AI was used to create the marketing material and some textures in the game.
- Creator
- Galus
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used to create the marketing material and some textures in the game.
whenever I write code, I ask Ai to polish my code, because my code is not that clean. for some of the art, I draw rough sketches and ask ai to make a more appealing version of it
Contains AI-generated content (images and sound), no AI generated code.
Some of the textures used in the UI and images were generated by AI.
This game includes some pre-rendered content created with AI tools (such as visual assets, text, or audio). All AI-generated content is fixed and does not change during gameplay. No live AI generation occurs while playing.
NPC portraits and UV textures
Was used for generate voice acting.
This game does not generate content during gameplay. AI was used only to create title and logo art.
This game uses AI-generated assets only in pre-rendered, non-interactive content. Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources. No AI is used to generate gameplay content, logic, or code during live gameplay. All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer.
Some game graphics made with AI help.
The store page text has been created/enhanced by AI.
ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI. It is also used for some of the voice actors.
This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals. All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game. The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing.
AI tools were used to support early concept exploration and visual ideation during development. Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations.
A small portion of the content in the game was created using AI, but the majority was developed by our team.
During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator.
AI-generated art object
This game currently uses AI-generated voices as a temporary solution for character dialogue. All writing, story, design, and sound direction are entirely human-made. Final human voice acting will replace these AI voices in future updates before the full release.
Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence.
Some resources were generated using AI.
I just created music with AI and inserted it.
Generative AI was used solely for localization, including the translation of in-game text into multiple languages.
This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human. Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited since raw output is unsuitable. 3D models, sounds, and music in this game were created by a human with zero AI assistance.
Some textures
As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements.
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
1.some store page marketing images use artificial intelligence 2.some inventory item images use artificial intelligence 3.on the map transition UI use artificial intelligence
Some assets in this game were initially generated with AI-based tools, but all final character models and in-game assets were manually edited and fully curated by the developer. No AI-generated content is used without human review or adjustment.
Search for references, polishing of art, help with ideas, creation of 3D blocking.
This game does not use AI to generate gameplay content. All environments, puzzles, and story elements are handcrafted by the developer.
In this game, AI has only been used for the creation of store page visuals.
Images
Store visuals were created with the help of ChatGPT.
While AI supported parts of the early workflow, the finished assets were tailored for the game.
Use AI-guided model style generation
The code for this game has been written with the aid of AI. Some of the images you will se have been modified with ai.
Only for Marketing material, if we reach our goal we will pay a real person fr fr.
Ai powered jet behavior and enemy tactics enhance immersion and visuals
Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.
This work uses illustrations created by image generation AI in some parts.
Logo and menu image with ai software
This game does not use AI-generated content in its final assets.
Photoshop with generative fill for logos
I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion.
Pre-Generated AI: Generative AI was used to create the game icon. Live-Generated AI: There is nothing that is being generated live in real-time by AI.
AI tools have been used for some concept art and visual mood boards. No AI-generated content is planned for use in gameplay, story, characters, or UI elements.
LLM generates officer persona and dialogue each checkpoint. Player input is classified, updating Suspicion immediately.
Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team.
Using image generation AI
AI was utilized to generate portions of the game's text, 3D models, textures, and code. These elements were subsequently edited and finalized by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bunker 1945 - Capture the Gray Wolf In-game content art | AI was used to create the marketing material and some textures in the game. | Galus | - | Mar 18, 2026 | |
Bucket Tag Dev only codeart | whenever I write code, I ask Ai to polish my code, because my code is not that clean.
