Public Steam disclosure research25,714 disclosures tracked
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Ash Run '84 is a human-designed game built with the assistance of AI tools in specific areas of development.
*Gameplay, mechanics, game design, level design, balance, pixel art units, buildings, tiles, UI, and production direction were created by our two-person development team.*
AI Created:
- Commander portraits are currently AI-assisted placeholder artwork. We plan to replace them with original human-created artwork as development continues.
- Music is currently AI-generated for this release. If the game receives sufficient support, we intend to commission an original soundtrack composed by a human musician.
- Programming was developed by our team with AI-assisted coding tools used to accelerate implementation, debugging, testing, and iteration. All code was reviewed, integrated, and directed by the developers.
Generative AI tools were used during development to assist with programming and to create or refine portions of the game’s artwork, visual assets, sound effects, and other audio. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content or connect to external AI services during gameplay.
Generative AI was used solely as a development assistance tool. All player-facing artwork, audio, narrative, localization, and marketing assets were created by the developer. The game does not include or generate AI-created content.
Generative AI tools were used during development to create and refine the promotional capsule art, library graphics, and marketing assets for the store page. The game itself does not contain or generate any AI content during gameplay.
This game uses generative AI in a limited way. Some in-game and store-page text was drafted, edited, or partially translated with the help of an AI model, then reviewed, adapted, and finalized by the developer. None of the game's art, sprites, animation, music or sound is AI-generated.
This game uses AI-generated art assets (character portraits,
backgrounds, and promotional images) created during development.
AI tools also assisted with coding. All AI-generated content has
been reviewed and finalized by the developer. The game does NOT
generate any AI content in real-time during gameplay.
Some visual assets and promotional artwork were created with the assistance of generative AI tools and subsequently selected, edited, composited, and integrated by the developer.
We intend to use AI to help for translating and localizing the game.
Generative AI tools were used to assist in creating a limited number of 2D images included in the game and certain store-page graphical assets. All AI-assisted images were subsequently manually edited, corrected, and finalized by the developer. Other assets were created by the developer or obtained from appropriately licensed or free-to-use sources. The game does not use generative AI in real time.
Some images in the current version were created with the assistance of generative AI. These assets are planned to be replaced with original artwork during development.
This game used generative artificial intelligence to assist in creating certain content, including: concept designs for the opening comic and concept art for some UI elements. All AI-assisted content has been reviewed, edited, and remade manually. The game does not generate real-time AI content during runtime.
We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content.
We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content.
AI generative tools are used in development. Non-English translations and some marketing material were also produced with AI assistance.
Nothing is generated by AI while the game is running.
Artificial intelligence was utilized in the programming phase of development. All other game content, including art, audio, and design, was created entirely by human effort.
This game uses generative AI to assist in producing some in-game text (such as news articles, in-game emails, and flavor text), 2D visual assets (such as player portraits, icons, and background art), and audio (background music and user interface sound effects). All AI-assisted content is generated during development and reviewed before release; the game does not generate content while you play.
Generative AI Disclosure
This game features real-time generative AI to create a unique experience for each player:
Dynamic Dialogue: Our NPC interaction system uses an LLM to respond to player queries in real-time, allowing for more natural and varied conversations.
AI Guardrails: We have implemented strict filtering and pre-defined safety protocols to ensure that all AI-generated content remains appropriate and consistent with the game's world.
All live-generated content is monitored to prevent the generation of illegal or harmful material.
This game was made by a two-person team specializing in storytelling. The entire narrative, all gameplay systems, UI, animations, core sound and game design were built entirely by our team. AI was used to generate some of audio and graphical assets due to the limited resources. Scenario was originally written in Ukrainian language, so translations might have minor mistakes. Thank you for your understanding.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and development materials. All AI-assisted content is reviewed, selected, and integrated by the developer. The game does not generate AI content during gameplay.
AI Generated Content Disclosure
The developers of LIGHT IT provide the following disclosure regarding the use of AI tools in the creation of this game. All AI-assisted content is pre-generated; the game does not generate any AI content live during gameplay.
