Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI assistants were used to help write the application's code. The store images were created with the help of an AI assistant by rendering the actual dummy head 3D model in Blender. The app does not generate any content with AI while it runs.
AI tools assisted the initial translation of P2Peek interface and store text and the early exploration of brand concepts. The chosen brand design was subsequently rebuilt as geometric SVG artwork and outlined lettering, then exported as application icons and store graphics. These assets and translations are prepared in advance. P2Peek does not generate text, images, music or narrative with AI while running, and does not connect to external generative AI services. Optional audio enhancement processes input audio for noise reduction and echo-related enhancement. The Supporter Pack shares this branding and localization.
Generative AI was used during development as a programming assistance tool and to help create selected pre-generated visual assets and marketing materials. All such content is reviewed and curated by the developer. Battle Animator does not generate AI content during runtime and does not connect to external AI services.
AI Park includes optional local AI workflows that can generate images and short videos on the user's own computer using separately installed compatible AI runtimes and models. Generation model weights are not included with the base application, and AI Park does not provide a bundled cloud AI generation service. AI generation is user initiated. AI Park does not support generating sexually explicit content: prompts are checked before generation, and generated media must pass local safety checks before it can be displayed, kept, or published. AI features are optional; browsing, viewing, importing, and organizing existing media do not require an AI model.
Generative AI was used during development to create some store page artwork and in-game icons. All generated content was reviewed before being included in the final product.
Generative AI was used to create the achievement icons. The application itself does not use generative AI: all fractal images and videos are rendered in real time from mathematical Mandelbrot-set calculations and user-selected settings. No AI-generated content is created while using the application.
StreamLay does not include AI-generated art, audio, or video assets.
Users provide character sprites or create them independently.
AI assistance was used during development to
help write code and draft store page text and documentation only.
AI tools assisted with writing and translating interface and store text, and with developing code for programmatically rendered visual assets and promotional materials. KEYCAST does not generate AI content or connect to AI services during use.
Generative AI tools assisted with interface translations and the preparation of store descriptions and visual assets. Orymessa does not generate content with AI during use and does not connect to an AI service.
The app's user-interface text was translated from Japanese into its other supported languages with the help of AI (Claude), as were the translated versions of the store page description. All artwork, including the character illustration, the bundled music, and the original Japanese text were created by people.
RealSub uses AI technology as its core function: it runs speech-recognition and voice-activity-detection models (OpenAI Whisper via faster-whisper, and Silero VAD) locally on the user's own computer to turn audio the user is already playing into live subtitles. If the user enables translation, the recognized subtitle text is sent to the translation service the user selected (Microsoft Translator by default, or an OpenAI-compatible LLM endpoint, DeepL, or a translation server the user runs locally) and the returned translation is displayed. Audio is never uploaded.
The subtitles and translations produced this way are generated at runtime, from the user's own audio, and are shown only to that user on their own screen. RealSub does not generate art, music, voice-over, or narrative content, and it does not share generated text with other users or publish it anywhere.
None of the shipped content assets are generated by AI: interface text, icons, store artwork, screenshots and video are written, laid out or recorded by us. The store capsules are programmatic layouts, and the demo footage is real screen recording of licensed material.
Generative AI tools were used during development to assist with selected localization text, graphical/promotional assets, and portions of user-facing content. All AI-assisted material was manually reviewed, edited where necessary, and approved by the developer before release. The developer remains responsible for all shipped content and has reviewed the included materials for suitability and rights compliance.
This application essentially installs and runs free, open-source artificial intelligence models on your computer. Its working principle is as follows: the model listens to the video you are watching 5-10 seconds beforehand, then generates real-time dubbed audio in your chosen language, and simultaneously produces subtitles in your selected language.
Generative AI tools were used to assist in creating some promotional artwork for the Steam store and library, and in drafting and translating portions of the store description. All outputs were reviewed and edited by the developer. The application does not generate AI content at runtime.
During the development of the application, artificial intelligence was utilized to generate supporting utility code and translate user interface localization options into different languages.
