AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Naval
TitleDisclosureCreatorSrcReviewsAdded
Chicken Battlefield
In-game content
arttextaudio
All materials and assets used in this game were created by hand. Generative AI tools were used only as a supportive enhancement tool, for example to refine, polish, or improve certain elements. The final content, including visual assets, story elements, audio direction, and overall creative design, remains the result of human creation and artistic direction.
chickenbattlefielddevs
-Jun 28, 2026
Paleo Dive
In-game content
artaudiotextcode
In accordance with digital platform transparency guidelines, it is hereby disclosed that advanced generative computational models and machine-learning frameworks have been selectively integrated into the multifaceted production pipeline of this interactive software application. Specifically, algorithmic synthesis was deployed during the asset procurement phase to facilitate the generation of various graphic user interface (GUI) elements, incorporating specific iconography, non-diegetic symbols, and visual indicators. Furthermore, the auditory landscape features synthesized sound effects derived through prompt-based neural network modulations. Regarding the structural architecture, the underlying source code was developed utilizing automated algorithmic assistance tools for debugging, syntax optimization, and routine logical construction, while the three-dimensional environment comprises assets where generative workflows intermittently assisted in the final topology refinement, polygonal optimization, and the algorithmic projection of procedural and raster-based texturing layers for a non-exhaustive subset of 3D assets. Lastly, contextual textual localization, narrative phrasing, superficial UI layout configurations, and various minor supplementary asset adjustments were subject to iterative large language model oversight and machine-assisted content generation.
Nolan Reid
-Jun 28, 2026
Wojtek: A Soldier Without a Uniform
In-game content
audio
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
Adam Mański
-Jun 28, 2026
Plunder Bay
In-game content
artaudio
During the development of Plunder Bay, AI-powered tools were used to assist in the creation of the following content: - Store Page Graphics: Promotional images and capsule art were created with AI image generation tools (Leonardo AI) and edited manually. - Sound Effects: Some sound effects were generated using AI audio tools (ElevenLabs) for specific game events. - Menu Background: The main menu background visual was created with AI video generation tools (Runway). All AI-generated content was reviewed, edited, and curated by the developer to ensure quality and consistency. AI was used as a creative tool to assist a solo developer, not as a replacement for game design decisions.
MustDev
-Jun 16, 2026
Water You Doing?
In-game content
arttext
AI was used to polish marketing images, localization, some small 3d models and textures.
DiSolve Studios
-Jun 15, 2026
Pirate Twist
Store/marketing
textcode
AI assistance was used for source-code authoring and for drafting store-page copy. All visual art assets are commissioned hand-painted illustration; all audio is commissioned music + SFX. No AI runs at game runtime.
BTG Labs
-Jun 12, 2026
Ship of the Line
In-game content
artaudio
This game uses generative AI tools during development for select assets. 【AI-assisted content】 • Visual assets: Some in-game visuals (ship sprites, scenario banners, terrain textures, and UI illustrations) were created with generative AI image tools, then curated, edited, and integrated by the developer. • Audio assets: Selected background music tracks (ambient and combat BGM) were generated with AI music tools, then mastered and loudness-normalized for in-game use. 【No AI use】 • All gameplay simulation, combat calculations, and AI fleet behavior logic are hand-coded by the developer. • No live AI generation occurs at runtime — all assets are bundled and run locally. • Scenario data, ship statistics, and historical text are sourced from primary historical references and authored by the developer. All AI-generated assets have been reviewed for quality and appropriate-ness prior to release.
YDS
-Jun 12, 2026
Imperium of the Stars
In-game content
audio
This game contains AI-generated music used in promotional materials, including trailers. No AI-generated content is used in gameplay.
Imperium of the Stars
-Jun 9, 2026
Dominus Orbis Maris 1400: Mare Nostrum
In-game content
arttext
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
Alderman Beneke
-Jun 9, 2026
FOAMGRAVE
In-game content
artaudio
FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer.
TriadPixel
-Jun 3, 2026
Crisis Commander: Strait Of Hormuz
In-game content
art
I have used AI Image generation for Illustration and Icons.
Kra Kra Games
-May 23, 2026
Silent Shark
In-game content
art
Cleaned up / textured with Nano Banana: - patrol zone map - shipping lane map - sea state list
John Goering
-May 23, 2026
Seven Seas Jewels 2 Collector's Edition
Store/marketing
textart
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Anawiki Games
-May 23, 2026
Storm Clan
In-game content
audio
Sound-tracks were created with the assistance of diffusion generation.
Studio Zamudio One
-May 23, 2026
DEEP DIVER
In-game content
art
AI was used in the game cover image.
PEGAX Studios
-May 23, 2026
TechnoMayan
In-game content
arttext
While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible.
SparkInBox studio
-May 23, 2026
Tally4: Operation MARY
Store/marketing
art
A few promotional images used on this store page were created with the assistance of generative AI tools. The game itself contains no AI-generated content.
WildRealm Inc
-May 23, 2026
Sovereign Strike: Submarine Supremacy
Store/marketing
textaudio
This game uses generative artificial intelligence to polish the store page description, add text to some screenshots, and compose the trailer music. No AI was used to generate core gameplay content or in-game assets.
