AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Xianxia
TitleDisclosureCreatorSrcReviewsAdded
Nine Lives to Immortality: Did Kitty Break Through Today?
In-game content
artcode
Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay.
Richat Studio
-Jul 13, 2026
偷偷摸摸修个仙
In-game content
art
This game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions.
浪屿峻造
-Jul 11, 2026
弈道登仙
In-game content
art
Some visual assets in this game were created with the assistance of generative AI tools, then edited and integrated by the developer. The game does not use live generative AI to generate content during gameplay.
LiBingMoMa Studio
-Jul 8, 2026
Qianli: The Vastscape Scroll
In-game content
art
This game utilized AI tools during the development process, primarily to assist in generating character portraits. All AI-generated assets were reviewed and curated by the development team before being implemented into the game.
Betobe Studio
-Jul 7, 2026
三国群英传之英雄传奇
Store/marketing
art
AI was used solely for the production of certain promotional materials.
三国群英传之英雄传奇
-Jul 3, 2026
须弥仙业
In-game content
artaudio
Some of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
太白阙猫
-Jul 3, 2026
云境御魔
In-game content
art
Some of the game's pre-existing assets were generated with AI assistance; however, no AI is integrated into the gameplay itself.
云境御魔
-Jun 29, 2026
Immortal Sect Guardian
In-game content
artaudiotextcode
Generative AI was used during development to assist with creating some art assets, music, sound effects, gameplay prototypes, text, and code iteration. All AI-generated content used in the game has been manually reviewed, edited, integrated, and tested before inclusion.
Programmer Xiaohui
-Jun 28, 2026
异界碎片
In-game content
text
We used generative AI tools in a limited capacity during development: some store page descriptions and marketing texts were drafted with AI assistance and finalized with human editing. Some non-Chinese localization texts were translated using AI and reviewed by humans. All core gameplay, programming, and level design were created by the developers.Some in-game artwork / background music was created with the assistance of generative AI tools.
loveveryb
-Jun 28, 2026
Tales of Immortal Cultivation
In-game content
art
Generative AI is only used to assist in generating some game assets.
KIKIMORA
-Jun 28, 2026
妖潮:以杀证道
In-game content
art
Some visual assets in this game were created with the assistance of generative AI tools.
WhaleRise Studio
-Jun 28, 2026
武林绝学之功夫传奇
Store/marketing
art
We use AI tools to create promotional materials for the game.
功夫传奇
-Jun 28, 2026
叹观止的古修模拟器
In-game content
codetext
Pre-generated content (Pre-Generated) During the development of this game, AI tools were used to assist in the creation of the following pre-generated content: Code assistance: Some game logic codes are written and debugged with the help of AI. All the codes have been reviewed and tested by humans. Localization and store copy: The English translation and Steam store page copy were initially drafted with the assistance of AI, and then reviewed and refined by the developers. Real-time Generated Content (Live-Generated) This game does not contain any real-time AI-generated content during its operation. All game graphics, text, and numerical values are pre-set content or determined through player actions in a deterministic manner, and no generative AI interfaces are invoked.
DUAN ZHIMING
-Jun 28, 2026
仙路烟尘
In-game content
art
Utilize AI to generate certain UI elements within the game
GameRich
-Jun 27, 2026
墨影突围:无尽生存
In-game content
artcode
Partial game source codes, texture assets and store promotional artwork are created with generative AI tools. All AI-generated contents have been fully manually reviewed, modified and optimized by the developer before integrating into the final game build. No AI content is dynamically generated during gameplay.
Li Yang
-Jun 15, 2026
九州仙侠录 - Chronicles Of Jiuzhou
In-game content
art
This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, card effects, and similar materials, were created with the assistance of AI.
Firefly Game
-Jun 13, 2026
林西物语——放置武侠村
In-game content
art
AI technology is used to create all character image assets for this game.
Hat-Soft
-Jun 12, 2026
摸鱼悟道
In-game content
art
Currently, art resources and UI design are generated by Image2.
Yang Haoran
-Jun 10, 2026
修真幸存者
In-game content
artaudiocode
AI was partially used in the production process for some of this game’s art and audio assets, as well as in the code-writing workflow.
幺月星
-Jun 9, 2026
重生修仙
In-game content
art
Immortal Rebirth utilizes generative AI for some in-game icons.
RuYan
-Jun 9, 2026
双面魔君心上仙
In-game content
arttextaudio
This game contains pre-generated content created with the assistance of generative artificial intelligence (AI). Some or all character illustrations, background scenes, visual assets, story content, character dialogue, voice content, and background music were created or assisted using generative AI technologies during development. All such content was reviewed, refined, and integrated into the final version of the game by the development team.
