AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Political
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Caracol - Wars of Religion in the 17th Century text | This game's store page descriptions and marketing texts were partially written with the assistance of AI language models... | Emanuele Romagnoli | - | May 23, 2026 | |
Sultan's Decree arttextaudio | Some artwork in this game, including character portraits and background illustrations, was created using AI image genera... | Bellum Pacem Games | - | May 23, 2026 | |
Exit Liquidity textart | I use generative AI tools as a solo developer to enhance the game's scope and immersion. Specifically: Narrative: I use... | Nordfoundry | - | May 23, 2026 | |
Vatan art | During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create cert... | Vortexon Studios | - | May 23, 2026 | |
Polity Painter artcode | Generative AI was used to assist in the creation of the game's codebase and logic. AI tools were also used to generate e... | Lux Historia | - | May 23, 2026 | |
EcoMoguls arttextaudio | EcoMoguls uses generative AI as part of a small-studio production workflow for some player-facing content, including vis... | The Analog Gaming Socity | - | May 23, 2026 | |
Birds art | The logo was made by my homie with the help of an ai there i said it | RubenCo | - | May 23, 2026 | |
Directive 220 artaudio | This is a solo-developed project created with limited time and resources. Some assets (such as visuals or audio) were pa... | SethAngel | - | May 23, 2026 | |
Mayor Quake audiotext | This game is created by a solo developer. Generative AI tools were utilized to enhance the music, sound effects, and loc... | sKed Games | - | May 23, 2026 | |
The Red Disciples art | “AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay... | Cat Soul Studios | - | May 23, 2026 | |
Rotten Chamber art | Some visual assets (store artwork, in-game portraits, backgrounds) were created using AI generation tools. | Cetin Games | - | May 23, 2026 | |
SkyChart: Airline Executive codetext | AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set ... | Casey Jones Labs | - | May 23, 2026 | |
Stamped : Visa Officer codeart | Artificial intelligence tools were used during the development of this game. AI-assisted tools were utilized in certain ... | Dogukan Demirkilic | - | May 23, 2026 | |
Politisim code | This game used AI in code and UI development | OateyGames | - | May 23, 2026 | |
SIM Election USA art | This game includes AI-assisted visual content, including character portraits and promotional assets. All content has bee... | SunsixStudios | - | May 23, 2026 | |
Provisional Authority: An AI Governance Simulation artaudiotext | An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using gener... | Synthetic Mandate | - | May 23, 2026 | |
Election Train art | AI tools were used to assist in creating some store page artwork and visual assets. | Martes Game Studio | - | May 23, 2026 | |
Throne of Decisions arttext | Generative AI was used during the development process to enhance and diversify the variety of card assets and narrative ... | Five Punch Studio | - | May 23, 2026 | |
스탈린의 대숙청 피하기 art | Some of the artwork within this game was created with the assistance of generative AI. | DNCG | - | May 23, 2026 | |
Presidential Beatdown art | Added just-for-fun AI version of game art as first screenshot. | Eternal Studios | 17 | May 23, 2026 | |
NO FURTHER ACTIONS art | 3D models & Textures | OFF COURSE | - | May 23, 2026 | |
Zомби Апокалипсис - Война Марка Фейгина artaudio | AI was used to generate concept art and to generate voices for all characters. | Zehn Bros Productions | - | May 23, 2026 | |
World Capitals Quizzer textart | Localisations, artwork, quiz content. | Supergonk Ltd. | 98 | May 23, 2026 | |
Risk & Responsibility art | Generative AI tools were used in the creation of store page artwork and marketing materials, including capsule images. | Karmic Loop Studios | - | Mar 18, 2026 | |
Portable Ops 2 general | Some Menu items that I had trouble with re doing again | Outlaw Games | - | Mar 18, 2026 | |
Ambitious Road artaudio | 顔グラフィック・立ち絵・イベントスチル・一部のBGM・背景に商用利用可能なAIモデルを使用したイラストを加筆修正したものを使用しています。 | 黒木道仁 | - | Mar 18, 2026 | |
Imperium Europae What Remains? art | This game uses generative artificial intelligence tools in the creation of visual assets, including character art and ba... | Simone Castaldo | - | Mar 18, 2026 | |
the collective text | This game uses AI to generate dynamic dialogue and character interactions. All game systems, mechanics, and narrative st... | The Colonization Bureau | - | Mar 18, 2026 | |
MADURO RUN art | Promotional art (advertising images) for the store page and some game assets were created using artificial intelligence. | Biba Production | - | Mar 18, 2026 | |
POTUS vs. The World! general | Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materia... | F.a. Forge | - | Mar 18, 2026 | |
Human Resources art | AI was used to generate one 2D art asset used for set dressing. | Human Resources | - | Mar 18, 2026 | |
DEI Manager Simulator artcodetext | I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to... | Facetious Labs | 15 | Mar 18, 2026 | |
RAM Clicker codetext | Throughout the development of my game, I have (ironically) leveraged AI-based tools to assist myself with the code and m... | DesignationX | - | Mar 18, 2026 | |
Shaking Hands art | The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generat... | Space Potato Studios | - | Mar 18, 2026 | |
Double Agenda - Inspired by True Events arttext | Most of the images in the game, as well as marketing materials, have been generated through AI or have had AI filters ap... | ANDESTRAT | - | Mar 18, 2026 | |
President of Steel art | Event decision images are created using AI. Generetive AI images also been used as icons, some parts of the game and ste... | volaryus | - | Mar 18, 2026 | |
Age of Resistance art | Only a few images in this game were created with AI. | Luis Humberto | - | Mar 18, 2026 | |
Political Run: World Leaders art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were c... | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
GLYPHIS_IO BBS: The Proxy Tapes 1989 general | AI tools have only been used when they add real benefit to the game and where I have full control on the creative output... | James Bradley | - | Mar 18, 2026 | |
Bad Goys art | AI is currently used for character model generation. | Silvercrest Studios | - | Mar 18, 2026 | |
Bias Brawlers artaudio | I have used 3d modeling AI to generate meshes and character models. Additionality, I used TTS to generate audio files. | Ethan Medjuck | - | Mar 18, 2026 | |
Clan and Crown general | The game's UI was created using AI. | alanchu | - | Mar 18, 2026 | |
Quill & Sword: Fate of Eryndor art | Game contains images generated by AI. | gunesustunalp | - | Mar 18, 2026 | |
Rise to Power: Banana Republic art | Just for some images, like portraits | Pizza OK Games | - | Mar 18, 2026 | |
Snemovna code | I only used C# coding during game development, as I cannot consider myself an experienced programmer. | Richard Haraším | - | Mar 18, 2026 | |
Noir Tycoon art | Using AI tools to create illustrations. | Joybyte Games | - | Mar 18, 2026 | |
Israel vs. Iran: IRON DOME audioart | The music in the trailer, title screen graphics, game over screen graphics, bouncy ball graphic, and airplane graphic we... | Michael Blair | - | Mar 18, 2026 | |
BRUTAL WAR : The Fall of Great Han art | Utilized generative AI to create background image assets for portions of the UI. | 1K+ STUDIO | - | Mar 18, 2026 | |
Royal Verdict art | Some character portraits and textures were created with the assistance of AI tools and then manually edited. Other asset... | LestGames Studio | - | Mar 18, 2026 | |
Not Suitable For Screening art | Some visual assets, including character portraits, game environment art and promotional materials, were created with the... | Room 607 Interactive | - | Mar 18, 2026 |
145 results
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