AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Wuxia
TitleDisclosureCreatorSrcReviewsAdded
弈道登仙
In-game content
art
Some visual assets in this game were created with the assistance of generative AI tools, then edited and integrated by the developer. The game does not use live generative AI to generate content during gameplay.
LiBingMoMa Studio
-Jul 8, 2026
Immortal Sect Guardian
In-game content
artaudiotextcode
Generative AI was used during development to assist with creating some art assets, music, sound effects, gameplay prototypes, text, and code iteration. All AI-generated content used in the game has been manually reviewed, edited, integrated, and tested before inclusion.
Programmer Xiaohui
-Jun 28, 2026
Martial Soul Arena
In-game content
art
Generative AI tools were used to assist in creating some of this game’s art assets.
Aoyou Studio
-Jun 28, 2026
仙路烟尘
In-game content
art
Utilize AI to generate certain UI elements within the game
GameRich
-Jun 27, 2026
Wind Tiger Cloud Dragon
In-game content
arttext
We plan to use generative AI to create partial assets including cutscenes and UI interfaces for this game. No AI-generated content has been implemented yet, and all planned AI materials will carry valid commercial licenses.
Lungfu Studio
-Jun 27, 2026
群雄战歌:妖火纪元
In-game content
artaudiotext
AI is only used for generating part of art and audio resources, as well as multilingual translation.
LI BO
-Jun 16, 2026
玄戒修仙路:桃花天命
In-game content
artaudio
This game uses generative AI-assisted tools to create some pre-generated content, including character art, enemy art, scene backgrounds, UI icons, visual references for effects, store-page promotional artwork, and selected game sound effects. These assets are manually reviewed, edited, integrated, and tested before release. The game does not generate new AI content in real time based on player input, and it does not use generative AI for live player conversations or live content creation during gameplay.
FunPlaceGame
-Jun 15, 2026
Legend of Azure Peak : Wuxia Heroes
In-game content
artaudiotext
This game is developed using the commercial engine RPG Bakin. The core game logic, systems, and all promotional videos are 100% handcrafted and created without the use of any AI tools. To enhance the overall experience of this indie project, generative AI tools were utilized to assist in specific asset creation, video sequences, and localization: Pre-rendered Content & Video Sequences: The introductory cinematic video showcasing the game’s backstory was generated with the assistance of AI and manually edited. The short animations for the item forging and dismantling systems were generated using AI and manually refined. Some 2D character portraits, equipment icons (initial concepts), and background music (BGM) were generated with the assistance of AI and subsequently polished. Character Voiceovers: The Japanese battle voice lines for characters were created using modern AI voice generation tools. Language & Localization: The English translation and localization of the game's scripts and dialogues were assisted by AI translation tools. We ensure that all AI-assisted processes and content comply with legal standards, aiming to deliver an authentic wuxia RPG experience with rich audio-visuals and smooth language accessibility for players worldwide.
Azure Peak Studio
-Jun 11, 2026
且说江湖
Live AI
textart
本游戏需要通过AI实时生成游戏文本,控制游戏逻辑。 本游戏所有美术素材均为AI生成。 本游戏使用了AI辅助开发。
长庚启明工作室
-Jun 10, 2026
重生修仙
In-game content
art
Immortal Rebirth utilizes generative AI for some in-game icons.
RuYan
-Jun 9, 2026
The Return
In-game content
artaudio
This game utilizes generative artificial intelligence to design some monster prototypes, some background music, and to enhance store images
YIN WEN CE
-Jun 9, 2026
放置三国
In-game content
arttextcode
This game used generative AI as an auxiliary tool during development, mainly for early concept references, draft store assets, text drafts, and code-related development assistance. All final content used in the game and on the store page has been reviewed, edited, integrated, and approved by the development team. The game does not use generative AI services during gameplay and does not generate images, audio, text, code, or other content in real time based on player input.
