AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Transhumanism
TitleDisclosureCreatorSrcReviewsAdded
Cyber Pet'Scape : Call of Freedom
In-game content
text
As a small development studio, we had to use AI to generate translations for the game and the Steam page in order to make the game accessible to the widest possible audience. The graphic and audio assets were created either by us or by the team at Craftpix.net (who, it seems, do not use AI).
Pixo Philo
-Jul 11, 2026
Meridian
In-game content
artaudiotextcode
AI was used to generate code, art, music and text.
Turn Based Hedgehog
-Jul 7, 2026
Great Sword 25k: Evil Invasion
In-game content
art
Characters, monsters, some buildings, CG images, and logos were generated using AI. The characters and some 3D building models were created by V2Fun, and the materials are licensed for commercial use under the CC BY 4.0 license.
大番茄
-Jul 7, 2026
Countess's Submission Pact
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKE.X.Suki
-Jul 5, 2026
人生之旅 The Path of Life
In-game content
artaudio
Some visuals and music assets in this game were partially generated using AI technologies.
xieyoujune
-Jul 4, 2026
Terraforming Titans
In-game content
textcode
We used generative AI mainly for generating code. It has also been used for writing flavour text, many interface descriptions and some lines for an AI character. Finally it has also been used for proofreading.
terraforming.titans
-Jun 28, 2026
NULL TRACE
Store/marketing
arttext
Generative AI tools were used during the creation of certain marketing and promotional materials for the game, including concept artwork, logos, store page assets, and text drafts. All AI-generated content was reviewed, edited, and integrated by the developer before publication.
Andrei Uvarov
-Jun 28, 2026
Sexy Psychologist's Wild Office Kiss
In-game content
arttext
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
810129526
-Jun 16, 2026
Project RAZE: Fall of Terra
In-game content
audio
Some audio assets in the game were created with the assistance of AI tools and have been further modified, refined, and integrated by the developer.
FearForge Studios
-Jun 15, 2026
PinballRobotDoctor
In-game content
artaudiocode
The game's programming, art assets, and music are mostly generated with the assistance of AI.
LittleSkullGames
-Jun 6, 2026
Delphi
Store/marketing
art
Delphi uses Midjourney for illustrated artwork (cards, events, key art, capsule art) and Kling for image-to-video trailer animation, all curated and edited by the developer. UI artwork is hand-made by a credited human artist. No AI is used in design, writing, narrative or gameplay, and no AI runs at runtime — all in-game content is human-written static data.
Blasckout Studio
-Jun 3, 2026
MEMORY DEALER
In-game content
text
All visuals in MEMORY DEALER are procedural; there is no AI-generated art. The English and French text was written by the developer. The German, Spanish (Latin America), Brazilian Portuguese and Simplified Chinese localizations were produced with generative AI.
interactgamestudio
-Jun 3, 2026
REDLINE — Strings of Fate
In-game content
textcode
AI tools are used in a limited capacity for language polishing and coding support. All story content, characters, and creative direction are created by the development team. No AI-generated voice acting, art, or music is used.
Moteru Games
-May 23, 2026
Rebirth: Denied Protocol
Few art and 3D models were gerenated using generative AI
RXD Games
-May 23, 2026
Manifest Moonfall 月球坠落
In-game content
art
Some enemy artwork in this game was created with the assistance of generative AI tools (Midjourney), followed by human curation and post-processing.
吃了就睡工作室
-May 23, 2026
春はあけぼの、我はバケモノ - Spring at Dawn, I Am a Monster
In-game content
text
In the demo version, AI-assisted translation is used as a temporary translation for some in-game localized text. Some screenshots and videos currently shown on the store page include background images created with the assistance of AI tools as temporary development assets. These placeholder backgrounds are planned to be replaced with hand-drawn backgrounds in the full version. There is no content generated by AI in real time during gameplay.
CHARON
-May 23, 2026
Agartha Survivors
In-game content
arttext
Some of the graphics and all of the localizations was produced with the help of generative AI.
Michael Blair
-May 23, 2026
POUND SAND
In-game content
artaudio
Some placeholder art, music and sound effects were AI generated
Pixelpocalypse Games
-May 23, 2026
Provisional Authority: An AI Governance Simulation
In-game content
artaudiotext
An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using generative artificial intelligence. Music before remixing/producing created with generative AI.
Synthetic Mandate
-May 23, 2026
Echoes of Ash
In-game content
artaudiotext
Some background scenes, supporting character artwork, music, and localization text in this game were created with the assistance of AI generation tools. All main character artwork, UI design, and core visual assets were created by human artists.
Ash Studio
-May 23, 2026
Bianhe River Monster
In-game content
text
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20006
-May 23, 2026
Humanize Robotics
Live AI
audio
The in-game company observer for the gameplay is an AI with a female voice. With a zero budget and modern technologies that are freely available to everyone, our team decided it would be authentic if an AI voiced the AI in the game. Of course, if we had money, we would have done everything differently.
Greyrats Lab
-May 23, 2026
Biomech Protocol
art
Store capsules and background environments are crafted using creative design processes.
