AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: World War II
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Otpisani: Nightingale text | It uses small amount of AI for localization. | Pr0py | - | May 23, 2026 | |
War in Asia art | Certain visual assets were created with the assistance of generative AI. | Bufo Studio | - | May 23, 2026 | |
Air War General - WW2 Air Force Wargame art | WW2 historical photos colorized by AI | Panzer Airlines | - | May 23, 2026 | |
The Syndicate: Classified Operations textcodeart | The localization, some of the coding tools and art concepts. | A&I Software | - | May 23, 2026 | |
红色史诗 art | Generative AI Disclosure: This game utilized generative AI technologies during its development in the following ways: ... | 旧日档案工作室 | - | May 23, 2026 | |
FTS: Frontline Tank Survivor codeartaudio | Generative AI tools were used during development for portions of the game's code, visuals, and audio. All outputs were r... | Rookie 7 Studio | - | May 23, 2026 | |
Nodwar codeartaudio | AI has been used for coding, game assets, music, promotional art, etc... | PROX.TEAM | - | May 23, 2026 | |
纸上征服者 art | Some of the image materials were generated using AI. | guoxing | - | May 23, 2026 | |
스탈린의 대숙청 피하기 art | Some of the artwork within this game was created with the assistance of generative AI. | DNCG | - | May 23, 2026 | |
Battalion of Tanks art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
20th Century Warfare arttext | Generative AI assists in the development of certain base Gaussian-splatted object meshes and is also used as the basis f... | Radium Engine | - | May 23, 2026 | |
坦克幸存者 art | The game uses DALL-E to generate card image assets in the game | King Stone | - | May 23, 2026 | |
Tyrants art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support... | Artifex Parvus | - | Mar 18, 2026 | |
Morse Depths: WWII art | Only used strictly as a foundational tool to assist in creating base concepts for certain 2D sprites and background text... | Sasunia Game Studio | - | Mar 18, 2026 | |
Tank General art | Image generation | RokDooM | - | Mar 18, 2026 | |
Canyon Raid art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
Operation Obliteration 2 art | Some promo graphics were AI generated. All screenshots and videos are of actual gameplay. | Oblit Gamewerks | - | Mar 18, 2026 | |
在海峡的另一边-Mirrorplume Frostfate art | AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only. | Beijing Mewojoy Network Technology Co.,Ltd | - | Mar 18, 2026 | |
Unlimited Ammo Survivor art | Some images were generated by AI. | Black Star Cloud | - | Mar 18, 2026 | |
War Pawns art | Some visual assets in War Pawns were created with the assistance of generative AI tools during development. These images... | SOKILL | - | Mar 18, 2026 | |
Get In Get Out audiocode | This game utilizes artificial intelligence for: - High-quality AI-generated narrator voice (placeholder for now) - Vis... | Wessi | 10 | Mar 18, 2026 | |
Real Flight Simulator: RC Aircraft Model Remote Control 2026 audiotext | The mission dialogues and character voices were created using AI. Since the game is fully offline, the voices are pre-ge... | Thetis Games | - | Mar 18, 2026 | |
Bunker 1945 - Capture the Gray Wolf art | AI was used to create the marketing material and some textures in the game. | Galus | - | Mar 18, 2026 | |
Frontline: Afrika Korps art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing t... | Frontline: Games Series | - | Mar 18, 2026 | |
Battleships Simulator art | AI has been used to help develop the game's backgrounds as well as the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Territorial Conquest art | I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own... | Uğur CAN | 11 | Mar 18, 2026 | |
Subnautic Raider artaudiotext | Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Soun... | Vandhall | - | Mar 18, 2026 | |
谍影:余烬 art | AI绘图 | 咕噜狗 | 11 | Mar 18, 2026 | |
Of Crowns & Chains text | AI is used for localization (pre-generated translations of English interface text to supported languages for accessibili... | BlueJayAvis | 15 | Mar 18, 2026 | |
Vault of Fallen art | Since we don't have graphics designers, we used some AI-generated images for the store page and marketing materials. | Hammer Forge Games | - | Mar 18, 2026 | |
真相剪辑师(Redacted) art | As a solo developer, I utilized AI technology during development to speed up the generation of art assets. However, plea... | 始于空006(SYK006) | - | Mar 18, 2026 | |
僕の6日間 art | Some of the images used in this game were created using generative AI. | TechAzy | - | Mar 18, 2026 | |
Survive, Resist, Collaborate - a World War 2 Choice-Based Story arttextaudio | The game makes use of AI to enhance the player experience in the following ways: Marketing and Menu Artwork: AI was use... | Asterism Games | - | Mar 18, 2026 | |
Instruments of Peace art | SEVERAL UI GRAPHICS ARE PARTIAL AI ART THAT WAS EDITED AND PLACED INTO PRE EXISTING ART MADE FOR GAME | Outlaw Games | - | Mar 18, 2026 | |
Totenkampf : Anime Waifus vs WW2 Zombies art | Some of the marketing and in-game art is made with AI assistance from base images. | Kawaii Kommando | 10 | Mar 18, 2026 | |
Sparkfront: Online arttext | Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manual... | Selçuk Oruç | - | Mar 18, 2026 | |
Endless War art | AI helped creating concept arts and marketing materials.. | Lion Byte Games | - | Mar 18, 2026 | |
America Against Ants art | AI was used to create elements of marketing images and character art. | Aartform Games | - | Mar 18, 2026 | |
Blitzkrieg Express audioart | AI was used to voice the character and create the game logo. | Maksym Melnyk | 110 | Mar 18, 2026 | |
HANGMAN.exe art | The storepage's artwork as well as some of the game art is AI-Generated by me. I am not an artist unfortunately, and can... | Luke Grayson | - | Mar 18, 2026 | |
Midway 1981 art | App Icon created by generative AI. | David Riggle | - | Mar 18, 2026 | |
Bolsheviktion 3D artaudio | Some textures and sound effects had their source as an AI generation. | Pelican Blue Software | 37 | Mar 18, 2026 | |
Through the fog art | The game uses AI generated images. | GDStudio | - | Mar 18, 2026 | |
Victory Acres art | Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-ass... | Odd Orbit Studios | - | Mar 18, 2026 | |
Museums of History art | Museums of History uses AI technology to enhance the visual quality of menu background images. These backgrounds showcas... | Zaid Wajid | - | Mar 18, 2026 | |
Age of History II Definitive Edition art | The game contains some images, such as terrain types, generated by AI. | Łukasz Jakowski | - | Mar 18, 2026 | |
Bearplane codetextart | This game does not use generative AI to produce content during gameplay. Some AI tools were used during development (i.... | Matthew Burton | - | Mar 18, 2026 | |
Letters from the War art | Some pixel art effects are made through the use of AI. | Etrurian Games | 47 | Mar 18, 2026 | |
Frontline: Assault Corps WW2 art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enh... | Frontline: Games Series | 30 | Mar 18, 2026 | |
FLAAK TD art | Portrait de personnages Portraits of people | Oedipe Games | - | Mar 18, 2026 |
82 results
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