AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Gun Customization
TitleDisclosureCreatorSrcReviewsAdded
The Toilet
In-game content
art
Some 2D images and promotional artwork used in the game and on the Steam store page were created or assisted using generative AI tools and then reviewed, modified, and integrated by the developer. No real-time AI-generated content is created during gameplay.
Cankut Keskin
-Jul 13, 2026
Duelgrounds
In-game content
audio
The narrator's voice lines have been made by AI.
Sauna Interactive
-Jul 11, 2026
FIRE. HOLD. REPEAT.
In-game content
art
Some visual assets in this game were created with the assistance of AI generation tools, then manually corrected and finalized. No AI is used during gameplay.
SLICEMENICE
-Jul 8, 2026
Drag and Shoot
In-game content
audioarttext
Almost the entire game uses traditional assets made by people. Artificial intelligence was only used as an aid to create some music, sound effects, images, and translations.
danilomacb
-Jul 8, 2026
EVE Vanguard
In-game content
audiotext
EVE Vanguard uses AI-generated text-to-speech (TTS) for certain voice-over content, including character barks and narration. These assets are created under the direction of the development team to support the game's production and player experience. All writing, gameplay, worldbuilding, and overall creative vision are authored and curated by the game’s developers.
Fenris Creations
-Jul 2, 2026
Mags and Body Bags
In-game content
art
Some of the weapon skins and charms available for purchase are AI generated.
Maxa Game Studios LLC
-Jun 30, 2026
LastIT
In-game content
text
This game was designed and developed entirely by humans. Generative AI was only used to assist with the translation and localization of in-game text. No AI-generated artwork, audio, gameplay content, or narrative content is included in the game.
FormlessField
-Jun 28, 2026
POLYMINAL
Dev only
code
This game was developed using an agentic AI coding tool, the code was written with AI assistance, under the design, direction, and review of the developer. The game contains no AI-generated assets — models and textures are generated procedurally in-engine, audio (sound effects and music) is pre-synthesized with the developer's own non-AI DSP tools, and UI text uses system fonts. No AI content is generated at runtime.
Alexander Boczek
-Jun 27, 2026
Pawns of War
In-game content
art
AI was used to create some of the backgrounds in the novel.
FLARE
561Jun 27, 2026
HollowCity:EscapeFromSeoul
In-game content
audiotext
Generative AI was used to assist with sound design and localization.
StudioHeorang
-Jun 27, 2026
CORRUPT.EXE
In-game content
artcode
Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing.
FORGE GAMES
-Jun 27, 2026
Forward Assault
Store/marketing
art
The game's Steam Library assets have some usage of image generative AI
Lucas Wilde
42Jun 27, 2026
Deadclaim
Dev only
code
AI Coding Tools Were Used In The Creation Of This Game, all art, models, animation, etc are handmade by artists.
𝕾𝖍𝖊𝖗𝖕𝖆
-Jun 26, 2026
Type or Die
In-game content
art
I want to clarify right away that I am not an AI enthusiast, though I understand that this topic can be sensitive for some. Type Or Die uses AI for card icons and sprite animations. All other aspects of the game (design, programming, voice acting, music, interface, and the majority of the artwork) were created manually. If the game achieves a certain level of success after its release, I will hire a specialist artist to handle all of that.
Type or Die
29Jun 26, 2026
Orbsmith
art
Some 2D visual assets in Orbsmith — including item icons, enemy artwork, environment backgrounds, UI elements, and store page imagery — were created using generative AI tools as part of an iterative pipeline involving custom prompts, human curation, and post-processing in Photoshop. All gameplay code, game design, mechanics, balancing, item systems, and audio are created by the developer without generative AI. No AI content is generated live during gameplay. All assets are static and shipped with the build.
Giroshima
-Jun 14, 2026
Cat's Wars
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
35Jun 12, 2026
Deep Breach
In-game content
art
Deep Breach Demo contains some pre-generated visual assets created with assistance from generative AI tools during development. These include certain static 2D visual elements such as UI icons, item and turret imagery, and promotional/store artwork. No AI-generated content is created live during gameplay.
