25,519 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

EMBERDEEPSteam
Disclosure

Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.

Creator
Meridian Studios
Reviews
-
Added
Sep 4, 2026
Gray CompanySteam
Disclosure

Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.

Creator
Meridian Studios
Reviews
-
Added
Sep 4, 2026
ShardkeepSteam
Disclosure

Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.

Creator
Meridian Studios
Reviews
-
Added
Sep 4, 2026
Last Train to YotsuyaSteam
Disclosure

Generative AI was used to assist in the creation of certain visual and audio elements of the game. AI tools were also used during development to assist with programming and other development tasks.

Creator
DadooloveitStudio
Reviews
-
Added
Sep 4, 2026
热血挂机Steam
Disclosure

Part of the UI, along with all character, monster and item icons, text translations, background music and some sound effects in this game are AI‑generated.

Creator
MagicJellyGames
Reviews
-
Added
Sep 4, 2026
天使の月配送 - Angel's Moon DeliverySteam
Disclosure

The game's artwork (character illustrations, moons, and UI images) and portions of the game code were created with the assistance of generative AI tools, and were then reviewed and edited by the developer. All AI-assisted content is pre-rendered; the game does not generate any content with AI at runtime.

Creator
neo studio
Reviews
-
Added
Sep 4, 2026
Blend Hunter: Smoothie Bullet HeavenSteam
Disclosure

Generative AI tools were used during development to create and refine some pre-generated content. Codex was used for parts of the 3D model work, GPT Image was used to generate parts of the user interface, and AI tools assisted with some text and some Steam store and marketing visuals. These assets were reviewed and integrated by the developer. No audio or music was created with generative AI. The game does not generate AI content during gameplay.

Creator
NAN LOGIC LLC
Reviews
-
Added
Sep 4, 2026
DystopiaSteam
Disclosure

Dystopia uses AI to live-generate its radio: all music, DJ voices, lyrics, song titles, and artist names are created by AI on our own servers and streamed to every player. Our 3D environments render as Gaussian splats and were AI generated using World Labs' Marble.

Creator
Null Hypothesis Inc.
Reviews
-
Added
Sep 4, 2026
Tiny KopitiamSteam
Disclosure

Uncle is 3D artist, uncle job replaced by AI, so uncle learn coding and use AI tool to assist with software programming. Uncle also use photoshop AI to modify some 2D textures. Everything else is handcrafted, especially the 3D models. AI generated 3D model sucks but I think it's gonna catch up soon at this rate 😭

Creator
Uncle
Reviews
-
Added
Sep 4, 2026
NUVRATESteam
Disclosure

Generative AI tools were used during development to assist with pre-generated visual and audio assets. Final content was reviewed and integrated under the developer’s direction. NO content is generated by AI during gameplay.

Creator
PELKOCHA
Reviews
-
Added
Sep 4, 2026
Pack It In!Steam
Disclosure

Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.

Creator
JaSan
Reviews
-
Added
Sep 4, 2026
Destruction SnakeSteam
Disclosure

Generative AI was used during development to assist in creating some pre-generated content, including certain visual assets, music and sound assets, as well as some text and localization content. All such content was generated during development and was reviewed, selected, edited, adjusted, and integrated by the developer before being included in the game. The game does not use generative AI at runtime and does not generate new text, images, audio, or other game content dynamically in response to player input.

Creator
林栖者游戏
Reviews
-
Added
Sep 4, 2026
Froggy RoamsSteam
Disclosure

This game was created by a solo developer. During development, generative AI was used to assist with some artwork, store promotional images, localized text, and narrative materials. While the game is running, it connects to external AI services to dynamically generate Froggy’s dialogue, travel letters, postcard images, and parts of its travel stories based on player conversations, character memories, real-world weather, and current travel status. Generated content may vary depending on player input and service availability.

Creator
Amber
Reviews
-
Added
Sep 4, 2026
Geeked-Out BasketballSteam
Disclosure

Some in-game assets were created with generative AI tools during development. Visual assets — including player portraits, team logos, and court designs — are a mix of hand-crafted artwork and AI-generated images, and some sound effects and music were made with AI audio tools. Similar assets may be added in future updates. All AI-generated content is reviewed by the developer before inclusion, is entirely fictional, and depicts no real people, real teams, or licensed properties.

