AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Sailing
TitleDisclosureCreatorSrcReviewsAdded
Conquest of Empires 3
In-game content
art
Some NPC images used AI-generated images.
Suzhou Snail Digital Technology Co.,Ltd
-Jul 8, 2026
Mangrove Express
In-game content
arttextcode
As a small independent development team, we used generative AI as a supporting production tool during development. All creative direction, game design, asset selection, editing, integration, and final approval were handled by the development team. AI-generated material was reviewed and modified by the developers before being included in the game. The game does not generate AI content during gameplay.
Dig Up Indie
-Jun 28, 2026
Ship of the Line
In-game content
artaudio
This game uses generative AI tools during development for select assets. 【AI-assisted content】 • Visual assets: Some in-game visuals (ship sprites, scenario banners, terrain textures, and UI illustrations) were created with generative AI image tools, then curated, edited, and integrated by the developer. • Audio assets: Selected background music tracks (ambient and combat BGM) were generated with AI music tools, then mastered and loudness-normalized for in-game use. 【No AI use】 • All gameplay simulation, combat calculations, and AI fleet behavior logic are hand-coded by the developer. • No live AI generation occurs at runtime — all assets are bundled and run locally. • Scenario data, ship statistics, and historical text are sourced from primary historical references and authored by the developer. All AI-generated assets have been reviewed for quality and appropriate-ness prior to release.
YDS
-Jun 12, 2026
Dominus Orbis Maris 1400: Mare Nostrum
In-game content
arttext
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
Alderman Beneke
-Jun 9, 2026
大航海征途
Dev only
artcode
本游戏使用生成式 AI 作为辅助开发工具。该技术主要用于加速 2D/3D 美术资产的原型设计及部分代码的编写。游戏的核心玩法逻辑与主要叙事均由人工设计并编写,AI 仅作为生产力工具使用,不涉及任何形式的玩家数据收集或训练。
AoXiaQu Tech Co., Ltd.
-Jun 8, 2026
Horizon Reef
In-game content
art
The things the player sees are mostly made manually by humans. But some visuals, like a couple of seamless textures that are used in the environment, were AI-generated and then modified by hand. AI was used to boost productivity generally, so it was used in a lot of workflows here and there to be finish tasks faster.
Huckflesh Games
-Jun 3, 2026
Breeze Of Adventure
In-game content
artaudio
We used both to create the images on the Steam page, as well as to create the music and sound in the game.
Carpe Diem Studio
-Jun 3, 2026
Age of Magellan: Sail the entire Planet
In-game content
text
The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created.
Boanerges Games
-Jun 3, 2026
哈基米的海上漂流
In-game content
art
Game loading interface and game icon generated by AI
哈基米
-May 23, 2026
Coastal Summit Sports: College Athletics 27
Dev only
code
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
Coastal Summit Sports
-May 23, 2026
Portucale Sword and Subtlety
In-game content
artaudio
Some of game art and music is basically IA generated and them modified by designers to match some quality standards
Pedro Nuno Lemos
-May 23, 2026
Storm Clan
In-game content
audio
Sound-tracks were created with the assistance of diffusion generation.
Studio Zamudio One
-May 23, 2026
TechnoMayan
In-game content
arttext
While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible.
SparkInBox studio
-May 23, 2026
Tokyo Wave Rush
In-game content
artaudio
Development was aided by generative AI for a subset of visual and audio assets.
Wave Rush
-May 23, 2026
The Pirate: Republic of Nassau
In-game content
artaudiotext
We are a small studio with only six people actively involved in development. For teams like ours, generative AI is a supportive tool that helps us realize a creative vision that would otherwise be completely out of reach within our budget. Here is exactly how we utilized generative AI in our game: • We used generative AI during the prototyping and concept art phases. Every AI-generated image was manually modified, iterated upon, and finalized by our artist. • The sea shanties in the game feature AI-generated vocals and music, but the lyrics are original and written by our team. • Certain voice-over (VO) lines were generated using AI.
Home Net Games
20May 23, 2026
Esqapes Voyages
In-game content
audioart
Music and some visual assets used in this experience were AI generated
AVCV
-May 23, 2026
Pizza Oof!
In-game content
arttext
This game uses generative AI tools as part of the development process to assist in creating certain visual and textual assets. All AI-assisted content has been reviewed, edited, and refined by the development team to ensure it aligns with the game’s artistic direction and maintains originality. Generative AI is not used during gameplay, and players cannot generate content within the game. We are committed to using AI responsibly and ensuring a safe and enjoyable experience for all players.
Newmatic Co., Ltd.
-May 23, 2026
Gunship Battle Total Warfare
In-game content
textart
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
JOYCITY
192May 23, 2026
Tides of Trade: Eastern Horizons
In-game content
artaudio
Some of the game's visuals and sound effects were created using artificial intelligence.
alpha
-Mar 18, 2026
郑成功传 Clash of Armadas: Koxinga
Unclear
text
UI,Log , and descrption
铭记历史
-Mar 18, 2026
Salt & Storms
In-game content
artaudio
Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay.
