Use MidJourney to generate 5 avatars
- Creator
- LodisGame
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Use MidJourney to generate 5 avatars
AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen.
I have used AI-generated cover art as a placeholder. I hope to change it when I can afford an artist.
NPC dialogue & voice is generated by large language model and Text-to-speech technology.
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
Due to the limitation of development funds, the game's equipment icons, item icons, objects on the scene, and animation sequence frames of characters are generated with AI-assisted generation. This game only uses pre-rendered art assets, not real-time generation AI. If the financial conditions permit, we will gradually replace these art assets.
Some of the in-game images and textures will be generated using AI.
"This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation."
Generation of static images, spellchecking and translations
Only Airplane announcement and guide voice are made by AI voice
Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game.
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
Part of the text on the store page was translated using AI.
Part of art workflow, use as stock images to draw over and photo bash. Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator.
AI assisted creation of game scenes, monsters, skill icons, item icons, and other content.
Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes). Music and sound effects are human made.
AI generation assistance is used in game art
Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience.
AI was used for : - Card Template - Card Thumbnails - Artefact Icons - Status Icons - Personal logo
We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests. As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals.
Some of the pictures in game store page is produced by AI.
Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed
This game contains AI-assisted artwork.
Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content.
Noble Legacy uses AI-assisted voice for temporary placeholder lines during Early Access. All content is pre-generated and will be replaced with custom voice acting over time.
Textures are designed mostly by a mix of AI generated images and editing software. Hopefully that will all be changed on official release.
Store Images, Image Assets.
In order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists.
The game background images are AI-generated.
We have used AI-generated images for some background visuals in the game. 1. 10 background images are used on the title screen. 2. Several background images are used in various in-game menu screens.
Icons, Backgrounds, Music and Translation.
The character original paintings and skill icons are AI-assisted. We are a two-person development team, and AI helped us make a lot of 2D assets.
Some of the game’s art assets (such as backgrounds and item icons) are initially generated with AI, followed by post-processing and refinement to ensure stylistic consistency and quality.
During the development of this game, generative AI tools were used to assist with creating certain art assets, proofreading text, and checking code. All AI-generated content has been reviewed, edited, and finalized by the development team, ensuring quality and compliance with Steam’s content guidelines.
used artificial intelligence for the store page and some images and ui
Some backgrounds in the game include AI-generated content. There is nothing that is being generated live in real-time by AI.
During the development of this game, I used AI to generate some of the art assets, primarily the monster illustrations and background concept art. Although I initially tried to avoid using AI, the reality is that, given my limited budget and capabilities, I simply couldn’t afford a large amount of high quality hand drawn artwork. For this, I am truly sorry. I fully recognize that AI can never replace the creativity and uniqueness of real artists. At the same time, I hope you’ll allow me to express this clearly: Divine Sin is by no means a soulless project. I’ve poured an immense amount of time into refining its innovative mechanics, designing diverse content, and constantly tweaking balance. From the earliest concept sketches to the current demo release, over the course of more than three years, I’ve remained dedicated to creating a game that fans of the genre can genuinely enjoy. If you can understand my decision and are willing to support the game, I would be deeply grateful. Regardless, I will keep doing my best, and I truly hope that in the future, I’ll have the means to replace all AI-generated assets with original artwork created by real artists.
You will have the opportunity to use your microphone to talk directly with the residents of the city, ask them about anything in the game story, hear their answer and draw your own conclusions about this resident! Each resident has his own character, emotions and history. You can get to know them better and find out if he is involved in the reason for your arrival at Red Rock!
1. The game's voice uses AI. 2. Pictures of cats, dogs and towers used AI.
AI is used specifically for the store page image ONLY.
Some of the art resources in this game are produced with the assistance of AI and have been manually refined and styled uniformly
Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision.
Game contains character portraits and generated by AI.
As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves.
I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere.
Some static imagery (e.g., menu backgrounds), voices, and sound effects have been AI generated.
In early access, the game will contain some AI-generated images that will be replaced up to full release. AI-generated with: - Craiyon
We leverage AI at every stage of Bloodstone's development, from generating art assets and crafting detailed text descriptions to fine-tuning game balance and planning. Our vision is to seamlessly integrate AI into the gameplay itself, with plans to incorporate GPT-powered NPCs in the future. These dynamic, intelligent NPCs will deliver immersive, ever-evolving content, enhancing the depth and interactivity of the game world.
We use AI for capsule image and loading screens.
