万古仙途SteamGenerative AI tools were used during development to assist with the creation and iteration of certain visual assets.
- Creator
- 月关林水
- Reviews
- -
- Added
- Aug 28, 2026
万古仙途SteamGenerative AI tools were used during development to assist with the creation and iteration of certain visual assets.
Yushou Xianmen: Mortal RealmSteamThis game uses generative AI tools during development to assist with some content creation, including concept art, visual references, promotional materials, text drafts, and placeholder voice or sound assets. All content used in the game and on the store page is manually reviewed, edited, integrated, and approved by the developer. The game does not use real-time AI generation during gameplay and does not connect to external AI services while the player is playing.
The Grand FurnaceSteamThis game uses generative AI in two ways. (1) Live generation: narrative text and NPC dialogue are generated in real time based on the player's choices and current game state. Illustrative images for locations, scenes and items are also generated on demand the first time such an element appears, then cached and reused. Core game rules, numerical outcomes, inventory changes, and progression are always resolved by deterministic game systems. Live text generation is governed by server-side content rules that cannot be directly modified by player input. Live image generation uses server-controlled prompt templates based on structured game data (entity type, name, and a short in-world description) within a fixed ink-painting style; players cannot directly provide image-generation prompts. (2) Development-time generation: some static art assets (including location, scene, item and background illustrations) were generated with image-generation AI tools during development. Store-facing marketing assets and selected screenshots containing such artwork were reviewed by a human before publication. Store page copy was drafted with AI assistance and reviewed by a human. 本游戏以两种方式使用生成式AI。(1)实时生成:叙事文本与NPC对话根据玩家选择与当前游戏状态实时生成;地点/场景/物品的插画也会在其首次出现时按需生成,之后缓存复用。核心规则、数值结算、物品变动与进度始终由确定性游戏系统裁定。实时文本生成受服务端内容规则约束(玩家输入无法直接修改);实时图像生成使用服务端控制的提示词模板,基于结构化游戏数据(实体类别、名称与简短的世界内描述)并锁定水墨画风格,玩家不能直接书写图像提示词。(2)开发期生成:部分静态美术素材(包括地点、场景、物品与背景插画)在开发过程中使用图像生成AI制作;用于商店宣传以及所选商店截图中的相关素材均经过人工审阅后发布。商店页文案由AI辅助创作、经人工审定。
炼妖录:无相之人SteamSome art assets, localized text, and store marketing materials were created with the assistance of generative AI during development, then reviewed, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.
仙门问长生SteamSome character, creature, environment, loop-video, and marketing artwork was created with generative AI during development, then reviewed, edited, and approved by the development team. The game does not generate content at runtime, connect to external AI services, or send player input to AI services.
天临混元SteamThis game uses AI voice technology for story dialogue dubbing. If you find this disturbing, you may disable story dialogue audio in System Settings.
Beneath the Nine Skies: Immortal StratagemsSteamDuring development, we used AI tools to assist in creating some art assets, voice acting, and dialogue. All AI-assisted content is pre-generated before release — the game does not generate content with AI in real time while you play. All such content is reviewed and refined by our team to ensure quality and originality, and to avoid generic-looking characters.
闲藏SteamThis game uses an open-source language model (Qwen2.5) bundled with the game to generate real-time NPC dialogue and ambient chatter entirely offline on the player's own machine via llama.cpp. No external server, no third-party API, and no internet connection are required. Players can toggle this feature on or off. The model runs locally using the player's CPU — no data is uploaded, collected, stored, or used for training.
暗黑修个仙SteamSome 2D‑art assets in this game are created with the assistance of generative‑AI tools. These assets have been filtered, edited, composited and manually reviewed by the developer before being used in‑game. The game does not perform real‑time content generation based on player input during runtime, nor does it send any player input to generative‑AI services.
修仙,然后攻略魔法少女SteamThis game uses generative AI for some of its assets, specifically: character art and scene backgrounds, UI icons, the main menu motion visual, and part of the soundtrack. All story text is written by the developer; AI was used only for formatting and validation. Every AI-generated asset was manually reviewed, edited, and integrated before shipping.
Pierce Through HeavensSteamAI was used to produce placeholder UI components & sprites (e.g. icons, npc sprite, spell sprites).
天衍Steam部分商店素材包含AI生成元素
Cangyan XianluSteam本游戏部分美术资源(角色立绘、场景背景、商店页面素材等)由生成式 AI 工具辅助创作,全部素材经开发者人工筛选、修改与整合。游戏运行时不包含实时生成的 AI 内容。
OMFG: The Fate of MortalsSteamI used AI for generating guide image, illustration, or trailer. These would be replaced before 1.0 release.
