25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Aspect ArenaSteam
Disclosure

Some of this game's written text, including this store page and some in-game descriptions, was drafted with the help of an AI assistant and then edited by hand. The rest is not AI-generated: the pixel art is hand-drawn or from licensed asset packs, the audio comes from a licensed sound pack, and every screenshot and capsule image is composed from real in-game captures. Nothing is generated while you play.

Creator
Legium Games
Reviews
-
Added
Sep 12, 2026
Trust Me, It BindsSteam
Disclosure

The game uses generative AI to create molecular structures during gameplay. Molecules are procedurally generated by a generative AI model embedded locally within the game and operating as part of the game’s molecular design system. The in-game generative AI system is used exclusively for molecular structure generation and does not generate dialogue, artwork, music, or other narrative content during gameplay. During development, generative AI tools were used to assist with artwork preparation, text polishing, and UI code development.

Creator
Membrizard
Reviews
-
Added
Sep 12, 2026
The Crooked HandSteam
Disclosure

This game uses generative AI extensively during development to assist with programming and to create art, music, and some written materials. All content included in the final game is manually reviewed, edited, and integrated; no content is generated in real time while the game is running.

Creator
chenjd
Reviews
-
Added
Sep 12, 2026
LastAliveSteam
Disclosure

Generative AI tools were used during development to assist with creating and iterating some pre-generated visual assets, UI icons, concept art, text drafts, and development/code prototypes. All AI-assisted content was reviewed, edited, and selected by the developer before being included in the game. The game does not use live generative AI during gameplay, does not generate new content for players in real time, and does not send player input or personal data to any AI service.

Creator
NeuroArs
Reviews
-
Added
Sep 12, 2026
CroupieredSteam
Disclosure

Generative AI is used for a portion of the 2D art and sound effects.

Creator
Variazioni Games
Reviews
-
Added
Sep 11, 2026
RogueHanafudaSteam
Disclosure

Some of the original art in this game (the bonus cards, bomb card, curse card, crimson paulownia card, soiled card back, pixel card back, two reward chest frames, and combination popup frame) was created using AI-assisted procedural generation scripts. The store capsules, icon, and trailer are derived from this in-game art and are therefore covered by this disclosure. All supported languages other than Korean (including English) were translated using AI translation tools, then checked through machine back-translation and additional review.

Creator
WildBerry
Reviews
-
Added
Sep 11, 2026
Redline DistrictSteam
Disclosure

Pre-generated AI was used for background music and ambient soundtrack generation. No live AI generation is used in the game.

Creator
Dorotech
Reviews
-
Added
Sep 11, 2026
Arcane Legion Steam
Disclosure

Generative AI assisted with selected static UI artwork, icons, promotional illustrations, text and localization during development. The game does not generate AI content or connect to generative AI services during play. Gameplay screenshots show actual in-game rendering.

Creator
MrLiuYX
Reviews
-
Added
Sep 11, 2026
Don't Die! You got 1 Life!Steam
Disclosure

This game's art and code are creatively directed by a human developer (me), directing, refining, reviewing, and quality-checking every part across hundreds of hours of iteration. I build it with Claude AI as my tool. The visuals are not pre-made image files or AI-generated images. They are drawn by code at runtime (procedural rendering) using standard 2D canvas drawing commands, and Claude AI writes and brings that code to life. The store page and marketing images come from that same in-game rendering. The game does not include third-party copyrighted material.

Creator
Mackenzie Taylor
Reviews
-
Added
Sep 10, 2026
Setlist ShuffleSteam
Disclosure

Setlist Shuffle ships two categories of pre-generated, player-facing AI content. They are the card illustrations and the genre music tracks. Both sets were reviewed and hand-selected before release and ship as fixed assets. No content is generated live during play, and the game contains no AI-driven chat or dialogue. Everything else is not AI-generated: the achievement icons are hand-drawn vectors, and all game text, design and simulation logic are the developer's own.

Creator
Dan's Brain Fart Factory
Reviews
-
Added
Sep 10, 2026
ANT HELLSteam
Disclosure

Some 2D art in this game was created with the assistance of AI image generation tools and then curated, pixel-processed and hand-corrected by the developer: backgrounds, story cutscene illustrations, card art, the title logo, and the Steam store assets. All game design, systems, balance, code and the original Korean script were written by the developer. The nine non-Korean localizations were produced with AI translation assistance and then reviewed and corrected in-game. The game does not generate any content with AI while you play, and it never connects to an AI service.

Creator
Basement Store
Reviews
-
Added
Sep 10, 2026
deal with the deepSteam
Disclosure

Some art assets in this game were created with the assistance of generative AI. AI-assisted tools were also used in the translation and localization of the English text. In addition, AI was used to assist with certain programming tasks during development. All AI-assisted output included in the game was manually reviewed, edited, and integrated by the developer.

