AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Politics
TitleDisclosureCreatorSrcReviewsAdded
POTUS Election Sim
Live AI
textart
This game uses generative artificial intelligence to create dynamic content during gameplay. AI systems may generate political advice, news articles, speeches, social media posts, events, narrative responses, and other text-based content based on player actions and the current game state. AI-generated content is intended to enhance replayability and create unique gameplay experiences. Some store, library, and character artwork was created with the assistance of generative AI image tools.
Dackers Studios
-Jul 7, 2026
Baron Local
In-game content
arttext
This game uses generative AI during development to assist in creating and refining certain content, including artwork, text, dialogue, and other game assets. All AI-generated content has been reviewed, edited, and approved by the development team before being included in the game. The game does not generate AI content during gameplay.
Robert Ghira
-Jul 6, 2026
Breadwalk
Unclear
artaudio
Sounds, cutscenes, few images.
ElvenNeko
-Jun 28, 2026
GodWright
In-game content
text
Godwright ships some generative-AI content, all pre-rendered (baked into the build, never live-generated): Localization: the non-English UI text (Simplified Chinese, Spanish, Portuguese-BR, Russian, German, French, Japanese, Korean, Turkish, Indonesian) was machine-translated.
Jace Sleeman
-Jun 27, 2026
In the Hot Seat
In-game content
artaudiotext
AI tools are used to generate backgrounds, props, music and voices. The writing, however, is entirely done by a human person (yours truly).
Sanuk Games
-Jun 16, 2026
Droga Do Pałacu
In-game content
art
Some of the game’s graphics were created with the support of AI tools.
BrzózkaTV
-Jun 13, 2026
Australian Federation
In-game content
art
Select visual elements created with the help of AI tools.
Diverse Interactive
-Jun 13, 2026
삼국지 클래식 (Three Kingdoms Classic)
In-game content
artaudio
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and curated by the developer. The game does not use live generative AI during gameplay and does not generate content from player input.
SEEAT
41Jun 13, 2026
Dear President
In-game content
text
Artificial intelligence was used solely for text localization and language translations. The pixel art visuals, animations, and the original game soundtrack were created by the professional artists and composer listed in the game's 'Credits' section. Generative AI was not used at any stage of the artistic, visual, or audio production.
SN Game Studio
-Jun 12, 2026
Hansa Forever
In-game content
art
Some visual assets used in the game were created or refined with the assistance of generative AI tools. These assets include certain icons, UI elements, and promotional artwork. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. No real-time AI-generated content is used during gameplay.
Oğuzcan Şirolu
-Jun 12, 2026
Dominus Orbis Maris 1400: Mare Nostrum
In-game content
arttext
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
Alderman Beneke
-Jun 9, 2026
2026 U.S. Election Simulator
In-game content
art
Some character avatars have been generated, created, or designed with the assistance artificial intelligence.
FlagmanJeremy
-Jun 6, 2026
Political Debate
In-game content
text
AI was used to translate the game into Japanese and Spanish and to correct English mistakes.
atachibanadev
-Jun 5, 2026
润之
Unclear
AI-Assisted Production
Yunru
194Jun 4, 2026
Quality Learing Center
In-game content
art
AI Used for the art work in this game.
TekWiz
-Jun 4, 2026
Sektör 7
In-game content
arttext
Some of Sector 7's artwork — including its store and marketing images — and its narrative text were created with AI assistance and then reviewed and edited by the developer. Localization into additional languages used AI translation with human review.
Hamza DURAK
-Jun 3, 2026
Delphi
Store/marketing
art
Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist. No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.
Blasckout Studio
-Jun 3, 2026
Kaiser - Geld, Macht und Intrigen
Dev only
art
Creation of Graphics - Test Environments - Debugging
SchnoxCore Entertainment
-Jun 3, 2026
Cascade: Hindcast
Live AI
text
AI assisted assets and text are developer edited. The core game is playable without AI. Optional advisor commentary can use local Ollama or Anthropic only if the player enables it and provides their own key.