for some of the art, I draw rough sketches and ask ai to make a more appealing version of it | Game Alchemy Studio | - | Mar 18, 2026 | |
Hacker Society In-game content artaudio | Contains AI-generated content (images and sound), no AI generated code. | Rustic Space | - | Mar 18, 2026 | |
The DeadLine In-game content art | Some of the textures used in the UI and images were generated by AI. | FiveFingers | - | Mar 18, 2026 | |
Maya : Ek Pishachini In-game content arttextaudio | This game includes some pre-rendered content created with AI tools (such as visual assets, text, or audio). All AI-generated content is fixed and does not change during gameplay. No live AI generation occurs while playing. | Akshat Softwares | 16 | Mar 18, 2026 | |
Testimony - Metal Graveyard In-game content art | NPC portraits and UV textures | Testimony | - | Mar 18, 2026 | |
SUBJECT 33 In-game content audio | Was used for generate voice acting. | Matei Mihai | - | Mar 18, 2026 | |
Hollow Ascent Store/marketing art | This game does not generate content during gameplay. AI was used only to create title and logo art. | Hollow Square | - | Mar 18, 2026 | |
Pathetic26 In-game content artaudio | This game uses AI-generated assets only in pre-rendered, non-interactive content.
Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources.
No AI is used to generate gameplay content, logic, or code during live gameplay.
All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer. | Recollection Arc | - | Mar 18, 2026 | |
Crime Scene Clean: Paranormal In-game content art | Some game graphics made with AI help. | Alkame Games | - | Mar 18, 2026 | |
Chicks In Trouble Store/marketing text | The store page text has been created/enhanced by AI. | Creamative | - | Mar 18, 2026 | |
BABYLON 3013 In-game content artaudio | ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI.
It is also used for some of the voice actors. | Firewall Enigma | - | Mar 18, 2026 | |
Survival Menu Live In-game content art | This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals.
All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game.
The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing. | Low Sleep Studio | - | Mar 18, 2026 | |
MoonVeil In-game content audio | AI tools were used to support early concept exploration and visual ideation during development.
Artificial intelligence tools were used during development to assist with the creation and processing of audio content, such as sound effects and voice variations. | GrindGames | - | Mar 18, 2026 | |
Escape: Immersion In-game content | A small portion of the content in the game was created using AI, but the majority was developed by our team. | AzDimension, Royal Games | - | Mar 18, 2026 | |
Delivery Master In-game content art | During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator. | MustDev | - | Mar 18, 2026 | |
LITTLE CAT TINY STRAYS In-game content art | AI-generated art object | Phillip Burton | - | Mar 18, 2026 | |
Channel 51 In-game content audio | This game currently uses AI-generated voices as a temporary solution for character dialogue.
All writing, story, design, and sound direction are entirely human-made.
Final human voice acting will replace these AI voices in future updates before the full release. | Made By Gigi | - | Mar 18, 2026 | |
Sancta In-game content artaudio | Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence. | Jan Lebeda | - | Mar 18, 2026 | |
The Baby is Here Unclear | Some resources were generated using AI. | El Abrigo de Paulo | - | Mar 18, 2026 | |
군대탈출 In-game content audio | I just created music with AI and inserted it. | Gemma Soft | - | Mar 18, 2026 | |
Point In Time In-game content text | Generative AI was used solely for localization, including the translation of in-game text into multiple languages. | Onionrin | - | Mar 18, 2026 | |
Maze Creep!! In-game content art | This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human.
Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited since raw output is unsuitable.
3D models, sounds, and music in this game were created by a human with zero AI assistance. | Bosskiller Studios | 27 | Mar 18, 2026 | |
The Cursed Grave Unclear art | Some textures | GulfPearl | - | Mar 18, 2026 | |
Don't answer In-game content audioart | As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements. | Alamri | - | Mar 18, 2026 | |
Office Chug In-game content arttext | "Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game." | ByteLyft | - | Mar 18, 2026 | |
电诈园区:绝境求生 In-game content art | 1.some store page marketing images use artificial intelligence
2.some inventory item images use artificial intelligence
3.on the map transition UI use artificial intelligence | BlackVault Studio | 16 | Mar 18, 2026 | |
Night Portable In-game content art | Some assets in this game were initially generated with AI-based tools,
but all final character models and in-game assets were manually edited
and fully curated by the developer.
