Some visual design elements were also produced with the assistance of generative AI.
- Creator
- Fancysquare
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some visual design elements were also produced with the assistance of generative AI.
Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI.
Game music Translations Shop sign textures (or Store billboard textures) Some models, such as the "Dropping washing machine"
- Auxiliary codes (like bug fixes) - Study codes (big scripts bases)
AI tools were used during development to generate initial concept art; all final in-game graphics were then manually redrawn and refined by hand.
ChatGPT corrected the translations and my spelling and grammar errors...
Some of the abnormal phenomena in this game include AI-generated content.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
3D assets, sounds, graphics
some textures are made by Jimeng Ai
"The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)."
Icons of items and characters were generated using artificial intelligence.
The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated.
The narrator is a pre-recorded AI voice.
Some art work and visual assets in this game were created using AI-assisted tools. No AI is used during gameplay and no content is generated in real time.
Generative AI is used to generate texture of certain models
Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software. All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design. The game itself does not generate or modify content in real time.
Some minor text and sound elements were assisted by AI tools, but nearly all creative content, ideas, and production were made by humans.
Logo was generated with AI.
This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI.
Generation of UI elements and music
This game may include some visual art or background music created with generative AI tools for prototyping purposes. All assets were reviewed, edited, and curated by the developer, and to the best of our knowledge contain no copyrighted or protected third-party material. No user-generated or live AI content is created while the game is running.
All characters and key artwork in this work were created entirely by hand by human artists. AI tools were used solely as an auxiliary tool during the coloring of backgrounds and user interface elements, with only public-domain images used as references. All content was completed through lawful production processes and does not infringe any third party’s copyright or related rights.
Store description and promotional graphics generated using AI tools.
Only AI Code was used. - Used to create C# scripts for the following features: floating object direction calculations, boss camera, replacing items in shop interface, porting over attack hitbox logic from laggy events into C# code, lip-sync implementation, online leaderboard send/receive, dynamic button swap with keybind update, proximity interaction UI call implementation, mouse/controller sensitivity options, dropped weapon properties. - Used to create external tools to speed up development: blender plug-ins, web tools to parse and modify event data, python scripts. - Used for debugging purposes.
Some promotional images for this game were created with the assistance of artificial intelligence.
The mother's voice is made with an AI TTS until I can afford to hire a voice actress. Thank you for your understanding.
AI is used to translate the store page.
This game contains AI-generated music and voice acting.
As a solo developer I could not hire professional voice actors so I used Eleven labs to record sounds for some game Characters.
There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials.
Some voice lines in this game were generated using AI voice synthesis technology. These AI-generated voices are used to represent in-game characters and narrative dialogue. All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards.
Super Real AI reverses the traditional use of artificial intelligence. Instead of AI serving humans, humans now serve AI. A local LLM powers simulated users who constantly send unpredictable queries—while real players, acting as AI workers, must respond, classify, and adapt. It’s not a game using AI; it’s a game about using AI.
I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool.
To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback.
This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning.
AI tools were used to assist in the translation and localization of the store page descriptions.
AI was used for making translations
Create a simple icon image, translation
AI is used for the person in the capsule image.
Just to generate some text for some quads and images.
Some graphics in-game have been AI generated
AI is used for translation, 3D assets, music, and part of the UI.
In the game, photorealistic images on posters and on a book were created using AI.
Logo and menu images made ai software
Stereotype
Some images, backgrounds, characters, and styles are created by artificial intelligence.
This game uses generated pre-rendered 3D models.