无为修仙传SteamThis game uses generative‑AI technology to create part of the in‑game assets, art and content. All AI‑generated content has been reviewed and adjusted by human developers.
绝灵_暗黑修仙搜打撤SteamArt assets in this game were created with AI assistance; narrative content is generated by AI in real time. Solo-developed — thank you for your support
Bottle ImmortalSteamThis game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some artwork, UI visual assets, and visual design elements for video materials and story/dialogue panels. These materials are shipped with the game and are presented to players through the in-game UI, story/dialogue panels, and related video or narrative presentation content. Before release, the developer selected, edited, integrated, and manually reviewed these materials. The game does not use generative AI at runtime. It does not generate new images, videos, dialogue, or other game content based on player input, and it does not send player input to an AI service.
仙路漫漫SteamThe images in this game and the promotional images on the store page are generated using AI.
Path of the idle cultivatorSteamAI was used for UI and some translations. No AI was used for creative content, progression balanceament nor any game-design related.
双魂奇谈SteamBecause the game was developed by only one person, AI was used to assist in its creation.
刀与剑 ~斗牌风云录SteamSome card illustrations currently use AI-generated artwork. Following the game’s full release, these illustrations will gradually be replaced with artwork created by professional artists.
I Transmigrated to Another World to Become the Overlord ——Stop Fighting Over MeSteamThis game adopts generative AI technology to provide players with real-time interactive text dialogue with in-game NPCs. We have set strict content filtering rules to prevent the generation of inappropriate, illegal, pornographic or violent content. Players can report improper AI outputs through Steam's built-in marking tool.
Immortal Zenith: Idle to AscensionSteamMany of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer.
修真日志SteamThis game includes optional local AI features: Text Generation: A local language model periodically generates in-game short story events based on the player's typing activity. Image Generation: A local image generation model may probabilistically generate illustrations for the corresponding story when a story event is triggered. The AI features are purely an advanced option; whether you use them or not does not affect the core gameplay experience.
Cultivation TowerSteamGenerative AI tools were used as production assistance for portions of the game's 2D artwork, character voices, and localization. All such content is pre-generated and manually reviewed before release. The game does not generate content with AI during play.
神魔孵化SteamThis game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime.
修仙·卦象录SteamSome of this game's assets were created with the assistance of generative AI tools during development, and were curated and edited by the developer.
祥之云三界SteamGenerative AI tools were used solely for programming assistance, code review, debugging, and technical problem-solving during development. They were not used to generate visual or audio assets. No content or code is generated by AI during gameplay, and the game does not connect to external AI services. All AI-assisted code was reviewed, tested, and integrated by the developer.
水泊梁山SteamAI for Language translation and promotional images
Mortal & DaoSteamUsing AI to assist with work
修仙模拟器SteamGenerative AI tools were used extensively throughout development to create the game's code, dialogue and other written content, sound effects, visual assets, localization, and Steam store and marketing materials. All AI-generated content was reviewed, selected, and integrated by the developer before release. The game does not use generative AI to create new content during gameplay.
The Long Way UpSteamMany scene illustrations were generated with AI image tools, then selected, edited, and integrated by hand. Every image in the game was individually reviewed and curated by the developer.
棋门遁甲SteamSome of this game's shipped assets were created with the assistance of generative AI tools, all reviewed and curated by our team: 3D models and their textures (generated from our team's original concept designs), 2D illustrations and UI artwork, music and sound effects, and AI-assisted translations of in-game text for some supported languages. All AI-generated assets are used under commercial licenses with full usage rights. No content is generated while the game is running, and the game does not connect to any external AI service.
WuxingSteamDuring development we used generative AI tools to create some content that ships in the game: - Visual art: Some 2D art (card illustrations, store/capsule art, boss and deity illustrations, UI seals, and marketing images) was generated with an image model, then hand-edited, composited, and curated by us. - Music: The looping background music tracks were generated with an AI music tool, then edited and mastered (trimmed and crossfade-looped) by us before inclusion. - Text / localization: Some in-game text and its translations (Traditional Chinese, Simplified Chinese, English) were produced with AI assistance and then reviewed and edited by us. All AI-generated content was reviewed by a human before shipping. We have confirmed our right to use these tools' output commercially, and have taken steps to ensure the content does not infringe third-party IP.