Creator
蓝莓谷游戏
Reviews
-
Added
Sep 10, 2026
墨渊行者 INK ABYSS WALKERSteam
Disclosure

INK ABYSS WALKER was crafted by a single indie developer. During development, AI tools were used as an assist to produce quick, early drafts of some illustrations and text — helping an ink-soaked idea take shape as images and words more efficiently. The core gameplay, worldbuilding, card and number balance, narrative, and overall tone, however, were all led, iterated and finalised by hand by the developer. AI is a tool that helps an idea move faster — not the author of it. Everything you see was selected, refined and re-crafted by a person, to keep faith with the game's ink-wash spirit. Thank you to every walker who carries the lamp onward.

Creator
YukiMio Studio
Reviews
-
Added
Sep 10, 2026
HitPsychoSteam
Disclosure

Generating base images and materials for certain environmental textures (such as doors and labels), which are then manually edited, dithered, and color-crushed to fit the game's low-poly PSX aesthetic. Generating video clips, audio, and visual concepts for the television broadcasts (like the in-game cooking shows) that play on CRT monitors throughout the world.

Creator
Retroboi64
Reviews
-
Added
Sep 10, 2026
Rouge BangSteam
Disclosure

Some of this game’s art assets and code are generated by AI.

Creator
DREAMBEACON
Reviews
-
Added
Sep 10, 2026
Gang TakeoverSteam
Disclosure

Generative AI tools were used during development to assist with portions of the game’s code and the creation or refinement of certain visual and marketing assets. All AI-assisted material was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.

Creator
Dockdee Digital
Reviews
-
Added
Sep 9, 2026
Embersong: History Is YoursSteam
Disclosure

AI tools were used during development to create pre-generated content. The game's text was translated from English into 16 additional languages using AI translation with automated consistency review. Game artwork and the soundtrack were created by the developer using generative AI tools; every asset was individually reviewed and curated before inclusion. Store page assets (screenshots, trailer, capsule art) depict or derive from this same game content. The game contains no live/runtime AI generation — all content is fixed at build time, and the game runs fully offline.

Creator
Camis Publishers
Reviews
-
Added
Sep 9, 2026
DuckstepSteam
Disclosure

Generative AI tools were used in the development of this game, including character art and sprites, backgrounds and environment art, sound effects and music, in-game text and narrative content, and store page assets such as screenshots and marketing images. All AI-assisted content was reviewed and curated by the developer before being included in the game.

Creator
Birdie Games
Reviews
-
Added
Sep 9, 2026
Nicotine & KnivesSteam
Disclosure

Used AI to over optimize the performance of the game as it is very painful to have thousands of enemies on your screen at the same time and 100 projectiles per seconds without turning your pc into an oven. Also used AI for localization. (Added different languages besides English)

Creator
Nicotine & Knives
Reviews
-
Added
Sep 9, 2026
Gambit GardensSteam
Disclosure

Props to you for checking this out! I used AI to help code some of the newer features and port this from my original mobile build as it saved a lot of dev time. Everything else—sounds, amateur vector art, and the remaining 85%+ of the code is completely human-crafted.

Creator
NOODLEDREAMS
Reviews
-
Added
Sep 9, 2026
Flag ConquestSteam
Disclosure

The soundtrack is AI generated with human modifications. Art, text, localizations, and store assets were made with AI assistance and human modifications. Nothing is generated at runtime, and the game never connects to an AI service.

Creator
Karamilabs
Reviews
-
Added
Sep 9, 2026
PLOWSteam
Disclosure

Generative AI was used to assist in creating all pre-rendered artwork, including environment backgrounds, menu and branding art, icons, and promotional/title-card images. These assets were reviewed and integrated by the developer. No content is generated during gameplay, and the game does not connect to external AI services.

Creator
Last Exit Diner
Reviews
-
Added
Sep 7, 2026
The Return of IllunesSteam
Disclosure

Pre-generated: Some 2D illustrations and the pre-recorded narration were produced with AI tools and reviewed by the developers before inclusion. Live-generated: An on-device language model (no internet connection) writes in-game text such as narration, dialogue, and the names and lore of items, relics and skills, and selects among game-defined options for certain run content. Damage, stats, difficulty and progression are governed by the game's own rules. Generated text is checked before it is shown, and no art or audio is generated at runtime.

Creator
14Dimension Enterprise
Reviews
-
Added
Sep 7, 2026
Fisher King TDSteam
Disclosure

Some 2D art assets and pre-rendered cinematic videos in this game were created with the help of generative AI tools, and were then manually reviewed, edited and retouched by the developer. Generative AI tools were also used to assist during development. The game does not generate any AI content at runtime.

Creator
진주파파
Reviews
-
Added
Sep 7, 2026
Master of ArmsSteam
Disclosure

AI-assisted generation of small code snippets and early visual concepts. All content has been manually reviewed and optimized. Real-time AI generation is not involved; it is entirely locally packaged and does not rely on external APIs.

Creator
JJGAMES
Reviews
-
Added
Sep 7, 2026
Match & Drop: Pachinko RushSteam
Disclosure

AI tools were used during development solely to assist with coding, including identifying and fixing bugs and making minor code corrections and improvements. AI does not generate any content for players during gameplay.

