AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Political
TitleDisclosureCreatorSrcReviewsAdded
POTUS Election Sim
Live AI
textart
This game uses generative artificial intelligence to create dynamic content during gameplay. AI systems may generate political advice, news articles, speeches, social media posts, events, narrative responses, and other text-based content based on player actions and the current game state. AI-generated content is intended to enhance replayability and create unique gameplay experiences. Some store, library, and character artwork was created with the assistance of generative AI image tools.
Dackers Studios
-Jul 7, 2026
O Último Brasileiro
In-game content
audio
Some background sound effects and ambient audio clips used in the game were sourced from Pixabay, where they were flagged as AI-generated by their respective creators. No graphics, code, or core gameplay elements were generated by AI; all other assets were developed entirely by me.
Estúdio Coração
-Jun 28, 2026
In the Hot Seat
In-game content
artaudiotext
AI tools are used to generate backgrounds, props, music and voices. The writing, however, is entirely done by a human person (yours truly).
Sanuk Games
-Jun 16, 2026
Australian Federation
In-game content
art
Select visual elements created with the help of AI tools.
Diverse Interactive
-Jun 13, 2026
Hansa Forever
In-game content
art
Some visual assets used in the game were created or refined with the assistance of generative AI tools. These assets include certain icons, UI elements, and promotional artwork. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. No real-time AI-generated content is used during gameplay.
Oğuzcan Şirolu
-Jun 12, 2026
Crimson Tactics: The Rise of The White Banner
In-game content
textartcode
We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used.
Black March Studios
229Jun 11, 2026
2026 U.S. Election Simulator
In-game content
art
Some character avatars have been generated, created, or designed with the assistance artificial intelligence.
FlagmanJeremy
-Jun 6, 2026
Political Debate
In-game content
text
AI was used to translate the game into Japanese and Spanish and to correct English mistakes.
atachibanadev
-Jun 5, 2026
Quality Learing Center
In-game content
art
AI Used for the art work in this game.
TekWiz
-Jun 4, 2026
Sektör 7
In-game content
arttext
Some of Sector 7's artwork — including its store and marketing images — and its narrative text were created with AI assistance and then reviewed and edited by the developer. Localization into additional languages used AI translation with human review.
Hamza DURAK
-Jun 3, 2026
Delphi
Store/marketing
art
Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist. No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.
Blasckout Studio
-Jun 3, 2026
Modern Wars
Dev only
codetext
This game originally was made fully by ai, ai is used for the code and text, the game is now being developed without ai.
man_82
-Jun 3, 2026
Sultan's Decree
In-game content
art
Some artwork in this game, including character portraits and background illustrations, was created using AI image generation tools. All AI-generated art was reviewed, curated, and integrated by the developer to match the game's Ottoman miniature painting visual style. All game design, narrative content, music, and gameplay were created by the developer.
Bellum Pacem Games
-May 23, 2026
The Prime Minister's Crest: Path to Power
In-game content
codeart
The code and some of the art assets for this game were developed using AI.
WAWELLC
-May 23, 2026
Exit Liquidity
In-game content
textart
I use generative AI tools as a solo developer to enhance the game's scope and immersion. Specifically: Narrative: I use AI to help brainstorm and draft initial versions of the large volume of news articles, newsletters, and in-game messages. This ensures a diverse and reactive 'living market' feel. All AI-assisted text is manually reviewed and edited by me. Visual Assets: Some 2D background elements, icons, and character portraits are generated with the help of AI tools to achieve a consistent 1980s aesthetic. My goal is to use these technologies to deliver a deeper, more systemic simulation than would otherwise be possible for a one-person studio.
Nordfoundry
-May 23, 2026
Vatan
In-game content
art
During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create certain in-game artwork and store assets (such as store capsules). AI was not used in any other aspect of the game, such as coding, story writing, or audio design. We highly value player choice. For players who prefer not to see AI-generated content, we have included a dedicated toggle in the settings menu. By selecting the 'Disable AI' option, players can easily turn off all AI-generated visuals in the game.
Vortexon Studios
-May 23, 2026
Polity Painter
In-game content
artcode
Generative AI was used to assist in the creation of the game's codebase and logic. AI tools were also used to generate environmental art, background assets, and promotional marketing materials (including the Library Hero, Logo, and store page assets). All AI-generated content was reviewed and curated to ensure it meets quality standards and does not contain illegal or infringing material.
Lux Historia
-May 23, 2026
EcoMoguls
In-game content
arttextaudio
EcoMoguls uses generative AI as part of a small-studio production workflow for some player-facing content, including visual assets, written material, and audio. All final content included in the game and on the store page has been selected, edited, and integrated by the developer to fit the game's design, tone, and educational goals.
The Analog Gaming Socity
-May 23, 2026
Birds
Store/marketing
art
The logo was made by my homie with the help of an ai there i said it
RubenCo
-May 23, 2026
Directive 220
In-game content
artaudio
This is a solo-developed project created with limited time and resources. Some assets (such as visuals or audio) were partially generated or assisted using AI tools to make development feasible. All such content has been manually reviewed and adjusted to fit the game's atmosphere and design.
SethAngel
-May 23, 2026
Mayor Quake
In-game content
audiotext
This game is created by a solo developer. Generative AI tools were utilized to enhance the music, sound effects, and localization for a better atmosphere and overall experience. All AI-assisted content has been personally reviewed and finalized by the developer. All visual assets and the narrative are entirely handcrafted.
sKed Games
-May 23, 2026
The Red Disciples
In-game content
art
“AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.”
