25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Three Kingdoms: Art of CommandSteam
Disclosure

Generative AI tools were used during development to help create pre-made content: officer portraits, map and interface artwork, music and sound effects, and drafts of in-game text and its translations. All of it was selected and edited by the developer. The game does not generate any content with AI while you play.

Creator
Wish Ember
Reviews
-
Added
Oct 12, 2026
Astra GenesisSteam
Disclosure

Generative AI tools were used during development to create pre-rendered visual assets, UI elements, and marketing materials. All generated assets were reviewed, finalized, and statically integrated into the game build prior to release. No content is generated in real-time or dynamically during gameplay.

Creator
Revo Games
Reviews
-
Added
Oct 10, 2026
Crown of AgesSteam
Disclosure

Generative AI supported the creation of parts of the artwork, sound effects and particular translations, all of which were carefully selected and refined by the developers. No AI content is generated during play.

Creator
Lunvero Studio
Reviews
-
Added
Oct 10, 2026
Sons of Infinite DawnSteam
Disclosure

Generative AI was used during the visual development of Sons of Infinite Dawn to create and refine selected 2D artwork, textures and other visual assets used in the game and its store presentation. The resulting assets are reviewed and adjusted before use. No AI content is generated during gameplay, and the game does not connect to external AI services.

Creator
MDC Gaming
Reviews
-
Added
Oct 10, 2026
The Long WatchSteam
Disclosure

Pre-generated content: generative AI tools were used during development to help create some of the game's 3D models, concept art and illustrations, music, voice lines and sound effects, as well as part of the store artwork and trailer footage. All of this content was selected, edited, integrated and adjusted by hand by the developer. The game's design, writing, story, code and balance are human-made. No content is generated by AI while the game is running.

Creator
Lone Torch Games
Reviews
-
Added
Oct 10, 2026
Lines of ConquestSteam
Disclosure

Generative AI was used to create or assist in the creation of some visual assets and promotional artwork, as well as music tracks used in the game.

Creator
DIGIS
Reviews
-
Added
Oct 9, 2026
GreaselordSteam
Disclosure

No AI is used to generate content or code while the game is running, and the game does not connect to any AI service. Sound effects and music are synthesized by the game itself and are not AI-generated. The game development started around 2019/2025, my official Initial commit on Github was on Jun 7, 2023, means most work has been done without knowing AI. AI Usage: AI has been used as mathematician and bughunter - which you really need as one (wo or man) studio - and to generate some small graphics such as achievements. 90% of work has been done by me over the years, I decided now to finish this game after doing it as side project for many years. AI helped me to handle the complexity the data by simulating the game play 100 of times, which would be not possible as single developer having a life outside of the cave. One last: Majority of the shop and ingame translations have been done by AI.

Creator
Cyb3rArtStudios
Reviews
-
Added
Oct 9, 2026
Subject ZeroSteam
Disclosure

Subject Zero was made with an AI assistant. Its code, its written content (the headlines, incidents, exams, the codex and every interface string) and the translations of the interface and the manual were written with Claude (Anthropic) under the developer's direction and review. The achievement icons on this store page are AI-generated images (Midjourney). The teaser trailer's video clips were generated with Google Veo, its narration was synthesised with ElevenLabs, and its subtitles were machine-translated. Nothing is generated while you play: the game contains no AI model and calls no online service. Every headline, incident and outcome comes from fixed tables written in advance, and the same seed always plays out the same way.

Creator
Niobium Labs
Reviews
-
Added
Oct 9, 2026
The President: 20th Century 2Steam
Disclosure

Some visual assets in this game (such as illustrations, icons, and background images) were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by our development team before being included in the game.

Creator
Oxiwyle Inc.
Reviews
-
Added
Oct 9, 2026
CIV WatchersSteam
Disclosure

Some icons and images in the game were created using generative AI. All AI-generated content is reviewed, edited, and curated by the developer. No live generative AI is used during gameplay.

Creator
Done by One Games
Reviews
-
Added
Oct 9, 2026
Schwemmwerk: River ReclamationSteam
Disclosure

Generative AI-assisted tools were used during development to support programming, localization and store-page text, and the creation or refinement of some visual game assets. All AI-assisted output was reviewed, edited, tested and integrated by the developer. No content is generated by AI during gameplay, and the game does not connect to external AI services.