Music: The in-game music was produced using Suno, an AI music-generation tool.
Art: Some visual assets were created with the assistance of AI image-generation tools.
Code: AI assistants were used to help brainstorm implementation ideas and to assist with debugging.
All AI-assisted content and code was reviewed, tested, and refined by the developer before being included in the final game.
AI tools were used to create some of the game's artwork, UI elements, backgrounds, music and sound effects. Visual effects generally combine or modify multiple generated assets, while sound effects are edited and layered from multiple generated sounds. Some generated artwork, including backgrounds and UI elements, is used largely as originally created. No AI content is generated during gameplay.
Yes — pre-rendered only (no real-time generative AI during gameplay).
Generative AI tools were used to create or refine some visual assets (UI, images, marketing / store materials) and parts of text / localization. Gameplay, code and game design are made and reviewed by the studio. No AI content is generated live during play.
The store page artwork (capsule images) was created with AI assistance and depicts the actual game. The game itself contains no AI-generated content: all gameplay, audio, and in-game visuals are created by the developer or by players themselves.
Guttering Light's content was created using generative AI tools, with every piece prompted, curated, and integrated by the game's solo developer. All AI-generated content is pre-generated: it was reviewed and hand-finished during development, and nothing is generated while you play.
Some of the capsule artwork on this store page was created with the help of AI tools. No AI-generated content is used in the game's in-game art, code, audio or text.
This game uses generative AI as an assistive tool for creating some artwork and store assets. All AI-assisted content has been reviewed, edited, and approved by the developer before inclusion. The game does not generate AI content during gameplay.
Generative AI tools were used during development to create pre-generated content included in the game. Suno AI was used to create the music tracks under a paid commercial-use plan. AI-assisted tools were also used to help create some 3D and environmental assets, as well as localization text. All outputs were reviewed, edited, and integrated by the developer before release. The game does not generate AI content during gameplay and does not connect to any generative AI service at runtime.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Ash Run '84 is a human-designed game built with the assistance of AI tools in specific areas of development.
*Gameplay, mechanics, game design, level design, balance, pixel art units, buildings, tiles, UI, and production direction were created by our two-person development team.*
AI Created:
- Commander portraits are currently AI-assisted placeholder artwork. We plan to replace them with original human-created artwork as development continues.
- Music is currently AI-generated for this release. If the game receives sufficient support, we intend to commission an original soundtrack composed by a human musician.
- Programming was developed by our team with AI-assisted coding tools used to accelerate implementation, debugging, testing, and iteration. All code was reviewed, integrated, and directed by the developers.
Generative AI tools were used during development to assist with programming and to create or refine portions of the game’s artwork, visual assets, sound effects, and other audio. All AI-assisted content was selected, edited, integrated, and reviewed by the developer. The game does not generate AI content or connect to external AI services during gameplay.
Generative AI was used solely as a development assistance tool. All player-facing artwork, audio, narrative, localization, and marketing assets were created by the developer. The game does not include or generate AI-created content.
Generative AI tools were used during development to create and refine the promotional capsule art, library graphics, and marketing assets for the store page. The game itself does not contain or generate any AI content during gameplay.
This game uses generative AI in a limited way. Some in-game and store-page text was drafted, edited, or partially translated with the help of an AI model, then reviewed, adapted, and finalized by the developer. None of the game's art, sprites, animation, music or sound is AI-generated.
This game uses AI-generated art assets (character portraits,
backgrounds, and promotional images) created during development.
AI tools also assisted with coding. All AI-generated content has
been reviewed and finalized by the developer. The game does NOT
generate any AI content in real-time during gameplay.
Some visual assets and promotional artwork were created with the assistance of generative AI tools and subsequently selected, edited, composited, and integrated by the developer.
We intend to use AI to help for translating and localizing the game.
Generative AI tools were used to assist in creating a limited number of 2D images included in the game and certain store-page graphical assets. All AI-assisted images were subsequently manually edited, corrected, and finalized by the developer. Other assets were created by the developer or obtained from appropriately licensed or free-to-use sources. The game does not use generative AI in real time.
