Indexed August 13, 2026
View on Steam Disclosure Analysis
Generative AI was used for in-game art and audio assets, including textures, models, icons, and music, but not for runtime generation or voice.
Where AI appears
AI-made content in the game
Content mentioned
Art Audio
Method disclosed
Generated content Edited content
Evidence
generative AI in much of its art and audio
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
Mithril uses generative AI in much of its art and audio. This includes 3D models, textures and materials throughout the game — cave and terrain surfaces, environment art and interface textures — 2D item and UI icons, store page and marketing images, music and sound effects. All of it was edited and finalised by hand against the game's art direction. No AI-generated voice is used, and no generative AI runs while you play — the game generates nothing at runtime. Not AI-generated: world generation (hand-written procedural algorithms, not AI), model animations, game code, and level and systems design.
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