Nothing But Games
-Jun 4, 2026
十个好人
Unclear
art
AI-assisted art production was employed
来镜游戏
-Jun 4, 2026
Mandate of Heaven : Dynasty Breakout Idle
In-game content
arttext
Hero portraits and flavour text were created by AI tools.
genkakusoft
-Jun 3, 2026
All Night Ascension
In-game content
artaudio
The art and music assets in this game were created with the assistance of generative AI technology. As a registered architect in my day job, I am used to using tools like CAD to aid my designs. In game development, AI plays the exact same role—it is a tool, but the soul of the design comes from the human creator. I do not allow any rough, unpolished assets into my game. Therefore, all AI-generated content has gone through my strict "manual inspection": rigorous prompt tuning, meticulous manual overpainting, and audio trimming. I carefully polish every visual and auditory "brick" to build the perfect cultivation world, pouring my true craftsmanship entirely into the core "Eight Trigrams Array" deck-building experience.
Mixturelink
-Jun 3, 2026
武俠人生
In-game content
arttextcode
All in-game visual art assets in this title — including item icons, equipment artwork, character portraits, story illustrations, and UI decorative elements (frames, icons, and background textures) — are produced using OpenAI's ChatGPT image generation and xAI's Grok image generation API as core tools within our ink-wash and gongbi-style art pipeline. Every generated asset is reviewed, curated, manually retouched, and compositionally adjusted by the developer before being incorporated into the game. No real person's likeness has been used. The game's source code is written by the developer, Kevin Chen, with OpenAI Codex and Anthropic Claude Code used as coding assistants during development. In-game narrative and dialogue text are written by the developer, with portions assisted by Anthropic Claude for polishing and proofreading.
肉's Lab
-May 23, 2026
超凡功夫之王传奇
In-game content
art
Currently, we only use AI tools to help with some beautification of our promotional materials.
功夫之王
84May 23, 2026
万世剑冢
Store/marketing
art
Some promotional images and game art are generated by AI
阿郎
31May 23, 2026
明镜江湖行:朔风起
In-game content
text
About localization Please note:The English localization is AI-assisted and human-verified. We are continuously refining the text, so please feel free to join us and share any feedback !
九芽川 Ninth Leaf
379May 23, 2026
迴避我的死亡結局
In-game content
artaudio
During development, generative AI tools were used to assist in creating the following content: Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction. Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools.
阿煙
19Mar 18, 2026
WuLin Showdown
In-game content
audio
The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules.
Team QiLin
-Mar 18, 2026
灵劫变
In-game content
art
部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。
剑笛制作组
-Mar 18, 2026
蜀山奇谭
Store/marketing
art
游戏内部分宣传画含AI生成元素
May Game
88Mar 18, 2026
Tale of Immortal Ring
Store/marketing
art
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
Solo Gaming
43Mar 18, 2026
山河小侠
In-game content
artcode
部分美术大图资源使用了AI生成。 使用AI辅助编写了RMMZ的功能插件。
小弟阿金
150Mar 18, 2026
Ascend From Nine Mountains
In-game content
artaudio
AI used in the production of some art and music.
Nine Ascension Studios
250Mar 18, 2026
背包闯江湖
In-game content
art
use AI tools to draw some art assets
背包工作室
515Mar 18, 2026
我在西游当妖怪
Store/marketing
art
部分游戏图片由AI生成并修改
RedKardia
-Mar 18, 2026
《十三州行动》三国搜打撤
In-game content
arttext
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
绝汪
441Mar 18, 2026
Stack to Ascension
In-game content
art
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Stack to Ascension
310Mar 18, 2026
Where Winds Meet
Live AI
textaudio
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
Everstone Studio
62.5kMar 18, 2026
武道残编
Store/marketing
art
Some scenes and promotional renderings。
武道
34Mar 18, 2026
Sifu's Quest
In-game content
art
No more than ten UI images used on 'Facility Page' are generated by AI (Midjourney).
左安门少侠
24Mar 18, 2026
神魔决之江湖行
In-game content
art
We used AI to generate a small number of icons and scene materials.
水狗工作室
57Mar 18, 2026
息风谷战略
In-game content
arttext
Part of the art assets were generated using AI tools to create initial concept sketches, which were then manually adjusted and revised by artists. The final work combines AI-generated foundational designs with human artistic revisions. The translation process for languages other than Chinese utilized AI & human revision.
Xia Start
1.4kMar 18, 2026
35 results
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