Creator
Kartal Ziegner
Reviews
-
Added
Oct 9, 2026
History of war: Napoleon in SpainSteam
Disclosure

The game uses AI-assisted tools during development, including code generation, asset creation, music composition, map prototyping, and image generation. These systems are part of the production workflow and do not generate new content during gameplay. AI for Coding: Development tools assist with scripting, debugging, and generating boilerplate code. All AI-generated code is reviewed and manually refined by the development team. AI for Visual Assets: Some environmental elements, props, and textures are created or enhanced using AI image-generation tools. These images are always curated, edited, and finalized by artists to ensure consistency with the game’s historical art direction. AI for Music: Background tracks and ambient layers may be composed with AI tools, then adjusted by human composers to match the tone of the game. AI for Maps: AI is used to prototype terrain shapes and layout ideas, which are later fully redesigned and polished by level designers. AI for Image Generation: Certain concept art, reference images, and early-stage visual drafts are produced using AI image-generation systems. These are used only as development references or starting points, not as final in‑game assets. All AI-generated materials are static, pre-produced, and manually validated. No AI system creates dynamic content, gameplay outcomes, or real-time images while the player is playing.

Creator
War History Studio
Reviews
-
Added
Oct 8, 2026
FleetBaneSteam
Disclosure

FleetBane was created by a solo developer with assistance from generative AI tools. During development, these tools helped create and refine some visual assets, music, and written game content. All AI-assisted material was reviewed, selected, edited, polished, or substantially reworked by the developer before being integrated into the game. FleetBane does not use generative AI during gameplay and does not send player input or data to any AI service.

Creator
Archimond
Reviews
-
Added
Oct 4, 2026
Battle Of Dots: Last StandSteam
Disclosure

AI was used during the development of the game mainly for code optimization and improvements. To a limited extent, AI was also used to create some graphics and to improve the appearance of a small number of interface elements.

Creator
WarNode Interactive
Reviews
-
Added
Oct 3, 2026
Racefoot ManagerSteam
Disclosure

This game uses generative AI in parts of its content: the Spanish and Italian translations were produced with AI assistance and are pending a professional human review pass; the game's icon was also created with the help of generative AI tools during development. No content is generated in real time during gameplay — everything was produced during development.

Creator
SWTL Informática
Reviews
-
Added
Oct 1, 2026
Mandate KingdomsSteam
Disclosure

Generative AI tools were used during development to create and refine some pre-generated artwork, icons, audio, text and localization, and marketing imagery. All such content was reviewed and curated by the developer. No AI-generated content is created during gameplay.

Creator
Dreolo
Reviews
-
Added
Oct 1, 2026
Age of Dynasty & DustSteam
Disclosure

Parts of this game were made with the help of generative AI tools: - 3,928 of the 6,608 character portraits were created with generative AI tools and then selected and retouched by a person. The other 2,404 are historical images from public archives such as Wikimedia Commons, and 276 reuse an existing picture. - The title-screen key art was created with generative AI. - The character biographies and historical event texts were written with the assistance of generative AI, based on historical sources, and edited by the developer. - The English, Japanese and Traditional Chinese translations were produced with the assistance of generative AI. No content is generated by AI while the game is running.

Creator
wailfate
Reviews
-
Added
Sep 30, 2026
Between EmpiresSteam
Disclosure

This product contains pre-generated content created with the assistance of generative AI tools during development. AI-assisted content includes selected 2D artwork, character portraits, unit illustrations, decorative interface imagery, trailer and store artwork, portions of the soundtrack, and some player-facing descriptive or localization text. All AI-assisted content was reviewed and edited by the developer and is fixed before release. The game does not generate text, images, audio, or any other content using generative AI while it is running. Computer-controlled opponents and procedural simulation systems use conventional game logic, not generative AI.

