AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Hero Shooter
TitleDisclosureCreatorSrcReviewsAdded
Subject Zero : Benzene Protocol
Dev only
This AI usage is strictly limited to development assistance and does not generate any content in real-time for the players.
NoHopes Team
-Jul 9, 2026
Asteranova
In-game content
art
Some visual assets used in this game were created or assisted by generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
AM Factory
-Jul 9, 2026
Dino Quest VR
In-game content
art
Some in-game UI artwork was created with the assistance of generative AI. All AI-assisted assets were reviewed, edited, and curated by the developer before being included in the game. The game does not use live AI-generated content during gameplay.
8 Owl Studio
-Jul 7, 2026
Axis Flip
In-game content
art
AI was used for some basic developer asset generation, and may be used as a placeholder while our artists work through our backlog.
Terracraft Software
-Jul 3, 2026
Vexbound
In-game content
art
This game uses AI-generated artwork.
Cierzo Works
-Jun 29, 2026
The Inducted
In-game content
art
The Inducted uses generative AI tools in a limited capacity. Some user interface icons and elements in-game were created with the assistance of generative AI. Additionally, the store capsule artwork was composed by a professional artist who incorporated some AI-generated elements among hand-crafted components. All gameplay, characters, environments, and audio are created without generative AI.
Vilo Games
-Jun 28, 2026
Hunters Trial : One Breath
In-game content
art
Some of the artwork in Hunters Trial: One Breath was created with the assistance of generative AI tools. Specifically, AI was used to help produce certain background and environment images, and as a visual reference aid during the design of our menus and user interface.
White Iron Games
-Jun 28, 2026
KUNKUN Defender
In-game content
art
AI Disclosure: Some in-game icons and cutscene animations were created with the assistance of AI tools.
Seal
808Jun 27, 2026
出马Spirit Rider
In-game content
artcode
Generative AI was used during the development of this game. AI tools assisted with code debugging, algorithm design, and creative ideation. A significant portion of in-game assets—including 3D models, baked textures and materials, and visual artwork—were generated or modified using AI, and subsequently reviewed, adjusted, and integrated by the development team.
狗狗显卡
-Jun 12, 2026
The Suitcase Agents
In-game content
artaudio
AI is used for some of the music and images in the game.
バクエボ
-Jun 9, 2026
Blackstrike Protocol
Store/marketing
art
The game wasn't made with AI, but the marketing photos for the game were made with AI.
Crazy Games
-Jun 5, 2026
No Road Home
In-game content
audio
AI-generated voice acting is used for some NPC dialogue. All gameplay mechanics, level design, and core game content are handcrafted.
Nextnity Studio
-Jun 3, 2026
I FORGOT TO TAKE THE CHICKEN OUT OF THE FREEZER
Store/marketing
art
I used AI to create the Steam header and library capsules; along with the simple loading animation when the game starts after the player clicks play.
Yomen Tohmaz
-Jun 3, 2026
Band of Heroes
In-game content
art
Art mainly generated by AI, then manually refined
Mateo Moretti
-Jun 3, 2026
Playful Pursuit
In-game content
artcode
Both manual coding and coding using generative AI is included in this game. Some UI images were developed using generative AI as well as some in level images in the final level. Store presence images were developed using generative AI.
Ometecuhtli Entertainment
-Jun 3, 2026
Lizard Slayer
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforfarm
-May 23, 2026
楚汉争霸之神兵天降(Divine Descent: Chu-Han)
Dev only
codeart
This product utilizes AI to assist in programming and art creation, thereby improving the speed of game development and enhancing its artistic appeal.
Qingdao Qilin Ark Network Technology Co.,Ltd.
-May 23, 2026
Point Shooter
Store/marketing
art
Some promotional artwork for Point Shooter was created or edited with generative AI tools. The game itself does not use generative AI during gameplay.
Awesome Developer Name
-May 23, 2026
Astro Raiders
In-game content
art
Some art assets were generated with AI
Far Side Games
-May 23, 2026
Defender Zed-001
Store/marketing
art
“Some visual assets and promotional materials were created or enhanced using generative AI tools.”
Robert E. Hull
-May 23, 2026
Peperoni Border Simulator
In-game content
Our game has utilized AI in-game and in some store visuals.
Peperoni Games
-May 23, 2026
XiaoLuo's English War
In-game content
art
Some cutscene images were generated with AI .
LUO WENJUN
-May 23, 2026
Dude The Dark Agent
Dev only
artcode
Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game.
ismail ozel games
-May 23, 2026
Touhou Brawl
Dev only
We are utilizing generative AI to speed up repetitive tasks in some resource workflows, such as UV Unwrapping .
FIVE DUCK GAMES
-May 23, 2026
Core Defense 2099
In-game content
art
AI is used to create some in-game visuals。
Core Volume Engine
-May 23, 2026
SAM Arena
Dev only
code
AI was used to assist with coding.