While Shifu's Away: Senior Sister, I've Fallen for You!SteamThe game includes pre-generated visual and audio assets created with the assistance of generative AI tools. These include character artwork, environmental backgrounds, music, and singing vocals. All lyrics were written entirely by the developer without the use of generative AI, while the music and vocals were created through a collaborative process involving human creative direction and generative AI tools. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer. The game does not generate content during gameplay and does not send player input to any AI service.
长生仙途Steam部分商店素材包含AI生成元素
Tiny CultivationSteamGenerative AI was used during development to assist in creating certain visual assets, dialogue drafts, event text, and marketing artwork. All AI-generated content has been reviewed, edited, and integrated by the developer before being included in the game. The game does not use live-generated AI content during gameplay.
最强仙门SteamSome of the game's music, textures, and models are generated by artificial intelligence
疾风群侠传Steam本游戏使用 AI 辅助创作部分美术素材。
乾坤搜神记SteamAI tools were utilized for revisions across CG art, music, character assets and environmental scenes.
Nine Lives to Immortality: Did Kitty Break Through Today?SteamSome in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay.
偷偷摸摸修个仙SteamThis game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions.
弈道登仙SteamSome visual assets in this game were created with the assistance of generative AI tools, then edited and integrated by the developer. The game does not use live generative AI to generate content during gameplay.
Qianli: The Vastscape ScrollSteamThis game utilized AI tools during the development process, primarily to assist in generating character portraits. All AI-generated assets were reviewed and curated by the development team before being implemented into the game.
三国群英传之英雄传奇SteamAI was used solely for the production of certain promotional materials.
须弥仙业SteamSome of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
云境御魔SteamSome of the game's pre-existing assets were generated with AI assistance; however, no AI is integrated into the gameplay itself.
Immortal Sect GuardianSteamGenerative AI was used during development to assist with creating some art assets, music, sound effects, gameplay prototypes, text, and code iteration. All AI-generated content used in the game has been manually reviewed, edited, integrated, and tested before inclusion.
异界碎片SteamWe used generative AI tools in a limited capacity during development: some store page descriptions and marketing texts were drafted with AI assistance and finalized with human editing. Some non-Chinese localization texts were translated using AI and reviewed by humans. All core gameplay, programming, and level design were created by the developers.Some in-game artwork / background music was created with the assistance of generative AI tools.
Tales of Immortal CultivationSteamGenerative AI is only used to assist in generating some game assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
万古仙途 Unclear art | Generative AI tools were used during development to assist with the creation and iteration of certain visual assets. | 月关林水 | - | Aug 28, 2026 | |
Yushou Xianmen: Mortal Realm In-game content arttextaudio | This game uses generative AI tools during development to assist with some content creation, including concept art, visual references, promotional materials, text drafts, and placeholder voice or sound assets. All content used in the game and on the store page is manually reviewed, edited, integrated, and approved by the developer. The game does not use real-time AI generation during gameplay and does not connect to external AI services while the player is playing. | CHENLIN | - | Aug 28, 2026 | |
The Grand Furnace Live AI arttext | This game uses generative AI in two ways. (1) Live generation: narrative text and NPC dialogue are generated in real time based on the player's choices and current game state. Illustrative images for locations, scenes and items are also generated on demand the first time such an element appears, then cached and reused. Core game rules, numerical outcomes, inventory changes, and progression are always resolved by deterministic game systems. Live text generation is governed by server-side content rules that cannot be directly modified by player input. Live image generation uses server-controlled prompt templates based on structured game data (entity type, name, and a short in-world description) within a fixed ink-painting style; players cannot directly provide image-generation prompts. (2) Development-time generation: some static art assets (including location, scene, item and background illustrations) were generated with image-generation AI tools during development. Store-facing marketing assets and selected screenshots containing such artwork were reviewed by a human before publication. Store page copy was drafted with AI assistance and reviewed by a human.
