AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Voice Control
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GenderShift Live AI audio | GenderShift uses generative AI in two ways:
1. Live audio: AI converts your speech or text into the voice you select
2. Voice portraits and sample audio (in the app, trailer, and screenshots) were pre-created with generative AI. You can also generate these yourself in the app. | Turing Speech LLC | - | Jul 9, 2026 | |
MultiScope Air Traffic Control Live AI audio | MultiScope Air Traffic Control uses a local neural text-to-speech model (Piper) to generate the pilot voice read-backs in real time on your own machine. It runs entirely offline, no voice input or player data is sent anywhere or used to train any AI model. Your spoken commands are recognized locally by your operating system, not by generative AI. | Dali Klaassen | - | Jun 28, 2026 | |
VTC - Voice To Chat Store/marketing art | AI-assisted artwork and promotional images have been used for certain store page and marketing materials. No AI-generated content is created, modified, or delivered to users during use of the software. | Ramon Buchli | - | Jun 10, 2026 | |
SoundRelay Unclear artaudio | AI was used throughout the development of this Application. Many aspects of the UI and audio optimization were created by AI tools. | SoundRelay | - | Jun 6, 2026 | |
Kidnapped Simulator Live AI text | This game uses a custom-built local AI language model running entirely on the player's machine via the proprietary GROLAF3D ENGINE. The AI generates all dialogue, actions, and narrative responses from the kidnapper character in real time during gameplay. No internet connection is required and no player input is transmitted to external servers. The AI also powers an optional voice synthesis system for spoken responses. All AI-generated content is produced live based on player input and is unique to each session. | CRUNCHFEST | - | May 23, 2026 | |
Runeborne Arena Dev only artcode | This game uses AI-assisted tools during development for certain visual and technical elements. All generated content has been manually reviewed, refined, and integrated to ensure a cohesive artistic direction and high-quality player experience. | Trident Project | - | May 23, 2026 | |
AikoMate Live AI text | All conversations within AikoMate are generated by artificial intelligence. | Fernando Camargo | 13 | Mar 18, 2026 | |
KOOO TO JUMP! In-game content artaudio | Some of the game's visual assets and parts of the soundtrack were created with the assistance of generative AI tools. These AI-generated outputs were then manually edited, curated, and refined by the developers before being included in the game. All AI-assisted content is pre-generated; no live-generated AI content is used during gameplay. | Tzavis Studio | - | Mar 18, 2026 | |
Castle Siege Commander In-game content textartaudio | This game uses generative AI tools during development for text, art assets, audio content, voice recognition features, and selected marketing materials. All content is reviewed and implemented by the developer. | Browseluck | - | Mar 18, 2026 | |
Project N.E.K.O. Live AI text | The conversation with the N.E.K.O. Companion is generated by AI. | Project N.E.K.O. | 236 | Mar 18, 2026 | |
Don't Say That In-game content audio | Some placeholder music is AI Generated (will eventually be replaced with custom music but AI is easier for now due to not having copyright issues for content creators. If you make music contact us). | Finite Studios | - | Mar 18, 2026 | |
Y.E.L.L. Store/marketing art | As a solo dev, I use AI to generate store contents and backgrounds for the game | Y.E.L.L. Crew | - | Mar 18, 2026 | |
Sidekick AI Live AI art | Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted.
Some artwork / marketing images were created with AI assistance. | Modax Inc. | - | Mar 18, 2026 | |
Voice2Action Live AI audio | Voice2Action uses artificial intelligence to enhance voice command recognition. While the application works fully offline, the AI mode allows more natural commands to be understood, even if spoken with variations or errors. The AI system does not create copyrighted or harmful content; it is only used to improve usability and provide more flexible, accurate voice-to-action interactions. | The Big Studio | - | Mar 18, 2026 | |
Chant Wizard In-game content art | We are an independent game studio. In this title, every keyframe composition, concept art, and storyboard originates from the original designs of our human artists. Our vision is for players to also take part in the creation of in-game content. To bring the "Player-Customized Spell Visuals" feature to life in future updates, we have experimentally introduced AI as an auxiliary tool during the rendering stage of combat visual effects. Rest assured, we invest an average of over 120 hours of hand-drawn work and refinement for every minute of combat footage, ensuring the most striking visual impact. All art assets in the game are fully copyrighted, comply with applicable laws and regulations, and represent the dedication of our team. Thank you for supporting independent developers! | Spiritx2 Studio | - | Mar 18, 2026 | |
Talking Jellyfish AI Live AI textaudio | This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required. | Reis | - | Mar 18, 2026 | |
Megan AI Live AI textaudio | Megan AI runs a local language model on your PC to generate dialogue and text-to-speech replies in real time. No conversation data leaves your machine. | Chris Z. | - | Mar 18, 2026 | |
GAMEBORO general | AI is used to parse results relating to the question they are asking. When playing a game, the results are tailored to the specific game. We also used a bit in the trailer. | Studio Monolith | - | Mar 18, 2026 | |
Chukgwi In-game content art | Partially use in Graphics.
(some 3D Model and Textures generations) | Moonless | - | Mar 18, 2026 | |
On Call Live AI textaudio | All the characters in On Call have their own unique personalities and use local AI text generation and TTS to respond to you. | Phasxrr | - | Mar 18, 2026 | |
AIly's Daydream : AI Roomie Live AI textaudio | The text and voice for conversations with characters in the game are both generated in real-time by AI. | LingzhouAI | - | Mar 18, 2026 | |
NINJA CATS: Tactics Live AI audiotext | We use AI for voice recognition and for defining character emotions based on player input. | Pit-Step, Inc. | - | Mar 18, 2026 | |
Behind The Smile Live AI text | AI-powered NPCs allow for immersive, real-time voice interactions. Speak directly to the grandparents using your microphone, and they’ll respond with natural, dynamic dialogue. Their advanced AI adapts to your choices, creating a unique experience where every conversation shapes the unfolding mystery. As you explore their remote house, the NPCs will react to your actions, listen to your questions, and even talk to each other, making each encounter unpredictable and intense. | AI Motion | - | Mar 18, 2026 | |
Gaming Copilot Live AI text | Players can talk to Gaming Copilot by using voice, and Gaming Copilot generates responses using a large language model. | Wild Road Games | 111 | Mar 18, 2026 | |
The Oversight Bureau In-game content audio | We use generative AI for character voices, with detailed direction and review by our creative team. | Iconic Interactive | - | Mar 18, 2026 | |
Cursed Diamonds In-game content arttext | In order to create an experimental mystery game that focuses on interactive conversations with characters, I also used generative AI to create the visuals, as I don't have an artistic background or the funds to hire a professional artist. | Lioncode Games | - | Mar 18, 2026 | |
Suck Up! Live AI text | Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences. | Proxima | 174 | Mar 18, 2026 | |
Noise-o-matic Live AI audio | This application allows usage of elevenlab's text to speech feature. Shall the user choose to use this feature, they should create an account over elevenlabs.com and import their API key. It's entirely optional and subject to both Noise-o-matic's EULA as well as elevenlab's EULA.
The TTS feature also uses Sherpa TTS. Some of the redistributable models available from Sherpa's project (https://github.com/k2-fsa/sherpa-onnx/releases/tag/asr-models) are downloadable in-app. | Evolved Labs | 135 | Mar 18, 2026 |
28 results
Missing a product? Let us know