Shoogar Games
-Mar 18, 2026
SHIP SIMULATOR OCEAN FISHING
In-game content
art
AI-generated art objects
MORAHAN Studio Games
-Mar 18, 2026
LOGBOOK: Beneath the Storm
In-game content
artaudiocodetext
Some game assets were created with the assistance of generative AI tools during development. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure consistency, quality, and originality.
Pink Iceberg Games
-Mar 18, 2026
Ogaiva
In-game content
art
Generative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these visualizations, all final interface elements and graphical assets were manually refined and created to match the game's artistic style.
Lavanda Studio
-Mar 18, 2026
HEXSTORM: Tears of Arcadia
In-game content
arttext
AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime.
Tearevo
-Mar 18, 2026
卡牌求生:阴暗航线
In-game content
art
Some of the card artworks were generated with AI assistance
HuHu Game
-Mar 18, 2026
The Honest Little Fisher
In-game content
arttext
AI was used to enhance some of the images and texts in the game.
Kiene & Sohn
-Mar 18, 2026
Maritime Simulator
In-game content
artaudio
The game logo, game artwork and game marketing materials contain some AI generated materials. In-game voices were made using assistive AI.
Vector Studios
-Mar 18, 2026
Ramming Turtleship - 1592: The Imjin War
Store/marketing
artcode
AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts.
Dreampanda
-Mar 18, 2026
Chrono Spin
In-game content
artcode
Generative AI tools were used during development to assist in asset creation. This includes: Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched. AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material.
YF Indie
-Mar 18, 2026
Pirate's Dual
In-game content
art
Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer
HaddajiDev
-Mar 18, 2026
Port Authority: Lanes & Lines
Store/marketing
text
Utilized AI to help with descriptions and proofread on the store page. No AI was used in the game itself or any code.
Harbor Masters
-Mar 18, 2026
发现时代 Age Of Discovery
In-game content
art
During the development of this game, some art assets — including character designs, environments, and item illustrations — were created with the assistance of generative artificial intelligence tools (such as Midjourney). All AI-generated materials have been manually reviewed, refined, and post-processed to ensure consistency with the game’s artistic direction. Apart from these visual assets, all gameplay systems, story content, and interactive logic were entirely designed and implemented by the development team without the use of any automated generation or self-learning algorithms.
PuTianZhiXia
-Mar 18, 2026
Idle Sailor
In-game content
art
AI generates a few images and icons, reviewed manually.
PcZ Games
18Mar 18, 2026
Suez Canal Training Simulator
In-game content
art
Some UI icons and store artwork have been AI generated.
Mythical City Games
-Mar 18, 2026
Collector: 10 Lives Challenge
Store/marketing
art
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
RH POSITIVE
-Mar 18, 2026
Ocean Fishooter
Dev only
art
Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content.
FALA PTE. LTD.
10Mar 18, 2026
SailFront
In-game content
art
Certain graphical elements utilize generative AI for graphical enhancements and generation.
RJTech
12Mar 18, 2026
Ghost in the Sail
In-game content
art
Some static content, such as images, is AI-generated.
Sharid Yu
-Mar 18, 2026
Dockside Dreams – Fish & Cook Simulator
Store/marketing
art
AI-generated content used only for Steam capulse image.
C51 Games
21Mar 18, 2026
Titanic Rescue
In-game content
audio
Do you use AI to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets? Yes, I've used AI to generate the images (logo, banner) for the store page. ------------------ In my game, I use AI to generate voice lines. For example, when a player presses a specific key (shortcut), it triggers an audio file that was created using AI-generated voice.
Ledgerdary
-Mar 18, 2026
DarkShine
In-game content
artcode
AI should not take away people's jobs and turn paintings into posters, which is why DarkShine is developed as much as possible by human hands and their exuberant artistic impulses. In some rare moments, such as improving blurred textures and mechanical issues, it acts as an assistant where it is necessary to write a complex system with complex and comprehensive code without involving highly paid specialists. The majority of the game is the work of a living person with all their small achievements and mistakes.
DScorp
-Mar 18, 2026
Pray Or Die
In-game content
art
Some images in the game were created using generative AI.
Hyper-Ego Games
-Mar 18, 2026
Caribbean Tide
In-game content
art
Using AI to create or co-create 2D graphics used in the user interface.
Binary Realm
-Mar 18, 2026
Dragons Reef VR
In-game content
art
AI was used to create some 2D graphics elements
Radoslaw Kutowinski
-Mar 18, 2026
Blue Paradise: Joyful Survival
Store/marketing
artaudio
AI was used to enhance promo art screen and generate song for the trailer.
Digital Melody
-Mar 18, 2026
宁静之海
Store/marketing
art
Some store page promotional images are created using AI graphics. 一些商店页面促销图像是使用AI图形创建的。
烟熏渔
-Mar 18, 2026
Pirate Sagas: The Golden Age
In-game content
art
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
Pirate Sagas
-Mar 18, 2026
Lullapops Sail Race
In-game content
arttextcode
Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested.
Gamore Ltd.
-Mar 18, 2026
The Edge
In-game content
art
AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience.
TheGoodMen GamingStudioLLC
-Mar 18, 2026
77 results
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