AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Open World Survival Craft
TitleDisclosureCreatorSrcReviewsAdded
Deepbound
Store/marketing
art
Generative AI was used to assist in refining and polishing a limited number of hand-drawn 2D pixel art assets, such as the main menu artwork and steam store capsule imagery. All assets are heavily based on original hand-drawn concepts.
KanKan Studios
-Jun 28, 2026
By My Side
In-game content
artaudiotext
By My Side is developed by a small independent studio, and we use generative AI as part of our content pipeline: - 3D models — many in-game models (crops, props, buildings, devices and characters) are generated with Meshy AI, then adjusted, scaled and integrated by hand. - Music & sound — parts of the soundtrack and sound effects are created with AI audio tools and curated by us. - Localization — translations are drafted with AI assistance and reviewed before release. All AI-generated content is reviewed, edited and curated by the developer before it ships. No generative AI runs live during gameplay — everything is pre-generated and fixed.
OverLKD Studio
-Jun 27, 2026
Terraform Manager Simulator
In-game content
art
I use AI-generated images for in-game icons. Among other things, the game logo was also created by an AI.
GameChangeKiller
-Jun 15, 2026
Last Breath
Store/marketing
art
AI used for some inventory items and for images on the game's store page, and edited with a graphics editor.
MxCreationLab
-Jun 15, 2026
Biosphere Simulator
In-game content
artaudiotext
The game content, including gameplay mechanics, visuals, and audio, as well as the store page content — including descriptions, images, and other assets — were generated with the assistance of AI tools.
ioStudios
-Jun 3, 2026
Sellsword
In-game content
art
AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves.
MM88
-May 23, 2026
Interzone
In-game content
art
AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves.
MM88
-May 23, 2026
Afterlife West
Store/marketing
art
This game uses generative AI tools in a limited capacity: 🎨 Marketing & Concept Materials: Some marketing materials, store page assets, and early concept visuals were created or refined using generative AI tools during development. All AI-assisted content was reviewed, edited, and approved by the development team before publication.
violarte
-May 23, 2026
GreenMars: Expedition 744
In-game content
art
GreenMars: Expedition 744 is a solo-led independent project. Generative AI tools are used occasionally as production support for certain pre-rendered content and communication materials. The artistic direction, original designs, and core creative decisions remain fully defined internally by human authors. The game does not use generative AI during gameplay.
744 Interactive
-May 23, 2026
miMIR
Dev only
art
The robot is very very early draft to be replaced by our busy lead artist
Grojibz
-May 23, 2026
Red Rust Pioneers
In-game content
text
Localised game text and store updates have been created using translation tools. Game text will receive human review before final release.
fish in a bottle
-May 23, 2026
Korea Dynasty (조선메타실록)
In-game content
artaudiotext
Some images, dubbing, text, and some 3D models were partially created using AI tools.
Happy Daram Inc.
262May 23, 2026
Vtopia
In-game content
audio
In-game voice and background music
PanicACat Studio
-May 23, 2026
MAK: Survival
In-game content
artaudio
AI have been used to create images and generate sounds to the game.
Two Friend Studios
-May 23, 2026
Dungeoncraft
In-game content
art
To generate 2D art for cards, 2D characters, logos, etc.
Zinnusl
-May 23, 2026
SpiritBorn
Dev only
art
As a solo developer, this project would not have been possible without the use of AI tools during early production to generate placeholder assets. Most if not all of these assets will be replaced with original artwork. No people have been replaced by AI.
Highforge Studios
-Mar 18, 2026
末日旅人
Dev only
arttext
本游戏在开发过程中使用了生成式人工智能作为辅助工具,主要用于部分美术素材草稿、文本创作参考与内容构思。所有进入游戏及商店页面的素材均经过人工二次创作、编辑与整合,以确保风格统一与内容质量。生成式工具仅作为创作辅助,不参与游戏运行时内容生成。
Drifter Studio
-Mar 18, 2026
No Mortal Space
In-game content
art
The 3D models of some minions and items in the game were created using AI-generated technology.
Stellia Games
-Mar 18, 2026
Last State
In-game content
artaudio
This game uses generative AI during development to assist with the creation of visual assets and music. AI was also used to assist with certain marketing materials (e.g., trailer and store assets). All AI-assisted content is reviewed and edited by the developer before release. The game does not generate content from player inputs at runtime, and no player data is used to train AI models.
Miroslav Sendlai
-Mar 18, 2026
SWOM
Dev only
codeart
I am a solo developer creating this game entirely on my own with a zero budget. Honestly, without AI tools, I would have burned out making a project of this scale. Without them, it would have taken 15 years to reach Early Access. I want to be transparent about my process: I rarely use AI-based tools, mostly for routine tasks, but I manually refine everything in the end. The workflow is always: My Work → AI → My Work. In all other cases, I do not use AI. And there is absolutely no "vibe coding"—I write every line of code myself.
WoFo
-Mar 18, 2026
Dawn of the Dying
In-game content
art
This game uses AI-assisted tools to generate and refine certain 2D visual assets. These include general artwork such as loading screens, character portraits, item icons, and background illustrations. All AI-generated elements are reviewed, edited, and integrated by our art team to ensure consistency with the game’s visual style and artistic direction.