This game currently uses AI-generated voices as a temporary solution for character dialogue. All writing, story, design, and sound direction are entirely human-made. Final human voice acting will replace these AI voices in future updates before the full release.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Michael Test Unclear art | Some visual design elements were also produced with the assistance of generative AI. | Fancysquare | - | Mar 18, 2026 | |
Slipper [R] Store/marketing art | Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI. | AQ Games | - | Mar 18, 2026 | |
Capodanno alla MANO In-game content audiotextart | Game music
Translations
Shop sign textures (or Store billboard textures)
Some models, such as the "Dropping washing machine" | Serio Studio | - | Mar 18, 2026 | |
The Last Map Dev only code | - Auxiliary codes (like bug fixes)
- Study codes (big scripts bases) | Pinster Games | - | Mar 18, 2026 | |
Darkward In-game content art | AI tools were used during development to generate initial concept art; all final in-game graphics were then manually redrawn and refined by hand. | Radek Volf | 29 | Mar 18, 2026 | |
Olivia In-game content text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 31 | Mar 18, 2026 | |
日本事故物件監視協会2 -Japan Stigmatized Property- In-game content | Some of the abnormal phenomena in this game include AI-generated content. | 日本事故物件監視協会 | 151 | Mar 18, 2026 | |
Shape World Level UP Lite In-game content audiotext | This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay. | 사각잉 | - | Mar 18, 2026 | |
Professor mother-in-law begged me to get pregnant In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | CHEN JIAWEI | - | Mar 18, 2026 | |
Bagnomor Unclear artaudio | 3D assets, sounds, graphics | Bagnodev | - | Mar 18, 2026 | |
Ghost Eye (DEMO) In-game content art | some textures are made by Jimeng Ai | 2ndDream Studio | - | Mar 18, 2026 | |
Halloween Mystery: 100 Hidden Object Fruits Dev only code | "The game's visual and audio assets (art, sound, music, and primary narrative) do not contain generative AI content. The development process utilized standard algorithmic tools for code generation and debugging assistance. Gameplay relies on basic procedural and deterministic logic (e.g., enemy spawning, score calculation)." | ArPeaKK Games | - | Mar 18, 2026 | |
Potuzhna country In-game content art | Icons of items and characters were generated using artificial intelligence. | N1claszGames | - | Mar 18, 2026 | |
Headache: Altered States In-game content textaudioart | The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated. | Pior Dipond | - | Mar 18, 2026 | |
Lifecycles of the Traveler Spider In-game content audio | The narrator is a pre-recorded AI voice. | IceBathGames | - | Mar 18, 2026 | |
MOGA MASH In-game content art | Some art work and visual assets in this game were created using AI-assisted tools. No AI is used during gameplay and no content is generated in real time. | GIG STUDIO | - | Mar 18, 2026 | |
取件码 In-game content art | Generative AI is used to generate texture of certain models | Michi Games | - | Mar 18, 2026 | |
Somnolence In-game content artaudio | Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software.
All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design.
The game itself does not generate or modify content in real time. | Somberlight Games | - | Mar 18, 2026 | |
Cassandra's Show In-game content textaudio | Some minor text and sound elements were assisted by AI tools, but nearly all creative content, ideas, and production were made by humans. | Swytapp Games | - | Mar 18, 2026 | |
Gamble Your Breath Store/marketing art | Logo was generated with AI. | Alice Games | 19 | Mar 18, 2026 | |
Forbidden Fable Dev only code | This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI. | 에브돈:게임즈 | - | Mar 18, 2026 | |
Demon Street In-game content artaudio | Generation of UI elements and music | Manycats Games | 10 | Mar 18, 2026 | |
Upper Morkezela: A Weird Game In-game content artaudio | This game may include some visual art or background music created with generative AI tools for prototyping purposes. All assets were reviewed, edited, and curated by the developer, and to the best of our knowledge contain no copyrighted or protected third-party material. No user-generated or live AI content is created while the game is running. | Tempurra Games | - | Mar 18, 2026 | |
All Adrift In-game content art | All characters and key artwork in this work were created entirely by hand by human artists. AI tools were used solely as an auxiliary tool during the coloring of backgrounds and user interface elements, with only public-domain images used as references. All content was completed through lawful production processes and does not infringe any third party’s copyright or related rights. | Vittgen Inc. | - | Mar 18, 2026 | |
Sad Virus Deathland Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 | |
Ecrazeus Castle Dev only code | Only AI Code was used.
