Some images, loading screens.
- Creator
- Ashes of Kardoria
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some images, loading screens.
Voice Acting- AI generated voices used in trailer for few seconds only. Major announcements in the game such as achievements, game saved loaded also uses AI for few seconds only.
A small portion of 3D models, music, voice lines, and images were created with the assistance of AI
游戏内部分宣传画含AI生成元素
This game uses AI-generated music for its soundtrack. AI tools were also used to assist with code development during production.
AI used for some textures
AI Has Been Used To Create The Game Capsules and Few images used in game
AI tools were used to assist in the programming and scripting phases of development. The AI acted as a coding companion to help optimize game logic, debug scripts, and implement standard architectural patterns. All AI-generated code has been manually reviewed, tested, and modified by the developer to ensure quality and functionality..Additionally, some static 2D assets (such as UI icons or talent card illustrations) were created using AI generation tools and then manually edited for artistic consistency
This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI.
AI was used to generate voice acting for the antagonist (Nori) and some UI/texture assets. All content has been manually reviewed and edited
Generative AI was used to modify a couple of textures.
AI has been used to help develop the game's cover art.
We used A.I. in some assets of our game.
Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials. All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer. The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines.
We generated images for store page such as capsule art.
Characters voices are being tested with AI for the development phase. Should be replaced before lauch.
See the description for an extended discussion about the tools used to produce this game. AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude.
Neo Lobby Arcade™ uses artificial intelligence tools during development and marketing to assist with the creation of certain pre-rendered assets, such as promotional materials or placeholder visuals. The game does not use generative AI to create content dynamically during gameplay. All in-game experiences, environment, and interactions are curated and authored by the development team.
【プログラム開発の補助】 GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。 【テキストの校正と翻訳】 ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。 【プロトタイプ段階での活用】 開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。
Utilized AI to refine drafts, generate some models, and compose the game's music
We use AI for some code generation and text translation. We do not use AI for images or audio.
We used generative AI to help draft some puzzles and music during development, the final assets were polished and finalized by artists.
Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors.
There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences.
We use AI voice on some npc character voices
I used AI generated content for the Steam page.
Comic illustrations and planet environment have been rendered by AI
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game.
AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans.
I wrote code and generated Highpoly models and then created Lowpoly in blender.
AI was used to assist with complex coding elements and to process a few specific 3D models for the game.
AI tools were used during development to assist with prototyping, mechanic design, and the creation of a limited number of development assets. All final game content was reviewed and implemented by the developer.
Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of generative AI tools. The game itself does not contain any AI-generated or AI-driven content.
We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay.
Please note: DreamForge uses generative AI to create characters, environments, and storylines for all player-created games. We take reasonable precautions to reduce offensive and inaccurate content; however, we do not guarantee the accuracy, appropriateness, or completeness of any generated content. You may not use DreamForge to create, reproduce, or distribute content that infringes on third-party copyrights or other intellectual property rights. Violations may result in removal of content and/or account suspension.
Tic Tac Football uses AI-controlled opponents to allow players to compete in single-player matches, cups, and leagues. AI players follow the same rules as human players and are designed to provide a fair, accessible challenge focused on positioning, timing, and decision-making rather than speed or complex simulation.
AI has been used as an assistive technology to assist with creation of some minor textures.
AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made.
The hero picture at the top of the library was generated by AI.
We used AI image-generation tools when creating some in-game images.
This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected icons or logo concepts). No AI-generated content is used during gameplay, and the game does not generate text, images, audio, or other content in real time using AI. All gameplay systems, assets, and mechanics are created and controlled by the developer.
AI was used for the creation of some assets, such as the skybox in game, and the sand texture for one of the maps.
In The Final Shuffle, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon.
The character voice in Trailer
AI has been used to translate the store page as well as in-game text.
game logo, steam graphical assets and menu images made with ai software.
Generative AI was used only to create background images for marketing materials. No AI-generated content is used in gameplay, game assets, or in-game systems.
Dialogos de los personajes fueron generados previamente y algun logo o textura ocasional (el logo si fue hecho por IA y que yo recuerdo solamente dialogos y una pieza de la banda sonora usada en el juego).