Creator
Geeked-Out Games
Reviews
-
Added
Sep 4, 2026
Tides of CaldmereSteam
Disclosure

Some of this game's art and music assets were created with the help of generative AI tools during development. Art: Character portraits, unit and enemy sprites, environment tiles, map decorations, and item icons were produced with the assistance of AI image-generation tools (including Retro Diffusion, PixelLab, and FLUX), then curated, edited, assembled, and integrated by the developer. Music: Background music was generated with a licensed AI music-generation tool and edited by the developer. All AI-assisted content is pre-generated and fixed in the shipped game — no content is generated live during gameplay. Every asset was reviewed and approved by the developer to ensure it is original to this game, does not infringe third-party intellectual property, and is appropriate for the game's audience.

Creator
Meridian Studios
Reviews
-
Added
Sep 4, 2026
Horseball ManagerSteam
Disclosure

Generative AI tools were used during development to assist with the creation and refinement of some visual assets, text, localization, and other pre-generated game content. All AI-assisted content included in the game has been reviewed and validated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
ABK SIX GAMES
Reviews
-
Added
Sep 4, 2026
Zero Hour DeadfrontSteam
Disclosure

The music, a few sound effects. And very few of the menus have been created using AI. I know that many communities hate games with AI. And yes, lads, I’ve used it. But I can assure you that 90 per cent of the game has been lovingly crafted by a developer.

Creator
Lunar Bytes Games
Reviews
-
Added
Sep 4, 2026
Maze Quest OdysseySteam
Disclosure

Pre-generated AI content: Generative AI tools were used extensively during development to create and assist with artwork, game assets, music, written content, and promotional materials. AI-assisted development tools were also used. All content in the final game was reviewed and curated by the development team. The game does not generate AI content during gameplay.

Creator
Mammoth Club
Reviews
-
Added
Sep 4, 2026
Late CheckoutSteam
Disclosure

Some of the 2D art and textures in this game were created with the help of generative AI tools. Generative AI was also used to assist with writing and translating parts of the in-game text. All AI-assisted content was reviewed and edited by the developer before release. No content is generated by AI while you play.

Creator
Ninety Pines
Reviews
-
Added
Sep 4, 2026
Can You Beat The AI God?Steam
Disclosure

We used generative AI tools (such as Claude) during development to assist with creating certain in-game assets, textures, or text elements. All AI-generated content has been reviewed, selected, and integrated by human creators into the final game.

Creator
Radaruss
Reviews
-
Added
Sep 4, 2026
日本四季百景Steam
Disclosure

This game uses generative AI for some background images and landscape assets. All AI-generated materials are reviewed and edited by the developer before being used in the game. Generative AI is not used during gameplay, and the game does not connect to external AI services to generate content.

Creator
BLOOMPICTURE STUDIO
Reviews
-
Added
Sep 4, 2026
Ritual DisorderSteam
Disclosure

Some of the 3D props in this game — the ritual items players carry and place, and a few pieces of set dressing — were created with an AI-assisted 3D generation tool from text prompts. Every generated model was reviewed, cleaned up and integrated by hand before it shipped. Nothing is generated by AI while you play.

Creator
E-Byte Games
Reviews
-
Added
Sep 4, 2026
Megastore ChaosSteam
Disclosure

Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.

Creator
Dynamic Dice
Reviews
-
Added
Sep 4, 2026
Echoes of AetherSteam
Disclosure

"This game uses generative artificial intelligence (AI) in the development process to assist with creating certain visual and audio assets."

Creator
SiRang
Reviews
-
Added
Sep 4, 2026
Armada AscendantSteam
Disclosure

The ship and part artwork was generated with AI, then hand-edited and traced by me into the sprites and collision shapes the game actually uses. Nothing generative runs while you play. There is no AI service wired into the build, and the game never calls one. The music is licensed from real artists, and the sound effects come out of a script I wrote. Neither is AI. I want to replace the AI art with work from real artists before Early Access ends. I am not going to promise a date for that, but it is what I am working toward.