Creator
Enzo The Chronicler
Reviews
-
Added
Sep 30, 2026
The Airline CenturySteam
Disclosure

Some pre-generated artwork used in the game and on its Steam store page, including title, introduction, event illustration, and capsule artwork, was created using OpenAI image generation tools. One music track was generated using Google Gemini from a developer-written prompt. All generated assets were reviewed and selected by the developer before release. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Navline Works
Reviews
-
Added
Sep 30, 2026
Bloodlines & BannersSteam
Disclosure

Bloodlines & Banners is designed, architected, and coded by one person. Generative AI is used as a production tool for volume, with portraits, illustration, music, cinematics, voice, and a share of the in-game prose, at a scale a solo developer could not otherwise afford or commission. It is not used to make creative decisions. The art direction is a single locked style anchor authored by hand and enforced across every asset. The game design, the systems architecture, the historical research, the balance, and every line of the server and client are human work. In-game text is a mixed case, and we set that out plainly rather than round it up to “human-written”. We are stating this up front, unprompted, because we would rather a partner evaluate the game knowing exactly what it is than discover it later.

Creator
Synprax Labs
Reviews
-
Added
Sep 27, 2026
AetasSteam
Disclosure

Aetas is designed, directed and built by a single developer. Generative AI was used as a development assistant: it helped write code and tools, the in-game texts and their English/Dutch localization, and the store page texts, all under the developer's direction and review. No AI image generation was used: all sprites and tiles are hand-drawn Liberated Pixel Cup art by human artists (credited in the game folder), or assembled programmatically from that art. The trailer music was produced by a synthesis script. The game does not generate any content with AI during gameplay and does not connect to any AI service.

Creator
Consul Games
Reviews
-
Added
Sep 25, 2026
Kingdoms in InkSteam
Disclosure

Kingdoms in Ink uses pre-generated AI-assisted content, including decorative map frames, store artwork, and some in-game and store text and translations. These assets and texts are prepared and reviewed during development. The game does not generate AI content during play or connect to external AI services.

Creator
SQOOL
Reviews
-
Added
Sep 25, 2026
Samhan: Where Korea BeganSteam
Disclosure

This game includes AI-generated content created during development. Character portraits, illustrations and store artwork were generated with an image model and curated by the developer. Background music was generated with Google Lyria and contains SynthID watermarking. Translations were produced with AI assistance. No AI content is generated while you play.

Creator
CODEMAPO
Reviews
-
Added
Sep 24, 2026
迷你文明Steam
Disclosure

Part of this game's written content was drafted with generative AI tools — some of the in-game text and the English and Japanese localisations — and was then reviewed and edited by the developer. All of it is pre-generated: the game calls no AI model at runtime, nothing is created live by AI while you play, and the computer-controlled opponents are a hand-written, rule-based system. In-game art is original procedural drawing or licensed third-party assets (a third-party icon library under CC BY 3.0); music is licensed from Kevin MacLeod (CC BY 3.0); sound effects are CC0; and the store capsule images are drawn procedurally inside the engine. Full asset credits are shown in the game's "Assets & License" screen.

Creator
yyyz26
Reviews
-
Added
Sep 24, 2026
Astral 4X : Interstellar SimulationSteam
Disclosure

AstralX uses generative AI only for some 2D illustrative images, primarily certain biome visuals and depictions of some races/species. The game contains well over 1,000 such visual elements, which is why generative AI was used to assist with part of this 2D artwork. Generative AI is not used for the game's simulation, mathematical calculations, gameplay rules, mechanics, or underlying systems. These elements were designed and developed manually by the developer. 3D content is also not generated using AI. The music was composed manually and performed by a real pianist. The sound design was likewise created through traditional human production rather than generative AI. No generative AI is used dynamically during gameplay.

Creator
Encelade Interactive
Reviews
-
Added
Sep 23, 2026
Astro ProtocolSteam
Disclosure

Experimental translation beta branch includes generative large language model assisted translations.

Creator
Null Vector Studios
Reviews
66
Added
Sep 23, 2026
Venture: KingdomsSteam
Disclosure

Some of the 2d visual assets are generated using AI, afterwards altered or used as an anchor and changed.

Creator
calm fox
Reviews
-
Added
Sep 21, 2026
gates of chaosSteam
Disclosure

"Generative AI tools were used to create some of the in-game character artwork and object visuals."

Creator
Çağrı Alparslan
Reviews
-
Added
Sep 21, 2026
Esport Manager: Last PickSteam
Disclosure

The champion artwork, portraits and various visual assets are generated. The generated visuals are a starting point rather than a settled choice, and if the game's funding allows it I intend to have them redone by an artist. No content is generated by AI while you play, since the match simulation runs on a hand-written decision engine where each player evaluates their situation against authored rules, rather than on a generative model.