Images were created with an AI and then edited by me to speed up the development process. These AI generated images are included in the game (user interface, beginning and end plot). On the shop page, the cover photo was also generated with AI and then edited by me. As a solo developer, I had no other choice and I ask for your understanding.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Heroic Wars Unclear art | Use MidJourney to generate 5 avatars | LodisGame | - | Mar 18, 2026 | |
Lifter In-game content art | AI was used to generate the cartoon game art for the store page. Those same assets are used in the title screen of the game as well as the game over screen. | Goonie Software | - | Mar 18, 2026 | |
The Crystal Realms Saga : Rise of the Crystals Store/marketing art | I have used AI-generated cover art as a placeholder. I hope to change it when I can afford an artist. | DayDreamStudios | - | Mar 18, 2026 | |
NYXverse.AI In-game content textaudio | NPC dialogue & voice is generated by large language model and Text-to-speech technology. | 2033Tech | 21 | Mar 18, 2026 | |
Soul Pact In-game content artcode | AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience. | Atomnius | - | Mar 18, 2026 | |
Amusement Park In-game content art | Due to the limitation of development funds, the game's equipment icons, item icons, objects on the scene, and animation sequence frames of characters are generated with AI-assisted generation. This game only uses pre-rendered art assets, not real-time generation AI. If the financial conditions permit, we will gradually replace these art assets. | 暗爵 | - | Mar 18, 2026 | |
轮回之始 In-game content art | Some of the in-game images and textures will be generated using AI. | NingBoFanTu | - | Mar 18, 2026 | |
Codebound In-game content art | "This game uses AI-generated assets, such as images, that were pre-generated before development. The game does not feature live AI content generation." | MUGO GAMES | - | Mar 18, 2026 | |
Machine Particle Unclear arttext | Generation of static images, spellchecking and translations | Particle Code | - | Mar 18, 2026 | |
逆袭!爆爽打工人! In-game content audio | Only Airplane announcement and guide voice are made by AI voice | 绝不发癫工作室 | - | Mar 18, 2026 | |
The Legend of Shiande In-game content arttextcode | Some development tools using AI were used to assist with scripting, visual assets, and translation support. All content was finalized and curated by the developer before inclusion in the game. | Thales Caus | 34 | Mar 18, 2026 | |
Aritas: The Demon Lord In-game content art | Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI. | Sunrealm Studios | - | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 | |
Mythara Chronicles Dev only textcodeart | Part of art workflow, use as stock images to draw over and photo bash.
Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator. | Wind Arthouse | - | Mar 18, 2026 | |
星河仙道 Immortal Path In-game content art | AI assisted creation of game scenes, monsters, skill icons, item icons, and other content. | HontuStudio | - | Mar 18, 2026 | |
Armored Rail In-game content artcode | Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes).
Music and sound effects are human made. | 6digit studio | - | Mar 18, 2026 | |
恋爱猪脚饭 In-game content art | AI generation assistance is used in game art | likeyou游戏 | 339 | Mar 18, 2026 | |
Pocket Oracle In-game content art | Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience. | wanme times | - | Mar 18, 2026 | |
Cave Crusade In-game content art | AI was used for :
- Card Template
- Card Thumbnails
- Artefact Icons
- Status Icons
- Personal logo | LunarTailBlazer | - | Mar 18, 2026 | |
World of Eggs: Idle Adventures In-game content artaudiotext | We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests.
As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals. | SQRT Games | 167 | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
Manifest369 In-game content artaudio | Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed | ManifestStudios | - | Mar 18, 2026 | |
Aconitum In-game content art | This game contains AI-assisted artwork. | Conceptual Cage | - | Mar 18, 2026 | |
逆境重生 In-game content art | Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content. | 蜂有引力(上海)科技有限公司 | - | Mar 18, 2026 | |
Noble Legacy In-game content audio | Noble Legacy uses AI-assisted voice for temporary placeholder lines during Early Access. All content is pre-generated and will be replaced with custom voice acting over time. | Studio 369 | 678 | Mar 18, 2026 | |
Warmongers In-game content art | Textures are designed mostly by a mix of AI generated images and editing software. Hopefully that will all be changed on official release. | Good Game Studio | - | Mar 18, 2026 | |
Berserk Warrior: Infinite Roguelike Store/marketing art | Store Images, Image Assets. | Valter Negreiros | - | Mar 18, 2026 | |
Lost Age In-game content art | In order to create a better background and focus on the core parts of the game, we use AI to help create some background art and minor NPCs in the story. After the AI generates these images, our artists still need to refine them to ensure that the style of the background and minor NPCs matches the environment, UI, and main characters drawn by our talented artists. | Game Hollywood Games | 27 | Mar 18, 2026 | |
愛情終點 In-game content art | The game background images are AI-generated. | 糖染川 | - | Mar 18, 2026 | |
ファンタジーワールド ~魔王の想いと真実と~ In-game content art | We have used AI-generated images for some background visuals in the game.
1. 10 background images are used on the title screen.
