assets are reviewed by the developer and edited or adjusted when necessary. Some assets are used without additional editing.
Translation
AI tools are used to assist with translation and localization for some languages other than Japanese. Translations are reviewed and corrected by the developer. | Indie Heart Games | - | Sep 15, 2026 | |
Final Tower Ⅶ In-game content arttext | This game uses generative AI tools for some image assets and translations. All AI-generated materials are reviewed, adjusted, and edited by the development team before being used in the game. | NEO Studio | - | Sep 15, 2026 | |
Pearly Gates In-game content textcode | AI coding assistance was used in developing some parts of the game's code and in drafting in-game text, all of it directed and reviewed by the developer. | Abersoft Studios | - | Sep 15, 2026 | |
Halloween Trouble 8 artaudiotext | Halloween Trouble 8 utilizes generative artificial intelligence tools to assist in creating several elements of the game. Specifically, AI was used in the generation of:
Art & Visuals: Background environments, character portraits, and the in-game puzzle tiles and runes.
Audio: The game's musical soundtrack.
Narrative & Writing: The overarching story generation and descriptive in-game text. | Ironcode Gaming | - | Sep 15, 2026 | |
烹之道-北境烟火 Unclear art | This game used AI assistance in the early stage of art assets. | 大连喵屋动漫有限公司 | - | Sep 15, 2026 | |
Boom Crew In-game content art | Some of the artwork in Boom Crew was created with the help of generative AI image tools. This covers character and object sprites, ground and paper textures, the game logo, and the capsule art on this store page. Every generated image was directed from hand-drawn mockups, then cut out, corrected and assembled by hand before it shipped. Code, level generation, on-screen text and audio contain no generative AI content, and nothing is generated live while you play. | Orchakov | - | Sep 15, 2026 | |
Titanic Survival Simulator Together In-game content art | Generative AI was used to create some content for the game, including cutscenes and related visual materials. | CONSANN | - | Sep 15, 2026 | |
A Game About Games In-game content text | I have used generative AI to help with localisation. NO AI was used to generate any other content, such as artwork, cover art, or store page assets. | Juegos de Sueños | - | Sep 15, 2026 | |
Paper Planes In-game content textaudio | Generative AI was used to assist with bug fixes, text editing, and portions of the game's music. Generative AI was not used for the game's direction, art direction, or gameplay mechanics. | Holly Gaming Studios | - | Sep 15, 2026 | |
Wuju Division In-game content artaudio | In terms of art direction, AI was used as a supplementary tool for improvement; it was not a completely automated process from scratch, nor were AI-generated assets used directly.
In terms of music, AI generation was used directly. | MIRALIM STUDIO | - | Sep 15, 2026 | |
My Sperm Reported Me In-game content art | AI was used to create some of the game's artwork and visual assets. | SOOJI JUNG | - | Sep 13, 2026 | |
The Vessel In-game content artaudio | Some AI was used to generate marketing images and in-game content, including music and art.
This game would not be possible for a 1-person studio without such tools. | Fist Pump Games | - | Sep 13, 2026 | |
Cozy Jigsaw Store/marketing arttext | Generative AI was used to assist in creating store promotional artwork, drafting artwork descriptions, and translating interface and notebook text. The paintings used as puzzles are existing historical artworks, not AI-generated images. The game does not generate AI content during gameplay or connect to external AI services. | LiliVale | - | Sep 13, 2026 | |
Pawnimals In-game content artaudio | Pawnimals uses generative AI as part of its development and content creation process. Generative AI tools were used to assist with the creation and refinement of some visual assets, character artwork, animations, voice/audio content, and other creative elements in the game.
AI-generated content is reviewed, edited, directed, and integrated by the developer to maintain a consistent visual style, character design, and overall player experience. Generative AI is used as a production tool and does not generate unrestricted content based on player prompts during normal gameplay. | Floyd Bishop | - | Sep 13, 2026 | |
Rever4 OCHIRO In-game content art | ・We are using generative AI to reimagine characters based on original designs.
・We are using AI to generate characters based on some original designs.
・We use generative AI to create illustrations for store and website images.
・We conduct pattern testing using generative AI for logic and communication tests. | As-key | - | Sep 13, 2026 | |
smoke.exe In-game content audioarttextcode | This game uses generative AI in the following ways:
Music — tracks were built from AI-generated material, then edited and arranged by hand.
Title artwork — an AI-generated rough was used as reference and redrawn by hand as pixel art.
English localization — the English text was machine-translated and then reviewed and corrected by the developer.
Code — parts of the game's code were written with AI assistance.
Everything else is made by the developer by hand: all 145 in-game icons, every UI image, the cigarette package illustrations, and the achievement icons. | usasan3 | - | Sep 13, 2026 | |
Honey, Tidy the Basement Store/marketing art | Cover arts are IA generated, inspired on the covers from the original games. | Yortx | - | Sep 13, 2026 | |
Armorer: Tidy Up the Armory Before Dawn In-game content arttext | Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D weapon and armor models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service. | Velron Games | - | Sep 13, 2026 | |
Sole Mates: Tidy Up the Shoe Store In-game content arttext | Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D shoe models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service. | Velron Games | - | Sep 13, 2026 | |
Civilization Alchemy In-game content artaudio | Generative AI was used to create some of the game's graphics and sound assets. | NovaScreen | - | Sep 13, 2026 | |
Cat Rooms: Sticker Decor! Dev only art | Some pre-generated visual concepts were created with the help of AI tools and then manually edited, redrawn, and finalized by the artist | Cat Company Limited | - | Sep 13, 2026 | |
Tech Chaos In-game content textart | All 3D models, and ui created by humans. Ai helps little with some translation and capsules and artworks | IFoxxI | - | Sep 13, 2026 | |
INVERT: The Fracture In-game content art | Some visual assets, icons, and artwork in this game were created or refined with the assistance of generative AI. All AI-generated content was reviewed, edited, and approved by the developer before being included in the game. No AI-generated content is created during gameplay, and the game does not rely on AI services while being played. | Rahib Games | - | Sep 13, 2026 | |
Starling Ascent Dev only code | Helped with coding the games functionality. | Roamy Games | - | Sep 13, 2026 | |
The Orb In-game content art | AI was used to create the Steam page design based on in-game 3D models. | Equilibrium | - | Sep 13, 2026 | |
Nozie Tower Defense XL In-game content text | AI tools were used to assist with translations for game and store page text. | hnugz gamez | - | Sep 13, 2026 | |
Type 'n' Fish In-game content audio | Current music has been generated with AI with plans to replace. | CapCat | - | Sep 12, 2026 | |
INTERSECTION I In-game content art | The developer first created a visual guide for the character NULL. Based on that guide, Meshy AI was used to create one pre-generated 3D character model. No AI-generated content is created during gameplay. All other game content, music, audiovisual works, film, website, and Unreal Engine and Wwise systems were created by the developer. | Emile Lee | - | Sep 12, 2026 | |
The Daily In-game content art | Generative AI tools were used during development to assist with some 2D background artwork and decorative visual assets. All AI-assisted assets were reviewed and edited before inclusion. The game does not use generative AI during gameplay, and no player input or data is sent to generative AI services. Puzzles and answers are not generated by AI. | Scadu Games | - | Sep 12, 2026 | |
ModuleZ Store/marketing art | Generative AI was used to assist in the creation of some pre-generated promotional artwork for the Steam store page. ModuleZ does not use generative AI to generate content during gameplay. | IMTESOWL SOFTWARE | - | Sep 12, 2026 |