AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Medical Sim
TitleDisclosureCreatorSrcReviewsAdded
The Beak Doctor
In-game content
art
A small number of in-game icons were generated using AI tools. All generated assets were reviewed and integrated by the developer.
Immersion Interactive
-Jul 8, 2026
The Book of Plagues 2
In-game content
art
Some of the sprites and video clips in the game were created with the help of AI.
DiaMMax Games
-Jul 6, 2026
Brain Bomb
In-game content
artaudio
Generative artificial intelligence was used in the creation of some images and video assets in the game. The production process of the promotional images on the store page utilized generative artificial intelligence. The voice-over materials for the game were produced using generative artificial intelligence.
Sea of Ghosts
-Jul 1, 2026
Wound Man
In-game content
arttext
Generative AI was used during development to assist with the creation of some background art elements and early drafts of certain dialogue. All generated content was substantially modified, edited, and integrated into the final game by the developer.
Aspidochelone Studios
38Jun 30, 2026
Cellula
In-game content
artcode
Cellula was developed with the assistance of generative AI tools. The developer used AI to help write C++ code, generate 3D organelle models from text descriptions, and create UI button artwork. No AI-generated content appears in the final game without human modification, curation, and integration. This project is itself a demonstration of how AI can democratize game development — allowing a single developer with domain expertise but limited programming experience to build something that previously required a full studio. All game design, biological accuracy, educational content, and creative direction were provided by a human physician and educator.
Patrick Gallaway
-Jun 28, 2026
Stonecrop
Dev only
code
Artificial Intelligence was used to help in the development of game code only. No art, sound, or other visual assets use or employed AI and were done by a real artist on the team.
BoZo Studios
-Jun 28, 2026
心灵阈值
In-game content
arttextaudio
AI tools were only used in the development phase for code, textures, texts, audio and music production. There is no player-accessible AI generation feature or external AI service connection in the released game, and all built-in content has passed full manual compliance review.
岚爱万七
-Jun 28, 2026
GodWright
In-game content
text
Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated): Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.
Jace Sleeman
-Jun 27, 2026
Golden Years Nursing Home
In-game content
art
We want to be upfront about how AI tools were used during the development of Golden Years. This is a small indie project built mostly by hand, but a few AI assisted elements were used to help speed up production. Where AI Was Used A handful of environmental textures, about five or six total, were created or retextured using AI tools. These are simple surface materials used to add extra detail to the environment. Every AI assisted texture was manually edited, cleaned up, and adjusted to fit the game's style. Where AI Was Not Used All of the core creative work in Golden Years is fully handcrafted. This includes: Level design and layout Atmosphere, lighting, and mood Gameplay systems and mechanics Environmental storytelling Overall direction and feel of the game No AI tools were used to design gameplay, build levels, or shape the game's atmosphere. Store Page and Descriptions Some of the text on the Steam store page may use AI assistance for drafting or polishing. All final wording is reviewed and edited to make sure it accurately represents the game. Gameplay Logic AI is not used for in game decision making, player behavior, or gameplay logic. Everything that affects how the game plays is traditionally designed and implemented.
Iron Tank Studios
-Jun 15, 2026
Germ Swarm: Evolution & Mutation
In-game content
art
AI has been used to generate sprites.
Interlink Game Studio
-Jun 12, 2026
Code Blue Idle
In-game content
textaudio
Code Blue Idle was developed with the assistance of generative AI tools during the production process. Specifically: VOICE NARRATION: The in-game tutorial voice narration was generated using ElevenLabs, an AI voice synthesis service. No human voice actor was recorded for this content. DEVELOPMENT ASSISTANCE: Game code, game design, balancing, and written content (case descriptions, event text, upgrade descriptions, and UI copy) were developed with assistance from Claude, an AI assistant made by Anthropic. All content was reviewed, edited, and approved by the developer. No AI-generated content is created during gameplay. All assets, text, and audio were finalized before release and are not generated in real time. The game does not use AI to generate images, music, or any runtime content.
Sulcus Games
-Jun 3, 2026
Regulea: Infection Card Wars
In-game content
arttextcode
AI tools were used as a support during development. - Assistance with coding and English localization - Some character artwork was initially sketched by the developer, then refined using AI tools and further manually adjusted All final content was reviewed and edited by the developer.
TBCATGAMES
-May 23, 2026
Nursing Simulator—Code Ube
In-game content
artaudiocode
Nothing is outside the scope of AI usage. Images were generated with an AI workflow. Sounds are free and edited. Code includes consultation with free tier LLMs.
Mobile Nursing LLC
-May 23, 2026
Medic Simulator: Combat Zone
In-game content
artaudio
Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content.
Code Lab
-May 23, 2026
Physician Simulator
In-game content
text
AI tools were used to accelerate game development and localization. No real-time AI generation during gameplay. The game contains a humorous nod to AI culture inspired by the development process.
Pavel Shishkin
-May 23, 2026
Claim Denied!
Store/marketing
art
Pics are generated with AI
SunsixStudios
-May 23, 2026
はじめての出産
In-game content
art
This game uses pre-generated AI-assisted images only in the opening video. The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials. The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created. All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content.
エムテラス
-May 23, 2026
Herbalist Roman
In-game content
arttextaudio
Artificial intelligence was used to create a portion of the game's visual assets. This includes illustrations within the herbal book, as well as loading, summary, and game-over screens. AI tools were used to generate localizations for languages other than English and Polish. Dialogue voice lines are currently generated using TTS tools. The game is still in development, and these generated voices are temporary placeholders that will be replaced by voice actors once the story and scripts are finalized.