Alyssium
-Jun 11, 2026
Lost Ages Hunting
In-game content
artaudio
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
HighlandsTeam
-Jun 10, 2026
DDoD
Dev only
During development, we may use AI-assisted tools to prototype and iterate on content. All assets in the final game are reviewed, refined, or recreated by our team. If you spot something that looks like an unfinished AI placeholder, please let us know - we take that seriously.
The Future Entertainment Company
-Jun 3, 2026
CLAW - Cosmic Legendary Animal Warfare
In-game content
artaudio
This game includes AI‑generated assets, such as sprites, icons, illustrations, and sound effects. All AI‑generated content was created during development, manually reviewed, and integrated as static assets. The game does not generate any AI content during gameplay, and it does not create dynamic images, audio, or text for players. All included assets are fixed and safe.
Erik Jäckel
-Jun 3, 2026
Cluster - Roguelike Tower Defense
Unclear
art
- Assets - Background
Sector Five
-Jun 3, 2026
少女终端
Store/marketing
art
该游戏使用AI辅助制作部分插画
齿轮游戏
29Jun 3, 2026
Ogre Chambers 2222
In-game content
text
TRANSLATIONS in store page and in-game have been generated with artificial intelligence. These translations are FULLY OPTIONAL to use and you can experience the full game without any artificial intelligence by playing in the English language. I wanted to give people the possibility to experience the game in their native language, which is why this decision was made.
ANTENNA GAMES
242Jun 3, 2026
Cyber Spartan
In-game content
art
Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promotional materials. Core gameplay code, game design, and level design are human-directed. AI tools were used as a creative partner throughout development.
PLICA GAMES
-May 23, 2026
Exiled Ark
Store/marketing
art
part of the images and videos generated by ai tools, there is no realtime ai in the game.
Crisen
-May 23, 2026
PRO: Push React Outgun
In-game content
arttext
AI assistance was used in the game's cover art, title images, and other materials, as well as in the translations of the page descriptions.
EVAGAST
-May 23, 2026
Arms Dealer Simulator
In-game content
text
AI was used solely for translation and localization purposes (store page and in-game text).
PearlyOrca
-May 23, 2026
Days Of Reckoning: Last Battle
In-game content
arttextaudio
During the development of Days Of Reckoning, generative artificial intelligence is used as a supportive tool in certain parts of production. AI has been used primarily for: creating visual references and concept ideas assisting with marketing materials (e.g., text, scripts) experimenting with certain audio or atmospheric elements All content included in the final version of the game is reviewed, refined, and approved by the developer. Generative AI is not used to generate content in real time during gameplay and does not directly influence gameplay mechanics or in-game systems.
Nice 2 Have
-May 23, 2026
No More Demon
In-game content
art
We are a team of two developers with a limited budget, so we use AI to assist with certain illustration assets, such as character portraits, icons, and backgrounds.   However, all core game assets—including UI HUD and UI interface, enemy 3D models and animations, weapons, and environments are created by the two developers themselves.
Mundus Games
14May 23, 2026
Omnicore
In-game content
text
Generative AI tools may be used during development to assist with translations for supported languages. These translations may appear as in-game text. The game does not use live-generated AI content during gameplay.
SwabbieGames
-May 23, 2026
Armored Mayhem
Dev only
artaudiotext
AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until release.
Self
-May 23, 2026
Thunder Infinity
In-game content
art
Thunder Infinity was developed by a single person with no resources or financial support. The artwork for the project was produced by generative AI under strict artistic guidelines. In the future, if the game is well-received and sells well, a redesign by professional artists could be considered.
Enrique G. Galvez
-May 23, 2026
Elecade
In-game content
text
This title uses generative AI for part of its localization process. AI-generated translation drafts are reviewed and edited by the developer before implementation. No content is dynamically generated by generative AI during gameplay.