Creator
Daivly Games
Reviews
-
Added
Sep 19, 2026
Merkalis: ConquestSteam
Disclosure

Some 3D character models and a few environment assets in this game were created with the help of generative AI tools, then manually edited, rigged and refined by the developer. Some promotional images were also produced with AI assistance. All AI-generated content was reviewed to ensure it does not infringe third-party rights.

Creator
Hexagon Games
Reviews
-
Added
Sep 18, 2026
대국삼국지Steam
Disclosure

Generative AI was used during development to create officer portraits, illustrations, backgrounds and other graphical assets, translations, and background music. This content was generated in advance; no AI content is generated during gameplay.

Creator
TEVROK
Reviews
-
Added
Sep 18, 2026
Lordum Bizi Kurtar!Steam
Disclosure

Generative AI-assisted tools were used in parts of the development process, including selected visual assets, 3D models, music/audio, and promotional materials. These elements are reviewed and integrated by the developer as part of the game's overall creative direction. No generative AI is used to create content live during gameplay.

Creator
Ahmet Cenk Arslan
Reviews
-
Added
Sep 18, 2026
Shadow Rulers: World OrderSteam
Disclosure

Shadow Rulers: World Order uses generative AI tools during development to help create certain visual assets, including faction icons for the game's Ruling Families, background and UI elements, and some in-game and promotional artwork. All AI-generated content is reviewed and curated by the developer before being included in the game. No content is generated live during gameplay, and the game does not connect to any external AI service during play.

Creator
MWZ Studio
Reviews
-
Added
Sep 18, 2026
Smoke and SteelSteam
Disclosure

Modern generative AI tools have been used alongside traditional development tools to assist with creating and modifying some visual and audio assets. This includes tasks such as retexturing assets to improve historical accuracy.

Creator
Grenadier Games
Reviews
-
Added
Sep 17, 2026
方块战舰: Module WarshipSteam
Disclosure

Some art assets, sound effects and texts of this game are produced with the assistance of generative AI. No real‑time AI‑generated content will be created during gameplay.

Creator
XiuM
Reviews
-
Added
Sep 16, 2026
WartraSteam
Disclosure

Some of the artworks in the game and on the steam product page are AI generated.

Creator
Jens P. Behrens
Reviews
-
Added
Sep 16, 2026
Crazy LifeSteam
Disclosure

Generative AI was used during development to create some visual and in-game assets. No content is generated by AI during gameplay.

Creator
ADOMI GAMES
Reviews
-
Added
Sep 15, 2026
战国宏图Steam
Disclosure

Generative AI tools were used during the development process to assist in creating pre-rendered visual assets, including character portraits and certain user interface (UI) icons.

Creator
夜渔工作室
Reviews
-
Added
Sep 15, 2026
Turing's HiveSteam
Disclosure

Generative AI was used to assist in the creation of character illustrations and some in-game text. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or at runtime.

Creator
CounterRocks
Reviews
-
Added
Sep 12, 2026
Exord: Cosmic TalisSteam
Disclosure

AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials.

Creator
Pinfox
Reviews
-
Added
Sep 12, 2026
Airline MagnateSteam
Disclosure

Generative AI has been used to assist with game coding during development and as visual reference material.

Creator
Parker Snow
Reviews
-
Added
Sep 10, 2026
No Scope CEOSteam
Disclosure

I’m developing this game alongside my job and family life. So yes, I’ve used AI: without these tools, I probably would never have been able to bring a project of this scale to completion. I remain the creative lead, the developer, and the person making all the decisions about the game. I see AI as an employee or assistant that helps me on a daily basis: it allows me to work faster, solve certain problems, and accomplish things that would otherwise have taken much more time. Try the demo and make up your own mind: it’s up to you to decide whether it affects your enjoyment of the game in any way.

Creator
Schloppa Games
Reviews
-
Added
Sep 10, 2026
Investors ParadiseSteam
Disclosure

Codex wurde unterstützend für einzelne Grafiken, Programmierarbeiten und Fehlerbehebungen eingesetzt.

Creator
Katzogames
Reviews
-
Added
Sep 10, 2026
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