CodingBigTime
-May 23, 2026
Beat & Beasties
In-game content
artaudio
This game utilizes generative AI technology to create some 3D models, background music (BGM), and sound effects to efficiently generate resources during the production process.
Emotion Dynamics
-May 23, 2026
Powerup and Bang!
In-game content
textart
AI was used only to generate language translations and Steam marketing images like Steam capsule.
Warmlight Games
-May 23, 2026
The Last Bet
In-game content
art
Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services.
Bavita Studios
-May 23, 2026
Millennium Police
In-game content
audio
部分BGM由AI生成
LI XITAO
-May 23, 2026
Zомби Апокалипсис - Война Марка Фейгина
In-game content
artaudio
AI was used to generate concept art and to generate voices for all characters.
Zehn Bros Productions
-May 23, 2026
Trivals
In-game content
artcode
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
Living on Ro Entertainment
-May 23, 2026
World of Tanks: HEAT
In-game content
codetext
Generative AI is used solely during development for supplemental, non-essential purposes, including design ideation, code production support, or localization assistance. These AI-generated outputs are limited in scope, reviewed by our development team, and never substitute human creative or technical decision-making. All final core assets and game content are created by Wargaming’s artists and developers.
Wargaming Group Limited
2kMay 23, 2026
哈基米打败绿豆
In-game content
artaudio
Images and music created by AI
哈基米高手
-Mar 18, 2026
Omnicore: Freiza's Retribution
In-game content
audioart
This game uses AI-generated content in the following areas: select voice lines were produced using text-to-speech, and some store page artwork and marketing capsule images were created with the assistance of AI image generation tools. All core gameplay art, sprites, game mechanics, code, and level design were not generated by AI.
Mayur
-Mar 18, 2026
Big Theft Valkeala 3 Revenge
Store/marketing
art
Game logo and steam headers and game menu image made with ai software
Tero Lunkka
11Mar 18, 2026
The Ghost Of Solaris
audio
Generative AI used for: Voiceover Talents. Musics.
MSP Universe
-Mar 18, 2026
Luna Hollow - Dream Eater Defense
In-game content
audioartcode
Some assets used during development were created with the assistance of AI tools, including background music, background images, character illustration support, and programming assistance. All AI-assisted content was reviewed, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay and does not use generative AI systems at runtime. Original assets such as UI elements and pixel characters were created directly by the developer.
CHARON
29Mar 18, 2026
Valkyrie Wave
In-game content
artaudio
The game is being developed by a small team. To speed up development, we used artificial intelligence for character design. We'll also be using AI for voiceovers and other features in the game.
Valkyrie Wave
-Mar 18, 2026
J. El Tanquista
In-game content
art
Este juego incluye un número reducido de imágenes generadas mediante inteligencia artificial, utilizadas exclusivamente como recursos visuales estáticos. Estas imágenes han sido integradas y adaptadas dentro del estilo artístico general del juego. La inteligencia artificial no interviene en la jugabilidad, la lógica del juego ni en sistemas en tiempo real.
Jorge Damian Rodriguez
-Mar 18, 2026
ZeGunner
In-game content
art
I used AI to generate the game icon and images for the Steam store
Jose Santos
-Mar 18, 2026
Void Sanction
In-game content
audioart
Sound effects, some 3D models and some textures are AI generated.
Buzzdead
-Mar 18, 2026
Bullet Head
Store/marketing
art
The game uses some AI-generated images.
Warkuda
10Mar 18, 2026
VILOVEJETS
In-game content
art
The game to contain art assets generated by artificial intelligence
Polka Studio
11Mar 18, 2026
OUTBREAK FALL: BIOHAZARD
In-game content
textart
This game includes pre-generated content created with the assistance of generative AI, including some written text, UI elements, and icon artwork. All AI-generated content was reviewed, edited, and integrated by the developer. No generative AI is used during live gameplay.
Eclipse Interactive
-Mar 18, 2026
Wasteland with Robots
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforgames
34Mar 18, 2026
Boom Buddies
Store/marketing
art
Game logo was created by AI.
Nightloop
-Mar 18, 2026
Deadrock Salvation
In-game content
art
During the dialogue sequences, the characters avatar representations have been created using AI image generation tools based on original 3D images of the in-game models
Ghost Machine
37Mar 18, 2026
Cunning Crooks
In-game content
art
I used AIs for Items/Skill Icons
Mardus
-Mar 18, 2026
Bedroom Brawl
In-game content
artaudiotext
No AI is used in core development. We use AI sparingly for some initial aspects such as toy mock ups - all final models are made by our team. We also use to aid in ideation, some social media graphics, voices, sound track and renders. All core aspects, such as development work, maps, VFX, final toy models and code are done by hand and our development team of 30.
RED Gaming LLC
-Mar 18, 2026
144 results
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