Raptor Entertainment
-Mar 18, 2026
生成式梦境
In-game content
audiotextart
The music and translations in this game are generated using artificial intelligence technology. Additionally, the background images in the story sections, the coloring of the character Lang, the coloring of the boss in the third memory interface, and the images of the three crystals are also AI-generated.
-Mar 18, 2026
Simulation Requires Supervision
In-game content
art
AI has been used as a helping tool for minor tasks during the prototyping and development phase (debugging, generating placeholders, etc). There are a few AI generated 3D models used in the final version of the game, but everything else has been replaced with human-made and -written content.
Veyxa
-Mar 18, 2026
RE:MEMBER
Unclear
Inside Wave understands the concerns surrounding generative AI. Since the Inside Wave is currently a solo developer, AI is applied in areas that are impossible or extremely difficult to implement effectively without additional resources and specialists.
InsideWave
-Mar 18, 2026
Grey Legend: Survivors
In-game content
text
AI will not be used to generate any artwork or audio that ships with the game. Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore.
Silver Legend
-Mar 18, 2026
I am a bad guy in school bullying
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK20007
-Mar 18, 2026
Act! Autonomy: Cell-Tones
In-game content
art
AI tools were used to assist in texture generation for some scene elements and UI assets (excluding character art and CGs). However, all initial concept designs and final assets are hand-drawn, manually retouched, or heavily overpainted by the developer to ensure artistic consistency and originality. No raw AI output is used directly in the game.
PaperAct
-Mar 18, 2026
Type The Rhythm
In-game content
audioart
This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI.
Tactile Galactic
-Mar 18, 2026
Memory alteration
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007
-Mar 18, 2026
DIY AI Perfect Girlfriend
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
LIN YIPENG
-Mar 18, 2026
ShotSun Man & His Beauties
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0007b
-Mar 18, 2026
Beauties love my quantum entanglement wine
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
FSK2_0001b
-Mar 18, 2026
SISTER LACE
In-game content
audioart
All character voices were generated by AI during development. Some graphic resources were generated by AI in the case of posters
Gonzalo Adriel Faraldo
-Mar 18, 2026
Professor mother-in-law begged me to get pregnant
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
CHEN JIAWEI
-Mar 18, 2026
ARIA-404: Labyrinth Protocol
In-game content
artaudiotext
ARIA‑404: Labyrinth Protocol uses generative AI to create all pre-rendered content, including visuals, voice acting, music, world design, dialogue, & narrative. No AI is used during gameplay. Every element is crafted using a curated blend of AI tools by a solo developer to push the boundaries of interactive storytelling. This approach allows for a mythic, multimedia game experience that will evolve over time with community input.
Mann Wynn Shramana
13Mar 18, 2026
Singularity
In-game content
artaudio
The developers of this game have used generative AI to create various visual and audio aspects of the experience.
Fractal Mind Studios
-Mar 18, 2026
刻印战记:封神传奇
In-game content
art
Some in-game scenes are AI-generated and then manually post-processed. The character artwork in the game is AI-generated and subsequently refined by hand.
Lycian Studio
-Mar 18, 2026
Psycho Partisans: Officer 'Nirvana'
In-game content
artaudiocode
AI tools used during development are used for generating some textures like faces of the characters, Voice generators for converting speaking style to appropriate and animations from mixamo for better experience of physics of the characters. Code generation tools are used to fix and analyze parts of code to provide simpleness and make development faster to deliver more products and assets.
FritzAndMoses
-Mar 18, 2026
Why Did You Leave Me Like This?
In-game content
art
AI was used in the creation of Natalie's model.
LeahGames
-Mar 18, 2026
折翼
In-game content
artaudio
The visuals and music were created by AI. We have obtained the commercial usage rights of this product.
TEBO_TEAM
26Mar 18, 2026
Don't Break
audio
Sound Effects & BGM
Blackbox Agency
12Mar 18, 2026
Still Space
In-game content
arttext
We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances.
Sofa Interactive
13Mar 18, 2026
Death Counter
In-game content
textart
Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI.
Arman Pakan
-Mar 18, 2026
Serene Estates: Last Guy
In-game content
audio
AI TTS was used to generate some of the voice lines for characters who are artificial and robots.
Team Serene
-Mar 18, 2026
群星劫:万界流火
In-game content
art
Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
玄冰工作室
-Mar 18, 2026
Machine Particle
Unclear
arttext
Generation of static images, spellchecking and translations
Particle Code
-Mar 18, 2026
IAI
In-game content
artaudio
Some in-game images, illustrations, and decorative elements were created using AI-assisted image generation tools. Additionally, select voiceovers and sound effects were generated or enhanced using AI-based audio technologies.
Sola
-Mar 18, 2026
No Artist Credited
In-game content
arttext
No Artist Credited is a virtual gallery experience and an experiment in the capabilities and limitations of AI tools. The entire gallery was designed and constructed using instructions, themes, and art generated by one of three AI tools.
Deadbug
12Mar 18, 2026
67 results
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