AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Chess
TitleDisclosureCreatorSrcReviewsAdded
Hex Clash - The Fractured Combs
In-game content
art
Game backgrounds, character portraits, map elements, and UI icons are pre-generated using AI image generation tools.
Salih Demirkol
-Jul 11, 2026
ChessBase'26 SE
Unclear
text
The program generates Chess player profiles and Evaluations of certain chess positions with the help of chess engines and AI.
ChessBase GmbH
-Jul 8, 2026
Odin's Chess
Unclear
We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Ridiculous Games
-Jul 5, 2026
Caïssa Board
In-game content
arttextaudiocode
AI was utilized in the following areas: * Art Assets: Two textures (the move marker and UI background) were generated using AI tools. * Development: AI was primarily used for code review, debugging, and localization support. * Audio: Some musical tracks and voices may have been AI-generated. Text: Help text was generated and proofread with AI assistance. * In-Game Feature: The game includes llama.cpp, enabling an experimental feature where players can consult an AI about chess moves.
Dominique Lorre
-Jul 1, 2026
K-CHESS OMEGA
In-game content
art
This game uses generative AI to create concept art, some background illustrations. All AI-generated content has been reviewed, edited, and refined by human hands to ensure it does not infringe on any copyrights.
Deep Square Studio
-Jun 27, 2026
Pillar Of War
In-game content
art
This game uses generative artificial intelligence as part of the development process. AI tools were used to assist with creating certain visual assets and design elements. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency. No AI is used during gameplay, and the player experience is entirely handcrafted.
Wolf Ferrell
-Jun 15, 2026
Zeitnot
Dev only
art
AI-generated content is used only during the concept art and asset planning phase to generate initial creative ideas. No AI-generated content is present in the final game.
Emremefa
-Jun 13, 2026
Altus Chess-Archaic Beginnings
In-game content
art
All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.
Anonymous
-Jun 13, 2026
Crown Tactics
In-game content
text
Machine learning was used in the initial localisation process for the Crown Tactics in game and store page text.
OfficeLabs Studios
-Jun 3, 2026
Dechamel Chess
Store/marketing
AI was used to help create elements of the game and the store page.
Grgo Mariani
-Jun 3, 2026
Grand Chess Manager: Road to Grandmaster
In-game content
art
Pre-generated AI-assisted artwork is used for fictional chess player avatars and selected promotional visuals. These assets are reviewed before inclusion. No live generative AI is used during gameplay.
Onurcan Donmezer
-Jun 3, 2026
Final Legal Move
In-game content
artaudio
AI is used to produce the following: - Character sprites / icons - Soundtrack They will be gradually replaced.
Nuhmworks
-Jun 3, 2026
King's Skirmish
In-game content
text
Translations made with IA
Cobem
-May 23, 2026
Janggi
Store/marketing
art
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Popoko VM Games
-May 23, 2026
Chess 2
Store/marketing
arttext
Cover art and localizations were made with the help of generative artificial intelligence.
Proper Puppy
-May 23, 2026
Checkers Kingdom
In-game content
codeart
I have used Claude Code to create the game itself code and assets.
Pinch Games
-May 23, 2026
Centurion's Gambit
In-game content
artaudio
All visual assets and sound effects in this game were created with the assistance of AI generation tools, then curated and integrated by the developer.
iebaz
-May 23, 2026
RanaRangam: Where Chess Pieces Bleed
In-game content
art
This game uses generative artificial intelligence for certain visual and marketing assets. AI-assisted tools may be used to create or enhance promotional images, backgrounds, and concept visuals. All gameplay systems, mechanics, and core content are designed and implemented by the developer. No AI is used to generate gameplay during runtime.
Bogaram Rakesh
-May 23, 2026
The Kings Game: Through the Veil
In-game content
art
Some portions of a few 2D graphics were based off AI Generation before modifying.
Sonar Games
-May 23, 2026
Last Crown Gambit
In-game content
art
Some in-game 3D assets were created using AI-assisted tools and have been reviewed and modified by the developer before being included in the game.
Feona Games
-May 23, 2026
NEXUS CHESS
In-game content
artaudiocode
This project was developed using advanced AI-assisted tools across visual assets, audio design, and core system implementation, with all elements carefully refined and adjusted to ensure a cohesive and polished gameplay experience.
Guy's Games
-May 23, 2026
Rogue Mate
In-game content
text
This game incorporates AI assistance in its development. The overall vision and execution remain that of the developer. All language translations were done using Claude. If there are any mistranslations, please contact me to fix them!
MiThiKaL Productions
-May 23, 2026
Chessillo
In-game content
audioart
AI tools were used to assist in the creation of some music tracks and visual assets. All AI-generated content was reviewed and refined by the developer.
DRV
-May 23, 2026
Chess Master Quest - Idle
In-game content
textcode
Chess Master Quest was developed by a solo developer with assistance from generative AI tools during development. • Code: AI coding assistants (GitHub Copilot, Claude) were used to help write and refine parts of the game code. All code was reviewed and tested by the developer. • Text: AI was used to help draft and edit some in-game text, including puzzle annotations and educational commentary. All text was reviewed and edited by the developer. No AI-generated visual art or music is used in the game. Chess piece graphics are open-source vector assets. Store capsule images and artwork were created by a professional artist. The chess engine (Stockfish) is traditional software, not generative AI. No content is generated by AI at runtime during gameplay.