本游戏以两种方式使用生成式AI。(1)实时生成:叙事文本与NPC对话根据玩家选择与当前游戏状态实时生成;地点/场景/物品的插画也会在其首次出现时按需生成,之后缓存复用。核心规则、数值结算、物品变动与进度始终由确定性游戏系统裁定。实时文本生成受服务端内容规则约束(玩家输入无法直接修改);实时图像生成使用服务端控制的提示词模板,基于结构化游戏数据(实体类别、名称与简短的世界内描述)并锁定水墨画风格,玩家不能直接书写图像提示词。(2)开发期生成:部分静态美术素材(包括地点、场景、物品与背景插画)在开发过程中使用图像生成AI制作;用于商店宣传以及所选商店截图中的相关素材均经过人工审阅后发布。商店页文案由AI辅助创作、经人工审定。 | Zhanjidao | - | Aug 26, 2026 | |
炼妖录:无相之人 In-game content arttext | Some art assets, localized text, and store marketing materials were created with the assistance of generative AI during development, then reviewed, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay. | 捣鼓作坊 | - | Aug 25, 2026 | |
仙门问长生 In-game content art | Some character, creature, environment, loop-video, and marketing artwork was created with generative AI during development, then reviewed, edited, and approved by the development team. The game does not generate content at runtime, connect to external AI services, or send player input to AI services. | FunPlaceGame | - | Aug 25, 2026 | |
天临混元 In-game content audio | This game uses AI voice technology for story dialogue dubbing. If you find this disturbing, you may disable story dialogue audio in System Settings. | Destined Game Studio | 182 | Aug 25, 2026 | |
Beneath the Nine Skies: Immortal Stratagems In-game content artaudiotext | During development, we used AI tools to assist in creating some art assets, voice acting, and dialogue. All AI-assisted content is pre-generated before release — the game does not generate content with AI in real time while you play. All such content is reviewed and refined by our team to ensure quality and originality, and to avoid generic-looking characters. | 做游戏的魏同学 | - | Aug 24, 2026 | |
闲藏 Live AI text | This game uses an open-source language model (Qwen2.5) bundled with the game to generate real-time NPC dialogue and ambient chatter entirely offline on the player's own machine via llama.cpp. No external server, no third-party API, and no internet connection are required. Players can toggle this feature on or off. The model runs locally using the player's CPU — no data is uploaded, collected, stored, or used for training. | SUN JIANXIN | - | Aug 24, 2026 | |
暗黑修个仙 In-game content art | Some 2D‑art assets in this game are created with the assistance of generative‑AI tools. These assets have been filtered, edited, composited and manually reviewed by the developer before being used in‑game. The game does not perform real‑time content generation based on player input during runtime, nor does it send any player input to generative‑AI services. | 亦如小草 | - | Aug 24, 2026 | |
修仙,然后攻略魔法少女 In-game content artaudiotext | This game uses generative AI for some of its assets, specifically: character art and scene backgrounds, UI icons, the main menu motion visual, and part of the soundtrack. All story text is written by the developer; AI was used only for formatting and validation. Every AI-generated asset was manually reviewed, edited, and integrated before shipping. | 万古白夜工作室 | - | Aug 23, 2026 | |
Pierce Through Heavens In-game content art | AI was used to produce placeholder UI components & sprites (e.g. icons, npc sprite, spell sprites). | Purple Yang Studio | - | Aug 22, 2026 | |
天衍 Store/marketing art | 部分商店素材包含AI生成元素 | TYstudio | - | Aug 22, 2026 | |
Cangyan Xianlu In-game content art | 本游戏部分美术资源(角色立绘、场景背景、商店页面素材等)由生成式 AI 工具辅助创作,全部素材经开发者人工筛选、修改与整合。游戏运行时不包含实时生成的 AI 内容。 | 云籽工作室 | - | Aug 20, 2026 | |
OMFG: The Fate of Mortals Store/marketing art | I used AI for generating guide image, illustration, or trailer.
These would be replaced before 1.0 release. | 铁卯帮 | - | Aug 20, 2026 | |
无为修仙传 In-game content art | This game uses generative‑AI technology to create part of the in‑game assets, art and content. All AI‑generated content has been reviewed and adjusted by human developers. | Programmer Xiaohui | - | Aug 19, 2026 | |
绝灵_暗黑修仙搜打撤 Live AI arttext | Art assets in this game were created with AI assistance; narrative content is generated by AI in real time. Solo-developed — thank you for your support | 瓦舍游戏 | - | Aug 19, 2026 | |
Bottle Immortal In-game content arttext | This game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some artwork, UI visual assets, and visual design elements for video materials and story/dialogue panels. These materials are shipped with the game and are presented to players through the in-game UI, story/dialogue panels, and related video or narrative presentation content. Before release, the developer selected, edited, integrated, and manually reviewed these materials.
