AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Spectacle fighter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tiny Wrecks art | Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools.... | Kaivor Studio | - | May 23, 2026 | |
女武者 art | All in-game assets are AI-generated and then undergo secondary processing. | MYSTERY CROWN | - | May 23, 2026 | |
No More Demon art | We are a team of two developers with a limited budget, so we use AI to assist with certain illustration assets, such as ... | Mundus Games | - | May 23, 2026 | |
DECASTLE art | Some visual assets may be created or enhanced using AI tools. AI is used as a supporting tool in the content creation pr... | Cookie Samurai Team | - | May 23, 2026 | |
Cyber Scouts code | Generative AI is used to empower non-player characters to make decisions, making the world more alive. | Maxim Solovyev | - | May 23, 2026 | |
MANSION textcode | MANSION uses live artificial intelligence during gameplay. The AI Commander enemy in Campaign mode and all five AI agent... | Space Helmet Studios | - | May 23, 2026 | |
Demon Breaker textaudio | This game uses AI tools for parts of the Steam store page content and voice acting. | Matthew Lalande | - | May 23, 2026 | |
PROJECT: OJISAN art | Most in-game visual assets were generated using AI tools, while all implementation, including placement and animation, w... | MUC GAMES | - | May 23, 2026 | |
Dynasty Blade art | Just Several Pictures in Dialogue | XyGame | - | May 23, 2026 | |
VVV codeart | Coding in general, as well as some of the illustrations, are created using generative AI. | CatHut | - | May 23, 2026 | |
電影大戦 textcode | AI technologies were utilized during the development process to assist with multi-language localization of in-game text.... | XXL | - | May 23, 2026 | |
Angel Zero text | I'm using AI to help with localization so more players can enjoy the game easily. | FcsVorfeed | - | May 23, 2026 | |
Wrispell ~リスペル~ audio | Audio (Sound Effects and Background Music) generated using AI. | 言葉の檻 | - | May 23, 2026 | |
Mystery Cube: Black Dragon Jarl art | That's right, in an era dominated by AI, all the art assets in this game are generated by AI, including the store page, ... | homallen | 15 | May 23, 2026 | |
Touhou Brawl art | We utilize generative AI tools as part of our development process to assist in the creation of certain art assets, inclu... | FIVE DUCK GAMES | - | May 23, 2026 | |
Sopwith art | Generative AI was used only to create the artwork displayed on the main menu screen. All other content including gamepla... | Lemoine Yann | 10 | May 23, 2026 | |
Forest Fighters codeart | AI helped with coding, testing and illustrating this game. There is no in-game AI. | Lurix dev studio | - | May 23, 2026 | |
Ram Fights art | Some Steam cover arts were created using AI tools and edited by artists. | Doomers Entertainment | - | May 23, 2026 | |
混想局 arttext | AI is used to generate in-game characters, including their visual traits, background concepts, and gameplay attributes. ... | Own It Studio | - | May 23, 2026 | |
GroupChaosBottaring audio | BGMはAI生成されています | DefrostComet | - | May 23, 2026 | |
FreeStyle Football 2 art | Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These ass... | WOORE | - | May 23, 2026 | |
The Awakener: Battle Tendency art | This game includes AI-assisted content created during development. AI tools were used to support the creation of certain... | TANER GAMES | 165 | May 23, 2026 | |
我的刀盾 art | In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some m... | 庇护所游戏公社 | - | May 23, 2026 | |
Virus Hunter codetext | We use AI for some coding and translation tasks. | Matsusoft | 11 | May 23, 2026 | |
8ave. art | Some backgrounds/jackets/movies use generative AI. | wata* | - | Mar 18, 2026 | |
Drone Gunner textart | Generative AI was used to create descriptions and weapon icons | KHVOYA Games | - | Mar 18, 2026 | |
Cybersport Manager art | Player photos and team logos are generated by AI. | Glitch Tactics | - | Mar 18, 2026 | |
Expiare audio | The game uses generative artificial intelligence to transform the characters' voices. | Triboulet | - | Mar 18, 2026 | |
POTUS vs. The World! general | Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materia... | F.a. Forge | - | Mar 18, 2026 | |
蜀山奇谭 art | 游戏内部分宣传画含AI生成元素 | May Game | - | Mar 18, 2026 | |
爆走!!おそうじカート codetext | 【プログラム開発の補助】 GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。 【テキストの校正と翻訳】 ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてA... | 33kingusp | - | Mar 18, 2026 | |
WEAPON MASTER art | We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering ... | SAM AFEI | 14 | Mar 18, 2026 | |
Void's Rage art | For the initial demo iteration, the 3D meshes for the main character and enemies were generated from a concept art made ... | Team Void's Rage | - | Mar 18, 2026 | |
B.I.R.D. art | AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (r... | 1234 corp | - | Mar 18, 2026 | |
Pure Combat text | Localization | xiaodu | - | Mar 18, 2026 | |
Appetite for Destruction art | I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens... | Vandal Studio | - | Mar 18, 2026 | |
Valenium text | Artificial intelligence was used to localize the store page and in-game text. | Need3RD | - | Mar 18, 2026 | |
A Camera Duel! general | Only a few of the materials are created by AI. | JamieEng542 | - | Mar 18, 2026 | |
Saveggies text | The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligenc... | melancode | - | Mar 18, 2026 | |
Three Kingdoms:Explosive Battle art | 🎮 About the Development of this game As a project developed by a solo creator with limited manpower, Explosive Battle ... | DeerChaser | - | Mar 18, 2026 | |
Battlemage Ascension art | I used AI for generating some images | Alex H | - | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
Fast food RAGE general | Some game scenes contain generated content | VICTORIA Games | 12 | Mar 18, 2026 | |
JUST ONE MAN art | Some UI placeholders have been made with AI. The store page capsule art background contains AI generated content. | Raikiri | - | Mar 18, 2026 | |
ShoJinDen art | I used it to edit a single texture that I had drawn myself for an effect. | EigetsuGames | - | Mar 18, 2026 | |
PomPomMomonga text | This title uses lightweight local AI to generate character conversations in real time. Each playthrough features dynamic... | Gentle Giants LLC | - | Mar 18, 2026 | |
Fight Like a Chicken audiocodetext | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
Bushidon't: Rhythm battles and the unnecessarily long subtitle codeaudio | I use AI to help me code and convert recorded melodies into full songs and adjust the BPM. | UnbiasedArcade | - | Mar 18, 2026 | |
Mad Bang Bang general | During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a l... | Tomorrow Baby | - | Mar 18, 2026 | |
Ludus Magnatus: Gladiator Manager Simulator artaudio | AI has been used only for the following things but will be replaced before the full release: -Loading Screens -Voice an... | Contec Games | - | Mar 18, 2026 |
134 results
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