Some images in the current version were created with the assistance of generative AI. These assets are planned to be replaced with original artwork during development.
This game used generative artificial intelligence to assist in creating certain content, including: concept designs for the opening comic and concept art for some UI elements. All AI-assisted content has been reviewed, edited, and remade manually. The game does not generate real-time AI content during runtime.
We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content.
We use generative AI tools to assist in producing some pre-rendered visual assets, including concept art and promotional imagery used on this store page. All AI-assisted output is reviewed, edited and art-directed by our team. The game contains no live-generated AI content.
AI generative tools are used in development. Non-English translations and some marketing material were also produced with AI assistance.
Nothing is generated by AI while the game is running.
Artificial intelligence was utilized in the programming phase of development. All other game content, including art, audio, and design, was created entirely by human effort.
This game uses generative AI to assist in producing some in-game text (such as news articles, in-game emails, and flavor text), 2D visual assets (such as player portraits, icons, and background art), and audio (background music and user interface sound effects). All AI-assisted content is generated during development and reviewed before release; the game does not generate content while you play.
Generative AI Disclosure
This game features real-time generative AI to create a unique experience for each player:
Dynamic Dialogue: Our NPC interaction system uses an LLM to respond to player queries in real-time, allowing for more natural and varied conversations.
AI Guardrails: We have implemented strict filtering and pre-defined safety protocols to ensure that all AI-generated content remains appropriate and consistent with the game's world.
All live-generated content is monitored to prevent the generation of illegal or harmful material.
This game was made by a two-person team specializing in storytelling. The entire narrative, all gameplay systems, UI, animations, core sound and game design were built entirely by our team. AI was used to generate some of audio and graphical assets due to the limited resources. Scenario was originally written in Ukrainian language, so translations might have minor mistakes. Thank you for your understanding.
Generative AI tools were used during development to assist with the creation of some pre-generated visual assets and development materials. All AI-assisted content is reviewed, selected, and integrated by the developer. The game does not generate AI content during gameplay.
AI Generated Content Disclosure
The developers of LIGHT IT provide the following disclosure regarding the use of AI tools in the creation of this game. All AI-assisted content is pre-generated; the game does not generate any AI content live during gameplay.
Music: The in-game music was produced using Suno, an AI music-generation tool.
Art: Some visual assets were created with the assistance of AI image-generation tools.
Code: AI assistants were used to help brainstorm implementation ideas and to assist with debugging.
All AI-assisted content and code was reviewed, tested, and refined by the developer before being included in the final game.
AI tools were used to create some of the game's artwork, UI elements, backgrounds, music and sound effects. Visual effects generally combine or modify multiple generated assets, while sound effects are edited and layered from multiple generated sounds. Some generated artwork, including backgrounds and UI elements, is used largely as originally created. No AI content is generated during gameplay.
Yes — pre-rendered only (no real-time generative AI during gameplay).
Generative AI tools were used to create or refine some visual assets (UI, images, marketing / store materials) and parts of text / localization. Gameplay, code and game design are made and reviewed by the studio. No AI content is generated live during play.
The store page artwork (capsule images) was created with AI assistance and depicts the actual game. The game itself contains no AI-generated content: all gameplay, audio, and in-game visuals are created by the developer or by players themselves.
Guttering Light's content was created using generative AI tools, with every piece prompted, curated, and integrated by the game's solo developer. All AI-generated content is pre-generated: it was reviewed and hand-finished during development, and nothing is generated while you play.
Some of the capsule artwork on this store page was created with the help of AI tools. No AI-generated content is used in the game's in-game art, code, audio or text.
This game uses generative AI as an assistive tool for creating some artwork and store assets. All AI-assisted content has been reviewed, edited, and approved by the developer before inclusion. The game does not generate AI content during gameplay.
Generative AI tools were used during development to create pre-generated content included in the game. Suno AI was used to create the music tracks under a paid commercial-use plan. AI-assisted tools were also used to help create some 3D and environmental assets, as well as localization text. All outputs were reviewed, edited, and integrated by the developer before release. The game does not generate AI content during gameplay and does not connect to any generative AI service at runtime.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.