AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Competitive
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Karaoke Chameleon In-game content art | This product uses generative AI only for some visual content, including in-game sprite images and promotional/store artwork such as capsule images, key art, logos, and character/instrument illustrations. AI is not used to generate live gameplay content in real time. | MiskoPipiskoPictures | - | Jul 14, 2026 | |
BallSlop Store/marketing codeart | AI helped code this game and helped with creating early pre-release marketing/storefront materials | Pheonix Downtown Studios | - | Jul 9, 2026 | |
The Keeper's Path In-game content art | Store and marketing art assets were created with the assistance of generative AI image tools, based on the developer's original prompts. All other game content is human-authored. No AI content is generated during gameplay. | Call Yourself a Lord Studios | - | Jul 8, 2026 | |
Sniper Game | Some text on this Steam store page and in related marketing materials was drafted with the help of
generative AI tools and then reviewed and edited by the developer. The game's artwork, characters,
animations, and audio are created by the developer and are not AI-generated. The game does not use
generative AI to create any content during gameplay. | Coral Art Studio | - | Jul 8, 2026 | |
Idiots Stealing Things In-game content artaudio | This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience. | BlackScale | - | Jul 7, 2026 | |
Cyber Dive In-game content artaudiocode | AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game. | Babs Games | - | Jul 7, 2026 | |
Termies Duels In-game content codeart | This game was coded with Claude Code, and Assets generated by Claude | Jeremiah York | - | Jul 7, 2026 | |
Jelly Worms In-game content art | JellyWorms uses generative AI-assisted visual content for some game art, store assets, and marketing materials. Final assets are reviewed and edited by the developer before release. The game does not generate live AI content during gameplay. | DISUPPER | - | Jul 3, 2026 | |
O2Jam : The Beginning In-game content art | Some album artwork and illustrations are created with the assistance of AI generation tools during the production process. AI-generated outputs are used only as drafts or production aids. All such materials are carefully selected, modified, edited, and post-processed by our development team to create the final content. Every AI-assisted asset included in the game is finalized through the creative judgment and thorough review of our development team. | SuperTurbine Technology Inc. | 102 | Jul 1, 2026 | |
Arensia In-game content artaudio | To provide our players with a richer visual and auditory experience within a small-scale development environment, We used pre-generated AI tools to assist in creating some 2D art assets, background music, and voice lines. | JnJSoft | - | Jun 30, 2026 | |
Alien Bloom In-game content text | Localization was done via A.I. | Bestwood Studios | - | Jun 29, 2026 | |
The Last Banner Dev only artcode | Built by a two-person studio, The Last Banner deploys AI tools as supplements only. All art and code are curated, hand crafted and built by us. We strive to create the best game possible with the best tools of the modern day. | Inversion Theory Games | - | Jun 28, 2026 | |
APEX Swoop: Card Game Store/marketing art | AI-generated assets were used for the store graphical capsule art. | Apex Business Computing | - | Jun 28, 2026 | |
Throneforged In-game content artaudiotextcode | AI was used to create a lot of the assets in the game, with human modifications. | Genesis Worlds | - | Jun 28, 2026 | |
Gridiron Football League In-game content art | Generative AI was used to assist and enhance the generation of placeholder art assets in this game. | PeligroAmigo | - | Jun 27, 2026 | |
ESTRO Quantum In-game content art | ESTRO Quantum uses generative AI only for some of its 2D/3D visual assets. Card illustrations and cosmetic art (card skins, backdrops, card backs) were created with the help of generative AI image-generation tools, then curated and reviewed by the developer before being included in the game. No AI-generated content is produced live during gameplay; the single-player "AI opponents" are traditional rule-based systems and do not use generative AI. | Estro.Games | - | Jun 27, 2026 | |
Maul Tactics In-game content artaudio | Some of the art and music in Maul Tactics were created with the help of AI tools and refined by the developer. | BEAGBOI GAMES | - | Jun 26, 2026 | |
Havoc Arena In-game content artaudiocode | Small quantity of images/textures are ai-generated.
Small quantity of sound waves are ai-generated.
