Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
AI coding assistants were used during development to help create and edit portions of the code and player-facing implementation that ship with the game. The game's 2D artwork was not created by an image-generation model. All AI-assisted outputs were reviewed, edited, and integrated by the developer. The game does not use generative AI at runtime.
Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime.
The game contains pre-generated 2D artwork created with the assistance of generative AI tools during development. This includes some character artwork, backgrounds, UI elements, and promotional/library artwork. All assets were manually reviewed and edited before inclusion. The game does not generate any content using AI while running.
Generative AI tools were used during development to assist in creating and refining certain pre-generated 2D visual assets, including character artwork, environments, user interface elements, promotional materials, and store page graphics. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not generate AI content during gameplay and does not send player input to external AI services.
This software uses generative AI to transcribe speech, translate live voice and text between languages, and optionally generate translated speech output. Depending on the mode selected by the user, these features may run through third-party online AI services or local models included with or configured for the software.
Unitra uses AI to translate the user's own spoken voice into another language and display the result as on-screen text in real time. The translation output is generated at runtime from voice input the user themselves provides; no pre-generated AI art, audio, or text is shipped as part of the product. For details on how voice and text data are handled, please refer to our Privacy Policy linked from the store page.
This application utilizes local, offline Artificial Intelligence (AI) models as its primary infrastructure:
1. Speech-to-Text (ASR) using the offline Glint AI engine.
2. Neural Machine Translation (NMT) using the offline Glint AI engine.
3. Optional Local AI Translation Integration: Users can optionally activate and download local LLM models (such as Gemma and Qwen via the Ollama engine) to perform offline translations.
All AI models and libraries, including the optional local LLM integrations, are executed entirely locally on the user's hardware. The application DOES NOT require or connect to any third-party cloud services or external AI generators.
This application uses technologies such as optical character recognition (OCR) and speech recognition to analyze and process user-generated content in real time for moderation purposes. It does not use generative AI to create original content, assets, or narrative.
Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer.
This game uses generative AI tools during development to assist with certain artwork, localization, and written content.
All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality, quality, and compliance with applicable rights.
Generative AI tools, including ChatGPT, were used as development assistance for programming support, debugging, design iteration, writing assistance, and workflow planning.
All final implementation, integration, testing, and creative decisions were manually reviewed and assembled by the developer.
SKYOS does not use live generative AI during gameplay, and players cannot generate AI content in-game.
AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI.
The process involves using FFmpeg to extract the system audio and forward it to Alibaba Cloud Bailian. Alibaba Cloud then employs its gummy-realtime model for Speech-to-Text (STT) conversion, followed by translating the resulting text into the specified output language.
MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies.
This game uses AI technology for sketch-to-image generation. Players can draw sketches in-game and use AI models based on Stable Diffusion 1.5 to convert sketches into complete images. We use self-trained LoRA models to provide specific artistic styles.
All AI-generated content is controlled through a strict prompt filtering system to ensure compliance with Steam's content policies.
TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters.
During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We prioritize the most ethical AI sources as possible.
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI.
- Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
AI coding assistants were used during development to help create and edit portions of the code and player-facing implementation that ship with the game. The game's 2D artwork was not created by an image-generation model. All AI-assisted outputs were reviewed, edited, and integrated by the developer. The game does not use generative AI at runtime.
Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime.
The game contains pre-generated 2D artwork created with the assistance of generative AI tools during development. This includes some character artwork, backgrounds, UI elements, and promotional/library artwork. All assets were manually reviewed and edited before inclusion. The game does not generate any content using AI while running.
Generative AI tools were used during development to assist in creating and refining certain pre-generated 2D visual assets, including character artwork, environments, user interface elements, promotional materials, and store page graphics. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not generate AI content during gameplay and does not send player input to external AI services.
This software uses generative AI to transcribe speech, translate live voice and text between languages, and optionally generate translated speech output. Depending on the mode selected by the user, these features may run through third-party online AI services or local models included with or configured for the software.
Unitra uses AI to translate the user's own spoken voice into another language and display the result as on-screen text in real time. The translation output is generated at runtime from voice input the user themselves provides; no pre-generated AI art, audio, or text is shipped as part of the product. For details on how voice and text data are handled, please refer to our Privacy Policy linked from the store page.
This application utilizes local, offline Artificial Intelligence (AI) models as its primary infrastructure:
1. Speech-to-Text (ASR) using the offline Glint AI engine.
2. Neural Machine Translation (NMT) using the offline Glint AI engine.
3. Optional Local AI Translation Integration: Users can optionally activate and download local LLM models (such as Gemma and Qwen via the Ollama engine) to perform offline translations.
All AI models and libraries, including the optional local LLM integrations, are executed entirely locally on the user's hardware. The application DOES NOT require or connect to any third-party cloud services or external AI generators.
This application uses technologies such as optical character recognition (OCR) and speech recognition to analyze and process user-generated content in real time for moderation purposes. It does not use generative AI to create original content, assets, or narrative.
Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer.
This game uses generative AI tools during development to assist with certain artwork, localization, and written content.
All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality, quality, and compliance with applicable rights.
Generative AI tools, including ChatGPT, were used as development assistance for programming support, debugging, design iteration, writing assistance, and workflow planning.
All final implementation, integration, testing, and creative decisions were manually reviewed and assembled by the developer.
SKYOS does not use live generative AI during gameplay, and players cannot generate AI content in-game.
AI was used to create the main characters: how they look, sound and move. All cutscenes and dialogue are pre-generated with AI. All translations were done with the help of AI. Many in-game assets are made with AI or with the help of AI.
The process involves using FFmpeg to extract the system audio and forward it to Alibaba Cloud Bailian. Alibaba Cloud then employs its gummy-realtime model for Speech-to-Text (STT) conversion, followed by translating the resulting text into the specified output language.
MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies.
This game uses AI technology for sketch-to-image generation. Players can draw sketches in-game and use AI models based on Stable Diffusion 1.5 to convert sketches into complete images. We use self-trained LoRA models to provide specific artistic styles.
All AI-generated content is controlled through a strict prompt filtering system to ensure compliance with Steam's content policies.
TechnoSorcery used AI tooling to assist in the creation of its Textures. These include User Interface widgets (such as buttons and panels), Backgrounds, and Characters.
During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We prioritize the most ethical AI sources as possible.
This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts, items, textures, sounds, models and others may be generated with the assistance of AI.
- Part of the original texts in the briefing were spellchecked, reviewed and slightly improved using AI text tools. Original texts written by the Team. Original research and writing was human-made.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.
Translation into some languages (in the game and on the store page) and some of the store page assets were made with the assistance of AI. Some elements inside the game like shirts of the players, may be generated with the assistance of AI.