AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Split Screen
TitleDisclosureCreatorSrcReviewsAdded
Taival
In-game content
text
Generative AI was used only to assist with localization/translation partially. All localized text was reviewed and edited before release. No AI-generated content was used otherwise.
Bonobo Software
-Jul 10, 2026
Shadows of Imalor
In-game content
art
Most art has been hand-crafted but some art has been assisted by generative AI. Art assisted by generative AI includes UI Icons, monsters, items and marketing promotional art. All ingame art has been finalized by hand.
Edling Interactive
-Jul 7, 2026
Thugz VS Zombies
audioart
Some Assets, SFX, BGM and Artwork were used in the making of this game.
UndaWirrld Arcade
-Jul 7, 2026
World on a Plate
In-game content
art
This game contains assets made with generative AI technologies
Honey Pixel Games
-Jun 28, 2026
Perfumed Palaces
Store/marketing
arttextcode
Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product.
MUTHRI
-Jun 27, 2026
Cat's Wars
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
35Jun 12, 2026
TankFall Arena
In-game content
artaudio
TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation. TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.
Adamantium_studio
-Jun 10, 2026
Explosive Track
Store/marketing
art
AI was used only to enhance storyboard artwork and loading screen images.
UY Studios
-Jun 8, 2026
Cat Ball Arena
In-game content
audio
Generative AI was used to create ingame voices.
Fox with a Cap
-Jun 7, 2026
Ball Guys: Merge Party
In-game content
audiocodetext
We continue to draw all game art by hand. Some of our sounds have been generated using a tool called ElevenLabs. We use a wide range of co-development tools to help optimise and test the code in our minigames. We have used tools like OpenAI to help with localisation of our content to other languages.
Half Moon Studios Ltd
-Jun 5, 2026
Chrome Survivor
In-game content
art
We have some assets made with AI that we are still working on replacing. Replacing these is our top priority!
N3XUS LABS LLC
-Jun 3, 2026
Ultimate Blacksmith Tycoon
In-game content
arttextcode
This title was developed with substantial assistance from generative AI.[Store Assets — Visual Content]The key visual, store capsule images, library assets (including the library hero), and certain screenshot backgrounds were produced using image generation AI ("Midjourney v7 / Niji v7") under a commercial license (Standard tier).[Source Code, Game Design, and In-Game Text]The C++ source code, data structures, system architecture, gameplay mechanics specifications, in-game text, item naming conventions, job names, and skill names were developed in collaboration with conversational AI ("Claude" by Anthropic and "Gemini" by Google).[The Developer's Role]Quench Forge handles concept, product vision, product management, final specification decisions, hands-on PIE (Play-In-Editor) testing, bug reports, and release decisions.Code generation, code review, test design, system architecture, game mechanics specifications, in-game text, and marketing materials are all created in collaboration with Claude (Anthropic) and Gemini (Google). Every AI-generated artifact is filtered through the developer's "appraiser's eye" — selected, approved, and revised through specification feedback — before being incorporated into the product.This game applies its own core theme — "an appraiser-shopkeeper who reads materials and Modifiers to forge the right blade" — to its own development process.[Runtime Behavior]No generative AI runs during gameplay. All in-game mechanics operate on compiled, deterministic algorithms (with optional reproducible random seeds). The game does not require any online connection to AI services during play.
Quench Forge
-Jun 3, 2026
The Few
Store/marketing
art
Logo generation
Indub
-Jun 3, 2026
ATTAQ ARCADE COLLECTION
Store/marketing
art
Some of the assets used to design the page on Steam were generated
ATTAQ
-Jun 3, 2026
MyBiz: Pomodoro Desk Tycoon
In-game content
artaudio
Small portion of marketing, achievements icon, and a several of the in-game music were created with AI
Bizpro Games
-May 23, 2026
Tiny Wrecks
In-game content
art
Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product.
Kaivor Studio
-May 23, 2026
Call of Toys: Tower Defense
Store/marketing
art
AI-generated images from the Steam store (3D version of the game's 2D creatures)
Bakart Games - Rômulo
-May 23, 2026
Arena Arcade Fest
In-game content
textartcode
AI has been used to check for localizations mistakes, some PoC textures that will be replaced, and boiler plate code.
Oscar Ortigueira López
-May 23, 2026
Max's Jungle Odyssey
In-game content
audioart
Artificial intelligence was used during development to generate some of the game's background music and some decorative environmental elements, such as certain statues and environmental objects. All generated content was reviewed, selected, and integrated manually by the development team. Artificial intelligence is not used during gameplay, nor does it dynamically generate content for players.
Fernando Garrido García-Manso
-May 23, 2026
Rally TS
Dev only
code
Some additional support in development, there is no dynamic generated code
1337Interactive
-May 23, 2026
LowPolygonTeam
Unclear
wall textures
Gorson Pitrón
-May 23, 2026
G-Vora
In-game content
artaudio
The following content is created with generative AI: character portraits, background music, and cover/promo material (hand-made in-game screenshots edited/overpainted with AI-assisted tools). All other content (code, game mechanics, driving physics, 3D assets, sound effects, text, track design, gameplay) is hand-made without AI generation.
mañana studios
-May 23, 2026
Bitvania
In-game content
art
Generative AI is used for the artwork.