Some parts of code are ai-genereted and ai-assissted always tested by a human. | Studio Jarosz | - | Jun 9, 2026 | |
MSO FreeCell Arena In-game content artcode | Generative AI is used across this game's development — including store-page marketing artwork, in-game art (cards, UI elements), and source code. All AI-generated content is human-directed, reviewed, and edited by the developer. No AI runs at game time; everything ships as static, pre-rendered assets. | MSO Games | - | Jun 7, 2026 | |
Antistatic In-game content text | LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output. | bluehexagons | - | Jun 5, 2026 | |
EA SPORTS™ College Football 27 In-game content text | Dynasty and RTG Modes - Storyline content in hub screen, Design Implementation and tuning
Commentary scripting support
Trophy Room Support
Creating more realistic play calls made by CPU teams | Tiburon | 520 | Jun 4, 2026 | |
Type For Speed In-game content text | I used AI for localization. | Akduman | - | Jun 3, 2026 | |
Crosshair King Store/marketing art | Some promotional artwork and the cinematic portions of our store trailer were created with the help of AI image and video generation tools. All crosshair overlays are rendered programmatically. | PM7Productions | - | Jun 3, 2026 | |
BomBee In-game content arttext | Generative AI was used during development for two background illustrations and to draft some in-game UI and popup text, which the developer then reviewed and shipped. The game does not use AI to generate content during gameplay. | BomBee Games | - | Jun 3, 2026 | |
Foundation Typer In-game content artaudio | Foundation Typer uses generative AI-assisted artwork, voice, and cinematic media elements for certain visual and promotional content, including portions of trailers, character presentation, and store assets. All gameplay systems, lesson structure, progression design, typing mechanics, interface functionality, and core training content were created and assembled as part of the game's original development. | Bladevampirek | - | Jun 3, 2026 | |
Boardcraft: Crokinole In-game content audio | In-game music tracks were created using generative AI-assisted tools and were subsequently edited, mixed, arranged, and mastered by the developer. All AI-generated material was reviewed and modified as part of the final audio production process. | Boardcraft Studios | - | Jun 3, 2026 | |
Lorenium Orbit In-game content art | Generative AI tools were used during development to assist with early concept art, visual ideation, logos, and certain promotional materials. All final in-game content and gameplay implementation were curated, edited, and integrated by the developers. | TGZ Studios, LLC | - | Jun 3, 2026 | |
Word Rift Store/marketing art | Some visual assets, promotional materials, and portions of development assistance for Word Rift were created with the help of generative AI tools under the direction and supervision of the developer. | JMHop | - | Jun 3, 2026 | |
Beyond the Fracture Live AI artaudiotext | Beyond the Fracture contains both pre-generated and live-generated AI content.
Pre-generated AI content:
Some visual, audio, and voice assets were generated with AI tools during development and reviewed, edited, and curated by the developers before being included in the game. This includes selected construct opponent portraits, spoken name clips, character histories, and HERALD-7 commentary voice clips in German and English.
Live-generated AI content:
During first-time onboarding, the game uses external AI services to generate three candidate player identities live. Each identity includes a generated profile portrait and a generated spoken name introduction. The profile portraits are additionally guided by internal short character descriptions generated from predefined archetypes and prompt templates.
This live generation is constrained by predefined prompts, fixed character archetypes, a controlled name system, and no free-form text input from players. The player selects one of the three generated identities. The chosen identity cannot be changed during the current Playtest, and repeated regeneration is not available during normal gameplay.