- Used to create C# scripts for the following features: floating object direction calculations, boss camera, replacing items in shop interface, porting over attack hitbox logic from laggy events into C# code, lip-sync implementation, online leaderboard send/receive, dynamic button swap with keybind update, proximity interaction UI call implementation, mouse/controller sensitivity options, dropped weapon properties.
- Used to create external tools to speed up development: blender plug-ins, web tools to parse and modify event data, python scripts.
- Used for debugging purposes. | Meringue Rouge | 10 | Mar 18, 2026 | |
CORRUPTIA: The Last Minute Store/marketing art | Some promotional images for this game were created with the assistance of artificial intelligence. | Andes Interactive | - | Mar 18, 2026 | |
Dream Voyage In-game content audio | The mother's voice is made with an AI TTS until I can afford to hire a voice actress. Thank you for your understanding. | Fire Cat | - | Mar 18, 2026 | |
IT WATCHES In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Wave Function 1.0 In-game content audio | This game contains AI-generated music and voice acting. | Usual Game Developer | - | Mar 18, 2026 | |
Edge of Destruction In-game content audio | As a solo developer I could not hire professional voice actors so I used Eleven labs to record sounds for some game Characters. | Surin | 18 | Mar 18, 2026 | |
Cold Trigger Store/marketing art | There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials. | Paulo Vitor | - | Mar 18, 2026 | |
Last Shift In-game content audio | Some voice lines in this game were generated using AI voice synthesis technology.
These AI-generated voices are used to represent in-game characters and narrative dialogue.
All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards. | Last Save | - | Mar 18, 2026 | |
Super Real AI Live AI text | Super Real AI reverses the traditional use of artificial intelligence.
Instead of AI serving humans, humans now serve AI.
A local LLM powers simulated users who constantly send unpredictable queries—while real players, acting as AI workers, must respond, classify, and adapt.
It’s not a game using AI; it’s a game about using AI. | Super Real AI | - | Mar 18, 2026 | |
Morphos Store/marketing art | I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool. | Langonier | 53 | Mar 18, 2026 | |
Witch's Lounge In-game content text | To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback. | Wolsang Studio | - | Mar 18, 2026 | |
VOID PRIEST In-game content text | This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning. | KIB Games | - | Mar 18, 2026 | |
Linkies In-game content text | AI tools were used to assist in the translation and localization of the store page descriptions. | Runner Turtle Games | - | Mar 18, 2026 | |
Stalker from Willowfield St. In-game content text | AI was used for making translations | Mossy Games Studio | - | Mar 18, 2026 | |
Trichramas Unclear arttext | Create a simple icon image, translation | JKDX | - | Mar 18, 2026 | |
Don't Look! Store/marketing art | AI is used for the person in the capsule image. | YKey Games | - | Mar 18, 2026 | |
No Mercy Maze text | Just to generate some text for some quads and images. | T4GO | - | Mar 18, 2026 | |
Private Witch Eye: The Lotus Killer In-game content art | Some graphics in-game have been AI generated | Lilith's Child Games Studio | - | Mar 18, 2026 | |
湾曲世界 In-game content artaudiotext | AI is used for translation, 3D assets, music, and part of the UI. | Ituki Ebina | - | Mar 18, 2026 | |
Office 8 In-game content art | In the game, photorealistic images on posters and on a book were created using AI. | ChronoQuill | - | Mar 18, 2026 | |
Assassin of Monsters Store/marketing art | Logo and menu images made ai software | Saylor games | 14 | Mar 18, 2026 | |
怪奇麻将 general | Stereotype | Meme Monster | - | Mar 18, 2026 | |
Сакура In-game content art | Some images, backgrounds, characters, and styles are created by artificial intelligence. | SvetaSky | - | Mar 18, 2026 | |
Knock-Knock Housekeeping Unclear art | This game uses generated pre-rendered 3D models. | MiYibo | - | Mar 18, 2026 | |
Channel 51 In-game content audio | This game currently uses AI-generated voices as a temporary solution for character dialogue.
All writing, story, design, and sound direction are entirely human-made.
Final human voice acting will replace these AI voices in future updates before the full release. | Made By Gigi | - | Mar 18, 2026 |