We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ashes of Kardoria In-game content art | Some images, loading screens. | Ashes of Kardoria | - | Mar 18, 2026 | |
Foul Deeds of Iblis In-game content audio | Voice Acting- AI generated voices used in trailer for few seconds only. Major announcements in the game such as achievements, game saved loaded also uses AI for few seconds only. | DarkDomainUniverse | - | Mar 18, 2026 | |
Last $50 In-game content artaudiotext | A small portion of 3D models, music, voice lines, and images were created with the assistance of AI | Adagio Games | 16 | Mar 18, 2026 | |
蜀山奇谭 Store/marketing art | 游戏内部分宣传画含AI生成元素 | May Game | 88 | Mar 18, 2026 | |
I Trust You Buddy In-game content audiocode | This game uses AI-generated music for its soundtrack. AI tools were also used to assist with code development during production. | Vebane Studios | - | Mar 18, 2026 | |
Pelican Deep In-game content art | AI used for some textures | Boxelder NYC | - | Mar 18, 2026 | |
Chopping Together In-game content art | AI Has Been Used To Create The Game Capsules and Few images used in game | Limey Studio | - | Mar 18, 2026 | |
Fallen Dominion In-game content codeart | AI tools were used to assist in the programming and scripting phases of development. The AI acted as a coding companion to help optimize game logic, debug scripts, and implement standard architectural patterns. All AI-generated code has been manually reviewed, tested, and modified by the developer to ensure quality and functionality..Additionally, some static 2D assets (such as UI icons or talent card illustrations) were created using AI generation tools and then manually edited for artistic consistency | NovaCrest Studios | - | Mar 18, 2026 | |
Type The Rhythm In-game content audioart | This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI. | Tactile Galactic | - | Mar 18, 2026 | |
WriteNor In-game content audioarttext | AI was used to generate voice acting for the antagonist (Nori) and some UI/texture assets. All content has been manually reviewed and edited | Terawww | - | Mar 18, 2026 | |
Is Guilty In-game content art | Generative AI was used to modify a couple of textures. | KeeraGames | 27 | Mar 18, 2026 | |
Supermarket Life Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Game Saloon Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 34 | Mar 18, 2026 | |
Grinnel In-game content art | Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials.
All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer.
The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines. | Reaskgames | - | Mar 18, 2026 | |
Rushcraft Store/marketing art | We generated images for store page such as capsule art. | Slow Ninja | - | Mar 18, 2026 | |
Seres: One Consciousness In-game content audio | Characters voices are being tested with AI for the development phase. Should be replaced before lauch. | Mulo Creations | - | Mar 18, 2026 | |
Memories Loaming In-game content artaudiotextcode | See the description for an extended discussion about the tools used to produce this game.
AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude. | Snowy Plover Games | - | Mar 18, 2026 | |
Neo Lobby Arcade™ In-game content art | Neo Lobby Arcade™ uses artificial intelligence tools during development and marketing to assist with the creation of certain pre-rendered assets, such as promotional materials or placeholder visuals.
The game does not use generative AI to create content dynamically during gameplay. All in-game experiences, environment, and interactions are curated and authored by the development team. | AstroBlast Studios LLC | - | Mar 18, 2026 | |
爆走!!おそうじカート Store/marketing textcodeart | 【プログラム開発の補助】
GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。
【テキストの校正と翻訳】
ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。
【プロトタイプ段階での活用】
開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。 | 33kingusp | - | Mar 18, 2026 | |
Pumpkin Survivor In-game content artaudiotext | Utilized AI to refine drafts, generate some models, and compose the game's music | 多云转晴 | - | Mar 18, 2026 | |
Survivor:Unknown Village In-game content codetext | We use AI for some code generation and text translation.