No live AI generation occurs during normal matches after onboarding. | Turning Rook Games | - | May 23, 2026 | |
Glowbot Tower Defense In-game content art | Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Tower Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation. | Jacob Stetka | - | May 23, 2026 | |
Game Demon Live AI text | Game Demon uses large language models (Llama 3.1/3.3 via Groq API, plus optional local Ollama inference) to generate coaching text in real time from the user's match data. Vision models analyze user-sampled frames. No user content is sent to third parties without explicit opt-in. No generative images or audio in final output. | Altros Studios | - | May 23, 2026 | |
我的钓鱼世界 Store/marketing art | 本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由美术师进行手动的精细调整和优化,确保内容合规且不侵犯任何第三方版权 | 华幸 | 190 | May 23, 2026 | |
Paskahousu Store/marketing art | Store capsule and promotional artwork was created with the assistance of generative AI image tools. No AI content is generated during gameplay. | Vaara Games | - | May 23, 2026 | |
0KEY! In-game content art | Pre-rendered background images and some UI cosmetic elements were created with the help of AI generation tools. | deVop Games | - | May 23, 2026 | |
バレットバラージュ-弾幕乱舞- Bullet Barrge In-game content art | We use AI in part of the character design | Logicule Studio | - | May 23, 2026 | |
Rally TS Dev only code | Some additional support in development, there is no dynamic generated code | 1337Interactive | - | May 23, 2026 | |
Rites of Accord In-game content art | All narrative, lore, and in-game text were written entirely by our team. Music and sound design are produced by our talented sound designer. Character concepts and initial illustrations/visual designs are human created. AI tools were used to assist in the modeling pipeline, with all output reviewed, adjusted, and approved by the team. We are actively working towards bringing on a 3D artist as the project grows (reach out to us if this might be you). | CodeSeed | - | May 23, 2026 | |
NitroRun: Off-Road Rush In-game content art | Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay. | Iron Grid Studios | - | May 23, 2026 | |
Driftkill: Repurpose Protocol In-game content art | The game uses some AI images for placeholder purposes. | Azluun | - | May 23, 2026 | |
SupercarKickers Store/marketing art | The visual key art for this game was generated with the use of AI. | Adabana Game Studio | - | May 23, 2026 | |
CTRLR.CLUB In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | CTRLR.CLUB | - | May 23, 2026 | |
Cyber Bike Duels Unclear art | Mildly used for art | Bashabeth Games | - | May 23, 2026 | |
Carved in Stone: Arena In-game content codeartaudio | Claude code = Lots of code. Within the game client/server sure, but particularly within our game creation pipeline. It has enabled our artists/unity devs to create their own scripts/tools with blender/unity to streamline our content creation process.
Also, CC used for creating python scripts used for MIDI music composition.
Flux Dev image gen = spell icons.
It did not write this message though :) | Hardrock Tech | - | May 23, 2026 | |
Fresh Food Merge In-game content arttext | Some art and localization were aided by AI. | MIR GAMES | - | May 23, 2026 | |
BattleTabs In-game content art | This game uses AI for development and some in-game 2D elements. | Gangbusters Ltd | - | May 23, 2026 | |
Origins TCG In-game content audio | We may use AI-assisted tools during development to help streamline content creation—such as generating placeholder or supporting elements like character voiceovers.
All AI-assisted content is guided, refined, and finalized by our development and creative team. The finished product fully reflects our creative vision, with AI serving only as a tool to accelerate the process—not replace the craftsmanship behind it. | Koin Games | - | May 23, 2026 | |
SINDIKAT In-game content art | This app includes pre-generated AI-assisted visual assets used in store/marketing materials and some in-game 2D visuals. No generative AI features are available to players during gameplay, and the game does not accept user prompts for AI generation. | sadness | - | May 23, 2026 | |
VoidStep In-game content textart | This game uses generative artificial intelligence for localization and for some cinematic visuals. All in-game text has been translated into 20 languages using AI-assisted translation tools. The source language was written by the developer. AI-generated translations cover: English, German, Italian, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Portuguese (Portugal), Dutch, Polish, Russian, Japanese, Simplified Chinese, Traditional Chinese, Turkish, Vietnamese, Hindi, Indonesian, Korean, and Arabic. Additionally, some cinematic visuals were pre-generated using AI image tools. | 2508 GAMES | - | May 23, 2026 | |
Drone Soccer In-game content text | In game text localization provided by AI enabled API service. | Trash Panda Studios | - | May 23, 2026 | |
EA SPORTS™ Madden NFL 27 Unclear text | Creating text to explain various football situations during in-game scenarios representative of generic and real world coaches.
Create more realistic play calls made by current NFL coaches. | Tiburon | - | May 23, 2026 |
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