No AI-generated content is used without human review or adjustment. | Pumpkin Miso Studio | - | Mar 18, 2026 | |
Exorcide INC. Unclear art | Search for references, polishing of art, help with ideas, creation of 3D blocking. | Ktotto Production | - | Mar 18, 2026 | |
The Mysterious Mansion general | This game does not use AI to generate gameplay content. All environments, puzzles, and story elements are handcrafted by the developer. | IBRAHIM ARSLAN | - | Mar 18, 2026 | |
Drug Life: Gangster Simulator Store/marketing art | In this game, AI has only been used for the creation of store page visuals. | TwoRushGames | - | Mar 18, 2026 | |
Duty Free Shop Simulator Unclear art | Images | CLOWN MAGIC | - | Mar 18, 2026 | |
Unseen’s Parasite Store/marketing art | Store visuals were created with the help of ChatGPT. | SoloZet | - | Mar 18, 2026 | |
Battlethorne: Reckoning Dev only | While AI supported parts of the early workflow, the finished assets were tailored for the game. | Primarch Interactive | - | Mar 18, 2026 | |
Desserted Unclear | Use AI-guided model style generation | Prefabot Game | - | Mar 18, 2026 | |
VULTURE - The Droner In-game content artcode | The code for this game has been written with the aid of AI.
Some of the images you will se have been modified with ai. | Hugo Fagerstedt | - | Mar 18, 2026 | |
0X13 general | Only for Marketing material, if we reach our goal we will pay a real person fr fr. | Andrei | - | Mar 18, 2026 | |
Iron Horde Live AI | Ai powered jet behavior and enemy tactics enhance immersion and visuals | Falcon Lab | - | Mar 18, 2026 | |
Dig For Riches In-game content art | Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game. | OxygenStudio | 20 | Mar 18, 2026 | |
セミたちはどう生きるか In-game content art | This work uses illustrations created by image generation AI in some parts. | daimaGAME | 41 | Mar 18, 2026 | |
Big Theft Valkeala 2: San Piritori Store/marketing art | Logo and menu image with ai software | Tero Lunkka | - | Mar 18, 2026 | |
One By One general | This game does not use AI-generated content in its final assets. | Dirty Pearl Studios | - | Mar 18, 2026 | |
Date Survivor Store/marketing art | Photoshop with generative fill for logos | DuckGod | - | Mar 18, 2026 | |
You Move, I Move Store/marketing text | I used AI to write me descriptions about my game. I gave it details about my game, and told it to write me a desciprtion. | Bird Box Games | 14 | Mar 18, 2026 | |
DarkFactory In-game content art | Pre-Generated AI: Generative AI was used to create the game icon.
Live-Generated AI: There is nothing that is being generated live in real-time by AI. | ShirousagiStudio | - | Mar 18, 2026 | |
#from #abandoned Store/marketing art | AI tools have been used for some concept art and visual mood boards.
No AI-generated content is planned for use in gameplay, story, characters, or UI elements. | Astro Production inc. | - | Mar 18, 2026 | |
DFP - Disappear from Polizia Live AI text | LLM generates officer persona and dialogue each checkpoint. Player input is classified, updating Suspicion immediately. | IOX | - | Mar 18, 2026 | |
Hope - The Game In-game content art | Generative artificial intelligence has been used only to create a promotional image for the game. This image is part of the marketing material and does not affect the playable content. All game content, including narrative, mechanics, characters, environments and 3D assets, has been developed manually by the team. | sin3rgystudios | - | Mar 18, 2026 | |
Spiral Unclear art | Using image generation AI | 小林 悠 | - | Mar 18, 2026 | |
Kodoku:As the Moon Mourns In-game content textartcode | AI was utilized to generate portions of the game's text, 3D models, textures, and code. These elements were subsequently edited and finalized by the developer. | Hirasaka | - | Mar 18, 2026 |