The optional cursor-buddy 3D character included in this application was pre-generated with Meshy AI under a paid commercial license. No other shipped content is AI-generated, and this application does not generate AI content during use. Built-in tools such as automatic subtitles run local machine-learning models on this device to process the user's own media only.
This software does not include any AI features or AI integration services. AI was used to create the promotional posters for the store, as the software interface alone was not suitable for poster design.
AI used to assist in creating some pre-generated promotional artwork and visual assets used in snapWR and its store presentation. snapWR does not use generative AI to generate content during use.
Rexclaw's companions are powered by generative AI, conversations (text and voice), along with files you create together are generated on demand by third party AI models. Some promotional artwork, including store banners, was created with AI assistance.
The English interface text in this application was translated from the Japanese original with AI translation tools then reviewed and corrected by the developer.
Evymind Clips uses AI to help you find the best moments in videos you choose. It can transcribe speech, translate subtitles, and suggest highlights with helpful titles and short summaries. You remain in control: every suggestion can be reviewed, adjusted, or removed before export.
The application only works from your source video. It does not create new footage, voices, music, or images. Depending on the feature, AI processing may take place on your computer or through our cloud service.
A2GD does NOT use AI to convert images whatsoever. It is purely algorithmic software.
AI was used for the user interface designs—I wish I could have done it myself, but I have very little experience with web design.
This software does NOT use Generative AI to generate images, artwork, audio, or text. All visual elements, templates, and store assets are 100% original, hand-crafted art and photography created directly by the developer.
Machine Learning and AI technologies are strictly limited to technical functionality and development:
- Background Removal Tool: A local, non-generative Machine Learning feature accessed by users to instantly remove image backgrounds and create striking visual compositions.
- Software Development: AI-assisted coding tools (vibe-coding / LLM assistance) were used during the programming process.
No AI-generated content is included in the software or produced during runtime.
Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
This app uses our in-house AI for the pixel-art conversion process. Generative AI content is used in the trailers and screenshots shown on this store page.
FragMend is a local video-conversion utility. The application itself contains no AI-generated content and uses no generative AI at runtime, your recordings are processed entirely on your own PC by ffmpeg, with no AI involved and nothing uploaded.
Some of the text on this store page and related marketing copy was drafted with the help of a generative AI writing assistant, then reviewed and edited by the developer for accuracy. The app's logo and capsule/library artwork are generated programmatically by the developer's own code (procedural rendering), not by generative AI.
Whisper running locally on your machine is used for the speech-to-text dictation and transcribing of your own footage alone and nothing else.
No connecting to any servers, no uploading or training, and no creative decisions are handed over.
For additional languages, the UI was auto translated to bring jumpcutGG to as many people as possible. If you have any corrections, improvements, or would be interested in translating it into an additional language please contact jumpcutGG@gmail.com, thank you!
IKANDY includes an optional AI scene generator. When you choose to use it, it creates new audio-reactive visual scenes in real time from a text prompt you write. This content is generated live, only when you request it, using an AI service you connect with your own API key. Not required to use IKANDY. Some of IKANDY's artwork and promotional media (key art, trailer visuals and music, and some in-app imagery) was created with generative AI tools and is reviewed by the developer.
This application uses generative AI models (Depth Anything V2 / V3) to perform real-time monocular depth estimation on user-provided videos, converting 2D footage into 3D depth maps for stereoscopic and immersive viewing. All AI models are loaded and run locally on the user's own hardware. No third-party cloud AI services are used, and no user data is transmitted externally.
Pre-generated only. The application's theme selector icons, some of the audio visualizer icons, synthwave transition/effect tree graphics were created with generative-AI image tools (OpenAI) during development and ship as static images, in all cases hand-edited afterward. All other content (visualizers, characters, themes, audio handling, and code...) is hand-authored. No AI-generated content is produced at runtime.
CutBench is a local video tool whose core feature runs bundled, pre-trained AI models entirely on-device: they analyze the user's own locally recorded gameplay footage (visual scene understanding, speech transcription, audio event detection) and generate short text for each clip - titles, captions, and hashtags. All processing happens locally on the user's GPU; no third-party AI service is contacted and no user content is uploaded. Some store page artwork (capsules, hero, and library images) was created with the assistance of generative AI image tools and was manually reviewed and edited; screenshots are real captures of the application.
