AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: World War II
TitleDisclosureCreatorSrcReviewsAdded
Tank Tower Defense | 坦克塔防
In-game content
art
AI was only used to generate the images of the game login screen throughout the entire game.
Azure Dragon Studio
-Jul 13, 2026
格子局
Unclear
art
Some images have been enhanced with the help of AI.
游离字符
-Jul 11, 2026
IRON RAIL GIRLS : 最終列車のドライジーネ
In-game content
artaudio
We have used AI to create some of the background artwork and BGM.
もりのあるまち
-Jul 9, 2026
Grenadier Command
In-game content
arttext
This game uses generative AI during development to assist with selected visual and written content, such as concept art, placeholder materials, localization drafts, and marketing assets. All content included in the game and store materials is reviewed, edited, and approved by the development team before publication.
kratijun
-Jul 7, 2026
Command Doctrine
Live AI
arttext
Command Doctrine uses generative AI to create some of the content you play. When you generate a scenario or a campaign, an AI model produces the map, the opposing forces, the objectives, and the written mission briefing from your prompt. AI is also used to write narrative battle reports, to create the images that accompany them, and to interpret the natural-language orders you give your units. This content is generated live by third-party AI services. We apply content moderation and input filtering to guard against inappropriate or unsafe output.
ByteFlow
-Jul 7, 2026
Lawnmower Game
In-game content
art
Community items were generated using artificial intelligence.
Tero Lunkka
310Jul 1, 2026
Wojtek: A Soldier Without a Uniform
In-game content
audio
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
Adam Mański
-Jun 28, 2026
Wolfsschanze – Operation Götterdämmerung
Store/marketing
art
Transparency note: The key visuals were created using AI.
Markt+Technik Verlag GmbH
-Jun 11, 2026
南京大屠杀:拉贝日记-Nanjing Massacre: John Rabe's Diary
In-game content
art
The sole background image in the game is AI-generated.
yitian studio
-Jun 6, 2026
Blackstrike Protocol
Store/marketing
art
The game wasn't made with AI, but the marketing photos for the game were made with AI.
Crazy Games
-Jun 5, 2026
Milichess
Dev only
code
We use AI for code review and task scheduling.
Prairieville Games
-Jun 5, 2026
Fire Fire Royale
In-game content
art
Certain visual assets used in the game were created or modified with the assistance of generative AI tools. These assets include some promotional artwork, icons, textures, and cosmetic images. All AI-generated content was reviewed and edited by the developer before inclusion in the game. No AI-generated content is produced during gameplay.
FireFireRoyale Studio
-Jun 3, 2026
The Few
Store/marketing
art
Logo generation
Indub
-Jun 3, 2026
Cascade: Hindcast
Live AI
text
AI assisted assets and text are developer edited. The core game is playable without AI. Optional advisor commentary can use local Ollama or Anthropic only if the player enables it and provides their own key.
Herni Dedalvs
-Jun 3, 2026
Otpisani: Nightingale
In-game content
text
It uses small amount of AI for localization.
Pr0py
-May 23, 2026
War in Asia
In-game content
art
Certain visual assets were created with the assistance of generative AI.
Bufo Studio
-May 23, 2026
Silent Shark
In-game content
art
Cleaned up / textured with Nano Banana: - patrol zone map - shipping lane map - sea state list
John Goering
-May 23, 2026
Air War General - WW2 Air Force Wargame
Store/marketing
art
WW2 historical photos colorized by AI
Panzer Airlines
-May 23, 2026
The Syndicate: Classified Operations
In-game content
text
Localization: I do not have the option to localize the game otherwise.
A and I Software
-May 23, 2026
红色史诗
In-game content
art
Generative AI Disclosure: This game utilized generative AI technologies during its development in the following ways: Visual Assets: Certain UI elements, character models, environmental decorations, and icons were created with the assistance of AI generation or post-processing. All AI-generated assets have undergone extensive manual modification, refinement, and strict quality control to ensure they align with the game's overall visual style. In fact, the development of visual assets accounted for more than half of the total development time of this game.
旧日档案工作室
-May 23, 2026
FTS: Frontline Tank Survivor
In-game content
artaudiocode
Generative AI tools were used during development for portions of the game's code, visuals, and audio. All outputs were reviewed and edited by the developer.
Rookie 7 Studio
-May 23, 2026
Nodwar
In-game content
artaudiocode
AI has been used for coding, game assets, music, promotional art, etc...
PROX.TEAM
19May 23, 2026
纸上征服者
In-game content
art
Some of the image materials were generated using AI.
guoxing
-May 23, 2026
스탈린의 대숙청 피하기
In-game content
art
Some of the artwork within this game was created with the assistance of generative AI.
DNCG
-May 23, 2026
Battalion of Tanks
Store/marketing
art
AI has been used to help develop the game's cover art.