Pepper Games
-May 23, 2026
BattleTabs
In-game content
art
This game uses AI for development and some in-game 2D elements.
Gangbusters Ltd
-May 23, 2026
Modern Warships
In-game content
art
Some visual assets in the game may involve the use of AI-assisted tools during the early stages of their creation. However, all such assets undergo extensive manual editing, refinement, and artistic rework by our team. As a result, no artwork in the final game is presented in a purely AI-generated form. All visuals are carefully curated and significantly enhanced to meet our artistic standards.
Artstorm FZE
843May 23, 2026
Black Submarine
In-game content
artaudiotextcode
Generative AI was used during development to assist in the creation of: Assets: Textures, Sound Effects, Music, and Voice. Development: Code and Narrative Text. All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow.
fShark Games
-May 23, 2026
郑成功传 Clash of Armadas: Koxinga
Unclear
text
UI,Log , and descrption
铭记历史
-Mar 18, 2026
Morse Depths: WWII
In-game content
art
Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic.
Sasunia Game Studio
-Mar 18, 2026
Summer Before Dawn
In-game content
arttext
Generative artificial intelligence was utilized to enhance specific loading screen images and to aid in text translation for localization purposes.
SEELIS SOFTWARE
-Mar 18, 2026
Maritime Simulator
In-game content
artaudio
The game logo, game artwork and game marketing materials contain some AI generated materials. In-game voices were made using assistive AI.
Vector Studios
-Mar 18, 2026
Deep Extraction Inc.
In-game content
art
In the game there are 2 posters. 1 poster contains a bouquet of roses that are generated and 1 poster contains a man strike a pose.
Depth Charge Interactive
-Mar 18, 2026
Oceanarium Fishing
In-game content
textart
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
DodoModo
-Mar 18, 2026
Seven Seas Jewels Collector's Edition
Store/marketing
textart
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Anawiki Games
-Mar 18, 2026
Battleline: Pacific
In-game content
artaudio
We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.
Gronstedt Group
-Mar 18, 2026
Port Authority: Lanes & Lines
Store/marketing
text
Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code.
Harbor Masters
-Mar 18, 2026
Mutiny
In-game content
art
AI helped create the foundational concept for the main logo and card icon.
Adrien Richard
-Mar 18, 2026
Suez Canal Training Simulator
In-game content
art
Some UI icons and store artwork have been AI generated.
Mythical City Games
-Mar 18, 2026
Battleships Simulator
Store/marketing
art
AI has been used to help develop the game's backgrounds as well as the game's cover art.
Hard Shark Games
-Mar 18, 2026
北洋风云
In-game content
art
游戏美术有使用AI辅助
左手茶工作室
-Mar 18, 2026
出击!福建舰
In-game content
audio
The game's music was created using generative AI technology.
Mithril_055
17Mar 18, 2026
Spee
In-game content
art
Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created.
EUGENE LOPATIN
-Mar 18, 2026
Subnautic Raider
In-game content
artaudio
Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs.
Vandhall
-Mar 18, 2026
Survindust
Store/marketing
art
Some images and content on this page have been created with the help of generative AI tools. These AI-generated assets are used respectfully, adhering to copyright rules and guidelines. We share this information here to be transparent with our players.
IS Games
-Mar 18, 2026
SailFront
In-game content
art
Certain graphical elements utilize generative AI for graphical enhancements and generation.
RJTech
12Mar 18, 2026
Tiny Fisherman
Store/marketing
art
In our game, we only used basic AI for the banner background image. Apart from that, every line of code belongs to us.
Influenza Entertainment
-Mar 18, 2026
Ocean of Vengeance
In-game content
artcodeaudio
We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project.
Voidvania
-Mar 18, 2026
Dockside Dreams – Fish & Cook Simulator
Store/marketing
art
AI-generated content used only for Steam capulse image.
C51 Games
21Mar 18, 2026
Deep Saturation
Store/marketing
art
There is AI-generated content used only in the store page visuals.
Panic Panda
-Mar 18, 2026
Dark Sea
In-game content
audiotext
Certain pieces of audio and scripts were created with the help of Artificial Intelligence
DarkSignal Studios
-Mar 18, 2026
Sink And Score
Store/marketing
art
AI-generated images were used for promotional materials on this store page
Fart Games
-Mar 18, 2026
Dragons Reef VR
In-game content
art
AI was used to create some 2D graphics elements
Radoslaw Kutowinski
-Mar 18, 2026
Wake Explorer
In-game content
artaudio
Some images and icons were created with the help of ai. And our music was generated using Suno.
Ocelli
-Mar 18, 2026
Pirate Sagas: The Golden Age
In-game content
art
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
Pirate Sagas
-Mar 18, 2026
Lullapops Sail Race
In-game content
arttextcode
Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested.
Gamore Ltd.
-Mar 18, 2026
Ridiculous Space Battles
In-game content
art
95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own."
Positech Games
-Mar 18, 2026
77 results
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