Herni Dedalvs
-Jun 3, 2026
Final Life Simulator
In-game content
art
Generative AI tools were used during the development of Final Life Simulator to create various static graphic assets. This includes promotional store images, marketing artwork, and certain UI icons and visual elements. All AI-generated content has been reviewed and curated by the developer to ensure it aligns with the game's artistic direction and quality standards. No live-generated AI content is used during gameplay.
Sergio Garcia
-May 23, 2026
Hello Mayor
In-game content
art
Portions of the artwork in this game were generated using Artificial Intelligence.
JZHL
-May 23, 2026
The Prime Minister's Crest: Path to Power
In-game content
codeart
The code and some of the art assets for this game were developed using AI.
WAWELLC
-May 23, 2026
EQUILIBRIUM
Live AI
text
EQUILIBRIUM uses generative AI to power its core gameplay mechanic: the Policy Terminal. When a player types a directive or law in natural language (e.g., "Abolish the luxury car tax"), the AI Engine analyzes the request in real time and generates a structured governmental dossier, including: - Legislative feasibility analysis - Budget impact and financial coverage - Macroeconomic effects (GDP, debt, inflation) - Social and political consensus projections - Parliamentary vote simulation All AI-generated content is strictly bounded by the game's economic and geopolitical simulation rules. The system is designed to produce realistic, policy-relevant responses only. No image, audio, or user-data generation is involved.
Benetti Andrea
-May 23, 2026
Prevent WW3
In-game content
textart
Generative AI tools are used to translate text into different languages and to create visual assets. All content is reviewed and manually edited before being included in the game.
NT7 Studio
-May 23, 2026
Vatan
In-game content
art
During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create certain in-game artwork and store assets (such as store capsules). AI was not used in any other aspect of the game, such as coding, story writing, or audio design. We highly value player choice. For players who prefer not to see AI-generated content, we have included a dedicated toggle in the settings menu. By selecting the 'Disable AI' option, players can easily turn off all AI-generated visuals in the game.
Vortexon Studios
-May 23, 2026
Polity Painter
In-game content
artcode
Generative AI was used to assist in the creation of the game's codebase and logic. AI tools were also used to generate environmental art, background assets, and promotional marketing materials (including the Library Hero, Logo, and store page assets). All AI-generated content was reviewed and curated to ensure it meets quality standards and does not contain illegal or infringing material.
Lux Historia
-May 23, 2026
Mayor Quake
In-game content
audiotext
This game is created by a solo developer. Generative AI tools were utilized to enhance the music, sound effects, and localization for a better atmosphere and overall experience. All AI-assisted content has been personally reviewed and finalized by the developer. All visual assets and the narrative are entirely handcrafted.
sKed Games
-May 23, 2026
Billionaire in the Greedy America
In-game content
art
AI is partially used to increase quality of some images in the game
Pizza OK Games
-May 23, 2026
BünzliFight: Swiss City Simulator
Store/marketing
art
AI generated content was used during development for concept art, promotional graphics, marketing materials, and placeholder assets. The game does not use live AI generated content during gameplay.
Bünzli Studios
-May 23, 2026
SIM Election USA
Store/marketing
art
This game includes AI-assisted visual content, including character portraits and promotional assets. All content has been significantly modified, reviewed, and curated by the developer to ensure originality and avoid resemblance to any real individuals. The game does not depict or reference real persons.
SunsixStudios
-May 23, 2026
Three Kingdoms : Alias
In-game content
artaudiocode
This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.
Plotrick
-May 23, 2026
Judge SIM
In-game content
art
The images in this game were generated using artificial intelligence.
sunsistudios
-May 23, 2026
SIGKILL
In-game content
audio
AI tools were used to create the music for the store page and in-game soundtrack.