Cat Soul Studios
-May 23, 2026
Rotten Chamber
In-game content
art
Some visual assets (store artwork, in-game portraits, backgrounds) were created using AI generation tools.
Onement Games
-May 23, 2026
SkyChart: Airline Executive
In-game content
text
AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)
Casey Jones Labs
-May 23, 2026
Stamped : Visa Officer
In-game content
artcode
Artificial intelligence tools were used during the development of this game. AI-assisted tools were utilized in certain parts of the coding process and for generating some visual assets. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure consistency and quality.
Dogukan Demirkilic
-May 23, 2026
Politisim
Dev only
code
This game used AI in code and UI development
OateyGames
-May 23, 2026
SIM Election USA
Store/marketing
art
This game includes AI-assisted visual content, including character portraits and promotional assets. All content has been significantly modified, reviewed, and curated by the developer to ensure originality and avoid resemblance to any real individuals. The game does not depict or reference real persons.
SunsixStudios
-May 23, 2026
Provisional Authority: An AI Governance Simulation
In-game content
artaudiotext
An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using generative artificial intelligence. Music before remixing/producing created with generative AI.
Synthetic Mandate
-May 23, 2026
Election Train
Store/marketing
art
AI tools were used to assist in creating some store page artwork and visual assets.
Martes Game Studio
-May 23, 2026
CENSOR
Dev only
art
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with human-created artwork before release.
Quack Duck Games
-May 23, 2026
Throne of Decisions
In-game content
arttext
Generative AI was used during the development process to enhance and diversify the variety of card assets and narrative content. This technology allowed for the creation of a more expansive and unique library of scenarios, ensuring a richer and more varied gameplay experience for the player.
Five Punch Studio
-May 23, 2026
스탈린의 대숙청 피하기
In-game content
art
Some of the artwork within this game was created with the assistance of generative AI.
DNCG
-May 23, 2026
Presidential Beatdown
Store/marketing
art
Added just-for-fun AI version of game art as first screenshot.
Eternal Studios
17May 23, 2026
NO FURTHER ACTIONS
Unclear
art
3D models & Textures
OFF COURSE
-May 23, 2026
Zомби Апокалипсис - Война Марка Фейгина
In-game content
artaudio
AI was used to generate concept art and to generate voices for all characters.
Zehn Bros Productions
-May 23, 2026
World Capitals Quizzer
In-game content
textart
Localisations, artwork, quiz content.
Supergonk Ltd.
99May 23, 2026
Risk & Responsibility
Store/marketing
art
Generative AI tools were used in the creation of store page artwork and marketing materials, including capsule images.
Karmic Loop Studios
-Mar 18, 2026
Portable Ops 2
general
Some Menu items that I had trouble with re doing again
Outlaw Games
-Mar 18, 2026
Imperium Europae What Remains?
In-game content
art
This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone.
Simone Castaldo
-Mar 18, 2026
the collective
Live AI
text
This game uses AI to generate dynamic dialogue and character interactions. All game systems, mechanics, and narrative structure are human-designed.
The Colonization Bureau
-Mar 18, 2026
MADURO RUN
In-game content
art
Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence.
Biba Production
14Mar 18, 2026
POTUS vs. The World!
Store/marketing
art
Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content.
F.a. Forge
-Mar 18, 2026
DEI Manager Simulator
In-game content
arttextcode
I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time.
Facetious Labs
15Mar 18, 2026
RAM Clicker
In-game content
artcodetext
Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and made visual placeholders. The game was translated by AI. Many parts of the code were written by an AI and some problems were debugged with it's help. Thank You for your understanding :D
DesignationX
-Mar 18, 2026
ZeroPrompt
Live AI
text
We use AI to power dynamic conversations with hand-crafted NPCs. Each character has a unique personality, backstory, and knowledge base. Their dialogue is generated in real-time based on your questions, creating authentic interview experiences that feel natural and unpredictable. The AI runs completely offline on your machine. No internet connection required, and your conversations remain private.
Batuhan Ayhan
-Mar 18, 2026
I WAS A KING
Live AI
textaudio
AI is used to generate the voices and advice of two opposing royal advisers (Left and Right Councillor). Each turn they comment on the situation and recommend different actions. If the player’s decree aligns more closely with one adviser’s stance, that adviser’s credibility increases while the other’s decreases. As the credibility gap grows, public trust is affected, reflecting rising factional tension. If an adviser’s credibility reaches zero, they resign—sometimes angrily—warning the player not to dismiss their counsel. The vacant seat is then filled by a successor adviser, represented by a different local LLM model. This creates shifting personalities and advice styles across runs. AI does not determine the game’s outcomes. Core consequences and metric changes are resolved by the game’s rule system; AI provides narrative and guidance within that system.
Heritage Incorporation
-Mar 18, 2026
Shaking Hands
In-game content
art
The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.
Space Potato Studios
-Mar 18, 2026
Double Agenda - Inspired by True Events
In-game content
arttext
Most of the images in the game, as well as marketing materials, have been generated through AI or have had AI filters applied to them for the sake of a consistent art style. Some of the game's text has also been AI-generated, though to a much lesser extent. All of it has been manually reviewed and has had corrections applied where needed.
ANDESTRAT
-Mar 18, 2026
President of Steel
In-game content
art
Event decision images are created using AI. Generetive AI images also been used as icons, some parts of the game and steam art.
volaryus
-Mar 18, 2026
Age of Resistance
In-game content
arttext
Only a few images and some language translations in this game were created with AI.
Luis Humberto
-Mar 18, 2026
155 results
Missing a product? Let us know