Creator
ArPeaKK Games
Reviews
-
Added
Sep 7, 2026
いただきバーガーSteam
Disclosure

This game was developed with AI coding agents (Anthropic Claude / OpenAI Codex). All in-game pixel art (ingredients, relics, character faces, UI) is rendered by drawing code and pixel-placement scripts written by these agents; no diffusion/image-generation model output is included. Music and SFX are procedurally generated at runtime from AI-assisted code. In-game text, store page copy, and translations into 10 languages were produced with AI assistance and reviewed by the developer. Trailer scripts and captions were also AI-assisted. All content has been reviewed by the developer.

Creator
NoZworks
Reviews
-
Added
Sep 7, 2026
Packet PlagueSteam
Disclosure

Generative AI tools assisted with portions of the game’s code and written material, and with the creation of pre-generated promotional key art and derivative marketing graphics. All final content was selected, edited, tested, and reviewed by the developer. Gameplay screenshots and trailers show the actual game.

Creator
FR Studio
Reviews
-
Added
Sep 7, 2026
SOS :Should I Stay or Should I HitSteam
Disclosure

Some assets in this game were created with the help of generative AI. Generative AI was used to produce background art, background music, sound effects, and in-game icons.

Creator
AFTERTIME.INC
Reviews
-
Added
Sep 7, 2026
Labyrinth: The DescentSteam
Disclosure

This game includes AI-assisted, human-curated and edited artwork (tile art, actor sprites, and other visual assets). All AI-generated art was reviewed, edited, and approved by the developer before being included. An LLM was used to co-author most code changes. An LLM was used to proof and ideate some of the dialog in the game. All dialog was curated and approved by a human.

Creator
David Bethancourt
Reviews
-
Added
Sep 7, 2026
钓鱼加卡牌有没有搞头Steam
Disclosure

我在开发过程中使用了AI工具来生成部分3D模型和贴图及音频作为基础资产。所有由AI生成的资产在最终整合到游戏前,均经过了人工筛选、编辑和优化,以确保其符合游戏的艺术风格和质量标准。

Creator
有没有搞头
Reviews
-
Added
Sep 7, 2026
Bottled FantasySteam
Disclosure

As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows.

Creator
MBTactIcs Lab
Reviews
-
Added
Sep 7, 2026
麒麟刀Steam
Disclosure

Some art assets including card illustrations, character and prop art were created with the assistance of generative‑AI tools during development. All AI‑assisted materials have been manually reviewed, edited and reworked. No content is dynamically generated by AI during gameplay.

Creator
Zyjoyland Games
Reviews
-
Added
Sep 7, 2026
Rush Out DeathSteam
Disclosure

Generative AI tools were used during development to assist with portions of programming code and to draft portions of the store-page text. All outputs were reviewed and edited by the development team. No AI-generated artwork, audio, or other visual assets are included in the released game or store materials. The game does not use generative AI during gameplay.

Creator
PINGDINGSHAN MENGYE GAME TECHNOLOGY CO., LTD.
Reviews
-
Added
Sep 6, 2026
星斩Steam
Disclosure

The character illustrations and their animation frames were created with the assistance of image-generation AI (Stable Diffusion), then manually layered, retouched and reviewed by the developer. All other content — game design, code, music, sound effects and text — is made by humans. No AI content is generated at runtime.

Creator
NemoQ Studio
Reviews
-
Added
Sep 6, 2026
CollapsleSteam
Disclosure

Generative AI was used as a starting point for the game's graphical assets. The majority of these were then manually modified for use in the game.

Creator
Experience Point Games
Reviews
-
Added
Sep 6, 2026
AstrolanderSteam
Disclosure

Generative AI was used as an assistive tool during the development of ASTROLANDER. It helped accelerate certain prototyping phases, explore concept art ideas, and experiment with programming solutions. All assets integrated into the game were modified or recreated by the developer to align with the project's art direction and gameplay.

Creator
SpaghetGames
Reviews
-
Added
Sep 6, 2026
The Last RollSteam
Disclosure

Generative AI tools were used during development to assist with certain parts of the game, including code and game assets such as artwork, audio, and localization. All AI generated content has been reviewed before being included in the game.

Creator
Aspiro Games
Reviews
-
Added
Sep 5, 2026
百目質店 - Hyakume PawnshopSteam
Disclosure

This game uses generative AI to create the following content: - Images (backgrounds, character portraits, item art, UI, and store capsule art): image generation models - Music: Suno - Sound effects: procedural synthesis, plus OpenMOSS MOSS-SoundEffect v2 (Apache-2.0) - Text and code: created with the assistance of generative AI All of the above were pre-generated during development. No AI runs at runtime.

Creator
SONTAQ works
Reviews
-
Added
Sep 4, 2026
Sushi Gacha: Auto BattlerSteam
Disclosure

Generative AI tools were used during development to assist with portions of the game's code, written text, localization, and marketing copy. All resulting content was reviewed and edited by the developer. The game does not generate content live.

Creator
Ark
Reviews
-
Added
Sep 4, 2026
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