Cube Game Studio
-Mar 18, 2026
The First Library
general
to generate palceholder content before we will replace them by human made content
Escliene Games
-Mar 18, 2026
Cell 413 : Mine & Survive
Store/marketing
art
Game Capsule has been done with help from AI tools
Meerkatt Studio
-Mar 18, 2026
ExoTrain
In-game content
art
Some UI icons were created using AI.
Harpoon Games
-Mar 18, 2026
Project Cobalt
In-game content
art
This game includes some icons and images that were created with the assistance of AI tools. No AI is used during gameplay or for generating real-time content.
OxygenStudio
35Mar 18, 2026
Stackatalbi
In-game content
art
Some background textures were created or upscaled using generative tools to support the solo development process.
Kupilas Media
-Mar 18, 2026
Machine Take Over
Store/marketing
art
AI-generated content is used for the store page and marketing materials.
Burak S.
-Mar 18, 2026
Starnded: Gardens of the Rubellite
In-game content
audioart
Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information.
Hola Floop
-Mar 18, 2026
Kotenok
Store/marketing
art
The game's cover art was generated by AI and then refined by an environment artist.
NipoBox
13Mar 18, 2026
Caribbean Tide
In-game content
art
Using AI to create or co-create 2D graphics used in the user interface.
Binary Realm
-Mar 18, 2026
Never Wither
Store/marketing
art
Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Geo Seed Games
-Mar 18, 2026
Mesorift Survival
In-game content
art
AI was used to generate images such as loading screens, small logos, main menu backgrounds, and icons.
Meik.W Interactive
104Mar 18, 2026
Impossible Survival
Store/marketing
art
Only the Steam key art (logo images) uses AI.
Tbjbu2 (GAME ON HOLD)
-Mar 18, 2026
Survival: Hold Your Self
In-game content
artaudio
This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game. Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected.
GameChangeKiller
-Mar 18, 2026
UNPOC
In-game content
artaudio
Generative AI was used to create the marketing materials, ship wreckage meshes, and voice acting for this game.
Danny Ziemer
66Mar 18, 2026
Tinker-World: Arrival at Kedhreon
In-game content
art
Some graphical assets in the game were created or modified using artificial intelligence algorithms. This applies only to certain elements of the game visual artwork.
From The Cave
-Mar 18, 2026
Lost Rift
In-game content
arttext
We use Adobe® Photoshop® software and Adobe® Generative AI image-editing software as part of our 2D icon generation pipeline. We use machine translation as the first step of our Localization in order to bring the game to as many players as possible in their native language
People Can Fly
1.3kMar 18, 2026
Don't Freeze: A Winter Card Survival
Dev only
text
ChatGPT was used solely to improve sentence structure and correct grammar. All game design and content decisions were made by the developer. No AI-generated images or artwork were used.
YOLO35GAMES
28Mar 18, 2026
TinyCraft Town
Unclear
art
Some store page art or in-game art may eventually be AI-generated
Overaction Game Studio
38Mar 18, 2026
Mars Exodus
In-game content
text
AI like ChatGPT is used to check edit dialog and UI texts because English is my second language. Let me know if I made mistakes anyway.
Leon Arndt
-Mar 18, 2026
Evo Born
In-game content
art
Some characters and backgrounds generated with Leoonardo AI.
Thisisdemo
-Mar 18, 2026
Founders
Live AI
text
AI is used to generate NPC dialogue and behavior.
GenFiction
-Mar 18, 2026
Planet Miners
In-game content
text
An AI tool was used to translate texts in the game and on the Steam store page.
Moon Ice Games
-Mar 18, 2026
Echoes Below
In-game content
audio
Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development.
Echo Division
-Mar 18, 2026
Ancient the Dimensions
In-game content
audio
Some SoundTrack Music was generated by using AI
HEADSTONE STUDIO
11Mar 18, 2026
DreamWorld: Sandbox MMO
Live AI
arttext
The DreamForge allows players to generate their own 3D models in-game using a text prompt. This tool is a simple way for players to create their own 3D models, but we’re still making DreamWorld’s 3D models using a traditional art pipeline. As of now, non-English language support has been generated through usage of AI models, but has been reviewed by our team thoroughly.
DreamWorld Realities, Inc.
55Mar 18, 2026
Space Kitten: An Easy Survival Game by Eddy
Dev only
artcode
AI was used to generate reference images and as a code assistant.
Eddy
-Mar 18, 2026
Garden Apocalypse
In-game content
art
Inventory icons and Steam capsule images.
OMEGABYTE
-Mar 18, 2026
Zector 7
In-game content
arttextaudio
I've used AI to help create concept art, help outline some general story and eventually voice acting until I can afford to pay someone to do all of those things.
SocksandGoats Studios
-Mar 18, 2026
PROJECT : DEBUG
Store/marketing
art
Made Logo, MainMenu image by Stable Diffusion AI.
GARDENRIVER
-Mar 18, 2026
73 results
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