Creator
aeronothis
Reviews
-
Added
Sep 4, 2026
Bridge Of The WildSteam
Disclosure

Generative AI tools were used to assist in the creation of certain pre-generated 2D artwork and visual assets during development. AI-assisted artwork is reviewed, edited, and integrated by the development team to maintain the game's intended visual style and quality. No generative AI content is created live during gameplay

Creator
Favor Games
Reviews
-
Added
Sep 4, 2026
骰御三军:三国Steam
Disclosure

Some of the artwork, audio, text, and program code in this game were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not use generative AI to create content in real time during gameplay.

Creator
青岚
Reviews
-
Added
Sep 4, 2026
BoothillSteam
Disclosure

Some assets, translations, artwork, and scripts were generated with AI.

Creator
Theodore Scott Spence
Reviews
-
Added
Sep 4, 2026
Aika Was Supposed to DieSteam
Disclosure

Hi everyone. I want to be open about how this game was made and why generative AI was used. Aika Was Supposed to Die began as a story that I wrote and developed over more than two years. The world, characters, dialogue, themes, and narrative direction were all written by me. I cared deeply about this story, and eventually I felt that a visual novel would be the best way to bring it to life. As an independent developer working with a limited budget, hiring a full team of artists is not financially possible for me right now. I greatly value human-made art and the work of professional artists. I am also a 3D artist who works with Unreal Engine, so this is something I genuinely care about. Rather than leave the story untold, I chose to use generative AI as part of the visual production process. The game’s images and video assets were created with the assistance of generative AI tools. However, I did not want that to become an excuse for delivering something careless or low-quality. In fact, having access to these tools encouraged me to be as ambitious as possible with the project. I created and refined a large number of images and animated sequences to give the game a richer and more cinematic presentation. Every asset was carefully directed, selected, edited, revised, and manually integrated into the story, with the goal of providing players with a cohesive, polished, and emotionally engaging experience. The writing, narrative design, scene direction, timing, editing, and final creative decisions were all handled by humans. Generative AI was used as a production tool, not as a replacement for authorship, creative direction, or care. No AI content is generated during gameplay. If the game becomes successful enough to support a larger production, I would love to work with professional artists on future chapters. Until then, this approach has allowed me to share a story that means a great deal to me while doing everything within my reach to make the final experience cohesive, personal, and emotionally meaningful. Thank you for giving this story a chance.

Creator
AGA PRODUCOES LTDA
Reviews
-
Added
Sep 4, 2026
Roll them allSteam
Disclosure

Generative AI was used to assist in creating certain 2D graphical assets / UI icons / background art in the game.

Creator
Plantaznik_CZ
Reviews
-
Added
Sep 4, 2026
Human ProtocolSteam
Disclosure

Generative AI tools were used during development to assist with the creation of some visual assets and development materials. All AI-assisted content was reviewed and integrated by the developer. No generative AI is used during gameplay.

Creator
IONAR Studio Games
Reviews
-
Added
Sep 4, 2026
SkyreachSteam
Disclosure

The store page and library artwork (capsule images, library hero, and the game logo) were created using a generative AI image tool, then cropped, colour-corrected and composited by hand to meet Steam's asset specifications. No AI-generated content ships inside the game itself. All in-game visuals, audio, shaders and level layout are generated procedurally by the game's own code, or hand-written.

Creator
John
Reviews
-
Added
Sep 4, 2026
四渡赤水模拟器 Four Crossings of the ChiShui River SimulatorSteam
Disclosure

As an individual developer, during development of this game, AI tools were heavily used. I disclose this honestly and transparently. 1. In-Game Assets Illustrations & Art: Unit portraits and the opening cinematic illustrations were generated using AI image models, then manually curated, retouched, and unified in style. All assets were human-reviewed under strict art direction to ensure historical tone and consistency. Opening Cinematic: Subtle motion effects on the illustrations were produced with an AI image-to-video model and assembled by using the Remotion pipeline. Background Music: The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed, and mastered. Telegram Voice-overs: The historical telegram voice-overs in-game were synthesized by an AI TTS system. Each character's reference voice was human-approved through listening tests before use. 2. Development Assistance Code: Game code was written and debugged with the aid of AI coding assistants. All code was human-reviewed and validated through automated testing. Localization: The game supports Simplified Chinese, Traditional Chinese, and English. The English text was AI-drafted and human-proofread. 3. What Is NOT AI-Generated Historical Text: The telegrams in-game are taken from historical archives, 34 are verbatim transcriptions of the original documents, and 12 were written based on the sources. They were not AI-generated. Terrain & Map: The battlefield map was procedurally rendered from real elevation data (SRTM), not generated by AI. Game Balance & Statistics: Troop strength, Unit Introduction, and values were researched and set manually from historical sources, cross-checked for accuracy and play balance.