Elftia is an AI agent platform. Through an included service, it connects to leading third-party AI models - large language models and image, video, music and speech generators - to power its agents. Elftia does not bundle, train or fine-tune any model of its own; all content is generated in real time by those models in response to the user's input. New users receive free starter credits, and additional usage can be purchased through Steam. Conversations and generated content are saved to the user's local library on their device.
Some visual assets, including the application icon and logo, were created with the assistance of generative AI tools. AI-assisted tools were also used during parts of the development process for coding support.
Raw Video uses local generative AI for image creation, image editing, image-to-video generation, sound-effect generation, and AI-assisted creative features. Marketing materials may also include AI-generated or AI-assisted visuals. Users are responsible for reviewing and appropriately using all generated content. Raw Video does not include public user-generated content sharing or community generation features.
Evymind Realtime Subtitles uses AI speech recognition to generate subtitles from user-selected PC audio, microphone audio, or spoken content while the application is running.
The application does not provide pre-made AI-generated story, art, characters, or gameplay content. AI output depends on the audio provided by the user and may contain transcription or translation errors.
The app is intended as an accessibility tool for live captions/subtitles.
This game uses generative AI to assist in creating some art, text, and sound assets during development. All AI outputs are heavily modified by humans and undergo copyright compliance checks to ensure originality and IP safety.
This application uses technologies such as optical character recognition (OCR) and speech recognition to analyze and process user-generated content in real time for moderation purposes. It does not use generative AI to create original content, assets, or narrative.
This game expands upon an open-source fluid physics framework, implementing real-time multi-particle physics simulation and strategic gameplay. Generative AI tools were used during development to assist with UI interface coding.
Important Note: The game does NOT contain any AI-generated content during runtime. All particle physics are procedurally simulated using SPH (Smoothed Particle Hydrodynamics) methods, with core physics calculations derived from open-source implementations.
AI assistants were used to help write the application's code. The store images were created with the help of an AI assistant by rendering the actual dummy head 3D model in Blender. The app does not generate any content with AI while it runs.
AI tools assisted the initial translation of P2Peek interface and store text and the early exploration of brand concepts. The chosen brand design was subsequently rebuilt as geometric SVG artwork and outlined lettering, then exported as application icons and store graphics. These assets and translations are prepared in advance. P2Peek does not generate text, images, music or narrative with AI while running, and does not connect to external generative AI services. Optional audio enhancement processes input audio for noise reduction and echo-related enhancement. The Supporter Pack shares this branding and localization.
Generative AI was used during development as a programming assistance tool and to help create selected pre-generated visual assets and marketing materials. All such content is reviewed and curated by the developer. Battle Animator does not generate AI content during runtime and does not connect to external AI services.
AI Park includes optional local AI workflows that can generate images and short videos on the user's own computer using separately installed compatible AI runtimes and models. Generation model weights are not included with the base application, and AI Park does not provide a bundled cloud AI generation service. AI generation is user initiated. AI Park does not support generating sexually explicit content: prompts are checked before generation, and generated media must pass local safety checks before it can be displayed, kept, or published. AI features are optional; browsing, viewing, importing, and organizing existing media do not require an AI model.
Generative AI was used during development to create some store page artwork and in-game icons. All generated content was reviewed before being included in the final product.
Generative AI was used to create the achievement icons. The application itself does not use generative AI: all fractal images and videos are rendered in real time from mathematical Mandelbrot-set calculations and user-selected settings. No AI-generated content is created while using the application.
StreamLay does not include AI-generated art, audio, or video assets.
Users provide character sprites or create them independently.
AI assistance was used during development to
help write code and draft store page text and documentation only.
AI tools assisted with writing and translating interface and store text, and with developing code for programmatically rendered visual assets and promotional materials. KEYCAST does not generate AI content or connect to AI services during use.
Generative AI tools assisted with interface translations and the preparation of store descriptions and visual assets. Orymessa does not generate content with AI during use and does not connect to an AI service.
