AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Real-Time
TitleDisclosureCreatorSrcReviewsAdded
The Legend of Mala Tokmachka
In-game content
arttext
Some visual assets in the game were created or refined with the assistance of generative AI, and AI tools were also used to support localization.
The Current Thing
-Jun 3, 2026
Unitra: Real-Time Voice Translation For Gamers
Live AI
audiotext
Unitra uses AI to translate the user's own spoken voice into another language and display the result as on-screen text in real time. The translation output is generated at runtime from voice input the user themselves provides; no pre-generated AI art, audio, or text is shipped as part of the product. For details on how voice and text data are handled, please refer to our Privacy Policy linked from the store page.
Unitra, Inc.
-May 23, 2026
Glint Translator
Live AI
audiotext
This application utilizes local, offline Artificial Intelligence (AI) models as its primary infrastructure: 1. Speech-to-Text (ASR) using the offline Glint AI engine. 2. Neural Machine Translation (NMT) using the offline Glint AI engine. 3. Optional Local AI Translation Integration: Users can optionally activate and download local LLM models (such as Gemma and Qwen via the Ollama engine) to perform offline translations. All AI models and libraries, including the optional local LLM integrations, are executed entirely locally on the user's hardware. The application DOES NOT require or connect to any third-party cloud services or external AI generators.
Mushav Software
-May 23, 2026
Moderation Domination
general
This application uses technologies such as optical character recognition (OCR) and speech recognition to analyze and process user-generated content in real time for moderation purposes. It does not use generative AI to create original content, assets, or narrative.
Corey St-Jacques
-May 23, 2026
HoloMapper – Projection Mapping Tool
Store/marketing
arttext
Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer.
HoloMapper
-May 23, 2026
Three Kingdoms Defense
In-game content
arttext
This game uses generative AI tools during development to assist with certain artwork, localization, and written content. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality, quality, and compliance with applicable rights.
MIDNIGHT HAMMER
-May 23, 2026
SkyOs
In-game content
codetext
Generative AI tools, including ChatGPT, were used as development assistance for programming support, debugging, design iteration, writing assistance, and workflow planning. All final implementation, integration, testing, and creative decisions were manually reviewed and assembled by the developer. SKYOS does not use live generative AI during gameplay, and players cannot generate AI content in-game.
SkyOS Labs
-May 23, 2026
Coloniser
In-game content
artaudio
AI was used assist in the creation of certain sound and visual elements.
Cantos Games
-May 23, 2026
Wartide
In-game content
art
We use AI to create store page and some in-game render assets
Dumbbell Games
-Mar 18, 2026
BaseStar
In-game content
artaudiotext
AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI.
DeKat
-Mar 18, 2026
EchoLink
Live AI
audiotext
The process involves using FFmpeg to extract the system audio and forward it to Alibaba Cloud Bailian. Alibaba Cloud then employs its gummy-realtime model for Speech-to-Text (STT) conversion, followed by translating the resulting text into the specified output language.
9t
-Mar 18, 2026
Spee
In-game content
art
Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created.
EUGENE LOPATIN
-Mar 18, 2026
DigiME
Live AI
text
MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies.
MSI
-Mar 18, 2026
AI PAINTER: Painting Simulator
Live AI
art
This game uses AI technology for sketch-to-image generation. Players can draw sketches in-game and use AI models based on Stable Diffusion 1.5 to convert sketches into complete images. We use self-trained LoRA models to provide specific artistic styles. All AI-generated content is controlled through a strict prompt filtering system to ensure compliance with Steam's content policies.
Magic Cat
-Mar 18, 2026
Edge Of Extinction
Store/marketing
art
Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated.
Azulon Studios
-Mar 18, 2026
Dungeon Ward
Store/marketing
art
AI was used to generate a capsule for the store page, logo of the game and main menu background.
František Liška
-Mar 18, 2026
Benchmark Your Skills
In-game content
arttext
game arts, and text correction
Kitsu Games
-Mar 18, 2026
TechnoSorcery
In-game content
art
TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters.
The Ancient Arcanum
-Mar 18, 2026
Tower of Mask
In-game content
text
I use DeepL for some translations. English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers.
Papertip Studio
340Mar 18, 2026
Wizdom Academy
Unclear
art
During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team. We prioritize the most ethical AI sources as possible.
Kipwak Studio
199Mar 18, 2026
Tactical Warfare
In-game content
artaudio
The game features AI-generated artwork for key characters, alongside an AI-generated soundtrack.
Mizrab
53Mar 18, 2026
Last Signal
In-game content
art
The main menu background, textboxes, and some in-game assets contain AI generated images.
Under Heaven Studios
40Mar 18, 2026
Little Kingdoms
Store/marketing
art
- Store page images
LittleKingdoms
-Mar 18, 2026
Void Grimm
In-game content
art
AI tools were used in the creation of some of the 2D art.
Ravery
11Mar 18, 2026
Tactics of World War One
In-game content
audio
AI-generated voices are used in cutscenes.
Headless Horseman Games
10Mar 18, 2026
Sins of a Solar Empire II
In-game content
arttext
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.
Ironclad Games Corporation
5kMar 18, 2026
Soccer Online: Ball 3D
In-game content
artaudiotext
Translation into some languages (in the game and on the store page) and some of the store page assets ​​were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI.
Unusualsoft
936Mar 18, 2026
Task Force Admiral
In-game content
text
- Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made.
Drydock Dreams Games
562Mar 18, 2026
Nevergrind Online
In-game content
art
AI is used to generate pre-rendered avatars used for heroes in the game.
Neverworks Games
1.2kMar 17, 2026
ANOIX
In-game content
text
Store page translation into some languages was made with the assistance of AI.
Unusualsoft
36Mar 17, 2026
Ball 2D: Soccer Online
In-game content
textart
Translation into some languages (in the game and on the store page) and some of the store page assets ​​were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
Unusualsoft
194Mar 17, 2026
Head Goal: Soccer Online
In-game content
textart
Translation into some languages (in the game and on the store page) and some of the store page assets ​​were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
Unusualsoft
159Mar 17, 2026
32 results
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