DziczeDzieci
-May 23, 2026
诛心手术
In-game content
textart
This game is adapted from an original short story written and owned by the developer. The story and all narrative content are original creative works with no AI-generated writing. The English script was produced with Claude's assistance to adapt the setting and dialogue style to small-town Ohio. Visual assets were generated using Seedance 2.0. Game code is built on Nova, an open-source visual novel framework, and is not AI-generated.
AutomaticGrasshopper
-May 23, 2026
FORENSIC - M.E. Protocol
In-game content
arttext
Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors.
k148 Game Studio
14Mar 18, 2026
Smart Lab
Unclear
art
some images generated with AI
ZD Yazilim
19Mar 18, 2026
Proceed to ICU
In-game content
Some assets in this game were created with the assistance of AI.
Seven Rain Studio
-Mar 18, 2026
Royal Dental
In-game content
artaudio
The game uses a mix of both artist made and AI made art assets, as well as AI generated audio.
Visionaire Labs
-Mar 18, 2026
Session Notes: Night Vigil
In-game content
We used A.I. in some assets of our game.
4Byte Studios
-Mar 18, 2026
Donor Clinic Simulator
Store/marketing
art
Some promotional and marketing images were partially created using generative AI tools. No AI-generated content appears in the actual gameplay or in-game assets
2 Stula Games
-Mar 18, 2026
Pharma R&D Manager
In-game content
artaudio
Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI.
Innopede GmbH
-Mar 18, 2026
Mr. Antivirusio
In-game content
arttext
This product uses generative AI tools during development to assist with certain content such as text, images, and design elements used on the store page and within the application. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure it meets the intended functionality and quality of the product. The application itself does not autonomously generate or distribute harmful or illegal content.
RETROLAIR
-Mar 18, 2026
Pompiers Simulator
In-game content
art
Some in-game illustrations were initially created using AI-generated images to speed up the creative process. These visuals are now progressively being replaced with original artwork by our artists to better match the game’s style. Eventually, all AI-generated images will be removed from the game.
Vincent Tartar
-Mar 18, 2026
MiM: Meditation Interactive Matrix
In-game content
codeaudioart
We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio.
In Stereo Games
-Mar 18, 2026
Wrist Catcher-寸关
In-game content
textcode
Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay.
昆吾灌灌KWGG
-Mar 18, 2026
Dead 4 Now: Bio-Weapon Simulator
Store/marketing
codeart
During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot.
d'Evo
28Mar 18, 2026
GlobalQuarantine
In-game content
art
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
Contagio Games
-Mar 18, 2026
SimShock2025
Unclear
artaudio
Some images and sounds have been generated by artificial intelligence (ChatGPT).
Pablo Kessler Saiz
-Mar 18, 2026
Sim Hospital
In-game content
art
Some visuals were processed using AI rendering.
Dao Studio
42Mar 18, 2026
Antidote to despair
In-game content
art
We use AI to generate images of visitors and some items. All content is manually processed before being added to the game.
Gamet
-Mar 18, 2026
Scientist Simulator
Live AI
text
Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
OA Game Studio
-Mar 18, 2026
Graveyard Simulator
In-game content
art
Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience.
Hollow Crow
-Mar 18, 2026
Love Hospital
In-game content
art
AI was used to create some of the background images and a NPCs in the game.
KXMstudio
-Mar 18, 2026
Store Life Simulator
In-game content
art
AI generated game icon, and some in-game icons
Insight Game Studio
-Mar 18, 2026
Medic Simulator
In-game content
artaudio
Logo of game is AI made and some npc voices.
Eathrabaria
-Mar 18, 2026
MediSim: Emergency Response
Store/marketing
art
We used an AI tool for the game's store page visuals.
Mehmet Hilmi Değirmenci
-Mar 18, 2026
Queen Naeja's Desires
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
SongGame
-Mar 18, 2026
Gelluloid Domination
In-game content
audiotext
The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed.
Tractor Set GO!
13Mar 18, 2026
Psynostic
Live AI
text
I believe the AI can create the best experience for the player, specificaly for this kind of game where the conversation is central. In this game AI is used to generate text responses to make the character dynamically respond like humans. This differs from previously available technologies since all responses are tailored to this player input.
kiligamejaro
-Mar 18, 2026
Budget Guardian: Health Realm
Store/marketing
art
Player selection screen have an AI generated background image.
CDH Games
-Mar 18, 2026
HOLLYWOOD DIRECTOR THE SIMULATION
In-game content
art
AI is used to generate concept art for the game as well as the images in the Main and Sub menus.
KARMA PLAY LTD.
-Mar 18, 2026
Real Pharmacy Simulator
Store/marketing
art
Partial generation of promotional materials, partial generation of images illustrating character skills.
Mannered Monster
10Mar 18, 2026
PhysioArchitect
In-game content
art
The game and the store page use AI-generated images and meshes.
Lu Chaoyun
-Mar 18, 2026
Doctor Life Simulator
Store/marketing
art
AI is used to create keyart, headers and some instore assets.
Bleeding Edge Studio
123Mar 18, 2026
My Life: Zoo Vet
In-game content
art
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence. Animal information tab near the animal enclosures uses backgrounds generated by AI Building Door and windows internal backgrounds are generated with AI
Raylight Games Srls
-Mar 18, 2026
55 results
Missing a product? Let us know