The app's user-interface text was translated from Japanese into its other supported languages with the help of AI (Claude), as were the translated versions of the store page description. All artwork, including the character illustration, the bundled music, and the original Japanese text were created by people.
RealSub uses AI technology as its core function: it runs speech-recognition and voice-activity-detection models (OpenAI Whisper via faster-whisper, and Silero VAD) locally on the user's own computer to turn audio the user is already playing into live subtitles. If the user enables translation, the recognized subtitle text is sent to the translation service the user selected (Microsoft Translator by default, or an OpenAI-compatible LLM endpoint, DeepL, or a translation server the user runs locally) and the returned translation is displayed. Audio is never uploaded.
The subtitles and translations produced this way are generated at runtime, from the user's own audio, and are shown only to that user on their own screen. RealSub does not generate art, music, voice-over, or narrative content, and it does not share generated text with other users or publish it anywhere.
None of the shipped content assets are generated by AI: interface text, icons, store artwork, screenshots and video are written, laid out or recorded by us. The store capsules are programmatic layouts, and the demo footage is real screen recording of licensed material.
Generative AI tools were used during development to assist with selected localization text, graphical/promotional assets, and portions of user-facing content. All AI-assisted material was manually reviewed, edited where necessary, and approved by the developer before release. The developer remains responsible for all shipped content and has reviewed the included materials for suitability and rights compliance.
This application essentially installs and runs free, open-source artificial intelligence models on your computer. Its working principle is as follows: the model listens to the video you are watching 5-10 seconds beforehand, then generates real-time dubbed audio in your chosen language, and simultaneously produces subtitles in your selected language.
Generative AI tools were used to assist in creating some promotional artwork for the Steam store and library, and in drafting and translating portions of the store description. All outputs were reviewed and edited by the developer. The application does not generate AI content at runtime.
During the development of the application, artificial intelligence was utilized to generate supporting utility code and translate user interface localization options into different languages.
The optional cursor-buddy 3D character included in this application was pre-generated with Meshy AI under a paid commercial license. No other shipped content is AI-generated, and this application does not generate AI content during use. Built-in tools such as automatic subtitles run local machine-learning models on this device to process the user's own media only.
This software does not include any AI features or AI integration services. AI was used to create the promotional posters for the store, as the software interface alone was not suitable for poster design.
AI used to assist in creating some pre-generated promotional artwork and visual assets used in snapWR and its store presentation. snapWR does not use generative AI to generate content during use.
Rexclaw's companions are powered by generative AI, conversations (text and voice), along with files you create together are generated on demand by third party AI models. Some promotional artwork, including store banners, was created with AI assistance.
The English interface text in this application was translated from the Japanese original with AI translation tools then reviewed and corrected by the developer.
Evymind Clips uses AI to help you find the best moments in videos you choose. It can transcribe speech, translate subtitles, and suggest highlights with helpful titles and short summaries. You remain in control: every suggestion can be reviewed, adjusted, or removed before export.
The application only works from your source video. It does not create new footage, voices, music, or images. Depending on the feature, AI processing may take place on your computer or through our cloud service.
A2GD does NOT use AI to convert images whatsoever. It is purely algorithmic software.
AI was used for the user interface designs—I wish I could have done it myself, but I have very little experience with web design.
This software does NOT use Generative AI to generate images, artwork, audio, or text. All visual elements, templates, and store assets are 100% original, hand-crafted art and photography created directly by the developer.
Machine Learning and AI technologies are strictly limited to technical functionality and development:
- Background Removal Tool: A local, non-generative Machine Learning feature accessed by users to instantly remove image backgrounds and create striking visual compositions.
- Software Development: AI-assisted coding tools (vibe-coding / LLM assistance) were used during the programming process.
No AI-generated content is included in the software or produced during runtime.
Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses.
Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime.
During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.
This app uses our in-house AI for the pixel-art conversion process. Generative AI content is used in the trailers and screenshots shown on this store page.
FragMend is a local video-conversion utility. The application itself contains no AI-generated content and uses no generative AI at runtime, your recordings are processed entirely on your own PC by ffmpeg, with no AI involved and nothing uploaded.