LearnTech Games
-May 23, 2026
Sharp Chess
In-game content
art
the art for the game is generated by AI
Melmax LLC
-May 23, 2026
Strike Chess
Dev only
code
AI tools were occasionally used during development to assist with coding challenges and debugging. All visual assets, audio, and in-game content were created entirely by humans, with no AI-generated art, music, or gameplay elements included in the final product.
CodingWithKantecki
-May 23, 2026
Chess AI
In-game content
art
Some in-game artwork, including silver and gold tier chess pieces, game boards, and character upgrade images, were created using AI image generation tools.
General Turtle
-Mar 18, 2026
Chess Kingdom
In-game content
codeart
I have used Claude Code to create the game itself code and assets.
Pinch Games
27Mar 18, 2026
Fool`s Road
In-game content
art
AI was used to generate store page images, Steam capsule artwork, and some class icon concepts. All AI generated materials were edited and modified by the developer. All gameplay systems, mechanics, game design, and creative decisions are fully developed and curated by the developer. AI tools were used as a productivity aid, not as a replacement for creative direction or game development.
Pikas
-Mar 18, 2026
Card Chess
Unclear
The game is developed with assistance of generative AI.
Jin Shaochen
-Mar 18, 2026
Checkers
Store/marketing
art
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Popoko VM Games
10Mar 18, 2026
Chesscent
Dev only
codeart
AI was used as a tool to support the creative and technical process, not as a replacement for design, implementation, or artistic decision-making. AI was used to assist with programming tasks, such as problem-solving, code structuring, and iteration during development. All final code was reviewed, adapted, and integrated manually by the developer. AI was also used to generate early visual concepts and rough art sketches. These assets were not used directly in the final game; instead, they served as references and inspiration. All final visuals were manually reviewed, refined, and adjusted to fit the game’s art direction and technical constraints.
Alex did it
-Mar 18, 2026
Kingster
In-game content
artaudio
Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our art team. No AI runs during gameplay, and players do not generate or interact with AI content.
LoreHeim
-Mar 18, 2026
The Board is Yours
In-game content
text
I translated the game with online tools to support other languages than English and French
Draelent
33Mar 18, 2026
Chess vs All
In-game content
art
I want to be fully transparent with you. Some of the visual assets in this game were created with the help of generative AI tools. However, AI was used strictly as a tool, not as a replacement for creativity or craftsmanship. No image generated by AI was used “as is.” Every asset went through heavy manual modification, repainting, redesigning, compositional changes, color correction, detailing, and integration into the game’s visual language. I spent hundreds of hours in GIMP reworking compositions, adjusting lighting and color palettes, redrawing shapes and much more. The final result you see in the game is the outcome of extensive manual work and artistic decisions. I'm not an artist at all, and AI simply helped accelerate early-stage iteration. Without this help the game could not exist. The game’s design, mechanics, balance, progression systems, and overall vision are entirely human-made. Thank you for supporting indie development.
else games
-Mar 18, 2026
Chees
In-game content
art
AI assisted tools used on the backgrounds
Kerem
-Mar 18, 2026
QuadKings: Fog of Checkmate
Store/marketing
art
Some store page images were generated using AI tools and then edited by artists
RoboForgeStudios
-Mar 18, 2026
Dice chess
In-game content
audio
AI-generated music, human-adjusted. AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being.
Actual indie game
-Mar 18, 2026
Chess Club Manager
Dev only
art
Use of AI during prototyping to generate some of the early 2D assets
Pouet
-Mar 18, 2026
Nechess
In-game content
art
Generative artificial intelligence was used in the creation of part of the visual content.
Monochrome Studio
-Mar 18, 2026
Blindfold Chess
Store/marketing
art
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
Marmotsoft
-Mar 18, 2026
Protocol Aegirum
In-game content
arttext
Some visual, narrative, and conceptual elements in Protocol Aegirum were developed with the assistance of generative AI tools, such as ChatGPT, during the design and pre-production phases. All AI-generated content was curated, edited, and integrated by the development team to ensure originality, coherence, and quality.
Nacho Riquelme
-Mar 18, 2026
Chess, Texas
In-game content
artcode
This game uses pre-rendered AI-generated content. AI was used to create some static visual assets, including the main menu artwork and base models for in-game avatars. These assets are not generated at runtime. Gameplay systems, logic, and final implementation are authored by the developer, with AI also used as a coding assistance tool during development.
Studio Apollo
26Mar 18, 2026
Chess Empire
In-game content
artaudiocode
This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game.
Blue Alpaca Games
-Mar 18, 2026
Reversi
Store/marketing
art
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Popoko VM Games
-Mar 18, 2026
Chaturanga
Store/marketing
art
Some marketing and static images related to the game generated using AI.
Bored Games LLC
-Mar 18, 2026
Gomoku
Store/marketing
art
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Popoko VM Games
-Mar 18, 2026
Chokur
In-game content
art
GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery.
BuzzBee Games, LLC
-Mar 18, 2026
Ultima Chess
In-game content
audiotext
We use AI for voice-over, voice localization in cinematics and character dialogues, as well as for subtitle translation.
Svaiy Art Industries
-Mar 18, 2026
Chess Hunt
In-game content
textcode
I used AI for translating the game and occasionally for programming-related questions.
1SoloDevStudio
-Mar 18, 2026
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