2. Several background images are used in various in-game menu screens. | ダイスクリエーション | - | Mar 18, 2026 | |
Dungeon Mana In-game content artaudiotext | Icons, Backgrounds, Music and Translation. | Eracu Studios | - | Mar 18, 2026 | |
灵魂•启示录 In-game content art | The character original paintings and skill icons are AI-assisted. We are a two-person development team, and AI helped us make a lot of 2D assets. | 卜乙冈(Ploygon) | 20 | Mar 18, 2026 | |
Idle Little Buddies In-game content art | Some of the game’s art assets (such as backgrounds and item icons) are initially generated with AI, followed by post-processing and refinement to ensure stylistic consistency and quality. | RevolutionRabbit | - | Mar 18, 2026 | |
天書 In-game content arttextcode | During the development of this game, generative AI tools were used
to assist with creating certain art assets, proofreading text, and checking code.
All AI-generated content has been reviewed, edited, and finalized by the development team,
ensuring quality and compliance with Steam’s content guidelines. | Mark Lee | - | Mar 18, 2026 | |
Weed Store Simulator Store/marketing art | used artificial intelligence for the store page and some images and ui | Nons Games | 22 | Mar 18, 2026 | |
かいがらの夢 In-game content art | Some backgrounds in the game include AI-generated content.
There is nothing that is being generated live in real-time by AI. | Maki_Jugenniff | - | Mar 18, 2026 | |
Divine Sin In-game content art | During the development of this game, I used AI to generate some of the art assets, primarily the monster illustrations and background concept art. Although I initially tried to avoid using AI, the reality is that, given my limited budget and capabilities, I simply couldn’t afford a large amount of high quality hand drawn artwork.
For this, I am truly sorry.
I fully recognize that AI can never replace the creativity and uniqueness of real artists.
At the same time, I hope you’ll allow me to express this clearly: Divine Sin is by no means a soulless project. I’ve poured an immense amount of time into refining its innovative mechanics, designing diverse content, and constantly tweaking balance. From the earliest concept sketches to the current demo release, over the course of more than three years, I’ve remained dedicated to creating a game that fans of the genre can genuinely enjoy.
If you can understand my decision and are willing to support the game, I would be deeply grateful.
Regardless, I will keep doing my best, and I truly hope that in the future, I’ll have the means to replace all AI-generated assets with original artwork created by real artists. | Leavesand | - | Mar 18, 2026 | |
DOOMED Detective Game Unclear | You will have the opportunity to use your microphone to talk directly with the residents of the city, ask them about anything in the game story, hear their answer and draw your own conclusions about this resident! Each resident has his own character, emotions and history. You can get to know them better and find out if he is involved in the reason for your arrival at Red Rock! | Azikton Studio | 65 | Mar 18, 2026 | |
Evil World HOPSCA In-game content audioart | 1. The game's voice uses AI.
2. Pictures of cats, dogs and towers used AI. | XU RENYU | - | Mar 18, 2026 | |
Castle Dark Store/marketing art | AI is used specifically for the store page image ONLY. | Wolfs Moon Studios | 18 | Mar 18, 2026 | |
最终循环 FINALLOOP In-game content art | Some of the art resources in this game are produced with the assistance of AI and have been manually refined and styled uniformly | Artoo | - | Mar 18, 2026 | |
The Count Of Monte Cristo In-game content art | Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision. | Hidden Veil Studios | - | Mar 18, 2026 | |
Titans of Commerce In-game content art | Game contains character portraits and generated by AI. | Magna Sententia | - | Mar 18, 2026 | |
Paradox Dev only art | As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves. | Crystal Shine Games | - | Mar 18, 2026 | |
Digi: Cyber Angel text | I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere. | Vintner Enterprise | - | Mar 18, 2026 | |
Peacebringer In-game content artaudio | Some static imagery (e.g., menu backgrounds), voices, and sound effects have been AI generated. | wwwtyro | - | Mar 18, 2026 | |
We must survive In-game content art | In early access, the game will contain some AI-generated images that will be replaced up to full release.
AI-generated with:
- Craiyon | Milan Popovic | - | Mar 18, 2026 | |
Blood Reckoning: The Eternal War Live AI arttextcode | We leverage AI at every stage of Bloodstone's development, from generating art assets and crafting detailed text descriptions to fine-tuning game balance and planning. Our vision is to seamlessly integrate AI into the gameplay itself, with plans to incorporate GPT-powered NPCs in the future. These dynamic, intelligent NPCs will deliver immersive, ever-evolving content, enhancing the depth and interactivity of the game world. | Zukel Investment Group | - | Mar 18, 2026 | |
Rogue Samurai: Prologue In-game content art | We use AI for capsule image and loading screens. | CO's Entertainment | 22 | Mar 18, 2026 | |
Ninja Vs. Zombies 3 In-game content art | Images were created with an AI and then edited by me to speed up the development process.
These AI generated images are included in the game (user interface, beginning and end plot).
On the shop page, the cover photo was also generated with AI and then edited by me.
As a solo developer, I had no other choice and I ask for your understanding. | KDG | 11 | Mar 18, 2026 |