AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Spectacle fighter
TitleDisclosureCreatorSrcReviewsAdded
BRAYZ
In-game content
text
Used for text translation.
studio nu
-Jun 28, 2026
Jugger
In-game content
art
Some images and icons were generated by AI image generation tools, because I am not an artist and too poor to afford one.
Knorrmal Games
-Jun 28, 2026
Pantheon: Yaratılış Alevi
Store/marketing
art
Some store page promotional artworks and trailer footage materials are assisted and initially generated by AI tools. All AI-generated content has been deeply manually revised, adjusted and optimized by our development team to ensure originality and compliance. No runtime AI dynamic content will be generated during the game running process.
DOLPHIN GAMES CO.,LIMITED
-Jun 28, 2026
Guardian of Waterveil
In-game content
audiotextart
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
Jack Yang
-Jun 28, 2026
Azura
Dev only
art
Azura uses artificial intelligence to accelerate card prototyping, character ideas, and mechanic balancing, always providing creative support. All final content goes through human curation and collaborations with artists, ensuring a visually unique and soulful game.
Blackstar Games
-Jun 16, 2026
Finesse
In-game content
artaudiotext
Finesse uses generative AI tools for select pre-generated content created during development: - Meshy — 3D model generation for some character and environment assets - ElevenLabs — voice line generation for in-game audio - Suno — music track generation for soundtrack and ambient audio - Anthropic Claude — assistance with in-game text content (descriptions, narrative copy) All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game.
GamerFrame
-Jun 12, 2026
Van Tich Legends
In-game content
audiotext
Generative AI was used to create the game's music and to assist in the creation of the store page description.
Te Te Studio
-Jun 12, 2026
The Suitcase Agents
In-game content
artaudio
AI is used for some of the music and images in the game.
バクエボ
-Jun 9, 2026
Phantom Fools
In-game content
artaudiocode
Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually. The game does not use generative AI during gameplay. No live AI-generated content is shown to players.
Simply The Best
-Jun 6, 2026
PNG BATTLE
In-game content
art
AI Usage Disclosure Human-like characters are AI-generated and do not represent real individuals. Visuals and gameplay systems were developed with AI assistance. All creative decisions were made by the developer.
marimori
-Jun 3, 2026
BOOSTDRIVE
Store/marketing
art
Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
MICROMETA
-Jun 3, 2026
The Son of Stone
In-game content
audioart
AI was used to generate background music, English voice-over, a video featuring the team logo, and a small portion of textures.
Team Revolution
-Jun 3, 2026
Fox Two Protocol
In-game content
art
Part of visual make with AI
D.Z.Robo Game
-Jun 3, 2026
G.H.O.S.T. Ghost Hunt Ops Special Team
In-game content
artaudio
Some 3D models (not all), some images (not all), voice acting.
Program Man
-Jun 3, 2026
Tiny Wrecks
In-game content
art
Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product.
Kaivor Studio
-May 23, 2026
女武者
In-game content
artaudiocodetext
All in-game assets are AI-generated and then undergo secondary processing.
MYSTERY CROWN
-May 23, 2026
No More Demon
In-game content
art
We are a team of two developers with a limited budget, so we use AI to assist with certain illustration assets, such as character portraits, icons, and backgrounds.   However, all core game assets—including UI HUD and UI interface, enemy 3D models and animations, weapons, and environments are created by the two developers themselves.
Mundus Games
14May 23, 2026
DECASTLE
In-game content
art
Some visual assets may be created or enhanced using AI tools. AI is used as a supporting tool in the content creation process.
Cookie Samurai Team
-May 23, 2026
Cyber Scouts
Live AI
text
Generative AI is used to empower non-player characters to make decisions, making the world more alive.
Maxim Solovyev
-May 23, 2026
MANSION
Live AI
text
MANSION uses live artificial intelligence during gameplay. The AI Commander enemy in Campaign mode and all five AI agents in Arena mode are powered by large language models that generate real-time tactical decisions and reasoning text. This content is generated live during gameplay and varies every session. No pre-rendered AI content is used in artwork, audio, or narrative. AI generated text is limited to short tactical reasoning displayed in the in-game terminal.
Space Helmet Studios
-May 23, 2026
Demon Breaker
In-game content
textaudio
This game uses AI tools for parts of the Steam store page content and voice acting.
Matthew Lalande
-May 23, 2026
PROJECT: OJISAN
In-game content
art
Most in-game visual assets were generated using AI tools, while all implementation, including placement and animation, was handled by the developers. The user interface was created using non-AI assets and implemented by the development team.
MUC GAMES
-May 23, 2026
Dynasty Blade
In-game content
art
Just Several Pictures in Dialogue
XyGame
-May 23, 2026
VVV
In-game content
artcode
Coding in general, as well as some of the illustrations, are created using generative AI.
CatHut
-May 23, 2026
電影大戦
In-game content
textcode
AI technologies were utilized during the development process to assist with multi-language localization of in-game text. Additionally, AI was used as a supportive tool for optimizing system code and developing specific logic components. All AI-assisted outputs have been reviewed, refined, and integrated by the developer. This game does not contain any AI-generated visual or audio assets.