PongorianGames
-May 23, 2026
FinalDefense
In-game content
artcode
Art and Visual Assets: The game’s visual assets, including character designs, backgrounds, and UI elements, were pre-generated using AI tools. These assets were then curated and stylized to fit a unique comic-book aesthetic. Code and Development: Portions of the game's underlying code and systems were developed with the assistance of AI-powered coding tools. Quality Control: All AI-generated content has been thoroughly reviewed and edited by the developer to ensure it does not contain any infringing or illegal material and meets the game's quality standards.
Mr.MengD
-May 23, 2026
Eternal Hatred
In-game content
text
We use AI tools only for the proper translations
Vladislav Tokarev
-May 23, 2026
Voxel Shooter
In-game content
audio
Some of the music tracks in this game were initially generated using AI tools and then manually edited and refined by a human composer.
Stase Games
-May 23, 2026
Bulletreign: Survivors
In-game content
artaudiotextcode
This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay.
Semih Cagatay
-May 23, 2026
Happy My Friends
Store/marketing
art
Generative AI was used to create the cover art and capsule images for the Steam store page.
Doomers Entertainment
-May 23, 2026
Bulletball
In-game content
artaudiocode
AI assisted with sound, graphics and code.
Crosscades
-May 23, 2026
Griffinblade
Dev only
Generative AI was used during development only for early ideation and reference purposes. All final in-game assets, visuals, audio, writing, and gameplay content were created manually and are not AI-generated. The game does not use any live-generated AI content.
Pathlight Studios
-May 23, 2026
Spider Monkey
Unclear
I feel the AI tag for my game is not actually reasonable. i tried to explain myself to steam and to stop forcing me to set this AI toggle but the automated system is forcing me to say i used AI
Chosen Masters Games
-May 23, 2026
Road of a Survivor
In-game content
audioarttext
I am a single developer. AI is used to speed up some processes, some marketing and concept materials are made with AI as a base to improve on and deliver better game. There are optional AI soundtracks in the game.
Konithir
-May 23, 2026
Laser Planet
Store/marketing
art
This game uses artificial intelligence tools during development. AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer. AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players.
Laser Planet Games
-May 23, 2026
D.E.C.A.Y.
In-game content
art
D.E.C.A.Y. has been developed by a single developer for over two years. Nearly all of the game’s content has been created by hand — from the environment to many objects inspired by real-world prototypes, helping make the world feel more atmospheric and alive. Only a small number of images and certain visual elements were created using generative AI tools.
AGaming+
-May 23, 2026
VR AIM
In-game content
artcode
AI assist us with idea generation for artwork + assets used in some artwork. We use AI code completion to help us with development of the game.
VR AIM ApS
-May 23, 2026
Lost Galaxy: Survivors
In-game content
arttext
This game uses generative AI tools for the creation of some non-gameplay content, including portions of promotional artwork, visual concepts, and certain localized translations. All gameplay systems, programming, game design, balancing, and the final integration of assets are created and curated by the developer. AI-generated content is reviewed, edited, and refined before being used in the game or store materials.
Jorge Osbaldo Rodriguez
-May 23, 2026
CALYPSO - BRETHREN OF THE COAST
art
AI is being used only on promotional materials of the game as such as posters, banners.
Madbyte Games
-May 23, 2026
Tank Havoc
In-game content
artaudio
This project is being developed by a small two-person team. The use of AI tools in this project is strictly limited to the following assets: - flag textures - selected marketing assets and voice lines We plan to replace these elements with fully original, custom-created assets and professionally recorded voice acting as soon as funding allows. All AI-assisted content is reviewed, edited, and integrated by the development team to ensure consistency and quality.
Mad Missile
-May 23, 2026
Kanka
In-game content
text
Store page localizations, in-game subtitles and localizations.
Zupti
-May 23, 2026
The Origin Theory - Episode One
In-game content
audio
Audio for the characters in cut-scenes and in-game voice-overs has been generated using AI generated audio with the tools provided by Replica studios and Animaker. Everything is pre-recorded, no real-time audio generation in-game.
Juhana Karhu
-May 23, 2026
193 results
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