The game does not use generative AI at runtime. It does not generate new images, videos, dialogue, or other game content based on player input, and it does not send player input to an AI service. | Bottle Immortal Studio | - | Aug 19, 2026 | |
仙路漫漫 In-game content art | The images in this game and the promotional images on the store page are generated using AI. | Fengshi Games | - | Aug 19, 2026 | |
Path of the idle cultivator In-game content text | AI was used for UI and some translations. No AI was used for creative content, progression balanceament nor any game-design related. | Wuxia dev | - | Aug 16, 2026 | |
双魂奇谈 Unclear | Because the game was developed by only one person, AI was used to assist in its creation. | RolandHuang | - | Aug 14, 2026 | |
刀与剑 ~斗牌风云录 In-game content art | Some card illustrations currently use AI-generated artwork. Following the game’s full release, these illustrations will gradually be replaced with artwork created by professional artists. | LarjGameStudio | - | Aug 11, 2026 | |
I Transmigrated to Another World to Become the Overlord ——Stop Fighting Over Me Live AI text | This game adopts generative AI technology to provide players with real-time interactive text dialogue with in-game NPCs. We have set strict content filtering rules to prevent the generation of inappropriate, illegal, pornographic or violent content. Players can report improper AI outputs through Steam's built-in marking tool. | SU RAN | - | Aug 11, 2026 | |
Immortal Zenith: Idle to Ascension In-game content art | Many of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer. | InZanityX | - | Aug 7, 2026 | |
修真日志 Live AI textart | This game includes optional local AI features:
Text Generation: A local language model periodically generates in-game short story events based on the player's typing activity.
Image Generation: A local image generation model may probabilistically generate illustrations for the corresponding story when a story event is triggered.
The AI features are purely an advanced option; whether you use them or not does not affect the core gameplay experience. | Chilin Studio | - | Aug 7, 2026 | |
Cultivation Tower In-game content artaudiotext | Generative AI tools were used as production assistance for portions of the game's 2D artwork, character voices, and localization. All such content is pre-generated and manually reviewed before release. The game does not generate content with AI during play. | Fengling Studio | - | Aug 5, 2026 | |
神魔孵化 In-game content artaudiotext | This game includes pre-generated content made with the assistance of generative AI tools during development. AI tools were used to help create and iterate some static story illustrations, character and store-art references, voice and sound-effect materials, texture details, copy polishing, and localization drafts. All such content is selected, edited, assembled, and manually reviewed by the developer before shipping. The game does not connect to a live generative AI service during play and does not generate new player-facing AI content at runtime. | FunPlaceGame | - | Jul 30, 2026 | |
修仙·卦象录 In-game content art | Some of this game's assets were created with the assistance of generative AI tools during development, and were curated and edited by the developer. | Bixie Games | - | Jul 30, 2026 | |
祥之云三界 Dev only code | Generative AI tools were used solely for programming assistance, code review, debugging, and technical problem-solving during development. They were not used to generate visual or audio assets. No content or code is generated by AI during gameplay, and the game does not connect to external AI services. All AI-assisted code was reviewed, tested, and integrated by the developer. | Gameplaywolf_G | - | Jul 30, 2026 | |
水泊梁山 In-game content textart | AI for Language translation and promotional images | 疯狗工作室 | - | Jul 29, 2026 | |
Mortal & Dao Dev only | Using AI to assist with work | 张玄 | - | Jul 25, 2026 | |
修仙模拟器 In-game content arttextcodeaudio | Generative AI tools were used extensively throughout development to create the game's code, dialogue and other written content, sound effects, visual assets, localization, and Steam store and marketing materials. All AI-generated content was reviewed, selected, and integrated by the developer before release. The game does not use generative AI to create new content during gameplay. | dj4231 | - | Jul 25, 2026 | |
The Long Way Up In-game content art | Many scene illustrations were generated with AI image tools, then selected, edited, and integrated by hand. Every image in the game was individually reviewed and curated by the developer. | Flytel | - | Jul 25, 2026 | |
棋门遁甲 In-game content artaudiotext | Some of this game's shipped assets were created with the assistance of generative AI tools, all reviewed and curated by our team: 3D models and their textures (generated from our team's original concept designs), 2D illustrations and UI artwork, music and sound effects, and AI-assisted translations of in-game text for some supported languages. All AI-generated assets are used under commercial licenses with full usage rights. No content is generated while the game is running, and the game does not connect to any external AI service. | AgentGameLab | - | Jul 23, 2026 | |
Wuxing In-game content artaudiotext | During development we used generative AI tools to create some content that ships in the game:
- Visual art: Some 2D art (card illustrations, store/capsule art, boss and deity illustrations, UI seals, and marketing images) was generated with an image model, then hand-edited, composited, and curated by us.
- Music: The looping background music tracks were generated with an AI music tool, then edited and mastered (trimmed and crossfade-looped) by us before inclusion.
