Disclosure analysis
AI content is included in the game
AI tools were used to generate and edit in-game visuals, draft story text, and assist with code, with no runtime AI disclosed.
- Process
- AI-generated and AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“card illustrations, scenes, character portraits, icons, UI and store art were generated with AI image tools, then selected and edited by the developer”
“card effects and numbers, enemy decks, encounters and story text were drafted with AI”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Generative AI tools were used extensively in the development of this game: card illustrations, scenes, character portraits, icons, UI and store art were generated with AI image tools, then selected and edited by the developer; card effects and numbers, enemy decks, encounters and story text were drafted with AI, with the developer setting the direction, making the choices and tuning everything through repeated playtesting; the code was written with AI coding assistants; all music and sound effects are licensed assets (Kevin MacLeod, Richard Guo, Eric Matyas, BiteMe Games, Kenney, Sonniss and others; see the in-game credits). All AI-generated content was created during development; nothing is generated at runtime.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,867 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,988 of 25,434 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 27.5%
- 7,114 of 25,867 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
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In-game content code text artAt Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game.
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OPERATOR
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Mandate Order
In-game content text art codeSome multilingual localized text content is AI-generated; parts of the code and art assets also contain AI-generated content.
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Teamfight Manager 2
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Source and record
- First indexed
- Oct 16, 2026
- Source last checked
- Oct 16, 2026
- Automatic analysis updated
- Oct 16, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.