BITTRON STUDIOS
-May 23, 2026
Hog Havoc
In-game content
audio
Contains some optional AI generated voice samples, using Canva, strictly in order to comply with United States Twenty-First Century Communications and Video Accessibility Act (CVAA)
Slidegrass
-May 23, 2026
Newtonia
In-game content
codeaudio
Generative AI is used to assist coding and for generating code that creates audio files.
METONYMOUS
-May 23, 2026
SlidefyingBadaBoom Penguin through a Slipstream: Rise of the Penguins 3
In-game content
The game uses ai for some assets in the game.
Bill Woo
-May 23, 2026
Ethereal Storm
In-game content
art
contains generative art from netwrck ra1 art generator for art
App.nz
-May 23, 2026
Train Goes Right
Unclear
text
Text translations.
Molecular Cohesion
-May 23, 2026
F1® 25
In-game content
art
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Codemasters
9.6kMay 23, 2026
Murder Miners X
In-game content
art
AI tools were used in the creation of this game’s box art. The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail. The background environment and title text were generated using AI tools. This AI disclosure was written with the assistance of AI tools. No generative AI has been used for in-game assets at this time.
JForce Games
-May 23, 2026
The Crimson Hunt
Store/marketing
art
Only used for the creation of some visual elements.
Farelas
-Mar 18, 2026
SS13 BAR SIM
In-game content
audio
Some of the soundtrack is generated using AI
el3_elo
-Mar 18, 2026
Rhythm Racer
In-game content
audio
Some of the music tracks included have been created using Suno to avoid copyright infringement for players looking to share video content of the game.
Elusive Byte
-Mar 18, 2026
Velocide Overdrive
In-game content
artaudiocode
To ensure the best quality for Velocide Overdrive, generative AI was used as a supportive tool in the development process: - Visual Assets: A very small number of icons and static images were initially generated using AI, then manually retouched and integrated. The vast majority of the game's visuals are procedurally generated via code or created manually. - Audio: The soundtrack and effects are a blend of human creation and AI-assisted composition. Some AI-generated audio elements have been manually modified, mixed, and finalized by the developer to ensure they perfectly match the gameplay experience. - Code & Testing: AI tools were utilized to assist with coding logic, debugging, and optimization to ensure game stability. All AI-assisted content in this game is pre-rendered and has been reviewed by the developer.
NoxRift Games
-Mar 18, 2026
Sub Rosa Tournament
In-game content
artaudio
Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials.
Niv Kor
-Mar 18, 2026
Tacticell Arena
In-game content
audioart
Generative AI was used to create the promotional artwork (capsules and banners) for the store page. In-game, the soldiers' voices were generated using AI text-to-speech technologies.
Antheed
-Mar 18, 2026
Cozy Paradox Fixer: Twin Realities
Store/marketing
arttext
I used AI generated content for the Steam page.
Bancal Games
-Mar 18, 2026
Little Toys
Store/marketing
art
Only with certain images
YLRG Entertainment
-Mar 18, 2026
Sato Killing Time Chat.exe
Live AI
textart
This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer.
DankHearts
183Mar 18, 2026
Vault Vandals
Unclear
Generative AI tools were used to develop selected game elements.
Elusive Drafts
-Mar 18, 2026
Pengo Friendo
Unclear
The AI listens to your reflections and self-description, crafting motivational prompts that evolve with you—helping you rise above the noise of social media and the distractions of modern life to refocus on what truly matters. Over time, this process nurtures discipline and strengthens your willpower, helping you to achieve your goals. You have full control over where the model runs—choose between secure cloud processing or complete on-device privacy.
jumastudio
-Mar 18, 2026
ALYUP
In-game content
art
Some art assets were generated by AI.
HashMO Interactive
-Mar 18, 2026
Graffiti Rush
In-game content
art
AI used for some GUI menu gfx
Outlaw Games
-Mar 18, 2026
分头行动:chibichibi
In-game content
artaudio
In the title screen scene displayed after launching the game, some poster artworks, prop covers, and similar visual elements were created with the assistance of AI. The game’s background music was produced with AI assistance to enhance its overall presentation. In addition, some in-game level asset textures, such as billboards, were also created with the assistance of AI.
ManaWanderer
333Mar 18, 2026
F1 Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
Ropes
Unclear
art
AI was used to generate assets for the game/marketing during development.
CGAPPS
-Mar 18, 2026
Truck Racing Simulator
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-Mar 18, 2026
The Cubes
Store/marketing
art
Capsule image used in store page has been generated by AI
Hawkeye Studios
-Mar 18, 2026
Street Racer Collection (QUByte Classics)
In-game content
art
Some icons and visual elements used in promotional materials and on the store page were created with the help of artificial intelligence tools, with the aim of complementing the visual identity of the collection. The game content itself does not use AI.
QUByte Interactive
-Mar 18, 2026
Friendship Simulator
In-game content
audio
Audio dialogs are pre-rendered using AI
Chewa
-Mar 18, 2026
93 results
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