AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Real-Time
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Legend of Mala Tokmachka In-game content arttext | Some visual assets in the game were created or refined with the assistance of generative AI, and AI tools were also used to support localization. | The Current Thing | - | Jun 3, 2026 | |
Unitra: Real-Time Voice Translation For Gamers Live AI audiotext | Unitra uses AI to translate the user's own spoken voice into another language and display the result as on-screen text in real time. The translation output is generated at runtime from voice input the user themselves provides; no pre-generated AI art, audio, or text is shipped as part of the product. For details on how voice and text data are handled, please refer to our Privacy Policy linked from the store page. | Unitra, Inc. | - | May 23, 2026 | |
Glint Translator Live AI audiotext | This application utilizes local, offline Artificial Intelligence (AI) models as its primary infrastructure:
1. Speech-to-Text (ASR) using the offline Glint AI engine.
2. Neural Machine Translation (NMT) using the offline Glint AI engine.
3. Optional Local AI Translation Integration: Users can optionally activate and download local LLM models (such as Gemma and Qwen via the Ollama engine) to perform offline translations.
All AI models and libraries, including the optional local LLM integrations, are executed entirely locally on the user's hardware. The application DOES NOT require or connect to any third-party cloud services or external AI generators. | Mushav Software | - | May 23, 2026 | |
Moderation Domination general | This application uses technologies such as optical character recognition (OCR) and speech recognition to analyze and process user-generated content in real time for moderation purposes. It does not use generative AI to create original content, assets, or narrative. | Corey St-Jacques | - | May 23, 2026 | |
HoloMapper – Projection Mapping Tool Store/marketing arttext | Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer. | HoloMapper | - | May 23, 2026 | |
Three Kingdoms Defense In-game content arttext | This game uses generative AI tools during development to assist with certain artwork, localization, and written content.
All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality, quality, and compliance with applicable rights. | MIDNIGHT HAMMER | - | May 23, 2026 | |
SkyOs In-game content codetext | Generative AI tools, including ChatGPT, were used as development assistance for programming support, debugging, design iteration, writing assistance, and workflow planning.
All final implementation, integration, testing, and creative decisions were manually reviewed and assembled by the developer.
SKYOS does not use live generative AI during gameplay, and players cannot generate AI content in-game. | SkyOS Labs | - | May 23, 2026 | |
Coloniser In-game content artaudio | AI was used assist in the creation of certain sound and visual elements. | Cantos Games | - | May 23, 2026 | |
Wartide In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
BaseStar In-game content artaudiotext | AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI. | DeKat | - | Mar 18, 2026 | |
EchoLink Live AI audiotext | The process involves using FFmpeg to extract the system audio and forward it to Alibaba Cloud Bailian. Alibaba Cloud then employs its gummy-realtime model for Speech-to-Text (STT) conversion, followed by translating the resulting text into the specified output language. | 9t | - | Mar 18, 2026 | |
Spee In-game content art | Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created. | EUGENE LOPATIN | - | Mar 18, 2026 | |
DigiME Live AI text | MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies. | MSI | - | Mar 18, 2026 | |
AI PAINTER: Painting Simulator Live AI art | This game uses AI technology for sketch-to-image generation. Players can draw sketches in-game and use AI models based on Stable Diffusion 1.5 to convert sketches into complete images. We use self-trained LoRA models to provide specific artistic styles.
All AI-generated content is controlled through a strict prompt filtering system to ensure compliance with Steam's content policies. | Magic Cat | - | Mar 18, 2026 | |
Edge Of Extinction Store/marketing art | Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated. | Azulon Studios | - | Mar 18, 2026 | |
Dungeon Ward Store/marketing art | AI was used to generate a capsule for the store page, logo of the game and main menu background. | František Liška | - | Mar 18, 2026 | |
Benchmark Your Skills In-game content arttext | game arts, and text correction | Kitsu Games | - | Mar 18, 2026 | |
TechnoSorcery In-game content art | TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters. | The Ancient Arcanum | - | Mar 18, 2026 | |
Tower of Mask In-game content text | I use DeepL for some translations.
English, Chinese, German, Polish, Russian, and other translations have been corrected by volunteers. | Papertip Studio | 340 | Mar 18, 2026 | |
Wizdom Academy Unclear art | During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We prioritize the most ethical AI sources as possible. | Kipwak Studio | 199 | Mar 18, 2026 | |
Tactical Warfare In-game content artaudio | The game features AI-generated artwork for key characters, alongside an AI-generated soundtrack. | Mizrab | 53 | Mar 18, 2026 | |
Last Signal In-game content art | The main menu background, textboxes, and some in-game assets contain AI generated images. | Under Heaven Studios | 40 | Mar 18, 2026 | |
Little Kingdoms Store/marketing art | - Store page images | LittleKingdoms | - | Mar 18, 2026 | |
Void Grimm In-game content art | AI tools were used in the creation of some of the 2D art. | Ravery | 11 | Mar 18, 2026 | |
Tactics of World War One In-game content audio | AI-generated voices are used in cutscenes. | Headless Horseman Games | 10 | Mar 18, 2026 | |
Sins of a Solar Empire II In-game content arttext | This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game. | Ironclad Games Corporation | 5k | Mar 18, 2026 | |
Soccer Online: Ball 3D In-game content artaudiotext | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI. | Unusualsoft | 936 | Mar 18, 2026 | |
Task Force Admiral In-game content text | - Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made. | Drydock Dreams Games | 562 | Mar 18, 2026 | |
Nevergrind Online In-game content art | AI is used to generate pre-rendered avatars used for heroes in the game. | Neverworks Games | 1.2k | Mar 17, 2026 | |
ANOIX In-game content text | Store page translation into some languages was made with the assistance of AI. | Unusualsoft | 36 | Mar 17, 2026 | |
Ball 2D: Soccer Online In-game content textart | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI. | Unusualsoft | 194 | Mar 17, 2026 | |
Head Goal: Soccer Online In-game content textart | Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI. | Unusualsoft | 159 | Mar 17, 2026 |
32 results
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