XXL
-May 23, 2026
Angel Zero
In-game content
text
I'm using AI to help with localization so more players can enjoy the game easily.
FcsVorfeed
-May 23, 2026
Wrispell ~リスペル~
In-game content
audio
Audio (Sound Effects and Background Music) generated using AI.
言葉の檻
-May 23, 2026
Mystery Cube: Black Dragon Jarl
Store/marketing
art
That's right, in an era dominated by AI, all the art assets in this game are generated by AI, including the store page, capsule images, UI, and so on. But rest assured, all the materials were generated using my own AI subscription, belong to me, and there is proof on the official AI website.
homallen
15May 23, 2026
Touhou Brawl
Dev only
We are utilizing generative AI to speed up repetitive tasks in some resource workflows, such as UV Unwrapping .
FIVE DUCK GAMES
-May 23, 2026
Sopwith
In-game content
art
Generative AI was used only to create the artwork displayed on the main menu screen. All other content including gameplay assets, UI, audio, and code was produced without generative AI
Lemoine Yann
15May 23, 2026
Forest Fighters
Dev only
codeart
AI helped with coding, testing and illustrating this game. There is no in-game AI.
Lurix dev studio
-May 23, 2026
Ram Fights
Store/marketing
art
Some Steam cover arts were created using AI tools and edited by artists.
Doomers Entertainment
-May 23, 2026
Nerds Revenge
Live AI
The developers use AI to control bots during combat.
Adrenaline Games
-May 23, 2026
GroupChaosBottaring
Dev only
code
I use AI for generation in my programming. ChatGPT, Claude, GitHub Copilot, etc.
DefrostComet
-May 23, 2026
The Awakener: Battle Tendency
In-game content
art
This game includes AI-assisted content created during development. AI tools were used to support the creation of certain visual assets and/or design elements. All content has been reviewed, refined, and curated by the development team to ensure quality and consistency.
TANER GAMES
207May 23, 2026
我的刀盾
In-game content
art
In the development process of this game "What the dog doing?", generative AI tools are used to assist in creating some meme-related visual materials (including some boss character images and scene decoration elements). All AI-generated content has been manually reviewed, modified and optimized by the developers to ensure compliance, no inappropriate information and copyright issues. It does not involve real-time generated content, does not connect to external AI services, and does not affect the core gameplay and experience of the game.
庇护所游戏公社
-May 23, 2026
Virus Hunter
In-game content
codetext
We use AI for some coding and translation tasks.
Matsusoft
11May 23, 2026
8ave.
Store/marketing
art
Some backgrounds/jackets/movies use generative AI.
wata*
-Mar 18, 2026
Drone Gunner
In-game content
textart
Generative AI was used to create descriptions and weapon icons
KHVOYA Games
-Mar 18, 2026
Expiare
In-game content
audio
The game uses generative artificial intelligence to transform the characters' voices.
Triboulet
-Mar 18, 2026
POTUS vs. The World!
Store/marketing
art
Some marketing and promotional materials for this game were created or assisted using generative AI tools. These materials are used solely for marketing purposes and do not affect gameplay or in-game content.
F.a. Forge
-Mar 18, 2026
蜀山奇谭
Store/marketing
art
游戏内部分宣传画含AI生成元素
May Game
88Mar 18, 2026
爆走!!おそうじカート
Store/marketing
textcodeart
【プログラム開発の補助】 GitHub CopilotなどのAIツールを、ソースコードの補完や実装手法の調査・助言に活用しています。 【テキストの校正と翻訳】 ストアページやゲーム内テキストの多言語翻訳、および表現の推敲(添削)においてAIの支援を受けています。ただし、最終的な内容はすべて人間が確認・修正を行い、意図が正しく伝わるよう調整しています。 【プロトタイプ段階での活用】 開発初期のコンセプト立案や仮画像の生成にAIを使用しましたが、ゲーム本編の最終的なグラフィックやアセットにAI生成物がそのまま含まれることはありません。
33kingusp
-Mar 18, 2026
WEAPON MASTER
In-game content
art
We use AI to generate example images, as well as to create variations of in-game assets by applying different rendering methods or artistic styles based on existing resources.
SAM AFEI
14Mar 18, 2026
Void's Rage
In-game content
art
For the initial demo iteration, the 3D meshes for the main character and enemies were generated from a concept art made by a human artist.
Team Void's Rage
-Mar 18, 2026
B.I.R.D.
Store/marketing
art
AI-generated artwork: Used Banana AI/Midjourney with reference images to create consistent bird fighting game visuals (raven capsule, owl hero banner) matching Steam specs in 2 hours.
1234 corp
-Mar 18, 2026
Pure Combat
Unclear
text
Translation
ddsolo
-Mar 18, 2026
Appetite for Destruction
In-game content
art
I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements.
Vandal Studio
-Mar 18, 2026
Valenium
In-game content
text
Artificial intelligence was used to localize the store page and in-game text.
Need3RD
-Mar 18, 2026
A Camera Duel!
Unclear
Only a few of the materials are created by AI.
JamieEng542
-Mar 18, 2026
146 results
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