Some of the text on this store page and related marketing copy was drafted with the help of a generative AI writing assistant, then reviewed and edited by the developer for accuracy. The app's logo and capsule/library artwork are generated programmatically by the developer's own code (procedural rendering), not by generative AI.
Whisper running locally on your machine is used for the speech-to-text dictation and transcribing of your own footage alone and nothing else.
No connecting to any servers, no uploading or training, and no creative decisions are handed over.
For additional languages, the UI was auto translated to bring jumpcutGG to as many people as possible. If you have any corrections, improvements, or would be interested in translating it into an additional language please contact jumpcutGG@gmail.com, thank you!
IKANDY includes an optional AI scene generator. When you choose to use it, it creates new audio-reactive visual scenes in real time from a text prompt you write. This content is generated live, only when you request it, using an AI service you connect with your own API key. Not required to use IKANDY. Some of IKANDY's artwork and promotional media (key art, trailer visuals and music, and some in-app imagery) was created with generative AI tools and is reviewed by the developer.
This application uses generative AI models (Depth Anything V2 / V3) to perform real-time monocular depth estimation on user-provided videos, converting 2D footage into 3D depth maps for stereoscopic and immersive viewing. All AI models are loaded and run locally on the user's own hardware. No third-party cloud AI services are used, and no user data is transmitted externally.
Pre-generated only. The application's theme selector icons, some of the audio visualizer icons, synthwave transition/effect tree graphics were created with generative-AI image tools (OpenAI) during development and ship as static images, in all cases hand-edited afterward. All other content (visualizers, characters, themes, audio handling, and code...) is hand-authored. No AI-generated content is produced at runtime.
CutBench is a local video tool whose core feature runs bundled, pre-trained AI models entirely on-device: they analyze the user's own locally recorded gameplay footage (visual scene understanding, speech transcription, audio event detection) and generate short text for each clip - titles, captions, and hashtags. All processing happens locally on the user's GPU; no third-party AI service is contacted and no user content is uploaded. Some store page artwork (capsules, hero, and library images) was created with the assistance of generative AI image tools and was manually reviewed and edited; screenshots are real captures of the application.
Elftia is an AI agent platform. Through an included service, it connects to leading third-party AI models - large language models and image, video, music and speech generators - to power its agents. Elftia does not bundle, train or fine-tune any model of its own; all content is generated in real time by those models in response to the user's input. New users receive free starter credits, and additional usage can be purchased through Steam. Conversations and generated content are saved to the user's local library on their device.
Some visual assets, including the application icon and logo, were created with the assistance of generative AI tools. AI-assisted tools were also used during parts of the development process for coding support.
Raw Video uses local generative AI for image creation, image editing, image-to-video generation, sound-effect generation, and AI-assisted creative features. Marketing materials may also include AI-generated or AI-assisted visuals. Users are responsible for reviewing and appropriately using all generated content. Raw Video does not include public user-generated content sharing or community generation features.
Evymind Realtime Subtitles uses AI speech recognition to generate subtitles from user-selected PC audio, microphone audio, or spoken content while the application is running.
The application does not provide pre-made AI-generated story, art, characters, or gameplay content. AI output depends on the audio provided by the user and may contain transcription or translation errors.
The app is intended as an accessibility tool for live captions/subtitles.
This game uses generative AI to assist in creating some art, text, and sound assets during development. All AI outputs are heavily modified by humans and undergo copyright compliance checks to ensure originality and IP safety.
This application uses technologies such as optical character recognition (OCR) and speech recognition to analyze and process user-generated content in real time for moderation purposes. It does not use generative AI to create original content, assets, or narrative.
This game expands upon an open-source fluid physics framework, implementing real-time multi-particle physics simulation and strategic gameplay. Generative AI tools were used during development to assist with UI interface coding.
Important Note: The game does NOT contain any AI-generated content during runtime. All particle physics are procedurally simulated using SPH (Smoothed Particle Hydrodynamics) methods, with core physics calculations derived from open-source implementations.