- Text / localization: Some in-game text and its translations (Traditional Chinese, Simplified Chinese, English) were produced with AI assistance and then reviewed and edited by us.
All AI-generated content was reviewed by a human before shipping.
We have confirmed our right to use these tools' output commercially, and have taken steps to ensure the content does not infringe third-party IP. | Breeze Fox Studios | - | Jul 22, 2026 | |
While Shifu's Away: Senior Sister, I've Fallen for You! In-game content artaudiotext | The game includes pre-generated visual and audio assets created with the assistance of generative AI tools. These include character artwork, environmental backgrounds, music, and singing vocals. All lyrics were written entirely by the developer without the use of generative AI, while the music and vocals were created through a collaborative process involving human creative direction and generative AI tools. All AI-assisted outputs were reviewed, selected, edited, and integrated by the developer. The game does not generate content during gameplay and does not send player input to any AI service. | GDAN SOFT CO., LTD. | - | Jul 20, 2026 | |
长生仙途 Store/marketing art | 部分商店素材包含AI生成元素 | May Game | 21 | Jul 18, 2026 | |
Tiny Cultivation In-game content arttext | Generative AI was used during development to assist in creating certain visual assets, dialogue drafts, event text, and marketing artwork. All AI-generated content has been reviewed, edited, and integrated by the developer before being included in the game. The game does not use live-generated AI content during gameplay. | Chaos Studio | - | Jul 17, 2026 | |
最强仙门 In-game content audioart | Some of the game's music, textures, and models are generated by artificial intelligence | VoidStudio | - | Jul 17, 2026 | |
疾风群侠传 In-game content art | 本游戏使用 AI 辅助创作部分美术素材。 | 成分复杂游戏实验室 | - | Jul 17, 2026 | |
乾坤搜神记 In-game content artaudio | AI tools were utilized for revisions across CG art, music, character assets and environmental scenes. | LI BIN | - | Jul 17, 2026 | |
Nine Lives to Immortality: Did Kitty Break Through Today? In-game content artcode | Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay. | Richat Studio | - | Jul 13, 2026 | |
偷偷摸摸修个仙 In-game content art | This game uses AI-assisted tools during development to help create and iterate on some visual assets, such as concept art, UI background images, icons, effects references, and promotional artwork. The generated material is reviewed and edited by the developer before it is included in the game or store page. AI is not used during gameplay to generate player-facing text, images, audio, music, voice, 3D models, code, story choices, or gameplay decisions. | 浪屿峻造 | 90 | Jul 11, 2026 | |
弈道登仙 In-game content art | Some visual assets in this game were created with the assistance of generative AI tools, then edited and integrated by the developer.
The game does not use live generative AI to generate content during gameplay. | LiBingMoMa Studio | - | Jul 8, 2026 | |
Qianli: The Vastscape Scroll In-game content art | This game utilized AI tools during the development process, primarily to assist in generating character portraits. All AI-generated assets were reviewed and curated by the development team before being implemented into the game. | Betobe Studio | - | Jul 7, 2026 | |
三国群英传之英雄传奇 Store/marketing art | AI was used solely for the production of certain promotional materials. | 三国群英传之英雄传奇 | - | Jul 3, 2026 | |
须弥仙业 In-game content artaudio | Some of the artwork and animations in this work were created using AI tools.
Some of the music in this work was created using AI tools. | 太白阙猫 | - | Jul 3, 2026 | |
云境御魔 In-game content art | Some of the game's pre-existing assets were generated with AI assistance; however, no AI is integrated into the gameplay itself. | 云境御魔 | - | Jun 29, 2026 | |
Immortal Sect Guardian In-game content artaudiotextcode | Generative AI was used during development to assist with creating some art assets, music, sound effects, gameplay prototypes, text, and code iteration. All AI-generated content used in the game has been manually reviewed, edited, integrated, and tested before inclusion. | Programmer Xiaohui | - | Jun 28, 2026 | |
异界碎片 In-game content text | We used generative AI tools in a limited capacity during development: some store page descriptions and marketing texts were drafted with AI assistance and finalized with human editing. Some non-Chinese localization texts were translated using AI and reviewed by humans. All core gameplay, programming, and level design were created by the developers.Some in-game artwork / background music was created with the assistance of generative AI tools. | loveveryb | - | Jun 28, 2026 | |
Tales of Immortal Cultivation In-game content art | Generative AI is only used to assist in generating some game assets. | KIKIMORA | - | Jun 28, 2026 |