Public Steam disclosure research25,710 disclosures tracked
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This is a genuine work of 'Cyber-Stitching.' We employed a never-tiring AI assistant to handle the code architecture (composed of 50% blind faith and 50% compiler errors) and some generative architectural models. The student developer's primary role was cheering the AI on from a dorm room and stitching these scattered soul fragments into the underground space you see now. To be honest, without the AI’s infinite patience, this pile of 'crispy' code garbage wouldn't even exist.
Some 3D visual assets were generated using Tripo AI.
All designs were originally created and directed using GPT and are unique to this project.
The assets do not replicate or reuse content from any existing games or copyrighted works.
AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team.
We use AI in a very limited way to generate rough starting meshes for 3D models. Those initial models act only as a starting point - similar to a placeholder. From there, all the work is done by us: Models are manually refined, rebuilt, optimized and integrated by the development team. All environments, level design, lighting, materials, and world building are hand-crafted. All gameplay systems, programming, mechanics, and logic are human-written. All story, narrative design, pacing and world lore are human-created. All art direction, maps, layouts, and creative decisions are human-driven.
The purpose of this is simple: to remove an entry barrier so this game can exist.
We are a small, self-funded team of two developers learning Unreal Engine hands-on, building everything piece by piece. Using AI in this limited way allows us to start from a basic form instead of a blank screen - but the final result is the product of human effort, learning, iteration, and creative intent.
We know this can be a sensitive topic, especially for artists and voice actors, and those concerns are completely valid.
We truly appreciate everyone who chooses to be a part of this journey.
Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable.
I make games as a solo designer, so a few images have been generated for textures and sprites along with editing to make sure they fit the game. I also use it for programming and writing descriptions. I also use it to change my voice because I'm the only voice actor. I'm too broke to pay a bunch of people so AI isn't taking any jobs, just helping me create content in a realistic timeline.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
Some visual and descriptive content in this game was created with the assistance of generative AI tools during development.
All gameplay logic, level design, and final content were reviewed and curated by the developer.
No AI-generated content is created dynamically during gameplay.
⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being.
The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows.
AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game.
This game uses some of the following content:
・AI-generated images
・AI-generated illustrations with modifications
・Music containing AI-generated melodies
・A translation application that uses AI technology for part of the translation process
In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analysis of all possible combinations, including probability calculations. The AI retrieves data from a database of previous draws and uses it to calculate the possible combinations of numbers that could be drawn in the next lotto draw.
Generative AI was used to create the store page capsule art, promotional screenshots, and some of the environmental textures within the game. All AI-generated content has been reviewed and edited to ensure it does not violate any copyrights or include illegal content.
AI was used during development to help create some visual assets, including certain textures, logo elements, and background images. These assets were reviewed, edited, and integrated by the developer before being used in the game. The game does not use live AI generation during gameplay.
Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity.
Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet
This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically:
1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels.
2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content.
3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information.
By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes.
During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages.
This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators.
Midnight Oil Prologue uses assets purchased from the Unreal FAB Marketplace. Therefore, we cannot guarantee that all assets in our game were produced without generative AI. We also plan on using generative AI to make promotional materials for marketing purposes.
This is a genuine work of 'Cyber-Stitching.' We employed a never-tiring AI assistant to handle the code architecture (composed of 50% blind faith and 50% compiler errors) and some generative architectural models. The student developer's primary role was cheering the AI on from a dorm room and stitching these scattered soul fragments into the underground space you see now. To be honest, without the AI’s infinite patience, this pile of 'crispy' code garbage wouldn't even exist.
Some 3D visual assets were generated using Tripo AI.
All designs were originally created and directed using GPT and are unique to this project.
The assets do not replicate or reuse content from any existing games or copyrighted works.
AI-generated content is used in a limited capacity for certain images and video materials. No AI tools were used in the creation of gameplay assets, core mechanics, systems, or interactive content. All gameplay-related elements were fully designed and developed by the team.
We use AI in a very limited way to generate rough starting meshes for 3D models. Those initial models act only as a starting point - similar to a placeholder. From there, all the work is done by us: Models are manually refined, rebuilt, optimized and integrated by the development team. All environments, level design, lighting, materials, and world building are hand-crafted. All gameplay systems, programming, mechanics, and logic are human-written. All story, narrative design, pacing and world lore are human-created. All art direction, maps, layouts, and creative decisions are human-driven.
The purpose of this is simple: to remove an entry barrier so this game can exist.
We are a small, self-funded team of two developers learning Unreal Engine hands-on, building everything piece by piece. Using AI in this limited way allows us to start from a basic form instead of a blank screen - but the final result is the product of human effort, learning, iteration, and creative intent.
We know this can be a sensitive topic, especially for artists and voice actors, and those concerns are completely valid.
We truly appreciate everyone who chooses to be a part of this journey.
Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable.
I make games as a solo designer, so a few images have been generated for textures and sprites along with editing to make sure they fit the game. I also use it for programming and writing descriptions. I also use it to change my voice because I'm the only voice actor. I'm too broke to pay a bunch of people so AI isn't taking any jobs, just helping me create content in a realistic timeline.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
Some visual and descriptive content in this game was created with the assistance of generative AI tools during development.
All gameplay logic, level design, and final content were reviewed and curated by the developer.
No AI-generated content is created dynamically during gameplay.
⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being.
The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows.
AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game.
This game uses some of the following content:
・AI-generated images
・AI-generated illustrations with modifications
・Music containing AI-generated melodies
・A translation application that uses AI technology for part of the translation process
In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analysis of all possible combinations, including probability calculations. The AI retrieves data from a database of previous draws and uses it to calculate the possible combinations of numbers that could be drawn in the next lotto draw.
Generative AI was used to create the store page capsule art, promotional screenshots, and some of the environmental textures within the game. All AI-generated content has been reviewed and edited to ensure it does not violate any copyrights or include illegal content.
AI was used during development to help create some visual assets, including certain textures, logo elements, and background images. These assets were reviewed, edited, and integrated by the developer before being used in the game. The game does not use live AI generation during gameplay.
Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity.
Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet
This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically:
1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels.
2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content.
3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information.
By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes.
During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages.
This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators.
Midnight Oil Prologue uses assets purchased from the Unreal FAB Marketplace. Therefore, we cannot guarantee that all assets in our game were produced without generative AI. We also plan on using generative AI to make promotional materials for marketing purposes.