Hard Shark Games
-May 23, 2026
20th Century Warfare
In-game content
arttext
Generative AI assists in the development of certain base Gaussian-splatted object meshes and is also used as the basis for some interface images and portions of documentation text used in the product. These AI-assisted elements are further reviewed, selected, and integrated into the final game content as part of the development process.
Radium Engine
-May 23, 2026
坦克幸存者
In-game content
art
The game uses DALL-E to generate card image assets in the game
King Stone
-May 23, 2026
Tyrants
In-game content
art
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
Artifex Parvus
-Mar 18, 2026
Morse Depths: WWII
In-game content
art
Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background textures. Every AI-assisted asset was heavily modified, color-corrected, and manually integrated to fit the retro aesthetic.
Sasunia Game Studio
-Mar 18, 2026
Tank General
Unclear
art
Image generation
RokDooM
-Mar 18, 2026
Canyon Raid
Store/marketing
art
Static images and logos in store where generated with help of AI.
Asto Games
-Mar 18, 2026
Operation Obliteration 2
In-game content
art
Promotional graphics for loading title were AI generated. All screenshots and videos are of actual gameplay.
Oblit Gamewerks
-Mar 18, 2026
在海峡的另一边-Mirrorplume Frostfate
Store/marketing
art
AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only.
Beijing Mewojoy Network Technology Co.,Ltd
-Mar 18, 2026
Unlimited Ammo Survivor
Unclear
art
Some images were generated by AI.
Black Star Cloud
-Mar 18, 2026
War Pawns
In-game content
art
Some UI assets in War Pawns were created with the assistance of generative AI tools during development. These assets were reviewed, selected, and integrated by the developer as part of the game’s user interface. Generative AI was used only for pre-generated interface visuals, and the game does not use AI-generated content during gameplay. All gameplay systems, design, and programming were created manually.
SOKILL
-Mar 18, 2026
Real Flight Simulator: RC Aircraft Model Remote Control 2026
In-game content
textaudio
The mission dialogues and character voices were created using AI. Since the game is fully offline, the voices are pre-generated and not produced in real time during gameplay.
Thetis Games
-Mar 18, 2026
Bunker 1945 - Capture the Gray Wolf
In-game content
art
AI was used to create the marketing material and some textures in the game.
Galus
-Mar 18, 2026
Frontline: Afrika Korps
In-game content
art
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
Frontline: Games Series
-Mar 18, 2026
Battleships Simulator
Store/marketing
art
AI has been used to help develop the game's backgrounds as well as the game's cover art.
Hard Shark Games
-Mar 18, 2026
Territorial Conquest
In-game content
art
I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work.
Uğur CAN
19Mar 18, 2026
Subnautic Raider
In-game content
artaudio
Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs.
Vandhall
-Mar 18, 2026
谍影:余烬
Unclear
art
AI绘图
咕噜狗
11Mar 18, 2026
NAVYFIELD : CROSSFIRE
In-game content
art
Officer images in game are made by AI and some UI button can be made by AI too.
Naiadgames
34Mar 18, 2026
Of Crowns & Chains
In-game content
text
AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes).
BlueJayAvis
16Mar 18, 2026
Vault of Fallen
Store/marketing
art
Since we don't have graphics designers, we used some AI-generated images for the store page and marketing materials.
Hammer Forge Games
-Mar 18, 2026
真相剪辑师(Redacted)
In-game content
art
As a solo developer, I utilized AI technology during development to speed up the generation of art assets. However, please rest assured that all AI-generated content underwent my strict hand-picking, refinement, and optimization. The final game's art style, art direction, and all creative decisions were entirely led, controlled, and are the sole responsibility of me, the developer. Sincerely thank you for your understanding and support!
始于空006(SYK006)
-Mar 18, 2026
僕の6日間
In-game content
art
Some of the images used in this game were created using generative AI.
TechAzy
-Mar 18, 2026
Survive, Resist, Collaborate - a World War 2 Choice-Based Story
In-game content
arttextaudio
The game makes use of AI to enhance the player experience in the following ways: Marketing and Menu Artwork: AI was used to generate promotional assets and in-game menu art. These assets were created based on original concept briefs and refined for style consistency. Story Development: All storylines, characters, and branching decisions are original and human-written. However, AI tools were used to assist with grammar correction, spelling consistency, and stylistic polishing, ensuring a high-quality reading experience across thousands of branching narrative paths. Voice Acting: All in-game dialog audio is AI-generated using text-to-speech technology. There is no real-time AI decision-making or AI-driven gameplay logic. All player-facing content is deterministic and authored by the development team.
Asterism Games
-Mar 18, 2026
Instruments of Peace
In-game content
art
SEVERAL UI GRAPHICS ARE PARTIAL AI ART THAT WAS EDITED AND PLACED INTO PRE EXISTING ART MADE FOR GAME
Outlaw Games
-Mar 18, 2026
Totenkampf : Anime Waifus vs WW2 Zombies
In-game content
art
Some of the marketing and in-game art is made with AI assistance from base images.
Kawaii Kommando
22Mar 18, 2026
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