BrainFog Studios
-May 23, 2026
Election Train
Store/marketing
art
AI tools were used to assist in creating some store page artwork and visual assets.
Martes Game Studio
-May 23, 2026
Throne of Decisions
In-game content
arttext
Generative AI was used during the development process to enhance and diversify the variety of card assets and narrative content. This technology allowed for the creation of a more expansive and unique library of scenarios, ensuring a richer and more varied gameplay experience for the player.
Five Punch Studio
-May 23, 2026
The Hollow
In-game content
arttext
In The Hollow, artificial intelligence is used to enhance images, create the basis for certain textures, and ensure more accurate translations. Some of the characters’ faces could not have been created without processing their images using artificial intelligence. Furthermore, some of the generated results served as the basis for further manual refinement of the game assets.
Brenntkopf Development
18May 23, 2026
集墨聚场™:三国(单机版)
In-game content
art
Our game includes the use of AI-assisted visual content. Certain CG (cutscene) images in the game were generated with the assistance of AI tools, based on keyframes and visual direction created by our art team. These assets are pre-generated during development and are not created dynamically. All AI-assisted content is limited to visual presentation only. It is optional, and does not affect gameplay systems, player interaction, progression, or game logic. All core gameplay design, narrative structure, and interactive content are fully created and implemented by the development team.
JiMoYou
19May 23, 2026
SandTable War: Three Kingdoms
In-game content
art
Generative AI tools were used to assist in the creation of some art assets.
古玩工作室
230May 23, 2026
Red Ledger
Store/marketing
art
This game uses generative AI tools to assist with some pre-generated visual assets, including background art, character-related promotional art, item imagery, and store page materials. All AI-assisted content is reviewed, selected, and edited by the developer before release. The game does not generate AI content during gameplay.
Comrade Sovia
-May 23, 2026
Checkpoint 19
In-game content
artcode
AI tools are used to assist in the creation of certain marketing and promotional visuals. During development, AI tools may also be used as a programming assistant to help with code structure, refactoring, and problem-solving. All gameplay systems, mechanics, design decisions, and final implementation are created, reviewed, and validated by the developer. AI does not autonomously generate gameplay content or operate within the released product.
Pyro Entertainment B.V
-Mar 18, 2026
地狱森林
In-game content
art
Hello! The card illustrations in this work were created with the help of AI, which supported me in developing this independent game. I apologize for my limited art skills, so I’ve mainly kept a minimalist style throughout the game.
situ sam
-Mar 18, 2026
SIGE 202X
Dev only
AI tools are used only to support our workflow. All final assets are manually refined by our team to reflect our original creative work.
Starry Void Studios
-Mar 18, 2026
Havana Blood
In-game content
artaudio
There are images produced that have been rendered using the help of Ai, there are also musical components that have been engineered with the use of Ai.
BRYPER INDUSTRIES
-Mar 18, 2026
Catriarch
Dev only
AI-assisted tools were used during development. Final content was curated and integrated by the developer.
Nelepus Games
-Mar 18, 2026
Life Inc.
In-game content
artaudio
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
Sergio Garcia
98Mar 18, 2026
President of Steel
In-game content
art
Event decision images are created using AI. Generetive AI images also been used as icons, some parts of the game and steam art.
volaryus
-Mar 18, 2026
Ultimate Car Company Tycoon
In-game content
art
Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images. AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems. All AI-generated assets were reviewed and integrated by the development team.
Tengrava Games
-Mar 18, 2026
The Shadow Architect
In-game content
audio
Some of the sound effects in the game were created by artificial intelligence.
StoneBreaker Studios
-Mar 18, 2026
Age of Resistance
In-game content
arttext
Only a few images and some language translations in this game were created with AI.
Luis Humberto
-Mar 18, 2026
ORK
Dev only
code
AI tools were used for coding assistance and debugging during development.
気師檎無
-Mar 18, 2026
130 results
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