AI Usage Disclosure
Super BallStorm is built by hand. All gameplay systems, characters, animations, level design, visual effects and UI are created directly by the developer, without generative AI. Generative AI was used in these specific places: - Music: all tracks are composed by the developer first. AI tools are then used at the production and arrangement stage, and every track is reviewed, edited and finalised by hand. - The opening cinematic was produced with AI-assisted video tools, then edited and finalised by hand. - Part of the promotional and store artwork was produced with AI assistance. No generative AI runs while you play. Nothing is generated live during gameplay.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,619 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
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Source and record
- First indexed
- Oct 28, 2026
- Source last checked
- Oct 28, 2026
- Automatic analysis updated
- Oct 28, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.