Creator
Han
Reviews
-
Added
Sep 4, 2026
WinterCoreSteam
Disclosure

AI Disclosure WinterCore is a solo-developed game created over four years. Generative AI was used during development to create a small number of visual assets and selected promotional artwork. All AI-generated assets were subsequently edited, refined, and adapted by the developer to fit WinterCore’s art direction and overall visual style. The game’s core design, programming, story, gameplay, and final implementation were created by the developer. The project also includes licensed assets and creative works from independent artists and creators, who are credited accordingly.

Creator
DARKDUST INTERACTIVE
Reviews
-
Added
Sep 4, 2026
Outpost 616Steam
Disclosure

We use AI tools as part of our developer workflow, in some cases for generative textures, 2D or 3D placeholders, in other cases for actual designs to be used in the game, this can also be a mix of both.

Creator
Furious AS
Reviews
-
Added
Sep 4, 2026
V.E.L.O.Steam
Disclosure

Generative AI tools were used during development to assist in the creation of selected background images, illustrations, character assets, UI assets, rhythm game music, and background music. These are pre-generated assets included with the game. No generative AI is used to create content during gameplay, and the game does not connect to external AI services while being played.

Creator
PROJECT: V.E.L.O.
Reviews
-
Added
Sep 4, 2026
日落萍江Steam
Disclosure

Generative AI tools were used during development to assist with the creation of some character illustrations, visual art assets, and portions of the game’s code. All AI-assisted content was reviewed, edited, and integrated by the development team before being included in the final product. The game does not use generative AI to create content in real time during gameplay.

Creator
大狙
Reviews
-
Added
Sep 4, 2026
Click StartSteam
Disclosure

Generative AI tools were used during development to enhance and refine selected existing in-game artwork and music. These assets were not generated from scratch; AI was used only as part of the editing and improvement process. All AI-assisted outputs were reviewed and approved by the developer. The game does not generate AI content at runtime.

Creator
Tech-AM Studio
Reviews
-
Added
Sep 4, 2026
CatstanbulSteam
Disclosure

During the visual development process, I used generative AI tools (Leonardo AI, ChatGPT, etc.) to generate initial concept art and ideas. Using these concepts as a foundation, I manually redrew and refined every pixel in Aseprite, split them into layers for parallax effects, and converted them into functional game assets for Unity. — Esra Soner (Catstanbul's Developer)

Creator
Esra Soner
Reviews
-
Added
Sep 4, 2026
HELL IS FUELSteam
Disclosure

Parts of this game were made with the help of generative AI tools. AI assistance was used for the source code, the in-game and store text, the store and library artwork, and the music and sound effects. Everything generated was reviewed and edited by the developer before it shipped. Nothing is generated while you play: the game ships fixed assets and makes no calls to any AI service.

Creator
GlobalTech LLC
Reviews
-
Added
Sep 4, 2026
Epoch StudioSteam
Disclosure

Epoch Studio is a private writing and worldbuilding studio. When you ask it to, it can generate text suggestions and illustrations to help you develop your own manuscript. All generation runs locally on your own machine using bundled, permissively-licensed AI models — or optional cloud providers you connect with your own API key. Nothing is generated on its own: every suggestion is a deliberate action you take, and you review, edit, and decide what becomes part of your book. Your writing never leaves your device and is never used to train any AI model.

Creator
Epoch Works LLC
Reviews
-
Added
Sep 4, 2026
复苏王国Steam
Disclosure

Generative AI tools were used during development to assist with early visual concepts, selected promotional artwork, and development support. All AI-assisted materials included in the final product were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player input to external generative AI services.

Creator
1+1=2
Reviews
-
Added
Sep 4, 2026
Dodgeball BashSteam
Disclosure

Generative AI tools were used during development to assist with programming, debugging, and selected visual and marketing assets. All AI-assisted code and content were reviewed, tested, and edited by the developer. No content is generated during gameplay.

Creator
SaltyGames
Reviews
-
Added
Sep 4, 2026
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