We do not use AI for images or audio. | Shobota | - | Mar 18, 2026 | |
PERFECT SNAP: Ultimate Jigsaw Puzzles In-game content textaudio | We used generative AI to help draft some puzzles and music during development, the final assets were polished and finalized by artists. | Anemone Games | - | Mar 18, 2026 | |
FORENSIC - M.E. Protocol In-game content arttext | Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors. | k148 Game Studio | 14 | Mar 18, 2026 | |
Saint George's Tavern In-game content audio | There are two characters in the game that give a comedic running commentary of things that are happening in-game, things the player is doing and also as part of the tutorial to teach the player how to cook in the kitchen. The voices for these two characters are using pre-made AI generated sentences. | Fowler Forge Games | - | Mar 18, 2026 | |
Babushka – Old Lady’s Payback In-game content audio | We use AI voice on some npc character voices | Gorgeous Rhino Games | - | Mar 18, 2026 | |
Cozy Paradox Fixer: Twin Realities Store/marketing arttext | I used AI generated content for the Steam page. | Bancal Games | - | Mar 18, 2026 | |
Max Savage In-game content art | Comic illustrations and planet environment have been rendered by AI | Tim Rachor | - | Mar 18, 2026 | |
Mad Scientist Simulator – Society of World Destruction In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Extract Game In-game content artcode | AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game. | Final Pillar | - | Mar 18, 2026 | |
The Undermall In-game content art | AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans. | Dreamsmith Studio | - | Mar 18, 2026 | |
HOLD THE LINE Dev only codeart | I wrote code and generated Highpoly models and then created Lowpoly in blender. | Art Equilibrium | 27 | Mar 18, 2026 | |
Temlegen: System Breakdown Dev only codeart | AI was used to assist with complex coding elements and to process a few specific 3D models for the game. | NeoRolland | - | Mar 18, 2026 | |
Noodle Hustle Dev only | AI tools were used during development to assist with prototyping, mechanic design, and the creation of a limited number of development assets. All final game content was reviewed and implemented by the developer. | Error byDefault | - | Mar 18, 2026 | |
WRONG ANSWER Store/marketing art | Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of generative AI tools. The game itself does not contain any AI-generated or AI-driven content. | WRONG | - | Mar 18, 2026 | |
Renascor In-game content art | We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay. | Isole Games | - | Mar 18, 2026 | |
DreamForge In-game content arttext | Please note: DreamForge uses generative AI to create characters, environments, and storylines for all player-created games. We take reasonable precautions to reduce offensive and inaccurate content; however, we do not guarantee the accuracy, appropriateness, or completeness of any generated content. You may not use DreamForge to create, reproduce, or distribute content that infringes on third-party copyrights or other intellectual property rights. Violations may result in removal of content and/or account suspension. | DreamForge Games Corporation | - | Mar 18, 2026 | |
TicTacFootball Live AI | Tic Tac Football uses AI-controlled opponents to allow players to compete in single-player matches, cups, and leagues.
AI players follow the same rules as human players and are designed to provide a fair, accessible challenge focused on positioning, timing, and decision-making rather than speed or complex simulation. | Alberto Tarantino | - | Mar 18, 2026 | |
Empire Water Works In-game content art | AI has been used as an assistive technology to assist with creation of some minor textures. | Harman Motor Works | - | Mar 18, 2026 | |
Blockenstein In-game content codeart | AI tools were used during development for coding assistance (Kiro AI). Store artwork and marketing images were created using Leonardo.ai. Achievement icons were created using PixelLab. No AI content is generated during gameplay - all in-game assets are static and pre-made. | Vandazel | - | Mar 18, 2026 | |
They Are Thousands Store/marketing art | The hero picture at the top of the library was generated by AI. | SNT Studio | - | Mar 18, 2026 | |
Dice Tumble Pals In-game content art | We used AI image-generation tools when creating some in-game images. | OOPS.k | - | Mar 18, 2026 | |
The Headlands In-game content art | This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected icons or logo concepts).
No AI-generated content is used during gameplay, and the game does not generate text, images, audio, or other content in real time using AI.
All gameplay systems, assets, and mechanics are created and controlled by the developer. | TessaraOxygen | - | Mar 18, 2026 | |
MG In-game content art | AI was used for the creation of some assets, such as the skybox in game, and the sand texture for one of the maps. | Bruce Scott | - | Mar 18, 2026 | |
The Final Shuffle In-game content art | In The Final Shuffle, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon. | KaashFusionStudio | - | Mar 18, 2026 | |
Agent C In-game content audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
THE ANOMALY UNIT In-game content text | AI has been used to translate the store page as well as in-game text. | Middle Way | - | Mar 18, 2026 | |
Lawnmower game 2026 Store/marketing art | game logo, steam graphical assets and menu images made with ai software. | Valkeala Software | 11 | Mar 18, 2026 | |
Undead Apocalypse: The Dawn Store/marketing art | Generative AI was used only to create background images for marketing materials. No AI-generated content is used in gameplay, game assets, or in-game systems. | Laszmoe | - | Mar 18, 2026 | |
Remnants: Omision In-game content textartaudio | Dialogos de los personajes fueron generados previamente y algun logo o textura ocasional (el logo si fue hecho por IA y que yo recuerdo solamente dialogos y una pieza de la banda sonora usada en el juego). | http://steamcommunity.com/groups/ OlakeayProductions / | - | Mar 18, 2026 | |
Table Space In-game content art | We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models. | Boxtree, Inc. | - | Mar 18, 2026 |