未来梦科技有限公司
-Jun 9, 2026
The Return
In-game content
artaudio
This game utilizes generative artificial intelligence to design some monster prototypes, some background music, and to enhance store images
YIN WEN CE
-Jun 9, 2026
Mandate of Heaven : Dynasty Breakout Idle
In-game content
arttext
Hero portraits and flavour text were created by AI tools.
genkakusoft
-Jun 3, 2026
故事引擎:随心所叙
Live AI
textart
Story Engine uses generative AI to create narrative content in real-time during gameplay, including: - Story text: scene descriptions, character dialogue, action outcomes, world-building entries - State tracking: character attributes, inventory changes, relationship values, quest progress - Optional illustrations: players may configure their own image generation API to create scene artwork Additionally, the store page promotional images (capsule art, background images) were created with AI assistance during development and manually reviewed before publication. All in-game content is dynamically generated based on player choices, the selected Game Master persona, and the chosen world framework. Nothing is pre-scripted. Default experience: The game includes a built-in relay service (enabled by default, no setup required). Players can launch and play immediately. All AI requests are routed through the developer's own server, which applies keyword filtering and progressive moderation on both input and output before forwarding to the AI model. Every player receives a free daily quota. Advanced option: Technically experienced players may enter their own DeepSeek API key in the settings. The game then connects directly to DeepSeek from the player's machine. No data passes through developer servers. API costs are the player's responsibility. Monetization: One-time DLC purchases are available through Steam for additional turns beyond the free daily quota. These are single purchases, not subscriptions, priced $1–$10. DLC revenue covers the developer's server and API costs. Content guardrails: In Relay Mode, all requests pass through server-side multi-layer moderation — keyword filtering (red-line terms blocked immediately; yellow-line terms accumulate toward escalation), bidirectional input/output checks, and progressive restrictions for repeat violations. In BYOK mode, generated content is subject to DeepSeek's own content safety policies. Players can report inappropriate AI-generated content via the Steam Overlay.
kening wang
-Jun 3, 2026
我的修仙日志
In-game content
art
Some backgrounds and UI styles are generated by AI
GameRich
20Jun 3, 2026
不问凡尘
In-game content
art
AI technology is adopted in the game to generate videos, scenes and other in-game elements.
Nuverse
-Jun 3, 2026
修仙法则
Store/marketing
art
Some images were designed with AI assistance. (AI was not used during the initial store review, and we adopted it for design support later.)
NewSmile Games
-Jun 3, 2026
落仙泱
In-game content
art
The game map and models are created by AI technology and manual modifications
自助星球
-May 23, 2026
轮回登仙录
In-game content
artaudio
在物品图标绘制、角色和妖兽图像生成、音乐创作方面运用了AI技术
拯救电子ED
-May 23, 2026
GuiXu
In-game content
art
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
墨染六尘
-May 23, 2026
Idle Xanxia
Store/marketing
art
Some visual assets and marketing materials for Idle Xanxia were created with the assistance of generative AI tools and refined by the developer.
Cezae
68May 23, 2026
万世剑冢
Store/marketing
art
Some promotional images and game art are generated by AI
阿郎
31May 23, 2026
狩魔之旅
In-game content
art
The developer used generative AI tools to assist in creating some of the game's visual assets (such as certain background environments, UI elements, or base sketches for character portraits). All AI-generated assets have been strictly reviewed, manually edited, and pixel-refined by the developer to ensure they fully align with the game's overall retro art style and world-building.
知北游
59Mar 18, 2026
妖魔录
In-game content
artaudio
Some images and background music are generated by AI.
闻过则喜
-Mar 18, 2026
灵劫变
In-game content
art
部分游戏资源使用AI工具生成了初始概念内容,并由人类艺术家手动进行了大量修改、调整及加工制作,最终作品结合了AI与人类艺术家的创作。
剑笛制作组
-Mar 18, 2026
挂机修仙
Store/marketing
art
预渲染成就图片使用AI生成。在游戏过程中不会使用到AI生成功能的代码和内容。
觅仙踪
140Mar 18, 2026
蜀山奇谭
Store/marketing
art
游戏内部分宣传画含AI生成元素
May Game
88Mar 18, 2026
山海搜神录
In-game content
art
I applied AI technology to character illustrations and game scenes. However, on this basis, I also carried out manual secondary refinement—the AI-generated assets were not used directly. Besides, apart from the content mentioned above, all other parts of the game are originally created manually and no AI was employed in their production.
山海搜神录工作室
-Mar 18, 2026
No Mortal Space
In-game content
art
The 3D models of some minions and items in the game were created using AI-generated technology.
Stellia Games
-Mar 18, 2026
塔防山贼模拟器
In-game content
art
Part of the game's art is pre generated using AI tools.
游戏养家工作室
-Mar 18, 2026
Soulblade: Dawnbreaker
In-game content
art
Character art and some UI elements.
意远工作室
-Mar 18, 2026
Tale of Immortal Ring
Store/marketing
art
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
Solo Gaming
43Mar 18, 2026
Ascend From Nine Mountains
In-game content
artaudio
AI used in the production of some art and music.
Nine Ascension Studios
250Mar 18, 2026
背包闯江湖
In-game content
art
use AI tools to draw some art assets
背包工作室
515Mar 18, 2026
Fengshen Siege
Store/marketing
art
The promotional images for this game's storefront were created using AI.
Ocean Ruyi
-Mar 18, 2026
Elemental Magic Wars
Store/marketing
arttext
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
FWGames
11Mar 18, 2026
我在西游当妖怪
Store/marketing
art
部分游戏图片由AI生成并修改
RedKardia
-Mar 18, 2026
Stack to Ascension
In-game content
art
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Stack to Ascension
310Mar 18, 2026
战国之影
In-game content
text
I use Deepseek to generate AI dialogues in character dialogues in the game, but the story background is my own original creation. Others did not use AI
李小鹏的个人开发
-Mar 18, 2026
星河仙道 Immortal Path
In-game content
art
AI assisted creation of game scenes, monsters, skill icons, item icons, and other content.
HontuStudio
-Mar 18, 2026
53 results
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